BBTag/Linne

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Revision as of 05:45, 15 September 2022 by Shtkn (talk | contribs) (moving to move card templates)
Overview
Overview

Although she has limited reach, Linne is a fast character that can cross the screen quickly, especially on the ground. Her Kuuga projectile is a powerful neutral tool from midrange capable of controlling space very well and making the opponent more cautious about their approach or attempting to try and keep her out when they're within range. She also has the unique ability to triple jump for greater control of aerial movement and timing, especially with j.Kuuga's all-around extreme usefulness.

 Linne  Linne uses her fast movement and Kuuga's ability to control space in order to close the gap and start applying pressure.

Pros
Cons
  • Fast movement and normals
  • Great 5B with large disjointed hitbox that doubles as an anti-air and a launcher
  • Strong neutral game with the use of air Kuuga
  • Only character that can triple jump
  • Extremely low damage
  • Offers very weak assists, making her primarily a point
  • No fullscreen attacks, so she might have a hard time punishing fullscreen supers despite her speed
  • Jump height is shorter than most, to make up for having more of them

Linne's EXS significantly increase her speed. She has a triple jump and dash cancels on specific moves.

By inputting 66, Linne can dash cancel the following moves:

  • Smart Combo 1 - 4th move (5AAAA)
  • Smart Combo 2 - 3rd and 4th move (4AAA and 4AAAA)
  • Smart Combo 3 - 3rd move (5BBB)
  • Ground versions of Kuuga
Dash cancels can be canceled into Whirlwind.
Linne
BBTag Linne Portrait.png
Health
17,000
Prejump
4F
Backdash
22F (1~7F Inv All)
Unique Movement Options
Dash Cancels
Fastest Attack
Reversals
Fastest Ground Abare:This character's fastest attacks for mashing or scrambles. Excludes universal throws.4A (5F)
Reversal Attacks:Any reversal-esque moves this character has. Excludes universal options.A+D (10F)
236B+C (12F)
214B+C (12F)

Normal Moves

4A

Tenacious Mist - Mujin

Version Damage Guard Startup Active Recovery On-Block Attribute Invuln
4A 700×2 All 5 1(6)4 12 -2 B
4AA 800×2 All 6 1(6)4 12 -2 B
4AAA 1000 All 7 4(10)2 23 -8 B
4AAAA 1100×2 All 13 5(8)4 20 -5 B
  • Can jump cancel 4A on hit/block
  • Each A in 4AAA does 2 hits, last 4A is the ender
Version Level P1 P2
4A 2 100×2 75
4AA 2 100 75
4AAA 3 100 70
4AAAA 4 100 85×2

4A:
4AA:
4AAA:
4AAAA:


5A

Version Damage Guard Startup Active Recovery On-Block Attribute Invuln
5A 1000 All 7 4 14 -4 B
5AA 1300 All 7 2 18 -3 B
5AAA 950×2 All 11 2,4 21 -8 B
5AAAA 1100×2 All 13 5(8)4 20 -5 B
  • Can jump cancel 5A on hit/block
  • Can jump cancel 5A-5AAA on hit
  • Decent downward range on its hitbox that prevents it from being low-profiled

Her old 5B that now has greatly increased hitbox.

Version Level P1 P2
5A 2 100 75
5AA 3 100 80
5AAA 3 100 80
5AAAA 4 100 85×2

5A:
5AA:
5AAA:
5AAAA:


5B

Wolf Howl - Gunrou

Version Damage Guard Startup Active Recovery On-Block Attribute Invuln
5B 1500 All 13 6 26 -15 B 11~18 H
5BB 1500 All 13 4 22 -9 B
5BBB 1700 All 21 5 25 -11 B

5B's every bit as massive and disjointed and is now a proper anti air with head invul. It launches upwards making it very useful for combos.


Follow-up from 5B. Only really used for linking into 5BBB or loops.


  • Knocks down airborne opponents.

5B auto combo ender that can be chained into other normals. Useful for ending combos as it knocks down and can be jump cancelled, leading into a safe jump. Be careful using this in blockstrings however, there's a gap between 5BB and this, letting the enemy get supers and DPs off if they're quick enough.

Version Level P1 P2
5B 3 90 80
5BB 3 100 80
5BBB 4 100 85

5B:
5BB:
5BBB:

5C

Damage Guard Startup Active Recovery On-Block Attribute Invuln
800 High 26 3 5+13L -4 H

Linne's assault-style overhead. Fairly slow and reactable.

Level P1 P2
3 100 100


2A

Damage Guard Startup Active Recovery On-Block Attribute Invuln
1000 All 6 2 13 -3 F
  • Can jump cancel on hit/block

Chainable crouching jab. Does not hit low. Best normal to cancel back into from a 5B or 2C.

Level P1 P2
1 100 70


2B

Damage Guard Startup Active Recovery On-Block Attribute Invuln
1000 Low 8 2 20 -9 F

Linne's low attack. Has good range and useful for opening up opponents that are standing.

Level P1 P2
2 90 75


2C

Damage Guard Startup Active Recovery On-Block Attribute Invuln
1700 Low 12 6 24 -11 F

Linne's sweep. Every bit as big as it is in Under Night. Great for footsies and as an oki ender to combos.

Level P1 P2
4 90 75


j.A

Version Damage Guard Startup Active Recovery On-Block Attribute Invuln
j.A 1500 High 11 4 15 H
j.AA 1200 High 8 2 18 H

Hits high. Very small and not very notable. Can be used to hit fuzzy after a deep j.B

Version Level P1 P2
j.A 3 80 80
j.AA 3 80 80

j.A:
j.AA:


j.B

Damage Guard Startup Active Recovery On-Block Attribute Invuln
1600 High 12 4 17 H
  • Can be a crossup jump-in in certain ranges

Primary jump in attack. Slow startup but has good range. Has a lot of hitstun making it useful for combos and cross-ups even.

Level P1 P2
3 80 80


j.C

Damage Guard Startup Active Recovery On-Block Attribute Invuln
1500 All 13 Until L 12L +1~-3 H
  • Can be special canceled into Kuuga

Aerial dive kick. Knocks the opponent down on hit. Use it to quickly fall on top of your opponent for cross-ups or to punish whiffed anti airs. Plus when spaced.

Level P1 P2
3 80 80


Universal Mechanics

Ground Throw

5B+C

Damage Guard Startup Active Recovery On-Block Attribute Invuln
0, 200, 1800 Throw 7~30 3 23 T

Basic throw. Can be cancelled into specials (or Astral) before the animation fully completes.

Level P1 P2
0, 1, 4 100 50
  • Minimum damage 2000


Rending Moon Gyre

5A+D (Air OK)

Version Damage Guard Startup Active Recovery On-Block Attribute Invuln
AD 500×9 Air Unblockable 10 3(2)3,3(10)2,1,3(12)1,1,7 27+20L -52 B 1~20 All
j.AD 550×8 All 10 4,3(10)2,1,3(12)1,1,7 Until L+10L H 1~16 All
  • Hits both in front of her and behind her.

A bit slow but very massive multi-stage DP. If your opponent manages to evade the first few hits the last ones reach all around her and will likely catch them.

Version Level P1 P2
AD 3 80 60
j.AD 3 80 60

AD:

  • Minimum Damage 25×9 (225)


j.AD:

  • Minimum Damage 27×8 (216)


Skills

Sky Fang

236A/B (Air OK)

Version Damage Guard Startup Active Recovery On-Block Attribute Invuln
236A 1500 All 21 10 Total: 49 -4 P1
236B 1500 All 12 15 Total: 47 -11 P1
j.236A 1500 All 21 20 Total: Until L+13L P1
j.236B 1500 All 26 20 Total: Until L+13L P1

Linne's trademark move. Excellent projectile for zoning and controlling space. Goes a shorter distance and can be dash cancelled.

Ground B version goes further and can also be dash cancelled, however, dash cancelling B Kuuga on block is unsafe.

Air Kuuga is easily her best move as it is very plus on block and is useful for neutral. Can be followed up at certain heights so it is a strong combo starter. Tiger knee the input for best results! The A version goes at a much shallower angle.

Air B version goes further out with a wider angle and has a significantly higher startup.

Version Level P1 P2
236A 4 80 85
236B 4 80 85
j.236A 4 80 85
j.236B 4 80 85

236A:

  • Minimum Damage 75


236B:

  • Minimum Damage 75


j.236A:

  • Minimum Damage 75


j.236B:

  • Minimum Damage 75


Whirlwind - Fuurin

214A

Damage Guard Startup Active Recovery On-Block Attribute Invuln
29 5~13 HBP

Linne's classic 6AB dashing roll, which can now be done standalone from neutral. is an attack if any button is hit. it has invincibility and is useful for dodging projectiles or attacks. It's also useful to setup sneaky cross ups with assist.

It is worth noting that all of her dash cancels can go into Whirlwind, even before the full dash and recovery is completed. Useful with Kuuga pressure to set up a sandwich.

Level P1 P2


Heaven’s Lynchpin

Whirlwind > A/B/C

Damage Guard Startup Active Recovery On-Block Attribute Invuln
1000×3 All 9 3 25 -11 B

Her old, unenhanced Force Function from Under Night. Useful in making it harder to react to a sideswitch, at the cost of requiring assist to combo. Very unsafe.

Level P1 P2
3 80 80
  • Minimum Damage 50×3 (150)


Flying Swallow

214B (Chargable)

Version Damage Guard Startup Active Recovery On-Block Attribute Invuln
214B 1000×2 High 23 1, 1 21 -3 B
214[B] 1700 Low 21 4 23 -10 B

Overhead attack. Can be used in combos or blockstrings to setup an assist call.

If B is held the attack transitions into a low instead, which is also her best DP punish starter. Just make sure you have assist on hand in case it's blocked, as it's very punishable.

Version Level P1 P2
214B 4 80 85
214[B] 3 90 85

214B:

  • Minimum Damage 50×2 (100)


214[B]:

  • Minimum Damage 85


Extra Skills

Twin Sky Fang

236C (Air OK)

Version Damage Guard Startup Active Recovery On-Block Attribute Invuln
236B 1500 All 12 15 Total: 47 -11 P1
j.236B 1500 All 26 20 Total: Until L+13L P1

EX Kuuga. Has more hits and does more damage and is also better on block. From certain distances 236C > dash > 2C can be linked.

Version Level P1 P2
236B 4 80 85
j.236B 4 80 85

236B:

  • Minimum Damage 75


j.236B:

  • Minimum Damage 75


Soaring Swallow

214C

Damage Guard Startup Active Recovery On-Block Attribute Invuln
1000×4 High 22 1,1,2,2 19 -2 B

EX Hien. More hits, more damage, prorates significantly better for higher damage combos.

Level P1 P2
4 80 85
  • Minimum Damage 100×4 (400)


Partner Skills

5P

UNI Dash C

Damage Guard Startup Active Recovery On-Block Attribute Invuln
800×3 All (18)+16 1,1,2 25 -10 B

Her old dash C. Decent that is multi-hitting like both versions of her old 5C. Use it to extend combos or as blockstring filler.

Level P1 P2
3 70 80
  • Minimum Damage 40×3 (120)


6P

Air Twin Sky Fang

Damage Guard Startup Active Recovery On-Block Attribute Invuln
1000×3 All (18)+34 20 Total: (18)+81+13L P1

Really really slow assist. Linne will first run on screen then do a full jump before executing the move. Can be used in neutral to help cover approaches but it's very slow so Linne can easily be hit during the animation.

Level P1 P2
4 70 85
  • Minimum Damage 50×3 (150)


4P

Moon Gyre

Damage Guard Startup Active Recovery On-Block Attribute Invuln
1500×2 All 10 3(3)2 24+10L -19 B

Her DP assist via the old A version of the attack. Works as a decent defensive assist and launches in combos. You can tag if the assist hits and continue the combo with Linne by herself.

Level P1 P2
3 70 80
  • Minimum Damage 75×2 (150)


Distortion Skills

The Diviner

236B+C

Damage Guard Startup Active Recovery On-Block Attribute Invuln
360×9, 500×14
[340×15, 400×20]
All 1+(60 Flash)+11 7,7(8)4,4(6)4,4(8)3(4)12(19)4(7)3×14
[7,7(10)4,4(8)4,4(8)4,4(8)4,4(8)4,4(8)7,12(19)4(11)3×20]
50 [60] -20 [-24] B×9, P2×14
[B×15, P2×20]
1~25 All

Unfortunately not + on block in this game. It's very very punishable. Has invincibility and is her primary super ender. The final part of the animation where she swings her sword backwards also has a hitbox, so if you dodge an enemy Linne's usage of this then be careful on how you approach her.

Level P1 P2
4 80 98
[98×15, 99×20]
  • Values in [] are for Enhanced version
  • Minimum Damage 18%×9, 15%×14: 64×9, 75×14 (1626)
  • [Minimum Damage: 44×15, 60×20 (1860)]


Divine Chains

214B+C

Damage Guard Startup Active Recovery On-Block Attribute Invuln
1700, 790×11
[1700, 870×13]
All 6+(60 Flash)+6 4 25 -10 B 1~15 All

Linne's old force function animation but now enhanced into a super. Does more damage than her other super, but is unsafe on block, making it a weak reversal option. Has Invul throughout the startup

Level P1 P2
4 80 60
  • Values in [] are for Enhanced version
  • Minimum Damage: 255, 63×4, 189×7 (1830)
  • [Minimum Damage 15%, 7%×6, 23%×7: 255, 60×6, 200×7 (2015)]


Distortion Skill Duo

The Diviner

P during Partner's Distortion Skill

Damage Guard Startup Active Recovery On-Block Attribute Invuln
150×8, 170, 45×14
[100×15, 50×20]
All 1+(96 Flash)+1 7,7(8)4,4(6)4,4(8)7,12(19)4(7)3×14
[7,7(10)4,4(8)4,4(8)4,4(8)4,4(8)4,4(8)7,12(19)4(11)3×20]
69 [67] -39 [-31] B×9, P2×14
[B×15, P2×20]
1~15 All

it do damage

Level P1 P2
4 100 100
  • Values in [] are for Enhanced version
  • Minimum Damage 100%: 2000 [2500]


Astral Heat

Divine Blaze

222B+C

Damage Guard Startup Active Recovery On-Block Attribute Invuln
All 4+(90 Flash)+9~29 3 24 -13 B 1~(15~35) All

Her IWEXS is her Astral Heat.

Level P1 P2
2


External References

Navigation

 Linne
To edit frame data, edit values in BBTag/Linne/Data.
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