Combo Notation Guide | |||||||||
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Combo List
Note: The damage numbers presented in this table assume that it is a Green axe start.
Starter | Combo | Position | Damage | Axe Meter Gain | Meter Usage | Video | Notes |
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2A | 2A > 4A > 5AA > 2B > jBB > jc > jBB > jC > j214B | Any | 4836 | Yellow | YouTube | Easy universal BnB. | |
2A | 2A > 4A > 5AA > 2B > jBB > jC > j214B > 4A > 5AAA > jC > j214B | Any | 4896 | Red | YouTube | Low confirm. | |
2A | 2A > 5AAA > 2B > sj IAD > jAA > j214A > 4A > 5AAA > jBB > jC > j214B | Any | 5101 | Red | YouTube | Harder low confirm. less damage but more corner carry. | |
5A | 5AA > 2B > jBB > jC > j214B > 4A > 5AAA > jBB > jC > j214B | Any | 6683 | Red | YouTube | Confirm off 5A. (Doesn't work long range) | |
5A | 5A > 2C > 214C > 4A > 5AAA > IAD > jAA > 5AAA > jc > jB > jC > j214B | Any | 7973 | Red | 1 | YouTube | Long range confirm off of 5A. (Doesn't work max range) |
5A | 5AA > 2B > jBB > j214C > 4A > 5AAA > jBB > jBB > j214A | Any | 6928 | Max | 1 | Youtube | 1 bar confirm off 5A (Doesn't work long range) 6928 - jC is a common burst point and you take extra damage since it's a persona move. You can substitute jB > j214B in the middle of a combo for j214C and the rest should still work. Ending with j214A is also safer against bursts. |
5A | 5A > 2C > 236C > 6C > 5AAA > dl. jBB > Dash > 5AAA > jB > jC > j214B | Any | 7222 | Red | 2 | YouTube | Max range 5A confirm. (Mostly) same as above, just skip the jump cancel at the end. |
5A | 5A > 2C > 236C > dl. 6B > 4A > 5AAA > IAD > jAA > 5AAA > jC > j214B | Any | 6746 | Red | 1 | YouTube | 1 Bar Max range 5A confirm. Delay both 236C and the 6B follow-up depending on height. It's pretty hard so don't use this unless you only have 1 bar and hit an absolute max range 5A. The combo into 214C is better 99% of the time. |
5A | 5AA > 2C > 214C > 4A > 5AAA > IAD > jAA > 5AAA > jC > j214B | Any | 7641 | Red | 1 | YouTube | 1 Bar long range confirm off of 5A (Doesn't work max range) |
CH 2B | CH 2B > 5BB > 214B > 5AAA > jBB > 5AAA > jC > j214B | Any | 6172 | Red | YouTube | 2B Burst Punish. | |
CH 2B | CH 2B > 214B > 5AAA > dl. jBB > 5AAA > sj > jBB > jC > j214B | Any | 5710 | Red | YouTube | 2B Burst Punish if you already used 5B for some reason. | |
236C>6C | 236C > 6C > 5AAA > dl. jBB > Dash > 5AAA > jB > jc > jBB > jC > j214B | Any | 6058 | Red | 2 | YouTube | EX Chain combo. Same as above |
jA | jA > jC > j214C > 4A > 5AAA > dl. jBB > Dash > 5AAA > jB > jC > j214B | Any | 6233 | Red | 1 | YouTube | 1 Bar Air to air confirm. Omit the last jB if you start with more than jA (Like jBB) |
Throw | Throw > 214B > 5AAA > dl. jBB > 5AAA > jBB > jC > j214B | Any | 5636 | Red | YouTube | Throw Combo | |
5P | 5P > 5AAA > jBB > Dash > 5AAA > jB > jc > jBB > jC > j214B | Any | 5905 | Red | YouTube | Assist confirm. Needs a few delays with jBB and the second 5AAA, Replace jBB with IAD > jAA instead to make it easier but less damage.
(Tested with Heart 5P. Might change depending on the assist) |
Combo Theory
Most of combos listed above are the same after the starter. Just add an extra jB or jBB at the end depending on how much hit stun you have left.
You can go for an AAAAA autocombo ender instead of jC > j214B at the end if you need to switch out.
You can also combo into super from the last 5AAA but sometimes they juggle weird and it whiffs. Not really worth going into super unless you use cross combo or you're in resonance.
For Cross combo, do any of these combos into 4/5P and loop j214B. End in 5A 236BC for max damage.
Video Examples
BBTAG 2.0 Labrys Mega Combo Compilation! by YuuFGC
Brutal Impact Compendium by lonelyRsn. List of example setups with partners that allow Labrys to do a fully charged Brutal Impact.