BBTag/Kanji Tatsumi/Frame Data: Difference between revisions

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==[[BBTag/Frame Data|System Data]]==
==[[BBTag/Frame Data|System Data]]==
<table class="wikitable">
{{#cargo_query:tables=bbtagCharacters
{{#lst:{{BASEPAGENAME}}/Data|system data}}
|fields=name,health,prejump,backdash,umo=Unique Movement Options
</table>
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
}}
<br style="clear:both;"/>
<br style="clear:both;"/>


==Normal Moves==
==Normal Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_BBTag
|-
|fields=input,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FullFrameDataHeader-BBTag}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=4A|subtitle=}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|4A}}
{{#lst:{{BASEPAGENAME}}/Data|4A Extra}}
|-
{{AttackVersion|name=4AA|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|4AA}}
{{#lst:{{BASEPAGENAME}}/Data|4AA Extra}}
|-
{{AttackVersion|name=4AAA|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|4AAA}}
{{#lst:{{BASEPAGENAME}}/Data|4AAA Extra}}
|-
{{Description|21|text={{ColumnList |text=
*only performs first hit on block or whiff
*Cannot use Partner actions during followup attack
}}
}}
{{AttackVersion|name=4AAAA|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|4AAAA}}
{{#lst:{{BASEPAGENAME}}/Data|4AAAA Extra}}
|-
{{AttackVersion|name=5A|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5A}}
{{#lst:{{BASEPAGENAME}}/Data|5A Extra}}
|-
{{AttackVersion|name=5AA|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5AA}}
{{#lst:{{BASEPAGENAME}}/Data|5AA Extra}}
|-
{{AttackVersion|name=5AAA|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5AAA}}
{{#lst:{{BASEPAGENAME}}/Data|5AAA Extra}}
|-
{{AttackVersion|name=5AAAA|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5AAAA}}
{{#lst:{{BASEPAGENAME}}/Data|5AAAA Extra}}
|-
{{AttackVersion|name=2A|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|2A}}
{{#lst:{{BASEPAGENAME}}/Data|2A Extra}}
|-
{{AttackVersion|name=5B|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5B}}
{{#lst:{{BASEPAGENAME}}/Data|5B Extra}}
|-
{{Description|21|text={{ColumnList |text=
*Can be held for 45f
*Persona attacks 15 frames after releasing button
*Values in [] are just frame
*Just frame timing is 37 frame hold
*If held for 38 frames, attack feints and is 45T
*On just frame hit, opponent experiences 8 additional hitstop
}}
}}
{{AttackVersion|name=5BB|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5BB}}
{{#lst:{{BASEPAGENAME}}/Data|5BB Extra}}
|-
{{Description|21|text={{ColumnList |text=
*Can be held
*Persona attacks 6 frames after releasing button
*Values in [] are just frame
*Just frame timing is 35 frame hold
*If held for 36 frames, attack feints and is 46T
*On just frame hit, opponent experiences 8 additional hitstop
}}
}}
}}
{{AttackVersion|name=2B|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|2B}}
{{#lst:{{BASEPAGENAME}}/Data|2B Extra}}
|-
{{AttackVersion|name=5C|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5C}}
{{#lst:{{BASEPAGENAME}}/Data|5C Extra}}
|-
{{AttackVersion|name=2C|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2C}}
{{#lst:{{BASEPAGENAME}}/Data|2C Extra}}
|-
{{Description|21|text={{ColumnList |text=
*Can only be canceled into Additional Cruel Attack on hit
}}
}}
{{AttackVersion|name=j.A|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.A}}
{{#lst:{{BASEPAGENAME}}/Data|j.A Extra}}
|-
{{AttackVersion|name=j.AA|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.AA}}
{{#lst:{{BASEPAGENAME}}/Data|j.AA Extra}}
|-
{{AttackVersion|name=j.B|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.B}}
{{#lst:{{BASEPAGENAME}}/Data|j.B Extra}}
|-
{{AttackVersion|name=j.C|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.C}}
{{#lst:{{BASEPAGENAME}}/Data|j.C Extra}}
|-
{{Description|21|text={{ColumnList |text=
*Can be held until landing
*Attacks 6 frames after release
*Earliest possible invul starts on 18F
* Does not induce landing recovery if attack never becomes active
}}
}}
|}


==Universal Mechanics==
==Universal Mechanics==
 
{{#cargo_query:tables=MoveData_BBTag
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
|-
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other"
{{FullFrameDataHeader-BBTag}}
|format=dynamic table|order by=_rowID|rows per page=50
|-
|details fields=notes,images,hitboxes
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|BC}}
{{#lst:{{BASEPAGENAME}}/Data|BC Extra}}
|-
{{Description|21|text={{ColumnList |text=
*Minimum Damage 100%
}}
}}
}}
|-
{{AttackVersion|name=What a Pain!|subtitle=Reversal Action|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|AD}}
{{#lst:{{BASEPAGENAME}}/Data|AD Extra}}
|-
{{Description|21|text={{ColumnList |text=
*If Guard Point catches an attack before the Reversal Action hits anything, generates invisible counter-attack after 19 frames that is active for 30 frames, and Kanji becomes invulnerable for duration.
*On Guard Point, hitstop for Kanji is reduced by 13F. Opponent hitstop is 25F
}}
}}
|-
|}


==Skills==
==Skills==
 
{{#cargo_query:tables=MoveData_BBTag
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
|-
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special"
{{FullFrameDataHeader-BBTag}}
|format=dynamic table|order by=_rowID|rows per page=50
|-
|details fields=notes,images,hitboxes
{{AttackVersion|name=A Cruel Attack |subtitle=236A|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236A}}
{{#lst:{{BASEPAGENAME}}/Data|236A Extra}}
|-
{{Description|21|text={{ColumnList |text=
*18f startup on crouching point blank
}}
}}
{{AttackVersion|name=B Cruel Attack |subtitle=236B|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236B}}
{{#lst:{{BASEPAGENAME}}/Data|236B Extra}}
|-
{{Description|21|text={{ColumnList |text=
*32f startup on crouching point blank
}}
}}
{{AttackVersion|name=A Air Cruel Attack |subtitle=j.236A}}
{{#lst:{{BASEPAGENAME}}/Data|j.236A}}
{{#lst:{{BASEPAGENAME}}/Data|j.236A Extra}}
|-
{{AttackVersion|name=B Air Cruel Attack |subtitle=j.236B}}
{{#lst:{{BASEPAGENAME}}/Data|j.236B}}
{{#lst:{{BASEPAGENAME}}/Data|j.236B Extra}}
|-
{{AttackVersion|name=This'll Hurt! |subtitle=214A|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214A}}
{{#lst:{{BASEPAGENAME}}/Data|214A Extra}}
|-
{{Description|21|text={{ColumnList |text=
*100% minimum damage (3100)
*Can cancel into Additional Cruel Attack on hit
}}
}}
{{AttackVersion|name=Gotcha! |subtitle=214B|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214B}}
{{#lst:{{BASEPAGENAME}}/Data|214B Extra}}
|-
{{Description|21|text={{ColumnList |text=
*Burst disabled from 14f
*Can cancel into Additional Cruel Attack on hit
*Can only hit airborne opponents
}}
}}
|-
{{AttackVersion|name=Gotcha! |subtitle=214[B]}}
{{#lst:{{BASEPAGENAME}}/Data|214[B]}}
{{#lst:{{BASEPAGENAME}}/Data|214[B] Extra}}
|-
{{AttackVersion|name=A Bet Ya Can't Take This!|subtitle=j.214A|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.214A}}
{{#lst:{{BASEPAGENAME}}/Data|j.214A Extra}}
|-
{{Description|21|text={{ColumnList |text=
*Can cancel into Additional Cruel Attack on hit
*Catches standing and jumping opponents, but whiffs on crouching opponents
}}
}}
{{AttackVersion|name=B Bet Ya Can't Take This!|subtitle=j.214B|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.214B}}
{{#lst:{{BASEPAGENAME}}/Data|j.214B Extra}}
|-
{{Description|21|text={{ColumnList |text=
*Can cancel into Additional Cruel Attack on hit
*Catches standing and jumping opponents, but whiffs on crouching opponents
}}
}}
{{AttackVersion|name=Additional Cruel Attack |subtitle=Knockdown > A/B/C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Knockdown X}}
{{#lst:{{BASEPAGENAME}}/Data|Knockdown X Extra}}
|-
{{Description|21|text={{ColumnList |text=
*Can use Partner actions only if done after 2C
}}
}}
}}
|}


==Extra Skills==
==Extra Skills==
Line 236: Line 39:
**Cost 1 Skill Gauge on 4F
**Cost 1 Skill Gauge on 4F
**Skill Gauge Cooldown 180F (starting on 5F)
**Skill Gauge Cooldown 180F (starting on 5F)
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_BBTag
|-
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FullFrameDataHeader-BBTag}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="ex"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=EX Cruel Attack |subtitle=236C|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|236C}}
{{#lst:{{BASEPAGENAME}}/Data|236C Extra}}
|-
{{Description|21|text={{ColumnList |text=
*32f startup on crouching point blank
}}
}}
}}
{{AttackVersion|name=EX Air Cruel Attack |subtitle=j.236C}}
{{#lst:{{BASEPAGENAME}}/Data|j.236C}}
{{#lst:{{BASEPAGENAME}}/Data|j.236C Extra}}
|-
{{AttackVersion|name=EX This'll Hurt! |subtitle=214C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214C}}
{{#lst:{{BASEPAGENAME}}/Data|214C Extra}}
|-
{{Description|21|text={{ColumnList |text=
*Minimum damage 100% (3500)
*Can perform Additional Cruel Attack on hit
}}
}}
|-
{{AttackVersion|name=EX Bet Ya Can't Take This! |subtitle=j.214C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.214C}}
{{#lst:{{BASEPAGENAME}}/Data|j.214C Extra}}
|-
{{Description|21|text={{ColumnList |text=
*Can perform Additional Cruel Attack on hit
*Catches standing and jumping opponents, but whiffs on crouching opponents
}}
}}
|}


==Partner Skills==
==Partner Skills==
*Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
*Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
*During Cross Combo, startup is reduced by 18F and this invincibility is removed.
*During Cross Combo, startup is reduced by 18F and this invincibility is removed.
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_BBTag
|-
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FullFrameDataHeader-BBTag}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="assist"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=5P |subtitle=2C}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|5P}}
}}
{{#lst:{{BASEPAGENAME}}/Data|5P Extra}}
|-
{{AttackVersion|name=6P |subtitle=Ass Whoopin', Tatsumi-Style}}
{{#lst:{{BASEPAGENAME}}/Data|6P}}
{{#lst:{{BASEPAGENAME}}/Data|6P Extra}}
|-
{{AttackVersion|name=4P |subtitle=P4A 2D}}
{{#lst:{{BASEPAGENAME}}/Data|4P}}
{{#lst:{{BASEPAGENAME}}/Data|4P Extra}}
|}


==Distortion Skills==
==Distortion Skills==
Line 297: Line 60:
**Cost 2 Skill Gauge at the beginning of superflash
**Cost 2 Skill Gauge at the beginning of superflash
**Skill Gauge Cooldown 180F (starts frame after superflash starts)
**Skill Gauge Cooldown 180F (starts frame after superflash starts)
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_BBTag
|-
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FullFrameDataHeader-BBTag}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=Ass Whoopin', Tatsumi-Style |subtitle=236BC|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|236BC}}
{{#lst:{{BASEPAGENAME}}/Data|236BC Extra}}
|-
{{Description|21|text={{ColumnList |text=
*Values in [] are for Enhanced version
*Minimum Damage: 1950 [2450]
*Throws a chair projectile on block/whiff. Chair has damage 1500*2, P1=80, P2=60, minimum damage 300*2 (600)
}}
}}
}}
{{AttackVersion|name=Burn To A Crisp! |subtitle=214BC|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214BC}}
{{#lst:{{BASEPAGENAME}}/Data|214BC Extra}}
|-
{{Description|21|text={{ColumnList |text=
*Values in [] are for Enhanced version
*Minimum damage: 5900 [6800]
}}
}}
{{AttackVersion|name=Ass Whoopin', Tatsumi-Style |subtitle=Distortion Skill Duo|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Distortion Skill Duo}}
{{#lst:{{BASEPAGENAME}}/Data|Distortion Skill Duo Extra}}
|-
{{Description|21|text={{ColumnList |text=
*Values in [] are for Enhanced version
*Minimum Damage: 2500 [3000]
}}
}}
|-
|}


==Astral Heat==
==Astral Heat==
 
{{#cargo_query:tables=MoveData_BBTag
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
|-
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="astral"
{{FullFrameDataHeader-BBTag}}
|format=dynamic table|order by=_rowID|rows per page=50
|-
|details fields=notes,images,hitboxes
{{AttackVersion|name=The Man Series: Brofist |subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|222BC}}
{{#lst:{{BASEPAGENAME}}/Data|222BC Extra}}
|-
{{Description|21|text={{ColumnList |text=
*Can be combo'd into
*Minimum Damage 100%: 30350
}}
}}
}}
|}


==Revolver Action Table==
==Revolver Action Table==

Revision as of 07:00, 15 September 2021

System Data

name health prejump backdash Unique Movement Options
Kanji Tatsumi 18,000 4F 24F (1~7F Inv All)


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
4A 1000 All 6 3 17 -6 100 75 CSTJP 2 13 14 14 18 26 10 +0 +1
4AA 1500 All 10 3 17 -3 100 80 CSTJP 3 16 17 19 22 33 14 +0 +2
4AAA 1500, 0, 1500 All 15 3 25 -9 100 85 SP 4 18 19, Launch*2 19, 30, 30 + GBounce 12 12, 20 +5
4AAAA 2400 All 16 12 25 -6 100 90 P 5 20 Launch 35 Launch 51 13 +0 +8
5A 1500 All 11 5 13 -1 100 80 CSTP 3 16 17 17 22 31 5 +0 +2
5AA 1500 All 10 5 12 0 100 80 CSTJP 3 16 17 17 22 31 11 +0 +2
5AAA 2000 All 17 6 26 -11 100 90 CSP 5 20 19 21 + Down 23 25 37 + Down 23 13 +0 +8
5AAAA 2400 All 16 12 25 -6 100 90 P 5 20 Launch 35 Launch 51 13 +0 +8
2A 1500 Low 8 3 12 0 90 80 CSTP 3 14 17 17 22 31 11 +0 +2
5B 2000 [3000] All 20~52 3 30 -12 80 [90] 90 CSP 5 20 21 [38] 25 + GBounce [44 + GBounce] 27 [44] 41 + GBounce [60 + GBounce] 13 +0 [+8] +8
5BB 2000 [3000] All 20~41 2 20 -1 80 [90] 90 CSP 5 20 21 [27] 21 [37] 27 [33] 37 [53] 13 +0 [+8] +8
2B 1700 All 18 3 31 -15 9~20 H 90 85 CSP 4 18 Launch 26 Launch 41 12 +0 +5
5C 800+ High 22 3 24 -10 100 100 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 1700 Low 13 3* Until Landing + 36 -20 90 85 (S)×P 4 18 Launch 30 + Down 25 Launch 45 + Down 25 12 +0 +5
j.A 1500 High 10 3 11 80 80 SJP 3 16 17 17 22 31 11 +0 +2
j.AA 1700 High 13 4 9 80 85 SJP 4 18 19 22 24 37 12 +0 +5
j.B 1700 High 16 3 19 80 85 SJP 4 18 19 22 24 37 12 +0 +5
j.C 2000 All 22+ 5 Until landing+9L -7 at best Release~Active B 80 90 P 5 20 Crumple 41 + Down 23 Crumple 57 + Down 23 13 +0 +12

Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Ground Throw 0, 2000 Throw 7~30 3 23 100 50 S 0, 5 Launch 120 + WBounce + Down 25 0 +0
AD What a Pain! 2200 Air Unblockable 13 19 34 -34 1~31 Guard All 80 60 4 18 Launch 44 Launch 59 12 +0 +5

Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A A Cruel Attack 1300×2 All 17 until landing, 6 19 -1 80 85 P 4 23 24 19 + Slide + Down 10 29 34 + Slide + Down 10 7 +0 +5
236B B Cruel Attack 1500×2 All 30 Until L,6 7 +6 80 85 4 18 19, Launch 19 + Slide + Down 10, 25 + GBounce + Slide + Down 10 24, Launch 34 + Slide + Down 10, 40 + GBounce + Slide + Down 10 9 +0 +5
j.236A A Air Cruel Attack 1300×2 All 17 Until L,6 17 +2 80 85 4 24 19, Launch 19 + Slide + Down 10 24, Launch 34 + Slide + Down 10 7 +0 +5
j.236B B Air Cruel Attack 1500×2 All 24 Until L,6 13 +6 80 85 4 24 19, Launch 19 + Slide + Down 16, 25 + GBounce + Slide + Down 16 24, Launch 34 + Slide + Down 16, 40 + GBounce + Slide + Down 16 7 +0 +5
214A This'll Hurt! 0, 500, 2000, 100×6 Throw 7 4 31 1~10 T 100 50 (S)× 0, 5, 4, 3×6 Launch 120 + WBounce + Down 133, 60 + Down 28×6 0×2, 12, 0/+3×6 +0×3, +3×6
214B Gotcha! 0×2, 550×9 Air Unblockable 22 11 Total 54 Persona Active~Active End H 80 100×2, 60 (S)× 0×2, 4×8, 5 60 + Down 33 0×10, 0/+13
214[B] Gotcha! 0, 550×9 Air Unblockable 41~141 11 Total 40 Persona 14~24 H 80 100, 60 (S)× 4×8, 5 5×7, 60 + Down 23, 60 + Down 33 0, 0/+15×7, 0/+20, 0/+13
j.214A A Bet Ya Can't Take This! 0, 600×2, 1600 Throw* 18 Until L 20 100 100×3, 50 (S)× 4×3, 5 Launch 80 + Down 23 0×3, 13
j.214B B Bet Ya Can't Take This! 0, 600×4, 1600 Throw* 27 Until landing 20 100 100×5, 50 (S)× 4×5, 5 Launch 80 + Down 23 0×4, 13
Knockdown > X Additional Cruel Attack 1200 Until L 6 13 80 80 (P)× 3 16 10 32 + GBounce 15 46 + GBounce 7 +0 +2

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C EX Cruel Attack 1700×2 All 28 6, 6 7 +6 80 85 P 4 18 19, Launch 19 + Slide + Down 10, 25 + GBounce + Slide + Down 10 24, Launch 34 + Slide + Down 10, 40 + GBounce + Slide + Down 10 9 +0 +5
j.236C EX Air Cruel Attack 1700×2 All 19 until landing, 6 13 +6 80 85 P 4 24 19, Launch 19 + Slide + Down 16, 25 + GBounce + Slide + Down 16 24, Launch 34 + Slide + Down 16, 40 + GBounce + Slide + Down 16 7 +0 +5
214C EX This'll Hurt! 0, 500, 2400, 100×6 Throw 12 4 31 1~15 T 100 50 (S)× 0, 5, 4, 3×6 Launch 120 + WBounce + Down 133, 60 + Down 28×6 0×2, 12, 0/+3×6 +0
j.214C EX Bet Ya Can't Take This! 0, 4500 Throw 19 Until L 20 100 100, 50 (S)* 5 Launch 80 + Down 33 0, 13

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P 2C 2200 All (18)+13 8 47 -34 70 90 5 20 Launch 50 + WBounce 50 13 +0 +0
6P Ass Whoopin', Tatsumi-Style 1300, 1500 All (18)+33 Until Hit(18)Until Hit Total: 89 -5 70, 100 80 3 16 Launch 32 + Down 23, 50 + Down 23 0/+11, 0/+6 +11, +6 +13, +8
4P P4A 2D 900×4 All (18)+11 {5(5)}×3,5 Total: 84 -16 70 95×4 3 16 Launch 40 0/+11 +11 +13

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Ass Whoopin', Tatsumi-Style 1500, 2600, 3600, 100
[1500, 2600, 3600, 1000×2, 100]
All 4+(59 Flash)+6 3 48 -30 1~12 All 80 100 5 20, 16 Crumple, Launch×3 Stand, 81, 81 + Down 23, 30 + Down 23
[Stand, 81, 81 + Down 113, 21 + Down 43, 60 + Down 123×2, 30]
Crumple, Launch×3
[Crumple, Launch×5]
97, 91, 91 + Down 33, 30
[97, 91, 91 + Down 113, 37 + Down 43, 76 + Down 123×2, 46]
25, 0/+11 25, 30×2, 0/+11
[25, 30, 20, 0/+13, 0/+3×2, 0/+11]
214BC Burn To A Crisp! 0, 100, 1000×2, 3700
[0, 100, 1000×2, 4700]
Throw 6+(100 Flash)+0 5 49 1~9 All 80 60 1, 5×3 Launch 200, 80×2, 80 + WStick 40 + WBounce 100 0 +0
Distortion Skill Duo Ass Whoopin', Tatsumi-Style 500, 800, 1000, 200
[500, 800, 1000, 250×2, 200]
All 1+(93 Flash)+1 3 48 -30 1~4 All 100 100 5 20 Crumple, Launch×3 Stand, 81, 81 + Down 23, 30 + Down 23
[Stand, 81, 81 + Down 113, 21 + Down 43, 60 + Down 123×2, 30]
Crumple, Launch×3
[Crumple, Launch×5]
97, 91, 91 + Down 33, 30
[97, 91, 91 + Down 113, 37 + Down 43, 76 + Down 123×2, 46]
25 25, 30×2, 0/+11
[25, 30, 20, 0/+13, 0/+3×2, 0/+11]

Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC The Man Series: Brofist 0, 30350 Throw 10+(50 Flash)+10 3 45 1~27 All 100 100 5 0

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A 5B, 2B 5C, 2C Jump, Special, Super
4AAA 4AAAA - - Special, Super
4AAAA - - - -
5A 5AA 5B, 2B 5C, 2C Throw, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Jump, Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Special, Super
5AAAA - - - -
2A 4A, 5A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] 5A 5BB, 2B 5C, 2C Special, Super
5BB 5A 2B 5C, 2C Special, Super
2B 5A 5B 5C, 2C Special, Super
5C - - - -
2C - - - (Special)*, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • Cancels for 4AAA on hit are only on last hit. On block, cancels are on first hit.
  • 2C can only be canceled into Additional Cruel Attack, and only on hit.

Sources

Navigation

To edit frame data, edit values in BBTag/Kanji Tatsumi/Data.