BBTag/Hyde/Data

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< BBTag‎ | Hyde

Links

Infobox Data

Portrait Name Health Prejump
BBTag Hyde Portrait.png
Hyde 17,000 4F
Backdash Forward Dash Unique Movement Options
22F (1~7F Inv All)
Icon
BBTag Hyde Icon.png

Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 7 2 18 -6 B - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Hyde 5A.png
Used for pokes and for OTG's after Vacant Shift Third.
BBTag Hyde 5A Hitbox.png

5AA

5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 9 4 18 -8 B - CST(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Hyde 5AA.png
Delay follow-ups for combo extensions.
BBTag Hyde 5AA Hitbox.png

5AAA

5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×2 All 8 2(10)2 24 -9 B - CS(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 3 16 Launch 22 Launch 36 11 +0 +2
BBTag Hyde 5AAA.png
Why couldn't you have been a stand-alone button? I miss you 6B.
BBTag Hyde 5AAA1 Hitbox.pngBBTag Hyde 5AAA2 Hitbox.png

5AAAA

5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 11+Until Landing 2 30 -11 H - P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 32 + Down 23 Launch 48 + Down 23 13 +0 +8
BBTag Hyde 5AAAA.png
Bend Sinister, but not actually Bend Sinister.
BBTag Hyde 5AAAA Hitbox.png

2A

2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 Low 7 2 16 -4 F - CSTJP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Hyde 2A.png
Use this for pushblock-safe strings.
BBTag Hyde 2A Hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 5 19 -7 B - CS(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Hyde 5B.png
BBTag Hyde 5B Hitbox.png

5BB

5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 15 2 35 -16 B - CS(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 21 30 27 46 13 +0 +8
BBTag Hyde 5BB.png
BBTag Hyde 5BB Hitbox.png

5BBB

5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 18 9 Total 53 -15 P1 - CSP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 32 Launch 46 0/+4 +8 +10
BBTag Hyde 5BBB.png
BBTag Hyde 5BBB Hitbox.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 11 2 23 -6 B 5~12 H CS(J)P 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 24 24 39 12 +0 +5
BBTag Hyde 2B.png
Stop jumping, for real.
BBTag Hyde 2B Hitbox.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800+ High 26 3 18 -4 H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Hyde 5C.png
BBTag Hyde 5C Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 12 5 17 -3 F - CS(J)P 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 26 Launch 41 12 +0 +5
BBTag Hyde 2C.png
When they are too close for 5B, but not close enough for 2A
BBTag Hyde 2C Hitbox.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 11 3 19 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Hyde jA.png
BBTag Hyde jA Hitbox.png

j.AA

j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 12 3 19 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Hyde jAA.png
BBTag Hyde jAA Hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1100×2 High 14 2,2 23 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 7 +0 +2
BBTag Hyde jB.png
BBTag Hyde jB Hitbox.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 1700 All 9 3(14)6 21 - H, P1 - SP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19, Launch 19 + Down 23, 24 24, Launch 34 + Down 23, 39 12, 0/+12 +0, +12 +5, +17
BBTag Hyde jC.png
Did I just catch you mashing throw?
BBTag Hyde jC1 Hitbox.pngBBTag Hyde jC2 Hitbox.png

Universal Mechanics

BC

BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2000 Throw 7-30 3 23 - T - S 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 4 - Launch 60 - - - - 0, 12 -
Minimum damage 2000
BBTag Hyde GroundThrow.png
BBTag Hyde Throw Hitbox.png

AD
Red Clad Craver
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
680×7 Air Unblockable 10 5, 2×6 (42+)22L -47 B 1~28 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 52 Launch 67 12, 10, 3×5 +0 +5
Minimum Damage 34×7 (238)
BBTag Hyde RedCladCraver.png
BBTag Hyde RA1 Hitbox.pngBBTag Hyde RA2 Hitbox.png

j.AD

j.AD
Air Red Clad Craver
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
680×7 All 7 2×7 Until L+17 - H 1~22 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 52 Launch 67 12, 10, 3×5 +0 +5
Minimum Damage 34×7 (238)
BBTag Hyde RedCladCraver.png
BBTag Hyde RA1 Hitbox.pngBBTag Hyde RA2 Hitbox.png

Skills

236A

236A
A Black Orbiter
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 14 Until Hit Total 46 -5 P1 - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 24 22 38 0/+11 +11 +13
Minimum Damage 75
BBTag Hyde BlackOrbiter.png
Throw the pizza.
BBTag Hyde 236A Hitbox.png

236B

236B
B Black Orbiter
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 12 Until Hit Total 48 -9 P1 - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 24 22 38 0/+11 +11 +13
Minimum Damage 75
BBTag Hyde BlackOrbiter.png
Throw the pizza.
BBTag Hyde 236A Hitbox.png

236X > 236A

236X > 236A
Dark Lotus
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×3 All 17 3×2,8 Total 63 -12 P1 - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 40 Launch 54 0/+2 +2 +4
Minimum Damage 40×3 (120)
BBTag Hyde DarkLotus.png
Blow up the pizza.
BBTag Hyde 236A-236A Hitbox.png

236X > 236B

236X > 236B
Bend Sinister
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 20 2 31 -12 H - P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 32 + Down 23 Launch 48 + Down 23 13 +0 +8
Minimum Damage 100
BBTag Hyde BendSinister.png
Slice the pizza.
BBTag Hyde 5AAAA Hitbox.png

214A

214A
A Vacant Shift
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1100 All 15 4 16+7L -8 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 24 Launch 39 12 +0 +5
Minimum Damage 55
BBTag Hyde VacantShift.png
Rekkas, but with benefits from delaying the extra hits.
BBTag Hyde 214A Hitbox.png

214B

214B
B Vacant Shift
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300 All 18 4 26+9L -20 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 24 Launch 39 12 +0 +5
Minimum Damage 65
BBTag Hyde VacantShift.png
Rekkas, but with benefits from delaying the extra hits.
BBTag Hyde 214A Hitbox.png

j.214A

j.214A
Air A Vacant Shift
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1100 All 12 4 Until L+9L - H - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 24 Launch 39 12 +0 +5
Minimum Damage 55
BBTag Hyde VacantShift.png
Rekkas, but with benefits from delaying the extra hits.
BBTag Hyde 214A Hitbox.png

j.214B

j.214B
Air B Vacant Shift
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300 All 12 4 Until L+9L - H - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 24 Launch 39 12 +0 +5
Minimum Damage 65
BBTag Hyde VacantShift.png
Rekkas, but with benefits from delaying the extra hits.
BBTag Hyde 214A Hitbox.png

214A/B > X

214A/B > X
Second
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1100 [1300] All 13 3 Until L+15L - H - P 64
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 4 18 Launch 28 Launch 43 12 +0 +5
Values in [] are when done from B Vacant Shift
Minimum Damage 55 [65]
BBTag Hyde VacantShiftSecond.png
BBTag Hyde 214AA Hitbox.png

214A/B > X > X

214A/B > X > X
Third
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 15 4 Until L+18L - H - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 60 + Down 28 Launch 75 + Down 28 12 +0 +5
Minimum Damage 85
BBTag Hyde jA.png
BBTag Hyde 214AAA Hitbox.png

Extra Skills

236C

236C
EX Black Orbiter
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
750×5 All 11 Until Hit×5 Total 51 -17 P - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 24 Launch 38 0/+3 +3 +5
Minimum Damage 75×5 (375)
BBTag Hyde BlackOrbiter.png
When the moon hits your eye, like an EX pizza pie, that's amore.
BBTag Hyde 236C Hitbox.png

236X > 236C

236X > 236C
EX Bend Sinister
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500 All 24 2 23L -4 H 1~25 P P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 5 20 Launch 50 + GBounce Launch 66 + GBounce 13 +0 +8
Minimum Damage 250
BBTag Hyde BendSinister.png
ZONERS BEGONE
BBTag Hyde 5AAAA Hitbox.png

214C

214C
EX Vacant Shift
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×5, 2000 All 6 4(10)2 [(6)2(7)2(10)2(23)4] 28+18L [21+18L] -23 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90×6 5 20 Launch 60×5, 40 + Down 28 Launch 76×5, 56 + Down 28 13, 8×4, 14 +0 +8, +0×5
Minimum Damage 80×5, 200 (600)
BBTag Hyde VacantShift.png
SHARE IF YOU DON'T THINK
BBTag Hyde 214C1 Hitbox.pngBBTag Hyde 214C2 Hitbox.png

j.214C

j.214C
Air EX Vacant Shift
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×4, 2000 All 6 4(10)2 [(6)2(7)2(10)2(23)4] Until L+18L -23 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90×5 5 20 Launch 60×5, 40 + Down 28 Launch 76×5, 56 + Down 28 13, 8×4, 14 +0 +8, +0×5
Minimum Damage 80×5, 200 (600)
BBTag Hyde VacantShift.png
BBTag Hyde 214C1 Hitbox.pngBBTag Hyde 214C2 Hitbox.png

Partner Skills

5P

5P
Pale Bringer
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700×2 All (18)+13 6 [(14)4(2)2(2)2] 23+17L -33 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 18 19, Launch 40 - - 12, 0 +0 -
Immediately transitions into values in [] on hit/block. Else goes into [] after first set of active frames
Minimum Damage 85×2 (170)
BBTag Hyde PaleBringer.png
Putting the pizza in the oven?
BBTag Hyde 5P1 Hitbox.pngBBTag Hyde 5P2 Hitbox.pngBBTag Hyde 5P3 Hitbox.png

6P

6P
Black Orbiter
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×3 All (18)+16 Until Hit Total: (18)+53 +9 P - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 40 - - 0/+3 +3 -
Minimum Damage 50×3 (150)
BBTag Hyde BlackOrbiter.png
Throw your partner a pizza.
BBTag Hyde 236A Hitbox.png

4P

4P
Dark Lotus
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×3 All (18)+17 3,3,8 Total: (18)+63 -18 P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 60 - - 0/+2 +2 -
Minimum Damage 40×3 (120)
BBTag Hyde DarkLotus.png
Blow up your partner's pizza.
BBTag Hyde 4P Hitbox.png

Distortion Skills

236BC

236BC
Gyre Vortex
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000, 790×10
[2000, 510×20]
All 1+(62 Flash)+10 5,3×4,5,3,2×4
[5,3×4,5,3,1×4,3,1×4,3,1×4]
70 [73] -52 [-51] B, P3×10 [×20] 1~24 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90, 96×10
[90, 98×20]
5 20 Launch 40, 100×10 [×20] Launch 56, 116×10 [×20] 13, 0/+4×5, 0×2, 0/+2, 0, 0/+2
[13, 0/+4×5, 0, {0, 0/+2}×7]
+0, +4×5, +0×2, +2, +0, +2
[+0, +4×5, +0, {+0, +2}×7]
+8, +4×5, +0×2, +2, +0, +2
[+8, +4×5, +0, {+0, +2}×7]
Values in [] are for Enhanced version
Minimum Damage: 600, 134×10 (1940)
[Minimum Damage: 600, 76×20 (2120)]
BBTag Hyde GyreVortex.png
What if you wanted to do a sandwich mixup on Hyde, but Hyde said-
BBTag Hyde 236BC1 Hitbox.pngBBTag Hyde 236BC2 Hitbox.pngBBTag Hyde 236BC3 Hitbox.png

214BC

214BC
Pale Bringer Arose
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700, 50×N, 960×8
[1700, 50×N, 600×13, 2150]
All 6+(60 Flash)+3 15,5(2)2,2(2)2(2)2 31+26L -43 B 1~28 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 100×N, 60 4 18 Crumple×(N+1), Launch×5 [×14] Stand×(N+1), 60×7 [×13], 60 + Down 23 Crumple×(N+1), Launch×5 [×14] Stand×(N+1), 75×7 [×13], 75 + Down 23 12, 8, 0×4 12, 0×N, 20, 0×7, 12
[12, 0×N, 20, 0×12, 20]
+5
Values in [] are for Enhanced version
If first hit whiffs, then remaining hits each do 1700 with P1=80, P2=60 (Once)
Minimum Damage: 340, 11×N, 192×8 (1726+11×N)
[Minimum Damage: 340, 10×N, 102×14, 365 (2133+10×N)]
The rising portion is considered one attack with P2: 60%
Crumple Duration 29F, Crumple Fall 62F
BBTag Hyde PaleBringer.png
I'm sorry, did you throw a projectile from full-screen? Time to "wake you up" from that bs. Get it?
BBTag Hyde 214BC1 Hitbox.pngBBTag Hyde 214BC2 Hitbox.pngBBTag Hyde 214BC3 Hitbox.png

Distortion Skill Duo

Distortion Skill Duo
Gyre Vortex
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
600, 140×10 [700, 90×20] All 1+(89 Flash)+1 5,3×4,5,3,2×4
[5,3×4,5,{3,1×4}×3]
58 [67] -38 [-53] B, P3×10 [×20] 1~20 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 96×10 [×20] 5 20 Launch 40, 100×10 [×20] Launch 56, 116×10 [×20] 13, 0/+4×5, 0×2, 0/+2, 0, 0/+2
[13, 0/+4×5, 0, {0, 0/+2}×7]
+0, +4×5, +0×2, +2, +0, +2
[+0, +4×5, +0, {+0, +2}×7]
+8, +4×5, +0×2, +2, +0, +2
[+8, +4×5, +0, {+0, +2}×7]
Values in [] are for Enhanced version
Minimum Damage: 2000 [2500]
BBTag Hyde GyreVortex.png
BBTag Hyde 236BC1 Hitbox.pngBBTag Hyde 236BC2 Hitbox.pngBBTag Hyde 236BC3 Hitbox.png

Astral Heat

222BC

222BC
Raging Roar
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 1+(90 Flash)+19 6 39 -24 B 1~25 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 5 20 - - - - 13 - -
BBTag Hyde RagingRoar.pngBBTag Hyde RagingRoar2.png
"Don't you die on me!""RAGGINGGGG ROARRRRR!"
BBTag Hyde 222BC1 Hitbox.pngBBTag Hyde 222BC2 Hitbox.png

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