Combo Notation Guide | |||||||||
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Combo List
Full combos list can be found in this spreadsheet!
Starter | Combo | Position | Damage | Partner | Meter Usage | Video | Notes |
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5A | 5AA > 2B > jc IAD > j.A(1) > dl j.B > (land) > 5AAA > 5BB > 2C > dl 2B > 214B | Any | 6012 | YouTube | Standard IAD routing. | ||
5A | 5AAA > 5BB > 2C > dl 2B(1) > jc > dl j.B > dl j.A > 214B | Any | 6038 | YouTube | Universal easy routing. Doesn't provide a convenient way to end in Distortion instead, but is otherwise solid all-around. | ||
5A | 5A > 2C > 2B(1) > jc > j.B > dl j.A > (land) > 5A(dl)AA > jc IAD > j.A > (land) > 5AAA > 5BB > 2C > dl 2B > 214B | Any | 6546 | Distance dependent - need to be very close at the beginning of the route for the jc IAD j.A to work. Has very good corner carry. | |||
5A | 5AA > 5BB > 2C > dl 2B(1) > jc > dl j.B > dl j.A(1) > (land) > 5AAA > 5BB > 2C > dl 2B > 214B | Any | 6595 | YouTube | Universal BnB | ||
5A | 5A > 2C > 2B(1) > jc > dl j.B > dl j.A(1) > (land) > 5AA > jc > dl j.B > dl j.A > (land) > 5AAA > 5BB > 2C > dl 2B > 214B | Any | 6609 | YouTube | Optimal 5A routing | ||
5A | CH 5A > 5B > 2B > jc IAD > j.A(1) > dl j.B > (land) > 5AAA > 5BB > 2C > dl 2B > 214B | Any | 6446 | YouTube | Drops on Yukiko, Naoto S., Hyde, Linne, Orie, Vatista, Yuzuriha, and Mika. Drops on standing hit against Nu, Izayoi, Akihiko, Aegis, Labrys, Carmine, Gordeau, and Merkava. | ||
5A | CH 5A > 5BB > 2C > dl 2B(1) > jc > dl j.B > dl j.A(1) > (land) > 5AAA > 5BB > 2C > dl 2B > 214B | Any | 6740 | YouTube | Universal CH 5A routing. You can omit the first 5BB for about 75 more damage. | ||
5A | CH {5A > jc > j.B > dl j.A > (land)}x2 > 5AAA > 5BB > 2C > dl 2B > 214B | Any | 7147 | YouTube | Jump loops only work against standing characters. Drops on Makoto, Platinum, Es, Jubei, Labrys, Hyde, Linne, Vatista, Mika, and Ruby. Delay the first jump cancel against Izayoi, Mai, Yukiko, Kanji, Mitsuru, and Akihiko. | ||
5A | CH 5A > jc > j.B > dl j.A(1) > (land) > 5A > jc > j.B > dl j.A > (land) > 2C > 2B(1) > jc > j.B > dl j.A > (land) > 5AAA > 5BB > 2C > dl 2B > 214B | Any | 7326 | YouTube | Jump loops only work against standing characters. Medium size character routing. | ||
5A | 5A > 2B > jc > j.C, 5AA > 2B(1) > jc > j.C, 5AAA > 5BB > 2B > 214B | Corner | 6192 | YouTube | Corner j.C loop | ||
5A | 5AAA > 5BB > jc > j.C, 5AA > 2B(1) > jc > j.C, 2A > 5AAA > 5BB > 2B > 214B | Corner | 6566 | YouTube | Standard corner confirm | ||
5A | 5A > 2B(1) > 5BB > jc > j.C, 5A > jc > dl j.B > dl j.A > j.C, 5AAA > 5BB > 2B > 214B | Corner | 7018 | YouTube | Corner optimal route | ||
5A | CH 5A > 5B > 2B > jc IAD > j.A(1) > dl j.B > (land) > 5AA > 236A, 5AAA > 5BB > 2B > 214B | Corner | 6678 | YouTube | Drops on Yukiko, Naoto S., Hyde, Linne, Orie, Vatista, Yuzuriha, and Mika. Drops on standing hit against Nu, Izayoi, Akihiko, Aegis, Labrys, Carmine, Gordeau, and Merkava. | ||
5A | CH 5A > 5BB > jc > j.C, 5AA > 2B > 236A, 5AAA > 5BB > 2B > 214B | Corner | 7091 | YouTube | Corner counterhit optimal route | ||
5B | 5BB > 2C > dl 2B(1) > jc > dl j.B > dl j.A > (land) > 214B | Any | 5985 | YouTube | Universal easy routing. Doesn't provide a convenient way to end in Distortion instead, but is otherwise solid all-around. | ||
5B | 5BB > 2C > dl 2B(1) > jc > dl j.B > dl j.A(1) > (land) > 5AAA > 5BB > 2C > dl 2B > 214B | Any | 6666 | YouTube | Universal BnB | ||
5B | 5BB > jc > dl j.B > dl j.A(1) > (land) > 5AA > 5BB > jc > dl j.B > dl j.A(1) > (land) > 5AAA > 5BB > 2C > dl 2B > 214B | Any | 7253 | YouTube | Midscreen optimal route from 5B | ||
5B | CH 5B > 2B > jc IAD > j.A(1) > dl j.B > (land) > 5AA > 5BB > jc > dl j.B > dl j.A(1) > (land) > 5AAA > 5BB > 2C > dl 2B > 214B | Any | 6969 | YouTube | Universal CH 5B route. Needs to be close enough for 5B > 2B to connect. | ||
5B | CH 5B > jc IAD > j.B > dl j.A(1) > (land) > 2B(1) > 5BB > 5AA > jc > dl j.B > dl j.A(1) > (land) > 5AAA > 5BB > 2C > dl 2B > 214B | Any | 7746 | YouTube | Requires standing hit on medium-sized or larger characters | ||
5B | CH 5B > jc IAD > j.B > dl j.A(1) > (land) > 5A > jc > j.B > dl j.A > (land) > 5A > jc > j.B > dl j.A > (land) > 5AAA > 5BB > 2C > dl 2B > 214B | Any | 7942 | YouTube | Jump loops only work against standing characters. Drops on Makoto, Platinum, Es, Jubei, Labrys, Hyde, Linne, Vatista, Mika, and Ruby. Delay the first jump cancel against Izayoi, Mai, Yukiko, Kanji, Mitsuru, and Akihiko. | ||
5B | 5BB > jc > j.C, 5AAA > jc > j.C, 5AAA > 5BB > 2B > 214B | Corner | 7019 | YouTube | Corner j.C loop | ||
5B | 5BB > jc > j.C, 2B(1) > dl j.B > dl j.A > (land) > 5AA > jc > j.C, 5AAA > 5BB > 2B > 214B | Corner | 7401 | YouTube | Corner optimal route from 5B | ||
5B | CH 5B > 2B > jc j.C, 5AA > 2B(1) > jc > j.C, 5AAA > 5BB > 2B > 214B | Corner | 6844 | YouTube | |||
5B | CH 5B > jc IAD > j.B > dl j.A(1) > (land) > 2B > jc > j.C, 5AAA > 236A, 5AAA > 5BB > 2B > 214B | Corner | 7424 | YouTube | IAD routing requires standing hit | ||
5B | CH 5B > jc IAD > j.B > dl j.A(1) > (land) > 5A > jc > j.B > dl j.A > (land) > 5A > jc > j.B > dl j.A > (land) > 2C > 5AAA > 5BB > 2B > 214B | Corner | 7928 | YouTube | Jump loops only work against standing characters. Drops on Makoto, Platinum, Es, Jubei, Labrys, Hyde, Linne, Vatista, Mika, and Ruby. Delay the first jump cancel against Izayoi, Mai, Yukiko, Kanji, Mitsuru, and Akihiko. | ||
5B | CH 5B > jc IAD > j.B > j.A(1) > j.C, 2B(1) > 5B > 5A > jc > j.B > dl j.A > j.C, 5AAA > 5B > 2C > dl 2B > 214B | Corner | 8267 | Corner max damage. Extremely finicky. | |||
2A | 2A > 5A > 2B > jc IAD > j.A(1) > dl j.B > (land) > 5AAA > 5BB > 2C > dl 2B > 214B | Any | 5241 | YouTube | |||
2A | 2A > 5AAA > 5BB > 2C > dl 2B(1) > jc > dl j.B > dl j.A > (land) > 214B | Any | 5291 | YouTube | |||
2A | 2A > 5AA > 5B > 2C > 2B(1) > jc > dl j.B > dl j.A > (land) > 5AAA > 5BB > 2C > dl 2B > 214B | Any | 5767 | YouTube | |||
2A | CH 2A > 5B > 2B > jc IAD > j.A(1) > dl j.B > (land) > 5AAA > 5BB > 2C > dl 2B > 214B | Any | 5661 | YouTube | Drops on Yukiko, Naoto S., Hyde, Linne, Orie, Vatista, Yuzuriha, and Mika. Drops on standing hit against Nu, Izayoi, Akihiko, Aegis, Labrys, Carmine, Gordeau, and Merkava. | ||
2A | CH 2A > 5B > 2C > dl 2B(1) > jc > dl j.B > dl j.A(1) > (land) > 5AAA > 5BB > 2C > dl 2B > 214B | Any | 5948 | YouTube | |||
2A | 2A > 2B > jc > j.C, 5AA > 2B(1) > jc > j.C, 5AAA > 5BB > 2B > 214B | Corner | 5403 | YouTube | |||
2A | 2A > 2B(1) > 5BB > jc > j.C, 2B(1) > jc > dl j.B > dl j.A > j.C, 5AAA > 5BB > 2B > 214B | Corner | 6179 | YouTube | |||
2A | CH 2A > 5B > 2B > jc IAD > j.A(1) > dl j.B > (land) > 5AA > jc > j.C, 5AAA > 5BB > 2B > 214B | Corner | 5848 | YouTube | Drops on Yukiko, Naoto S., Hyde, Linne, Orie, Vatista, Yuzuriha, and Mika. Drops on standing hit against Nu, Izayoi, Akihiko, Aegis, Labrys, Carmine, Gordeau, and Merkava. | ||
2A | CH 2A > 5BB > jc > j.C, 5AA > 2B > dl 236A, 5AAA > 5BB > 2B > 214B | Corner | 6042 | YouTube | |||
2B | 2B > 5AA > 5BB > jc > dl j.B > dl j.A > (land) > 214B | Any | 4997 | YouTube | |||
2B | 2B > 5AA > 5BB > jc > dl j.B > dl j.A(1) > (land) > 5AAA > 5BB > 2C > dl 2B > 214B | Any | 5442 | YouTube | |||
2B | AA 2B > dl 5BB > 2C > 5AA > jc > dl j.B > dl j.A(1) > (land) > 5AAA > 5BB > 2C > dl 2B > 214B | Any | 5484 | YouTube | |||
2B | 2B > jc IAD > j.A(1) > dl j.B > (land) > 5AA > 5BB > jc > dl j.B > dl j.A(1) > (land) > 5AAA > 5BB > dl 2B > 214B | Any | 5701 | YouTube | |||
2B | CH 2B > 2A (whiff), 5AA > 5BB > 2C > 2B(1) > jc > dl j.B > dl j.A(1) > (land) > 5AAA > 5BB > 2C > dl 2B > 214B | Any | 5467 | YouTube | |||
2B | CH 2B > jc > dl (falling) j.B > (land) > 5AA > 5BB > 2C > 2B(1) > dl j.B > dl j.A(1) > (land) > 5AAA > 5BB > 2C > dl 2B > 214B | Any | 5818 | YouTube | |||
2B | 2B > 5BB > jc > j.C, 5AA > 2B > dl 236A, 5AAA > 5BB > 2B > 214B | Corner | 5578 | YouTube | |||
2B | 2B > jc > j.C, 5A > jc > j.B > dl j.A(1) > (land) > 5AA > 236A, 5AAA > 5BB > 2B > 214B | Corner | 5848 | YouTube | |||
2B | 2B(1) > 5BB > jc > j.C, 2B(1) > jc > dl j.B > dl j.A > j.C, 5AAA > 5BB > 2B > 214B | Corner | 6497 | YouTube | |||
2C | 2C > 5AA > 5BB > jc > dl j.B > dl j.A > (land) > 214B | Any | 5495 | YouTube | |||
2C | 2C > 2B(1) > jc > dl j.B > dl j.A(1) > (land) > 5AA > 5BB > jc > dl j.B > dl j.A(1) > (land) > 5AAA > 5BB > 2C > dl 2B > 214B | Any | 6287 | YouTube | |||
2C | CH 2C > 5BB > 5AA > jc > dl j.B > dl j.A(1) > (land) > 5AAA > 5BB > 2C > dl 2B > 214B | Any | 6245 | YouTube | |||
2C | 2C > 2B > jc > j.C, 5AA > jc > j.C, 5AA > 2B(1) > jc > j.C, 5AAA > 5BB > 2B > 214B | Corner | 5849 | YouTube | |||
2C | 2C > 2B(1) > dl j.B > dl j.A > j.C, 2B(1) > jc > dl j.B > dl j.A > j.C, 5AAA > 5BB > 2B > 214B | Corner | 6517 | YouTube | |||
2C | CH 2C > 5BB > jc > j.C, 5AA > 2B > 236A, 5AAA > 5BB > 2B > 214B | Corner | 6326 | YouTube | |||
2C | CH 2C > 5B > 2B(1) > jc > dl j.B > j.A > j.C, 5AA > jc > j.C, 5AAA > 5BB > 2B > 214B | Corner | 6761 | YouTube | |||
Throw | 6/4T, 5AAA > 5BB > 2C > dl 2B(1) > jc > j.B > j.A > (land) > 214B | Any | 4810 | YouTube | |||
Throw | 6/4T, 2B(1) > jc > dl j.B > dl j.A(1) > (land) > 5AA > jc > j.B > dl j.A(1) > 5AAA > 5BB > 2C > dl 2B > 214B | Any | 5359 | YouTube | |||
Throw | 6T, 5BB > jc > j.C, 5AAA > jc > j.C, 5AAA > 5BB > 2B > 214B | Corner | 5398 | YouTube | |||
Throw | 6T, j.B > dl j.A > j.C, 5AAA > 236A, 5AAA > 5B > 2C > 2B > 214B | Corner | 5548 | YouTube |
Combo Theory
Gordeau routing involves using delayed timings to allow for j.B into falling j.A, then landing and comboing into 5A so that he can continue into his best selection of enders. On awkward starters, the height often needs to be stabilized in order to find a consistent timing. In the worst case, there is very lenient timing for comboing falling j.A into an immediate B Assimilation (214B) after landing, though this results in sacrificing a fair amount of damage as well as giving up the ability to end in a Distortion.
Assist-based combos should prioritize going into as early of a B Grim Reaper (236B) as possible, to get its damage in while scaling has not affected much yet, followed by extending with an assist call.
For ending combos, Gordeau generally wants to end with B Assimilation for safejump oki and a minor bit of meter steal. In the corner, he can instead opt for A Grim Reaper (236A) to push himself away from the corner slightly and prevent the opponent from forward teching past while still maintaining a safejump timing. Gordeau can also combo 2C into either of his Distortions; the difference in damage between the two is minimal, so the decision can instead typically be made based on whether you're hitting a single opponent and want to secure some meter steal with Mortal Slide -Divest- (236BC) or want to hit two characters at once with Turbulence (214BC). On the other hand, Turbulence deals significantly more base damage, so if you're using a Distortion early to lock out bursts, you'll want to pick that one in all cases.
Video Examples
BBTAG Gordeau Basic Combos[Ver. 2.0] by Monkey
Basic Gordeau Combos by Meno
Gordeau Solo Combo Collection + Doc by @GearsOfDespair
https://docs.google.com/document/d/1iJ3ffaRotxDdAX5Vy3anVx_ftylLs0Gpv4NCMTXDSno/view
External Documents and References
Gordeau Combos Spreadsheet by Monkey