BBTag/Akihiko Sanada/Data: Difference between revisions

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(adding hitbox data)
Line 26: Line 26:
  |groundHit=14 |airHit=14 |groundCH=18 |airCH=26
  |groundHit=14 |airHit=14 |groundCH=18 |airCH=26
  |images=P4Arena_Akihiko_5A.png
  |images=P4Arena_Akihiko_5A.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_4A_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 38: Line 38:
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |images=P4Arena_Akihiko_5AA.png
  |images=P4Arena_Akihiko_5AA.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_4AA_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 50: Line 50:
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |images=P4Arena_Akihiko_5B.png
  |images=P4Arena_Akihiko_5B.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_5A1_Hitbox.png;BBTAG_Akihiko_5A2_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 62: Line 62:
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |images=BBTag_Akihiko_5AA.png
  |images=BBTag_Akihiko_5AA.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_5AA1_Hitbox.png;BBTAG_Akihiko_5AA2_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 74: Line 74:
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |images=P4Arena_Akihiko_5AAA.png
  |images=P4Arena_Akihiko_5AAA.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_5AAA1_Hitbox.png;BBTAG_Akihiko_5AAA2_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 87: Line 87:
  |groundHit=Launch |airHit=60 + GBounce |groundCH= |airCH=
  |groundHit=Launch |airHit=60 + GBounce |groundCH= |airCH=
  |images=P4AU_Akihiko_2C.png
  |images=P4AU_Akihiko_2C.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_5AAAA_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 99: Line 99:
  |groundHit=12 |airHit=12 |groundCH=16 |airCH=23
  |groundHit=12 |airHit=12 |groundCH=16 |airCH=23
  |images=P4Arena_Akihiko_2A.png
  |images=P4Arena_Akihiko_2A.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_2A_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 111: Line 111:
  |groundHit=23 |airHit=27 |groundCH=28 |airCH=42
  |groundHit=23 |airHit=27 |groundCH=28 |airCH=42
  |images=P4Arena_Akihiko_KillRush.png
  |images=P4Arena_Akihiko_KillRush.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_5B1_Hitbox.png;BBTAG_Akihiko_5B2_Hitbox.png
  |notes=Values in [] are on whiff;
  |notes=Values in [] are on whiff;
}}
}}
Line 123: Line 123:
  |groundHit=17 |airHit=21 |groundCH=22 |airCH=35
  |groundHit=17 |airHit=21 |groundCH=22 |airCH=35
  |images=P4Arena_Akihiko_2B.png
  |images=P4Arena_Akihiko_2B.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_2B_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 135: Line 135:
  |groundHit= |airHit=17 + Down 23 |groundCH= |airCH=31 + Down 23
  |groundHit= |airHit=17 + Down 23 |groundCH= |airCH=31 + Down 23
  |images=P4Arena_Akihiko_5C.png
  |images=P4Arena_Akihiko_5C.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_5C_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 147: Line 147:
  |groundHit=Launch [+ Down 23] |airHit=40 |groundCH=Launch [+ Down 23] |airCH=55
  |groundHit=Launch [+ Down 23] |airHit=40 |groundCH=Launch [+ Down 23] |airCH=55
  |images=P4Arena_Akihiko_Sweep.png
  |images=P4Arena_Akihiko_Sweep.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_2C_Hitbox.png
  |notes=*Damage increases with Cyclone Level;Values in [] are when Cyclone Level 1 or higher;
  |notes=*Damage increases with Cyclone Level;Values in [] are when Cyclone Level 1 or higher;
}}
}}
Line 160: Line 160:
  |groundHit=17 |airHit=24 |groundCH=22 |airCH=38
  |groundHit=17 |airHit=24 |groundCH=22 |airCH=38
  |images=P4Arena_Akihiko_jA.png
  |images=P4Arena_Akihiko_jA.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_JA_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 173: Line 173:
  |groundHit=17 |airHit=24 |groundCH=22 |airCH=38
  |groundHit=17 |airHit=24 |groundCH=22 |airCH=38
  |images=P4Arena_Akihiko_jB.png
  |images=P4Arena_Akihiko_jB.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_JB1_Hitbox.png;BBTAG_Akihiko_JB2_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 186: Line 186:
  |groundHit=Launch |airHit=50 + Down 23 |groundCH=Launch |airCH=66 + Down 23
  |groundHit=Launch |airHit=50 + Down 23 |groundCH=Launch |airCH=66 + Down 23
  |images=P4Arena_Akihiko_jC.png
  |images=P4Arena_Akihiko_jC.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_JC_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 200: Line 200:
  |groundHit=Launch |airHit=30, 35×3, 35 + GBounce |groundCH= |airCH=
  |groundHit=Launch |airHit=30, 35×3, 35 + GBounce |groundCH= |airCH=
  |images=P4AU_Akihiko_5AAA.png
  |images=P4AU_Akihiko_5AAA.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_Throw_Hitbox.png
  |notes=Minimum Damage 2000;Values in [] are when performed during Ducking;
  |notes=Minimum Damage 2000;Values in [] are when performed during Ducking;
}}
}}
Line 212: Line 212:
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=75
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=75
  |images=P4Arena_Akihiko_BD.png
  |images=P4Arena_Akihiko_BD.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_RA1_Hitbox.png;BBTAG_Akihiko_RA2_Hitbox.png
  |notes=Damage increases with Cyclone level;
  |notes=Damage increases with Cyclone level;
}}
}}
Line 226: Line 226:
  |groundHit=Launch |airHit=70 + WBounce |groundCH=Launch |airCH=86 + WBounce
  |groundHit=Launch |airHit=70 + WBounce |groundCH=Launch |airCH=86 + WBounce
  |images=P4Arena_Akihiko_Corkscrew.png
  |images=P4Arena_Akihiko_Corkscrew.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_236A_Hitbox.png
  |notes=Damage increases with Cyclone level;Akihiko immediately enters 33F recovery on hit/block (technically the first 2 recovery frames are also active frames and can hit other characters);
  |notes=Damage increases with Cyclone level;Akihiko immediately enters 33F recovery on hit/block (technically the first 2 recovery frames are also active frames and can hit other characters);
}}
}}
Line 239: Line 239:
  |groundHit=Launch |airHit=70 + WBounce |groundCH=Launch |airCH=86 + WBounce
  |groundHit=Launch |airHit=70 + WBounce |groundCH=Launch |airCH=86 + WBounce
  |images=P4Arena_Akihiko_Corkscrew.png
  |images=P4Arena_Akihiko_Corkscrew.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_236A_Hitbox.png
  |notes=Damage increases with Cyclone level;Akihiko immediately enters 33F recovery on hit/block (technically the first 2 recovery frames are also active frames and can hit other characters);Hold button to not attack at all. Total duration for this is 50F, Inv: 4~44 BP;If button is held and invincibility is triggered during 15~44F, Akihiko enters thumbs up stance (24F, inv 1~End All) and gains Skill depending on Cyclone Level. Lv0: 0.5 Gauge, Lv1-2: 1 Gauge, 3-4: Lv1.5 Gauge, Lv5: 2 Gauge;
  |notes=Damage increases with Cyclone level;Akihiko immediately enters 33F recovery on hit/block (technically the first 2 recovery frames are also active frames and can hit other characters);Hold button to not attack at all. Total duration for this is 50F, Inv: 4~44 BP;If button is held and invincibility is triggered during 15~44F, Akihiko enters thumbs up stance (24F, inv 1~End All) and gains Skill depending on Cyclone Level. Lv0: 0.5 Gauge, Lv1-2: 1 Gauge, 3-4: Lv1.5 Gauge, Lv5: 2 Gauge;
}}
}}
Line 252: Line 252:
  |groundHit=17 |airHit=19 |groundCH=24 |airCH=33
  |groundHit=17 |airHit=19 |groundCH=24 |airCH=33
  |images=P4Arena_Akihiko_Boomerang.png
  |images=P4Arena_Akihiko_Boomerang.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_66A_Hitbox.png
  |notes=Damage and P2 improves with Cyclone level;
  |notes=Damage and P2 improves with Cyclone level;
}}
}}
Line 265: Line 265:
  |groundHit=19 |airHit=19 |groundCH=24 |airCH=33
  |groundHit=19 |airHit=19 |groundCH=24 |airCH=33
  |images=P4Arena_Akihiko_Boomerang.png
  |images=P4Arena_Akihiko_Boomerang.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_66A_Hitbox.png
  |notes=Damage and P2 improves with Cyclone level;On Guard Point, hitstop for Akihiko is reduced by 1F. Opponent hitstop is unchanged;
  |notes=Damage and P2 improves with Cyclone level;On Guard Point, hitstop for Akihiko is reduced by 1F. Opponent hitstop is unchanged;
}}
}}
Line 278: Line 278:
  |groundHit=19 |airHit=19/19/19/19/24 |groundCH=24 |airCH=33/33/33/33/38
  |groundHit=19 |airHit=19/19/19/19/24 |groundCH=24 |airCH=33/33/33/33/38
  |images=P4AU_Akihiko_SonicPunch.png
  |images=P4AU_Akihiko_SonicPunch.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_66B_Hitbox.png
  |notes=Damage and P2 improves with Cyclone level;
  |notes=Damage and P2 improves with Cyclone level;
}}
}}
Line 291: Line 291:
  |groundHit=21 |airHit=21 |groundCH=26 |airCH=35
  |groundHit=21 |airHit=21 |groundCH=26 |airCH=35
  |images=P4AU_Akihiko_SonicPunch.png
  |images=P4AU_Akihiko_SonicPunch.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_66B_Hitbox.png
  |notes=Damage and P2 improves with Cyclone level;
  |notes=Damage and P2 improves with Cyclone level;
}}
}}
Line 317: Line 317:
  |groundHit=19 |airHit=40 + Down 23, 40 |groundCH=24 |airCH=55 + Down 23, 55
  |groundHit=19 |airHit=40 + Down 23, 40 |groundCH=24 |airCH=55 + Down 23, 55
  |images=P4Arena_Akihiko_Assault.png
  |images=P4Arena_Akihiko_Assault.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_214A_Hitbox.png
  |notes=Damage increases with Cyclone level;
  |notes=Damage increases with Cyclone level;
}}
}}
Line 329: Line 329:
  |groundHit=19 |airHit=40 + Down 23, 40 + GBounce + Down 23 |groundCH=24 |airCH=55 + Down 23, 55 + GBounce + Down 23
  |groundHit=19 |airHit=40 + Down 23, 40 + GBounce + Down 23 |groundCH=24 |airCH=55 + Down 23, 55 + GBounce + Down 23
  |images=P4Arena_Akihiko_Assault.png
  |images=P4Arena_Akihiko_Assault.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_214A_Hitbox.png
  |notes=Damage increases with Cyclone level;
  |notes=Damage increases with Cyclone level;
}}
}}
Line 341: Line 341:
  |groundHit=19 |airHit=40 + Down 23, 40 + GBounce + Down 23 |groundCH=24 |airCH=55 + Down 23, 55 + GBounce + Down 23
  |groundHit=19 |airHit=40 + Down 23, 40 + GBounce + Down 23 |groundCH=24 |airCH=55 + Down 23, 55 + GBounce + Down 23
  |images=P4Arena_Akihiko_Assault.png
  |images=P4Arena_Akihiko_Assault.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_214A_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 354: Line 354:
  |groundHit=19 |airHit=40 + Down 23, 40 + GBounce + Down 23 |groundCH=24 |airCH=55 + Down 23, 55 + GBounce + Down 23
  |groundHit=19 |airHit=40 + Down 23, 40 + GBounce + Down 23 |groundCH=24 |airCH=55 + Down 23, 55 + GBounce + Down 23
  |images=P4Arena_Akihiko_Assault.png
  |images=P4Arena_Akihiko_Assault.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_214A_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 368: Line 368:
  |groundHit=Launch |airHit=70 + WBounce |groundCH=Launch |airCH=86 + WBounce
  |groundHit=Launch |airHit=70 + WBounce |groundCH=Launch |airCH=86 + WBounce
  |images=P4Arena_Akihiko_Corkscrew.png
  |images=P4Arena_Akihiko_Corkscrew.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_236C_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 381: Line 381:
  |groundHit=19 |airHit=40 + Down 23, 40 + GBounce + Down 23 |groundCH=24 |airCH=55 + Down 23, 55 + GBounce + Down 23
  |groundHit=19 |airHit=40 + Down 23, 40 + GBounce + Down 23 |groundCH=24 |airCH=55 + Down 23, 55 + GBounce + Down 23
  |images=P4Arena_Akihiko_Assault.png
  |images=P4Arena_Akihiko_Assault.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_214C_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 394: Line 394:
  |groundHit=19 |airHit=40 + Down 23, 40 + GBounce + Down 23 |groundCH=24 |airCH=55 + Down 23, 55 + GBounce + Down 23
  |groundHit=19 |airHit=40 + Down 23, 40 + GBounce + Down 23 |groundCH=24 |airCH=55 + Down 23, 55 + GBounce + Down 23
  |images=P4Arena_Akihiko_Assault.png
  |images=P4Arena_Akihiko_Assault.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_214C_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 408: Line 408:
  |groundHit=19×4, Launch |airHit=50×5 |groundCH= |airCH=
  |groundHit=19×4, Launch |airHit=50×5 |groundCH= |airCH=
  |images=P4Arena_Akihiko_KillRush.png
  |images=P4Arena_Akihiko_KillRush.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_5P1_Hitbox.png;BBTAG_Akihiko_5P2_Hitbox.png
  |notes=Values in [] are on whiff;
  |notes=Values in [] are on whiff;
}}
}}
Line 421: Line 421:
  |groundHit=Launch |airHit=50 + WBounce 50 |groundCH=Launch |airCH=66 + WBounce 50
  |groundHit=Launch |airHit=50 + WBounce 50 |groundCH=Launch |airCH=66 + WBounce 50
  |images=P4Arena_Akihiko_Corkscrew.png
  |images=P4Arena_Akihiko_Corkscrew.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_6P_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 434: Line 434:
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=74
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=74
  |images=P4AU_Akihiko_SonicPunch.png
  |images=P4AU_Akihiko_SonicPunch.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_4P_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 448: Line 448:
  |groundHit=Launch |airHit=80 |groundCH=Launch |airCH=96
  |groundHit=Launch |airHit=80 |groundCH=Launch |airCH=96
  |images=P4Arena_Akihiko_CycloneUppercut.png
  |images=P4Arena_Akihiko_CycloneUppercut.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_236BC_Hitbox.png
  |notes=Values in [] are for Enhanced version;Minimum Damage: 1120, 300×3 (2020) [840×2, 630 (2310)];
  |notes=Values in [] are for Enhanced version;Minimum Damage: 1120, 300×3 (2020) [840×2, 630 (2310)];
}}
}}
Line 460: Line 460:
  |groundHit=Launch |airHit=80 |groundCH=Launch |airCH=96
  |groundHit=Launch |airHit=80 |groundCH=Launch |airCH=96
  |images=P4Arena_Akihiko_CycloneUppercut.png
  |images=P4Arena_Akihiko_CycloneUppercut.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_236BC_Hitbox.png
  |notes=Values in [] are for Enhanced version; Minimum Damage: 1120, 199×5 (2115) [840×2, 255×3 (2445)];
  |notes=Values in [] are for Enhanced version; Minimum Damage: 1120, 199×5 (2115) [840×2, 255×3 (2445)];
}}
}}
Line 473: Line 473:
  |groundHit=Launch |airHit=80 |groundCH=Launch |airCH=96
  |groundHit=Launch |airHit=80 |groundCH=Launch |airCH=96
  |images=P4Arena_Akihiko_CycloneUppercut.png
  |images=P4Arena_Akihiko_CycloneUppercut.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_236BC_Hitbox.png
  |notes=Values in [] are for Enhanced version;Minimum Damage: 1120, 216×5 (2200) [840×2, 289×3 (2547)];
  |notes=Values in [] are for Enhanced version;Minimum Damage: 1120, 216×5 (2200) [840×2, 289×3 (2547)];
}}
}}
Line 485: Line 485:
  |groundHit=Launch |airHit=80 |groundCH=Launch |airCH=96
  |groundHit=Launch |airHit=80 |groundCH=Launch |airCH=96
  |images=P4Arena_Akihiko_CycloneUppercut.png
  |images=P4Arena_Akihiko_CycloneUppercut.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_236BC_Hitbox.png
  |notes=Values in [] are for Enhanced version;Minimum Damage: 1120, 170×7 (2310) [840×2, 120×10 (2880)];
  |notes=Values in [] are for Enhanced version;Minimum Damage: 1120, 170×7 (2310) [840×2, 120×10 (2880)];
}}
}}
Line 497: Line 497:
  |groundHit=Launch |airHit=80 |groundCH=Launch |airCH=96
  |groundHit=Launch |airHit=80 |groundCH=Launch |airCH=96
  |images=P4Arena_Akihiko_CycloneUppercut.png
  |images=P4Arena_Akihiko_CycloneUppercut.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_236BC_Hitbox.png
  |notes=Values in [] are for Enhanced version;Minimum Damage: 1120, 184×7 (2408) [840×2, 134×10 (3020)];
  |notes=Values in [] are for Enhanced version;Minimum Damage: 1120, 184×7 (2408) [840×2, 134×10 (3020)];
}}
}}
Line 509: Line 509:
  |groundHit=Launch |airHit=80×15, 100 + Down 48<br/>[80×8, 200, 200 + Down 48] |groundCH=Launch |airCH=96×15, 116 + Down 48<br/>[96×8, 216, 216 + Down 48]
  |groundHit=Launch |airHit=80×15, 100 + Down 48<br/>[80×8, 200, 200 + Down 48] |groundCH=Launch |airCH=96×15, 116 + Down 48<br/>[96×8, 216, 216 + Down 48]
  |images=P4Arena_Akihiko_CycloneUppercut.png
  |images=P4Arena_Akihiko_CycloneUppercut.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_236BC_Hitbox.png
  |notes=Values in [] are for Enhanced version;Minimum Damage: 1120, 90×15 (2470) [840×2, 100×6, 506×2 (3198)];
  |notes=Values in [] are for Enhanced version;Minimum Damage: 1120, 90×15 (2470) [840×2, 100×6, 506×2 (3198)];
}}
}}
Line 522: Line 522:
  |groundHit=Launch |airHit=100 |groundCH=Launch |airCH=114
  |groundHit=Launch |airHit=100 |groundCH=Launch |airCH=114
  |images=P4Arena_Akihiko_Maziodyne.png
  |images=P4Arena_Akihiko_Maziodyne.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_214BC_Hitbox.png
  |notes=*Values in [] are for Enhanced version;Lv 0 Minimum Damage: 72×16 (1152) [57×24 (1368)];Lv 1 Minimum Damage: 79×16 (1264) [63×24 (1512)];Lv 2 Minimum Damage: 86×16 (1376) [68×24 (1632)];Lv 3 Minimum Damage: 93×16 (1488) [74×24 (1776)];Lv 4 Minimum Damage: 100×16 (1600) [80×24 (1920)];Lv 5 Minimum Damage: 108×16 (1728) [86×24 (2064)];
  |notes=*Values in [] are for Enhanced version;Lv 0 Minimum Damage: 72×16 (1152) [57×24 (1368)];Lv 1 Minimum Damage: 79×16 (1264) [63×24 (1512)];Lv 2 Minimum Damage: 86×16 (1376) [68×24 (1632)];Lv 3 Minimum Damage: 93×16 (1488) [74×24 (1776)];Lv 4 Minimum Damage: 100×16 (1600) [80×24 (1920)];Lv 5 Minimum Damage: 108×16 (1728) [86×24 (2064)];
}}
}}
Line 535: Line 535:
  |groundHit=Launch |airHit=100 |groundCH=Launch |airCH=114
  |groundHit=Launch |airHit=100 |groundCH=Launch |airCH=114
  |images=P4Arena_Akihiko_Maziodyne.png
  |images=P4Arena_Akihiko_Maziodyne.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_214BC_Hitbox.png
  |notes=Values in [] are for Enhanced version;Minimum Damage: 2000 [2500];
  |notes=Values in [] are for Enhanced version;Minimum Damage: 2000 [2500];
}}
}}
Line 549: Line 549:
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=P4Arena_Akihiko_IK.png;P4Arena_Akihiko_IK2.png
  |images=P4Arena_Akihiko_IK.png;P4Arena_Akihiko_IK2.png
  |hitboxes=
  |hitboxes=BBTAG_Akihiko_222BC_Hitbox.png
  |notes=
  |notes=
}}
}}

Revision as of 05:48, 25 October 2021

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Infobox Data

Portrait Name Health Prejump
BBTag Akihiko Portrait.png
Akihiko Sanada 18,000 4F
Backdash Forward Dash Unique Movement Options
23F (1~7F Inv All) Ducking
Icon
BBTag Akihiko Icon.png

Normal Moves

4A

4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 5 2 11 +1 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 8 +0 +1
P4Arena Akihiko 5A.png
BBTAG Akihiko 4A Hitbox.png

4AA

4AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 9 2 19 -4 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 9 +0 +2
P4Arena Akihiko 5AA.png
BBTAG Akihiko 4AA Hitbox.png

5A

5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
950×2 All 7 3(3)3 20 -6 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 (Once) 3 16 17 17 22 31 5, 13 +0 +2
P4Arena Akihiko 5B.png
BBTAG Akihiko 5A1 Hitbox.pngBBTAG Akihiko 5A2 Hitbox.png

5AA

5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
950×2 All 8 5(3)2 19 -4 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 (Once) 3 16 17 17 22 31 11, 9 +0 +2
BBTag Akihiko 5AA.png
BBTAG Akihiko 5AA1 Hitbox.pngBBTAG Akihiko 5AA2 Hitbox.png

5AAA

5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700×4 All 10 2(10)2(10)2(10)2 20 -5 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 (Once) 3 16 17 17 22 31 5 +0 +2
P4Arena Akihiko 5AAA.png
BBTAG Akihiko 5AAA1 Hitbox.pngBBTAG Akihiko 5AAA2 Hitbox.png

5AAAA

5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500, 0, 300×7, 1500 All 18 4 20 -7 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 (Once) 3, 5×8 16 Launch 60 + GBounce - - 11 11, 20, 0×8 +2, +0×9
P4AU Akihiko 2C.png
BBTAG Akihiko 5AAAA Hitbox.png

2A

2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 6 2 11 -1 F - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 1 11 12 12 16 23 7 +0 +0
P4Arena Akihiko 2A.png
BBTAG Akihiko 2A Hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×5 All 9~21 2(2)1(2)2(2)1(3)5 [3] 23 [26] -9 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 (once) 4 18 23 27 28 42 1×4, 7 +0 +5
Values in [] are on whiff
P4Arena Akihiko KillRush.png
BBTAG Akihiko 5B1 Hitbox.pngBBTAG Akihiko 5B2 Hitbox.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 7 5 25 -13 B 5~11 H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 21 22 35 15 +0 +2
P4Arena Akihiko 2B.png
BBTAG Akihiko 2B Hitbox.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800+ High 22 5 22 -10 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
P4Arena Akihiko 5C.png
BBTAG Akihiko 5C Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700+150*(C-1) Low 13 [9] 5 20 [29] -6 [-15] F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch [+ Down 23] 40 Launch [+ Down 23] 55 12 +0 +5
  • Damage increases with Cyclone Level
    Values in [] are when Cyclone Level 1 or higher
P4Arena Akihiko Sweep.png
BBTAG Akihiko 2C Hitbox.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 7 2 11 - H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 24 22 38 8 +0 +2
P4Arena Akihiko jA.png
BBTAG Akihiko JA Hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
900×2 High 9 3(3)3 15 - H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 (Once) 3 16 17 24 22 38 9 +0 +2
P4Arena Akihiko jB.png
BBTAG Akihiko JB1 Hitbox.pngBBTAG Akihiko JB2 Hitbox.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 High 21 4 35+4L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 50 + Down 23 Launch 66 + Down 23 13 +0 +8
P4Arena Akihiko jC.png
BBTAG Akihiko JC Hitbox.png

Universal Mechanics

BC

BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 500×4 Throw 20 [3] 3 23 - T 4~13 P [None] - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 (Once) 0, 3×4 - Launch 30, 35×3, 35 + GBounce - - - 0, 11, 4/+5, 8×2 +0
Minimum Damage 2000
Values in [] are when performed during Ducking
P4AU Akihiko 5AAA.png
BBTAG Akihiko Throw Hitbox.png

AD
Double Uppercut
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
(1500+200*C)×2 Air Unblockable 10 3(4)3 43 -27 B 1~19 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 (Once) 4 18 Launch 60 Launch 75 12 +0 +0
Damage increases with Cyclone level
P4Arena Akihiko BD.png
BBTAG Akihiko RA1 Hitbox.pngBBTAG Akihiko RA2 Hitbox.png

Skills

236A

236A
A Corkscrew
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000+200xC All 9 8 31 -13 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 70 + WBounce Launch 86 + WBounce 9 -4 +5
Damage increases with Cyclone level
Akihiko immediately enters 33F recovery on hit/block (technically the first 2 recovery frames are also active frames and can hit other characters)
P4Arena Akihiko Corkscrew.png
BBTAG Akihiko 236A Hitbox.png

236B

236B
B Corkscrew
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000+200xC All 16~48 8 31 -13 B 5~(11~43) BP - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 70 + WBounce Launch 86 + WBounce 9 +0 +8
Damage increases with Cyclone level
Akihiko immediately enters 33F recovery on hit/block (technically the first 2 recovery frames are also active frames and can hit other characters)
Hold button to not attack at all. Total duration for this is 50F, Inv: 4~44 BP
If button is held and invincibility is triggered during 15~44F, Akihiko enters thumbs up stance (24F, inv 1~End All) and gains Skill depending on Cyclone Level. Lv0: 0.5 Gauge, Lv1-2: 1 Gauge, 3-4: Lv1.5 Gauge, Lv5: 2 Gauge
P4Arena Akihiko Corkscrew.png
BBTAG Akihiko 236A Hitbox.png

Cyclone A

Cyclone A
A Boomerang Hook
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1350+(150*C) All 13 4 18 -6 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80/80/85/85/90 3 15 17 19 24 33 11 +0 +2
Damage and P2 improves with Cyclone level
P4Arena Akihiko Boomerang.png
BBTAG Akihiko 66A Hitbox.png

Cyclone2 B

Cyclone2 B
B Boomerang Hook
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1550+(150*C) All 21 3 18 -5 B 4~20 Guard B - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80/80/85/85/90 3 15 19 19 24 33 11 +0 +2
Damage and P2 improves with Cyclone level
On Guard Point, hitstop for Akihiko is reduced by 1F. Opponent hitstop is unchanged
P4Arena Akihiko Boomerang.png
BBTAG Akihiko 66A Hitbox.png

Cyclone2 A

Cyclone2 A
A Sonic Punch
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300+(200*C) All 13 4 18 -6 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80/80/85/85/90 3 15 19 19/19/19/19/24 24 33/33/33/33/38 11 +0 +2
Damage and P2 improves with Cyclone level
P4AU Akihiko SonicPunch.png
BBTAG Akihiko 66B Hitbox.png

Cyclone B

Cyclone B
B Sonic Punch
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500+(200*C) All 21 4 18 -6 B 4~20 B - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80/80/85/85/90 3 15 21 21 26 35 11 +0 +2
Damage and P2 improves with Cyclone level
P4AU Akihiko SonicPunch.png
BBTAG Akihiko 66B Hitbox.png

66

66
Ducking
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 25 - - 5~17 P - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
P4Arena Akihiko Ducking.png

214A

214A
A Assault Dive
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
(900+200*C)×2 High, All 26 Until L(4)2 22 -5 H, B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 4 18 19 40 + Down 23, 40 24 55 + Down 23, 55 12 +0 +5
Damage increases with Cyclone level
P4Arena Akihiko Assault.png
BBTAG Akihiko 214A Hitbox.png

214B

214B
B Assault Dive
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
(900+200*C)×2 High, All 40 Until L(4)2 22 -5 H, B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95 4 18 19 40 + Down 23, 40 + GBounce + Down 23 24 55 + Down 23, 55 + GBounce + Down 23 12 +0 +5, +0
Damage increases with Cyclone level
P4Arena Akihiko Assault.png
BBTAG Akihiko 214A Hitbox.png

j.214A

j.214A
Air A Assault Dive
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1100×2 High, All 10 Until L(4)2 22 -5 H, B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 4 18 19 40 + Down 23, 40 + GBounce + Down 23 24 55 + Down 23, 55 + GBounce + Down 23 12 +0 +5, +0
P4Arena Akihiko Assault.png
BBTAG Akihiko 214A Hitbox.png

j.214B

j.214B
Air B Assault Dive
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300×2 High, All 25 Until L(4)2 22 -5 H, B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 4 18 19 40 + Down 23, 40 + GBounce + Down 23 24 55 + Down 23, 55 + GBounce + Down 23 12 +0 +5, +0
P4Arena Akihiko Assault.png
BBTAG Akihiko 214A Hitbox.png

Extra Skills

236C

236C
EX Corkscrew
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200+200*C All 16 8 31 -18 B 4~11 P - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 70 + WBounce Launch 86 + WBounce 9 -4 +5
P4Arena Akihiko Corkscrew.png
BBTAG Akihiko 236C Hitbox.png

214C

214C
EX Assault Dive
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
(900+200*C)×2 High, All 24 Until L(4)2 22 -5 H, B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 4×2 18 19 40 + Down 23, 40 + GBounce + Down 23 24 55 + Down 23, 55 + GBounce + Down 23 12 +0 +5, +0
P4Arena Akihiko Assault.png
BBTAG Akihiko 214C Hitbox.png

j.214C

j.214C
Air EX Assault Dive
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300×2 High, All 10 Until L(4)2 22 -5 H, B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 4×2 18 19 40 + Down 23, 40 + GBounce + Down 23 24 55 + Down 23, 55 + GBounce + Down 23 12 +0 +5, +0
P4Arena Akihiko Assault.png
BBTAG Akihiko 214C Hitbox.png

Partner Skills

5P

5P
5B
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×5 All (18)+13~24 2(2)1(2)2(2)1(3)5 [3] 23 [26] -9 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 (once) 4 18 19×4, Launch 50×5 - - 1×4, 7 +0 +5
Values in [] are on whiff
P4Arena Akihiko KillRush.png
BBTAG Akihiko 5P1 Hitbox.pngBBTAG Akihiko 5P2 Hitbox.png

6P

6P
Corkscrew
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All (18)+24 8 41 -28 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 50 + WBounce 50 Launch 66 + WBounce 50 9 +0 +8
P4Arena Akihiko Corkscrew.png
BBTAG Akihiko 6P Hitbox.png

4P

4P
Sonic Punch
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All (18)+10 4 28 -15 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 60 Launch 74 11 +0 +2
P4AU Akihiko SonicPunch.png
BBTAG Akihiko 4P Hitbox.png

Distortion Skills

236BC Lv 0

236BC Lv 0
Cyclone Uppercut
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
3500, 1500×3
[2800×2, 3500]
All 6+(33 Flash)+6
[3+(33 Flash)+4]
3(6)4,2,6
[3(6)2(??+15)2]
Until L+24 -47 [-36] B 1~22 All
[1-15 All]
- 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80, 95×3 [90×2, 75] 5 20 Launch 80 Launch 96 25, 4×3 [20, 10×2] +0 +8
Values in [] are for Enhanced version
Minimum Damage: 1120, 300×3 (2020) [840×2, 630 (2310)]
P4Arena Akihiko CycloneUppercut.png
BBTAG Akihiko 236BC Hitbox.png

236BC Lv 1

236BC Lv 1
Cyclone Uppercut
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
3500, 1050×5
[2800×2, 1500×3]
All 6+(33 Flash)+1
[3+(33 Flash)+4]
3(6)2×3,3×2
[3(6)2(??+15)6,4,8]
Until L+24L -50 [-43] B 1~17 All
[1-15 All]
- 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80, 95×5
[90]
5 20 Launch 80 Launch 96 25, 3, 2×4 [20, 10×2, 8×3] +0 +8
Values in [] are for Enhanced version
Minimum Damage: 1120, 199×5 (2115) [840×2, 255×3 (2445)]
P4Arena Akihiko CycloneUppercut.png
BBTAG Akihiko 236BC Hitbox.png

236BC Lv 2

236BC Lv 2
Cyclone Uppercut
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
3500, 1200×5
[2800×2, 1700×3]
All 6+(33 Flash)+1
[3+(33 Flash)+4]
3(6)2×3,3×2
[3(6)2(??+10)6,4,8]
Until L+24L -50 [-43] B 1~17 All
[1-15 All]
- 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80, 95×5
[90]
5 20 Launch 80 Launch 96 25, 3, 2×4 [20, 10×2, 8×3] +0 +8
Values in [] are for Enhanced version
Minimum Damage: 1120, 216×5 (2200) [840×2, 289×3 (2547)]
P4Arena Akihiko CycloneUppercut.png
BBTAG Akihiko 236BC Hitbox.png

236BC Lv 3

236BC Lv 3
Cyclone Uppercut
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
3500, 1000×7
[2500×2, 600×10]
All 6+(33 Flash)+1
[3+(33 Flash)+4]
3(6)2×3,1×3,3
[3(6)2(??+10)6,1×7,3]
Until L+24L -57 [-48] B 1~17 All
[1-15 All]
- 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80, 95×7
[90×2, 97×10]
5 20 Launch 80 Launch 96 25, 2×7
[20, 10×3, 2×8]
+0 +8
Values in [] are for Enhanced version
Minimum Damage: 1120, 170×7 (2310) [840×2, 120×10 (2880)]
P4Arena Akihiko CycloneUppercut.png
BBTAG Akihiko 236BC Hitbox.png

236BC Lv 4

236BC Lv 4
Cyclone Uppercut
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
3500, 1150×7
[2500×2, 670×10]
All 6+(33 Flash)+1
[3+(33 Flash)+4]
3(6)2×3,1×3,3
[3(6)2(??+10)6,1×7,3]
Until L+24L -57 [-48] B 1~17 All
[1-15 All]
- 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80, 95×7
[90×2, 97×10]
5 - Launch 80 Launch 96 25, 2×7
[20, 10×3, 2×8]
+0 +8
Values in [] are for Enhanced version
Minimum Damage: 1120, 184×7 (2408) [840×2, 134×10 (3020)]
P4Arena Akihiko CycloneUppercut.png
BBTAG Akihiko 236BC Hitbox.png

236BC Lv 5

236BC Lv 5
Cyclone Uppercut
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
3500, 600×15
[2500×2, 500×6, 2200×2]
All 6+(33 Flash)+1
[3+(33 Flash)+4]
3(6)2×7,1×8
[3(6)2(??+10)6,2×3,3×2(??+24)9,12]
Until L+24L -99 [-105] B 1~17 All
[1-15 All]
- 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80, 98×15
[90×2, 97×6, 95×2]
- 20 Launch 80×15, 100 + Down 48
[80×8, 200, 200 + Down 48]
Launch 96×15, 116 + Down 48
[96×8, 216, 216 + Down 48]
25, 12, 6, 3×3, 1×10
[20, 10×2, 2×5, 25×2]
+0 +8
Values in [] are for Enhanced version
Minimum Damage: 1120, 90×15 (2470) [840×2, 100×6, 506×2 (3198)]
P4Arena Akihiko CycloneUppercut.png
BBTAG Akihiko 236BC Hitbox.png

214BC

214BC
Maziodyne
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
(480+48*C)×16
[(410+41*C)×24]
All 4+(45 Flash)+12 {1(1)}×15,1
[{1(1)}×23,1]
Total: 98 [Total: 113] -36 [-35] P2 1~22 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
97 [98] 3 16 Launch 100 Launch 114 0 +0 +2
  • Values in [] are for Enhanced version
    Lv 0 Minimum Damage: 72×16 (1152) [57×24 (1368)]
    Lv 1 Minimum Damage: 79×16 (1264) [63×24 (1512)]
    Lv 2 Minimum Damage: 86×16 (1376) [68×24 (1632)]
    Lv 3 Minimum Damage: 93×16 (1488) [74×24 (1776)]
    Lv 4 Minimum Damage: 100×16 (1600) [80×24 (1920)]
    Lv 5 Minimum Damage: 108×16 (1728) [86×24 (2064)]
P4Arena Akihiko Maziodyne.png
BBTAG Akihiko 214BC Hitbox.png

Distortion Skill Duo

Distortion Skill Duo
Maziodyne
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
125×16 [100×23, 200] All 1+(85 Flash)+1 {1(1)}×15,1
[{1(1)}×23,1]
Total: 83 [Total: 97] -35 [-33] P2 1~6 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 Launch 100 Launch 114 0 +0 +2
Values in [] are for Enhanced version
Minimum Damage: 2000 [2500]
P4Arena Akihiko Maziodyne.png
BBTAG Akihiko 214BC Hitbox.png

Astral Heat

222BC

222BC
Earth Breaker
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 1+(92 Flash)+11 - Total: 140 -95 - 1~44 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 5 20 - - - - 0/+13 - -
P4Arena Akihiko IK.pngP4Arena Akihiko IK2.png
BBTAG Akihiko 222BC Hitbox.png

Category