< BBCT | Rachel Alucard
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Rachel_6C.png | |images=BBCS_Rachel_6C.png | ||
|notes=No extra recovery if canceling into an air move | |notes=No extra recovery if canceling into an air move\hitstop 5F\1st hit 288 Damage, and scaled 90% on each hit\0 damage on the 39th hit. | ||
}} | }} | ||
===2A=== | ===2A=== | ||
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Rachel_3C.png | |images=BBCS_Rachel_3C.png | ||
|notes=Down effect on hit | |notes=Down effect on hit\hitstop 9F | ||
}} | }} | ||
===3[C]=== | ===3[C]=== | ||
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Rachel_3C_2.png | |images=BBCS_Rachel_3C_2.png | ||
|notes=Down effect on hit | |notes=Down effect on hit\hitstop 9F | ||
}} | }} | ||
===5CC=== | ===5CC=== | ||
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Rachel_jC_2.png | |images=BBCS_Rachel_jC_2.png | ||
|notes=Reduces Rachel's fall speed | |notes=Reduces Rachel's fall speed\Can cancel to anything besides jump and guard at 10F. | ||
}} | }} | ||
===j.2C (Lv 1)=== | ===j.2C (Lv 1)=== | ||
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Rachel_j2C.png | |images=BBCS_Rachel_j2C.png | ||
|notes=Down effect on hit | |notes=Down effect on hit\Can cancel to normal and special moves on landing recovery on hit or guard. | ||
}} | }} | ||
===j.2C (Lv 2)=== | ===j.2C (Lv 2)=== | ||
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Rachel_j2C.png | |images=BBCS_Rachel_j2C.png | ||
|notes=Floor bounce effect on hit | |notes=Floor bounce effect on hit\Can cancel to normal and special moves on landing recovery on hit or guard. | ||
}} | }} | ||
===j.2C (Lv 3)=== | ===j.2C (Lv 3)=== | ||
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Rachel_j2C.png | |images=BBCS_Rachel_j2C.png | ||
|notes=Floor bounce effect on hit | |notes=Floor bounce effect on hit\Can cancel to normal and special moves on landing recovery on hit or guard. | ||
}} | }} | ||
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Rachel_TinyLobeliaA.png | |images=BBCS_Rachel_TinyLobeliaA.png | ||
|notes=Projectile property | |notes=Projectile property\On impact creates lightning rod, can have up to 3 on screen. | ||
}} | }} | ||
===236B=== | ===236B=== | ||
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Rachel_TinyLobeliaA.png | |images=BBCS_Rachel_TinyLobeliaA.png | ||
|notes=Float effect on Hit | |notes=Float effect on Hit\Projectile property\On impact creates lightning rod, can have up to 3 on screen. | ||
}} | }} | ||
===236C=== | ===236C=== | ||
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Rachel_TinyLobeliaA.png | |images=BBCS_Rachel_TinyLobeliaA.png | ||
|notes=Float effect on Hit | |notes=Float effect on Hit\Projectile property\On impact creates lightning rod, can have up to 3 on screen. | ||
}} | }} | ||
===j.236A=== | ===j.236A=== | ||
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Rachel_TinyLobeliaB.png | |images=BBCS_Rachel_TinyLobeliaB.png | ||
|notes=height restricted | |notes=height restricted\projectile property\on impact creates lightning rod, can have up to 3 on screen. | ||
}} | }} | ||
===j.236B=== | ===j.236B=== | ||
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Rachel_TinyLobeliaB.png | |images=BBCS_Rachel_TinyLobeliaB.png | ||
|notes=height restricted | |notes=height restricted\projectile property\on impact creates lightning rod, can have up to 3 on screen. | ||
}} | }} | ||
===j.236C=== | ===j.236C=== | ||
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Rachel_TinyLobeliaB.png | |images=BBCS_Rachel_TinyLobeliaB.png | ||
|notes=height restricted | |notes=height restricted\projectile property\on impact creates lightning rod, can have up to 3 on screen. | ||
}} | }} | ||
===214A=== | ===214A=== | ||
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Rachel_GeorgeXIII.png | |images=BBCS_Rachel_GeorgeXIII.png | ||
|notes=Frog disappears when its not active for 420F or Rachel is hit or it takes 700 damage or a new Frog is put out | |notes=Frog disappears when its not active for 420F or Rachel is hit or it takes 700 damage or a new Frog is put out\Values in [] are for air version. | ||
}} | }} | ||
===Frog=== | ===Frog=== | ||
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Rachel_GeorgeXIII.png | |images=BBCS_Rachel_GeorgeXIII.png | ||
|notes=Projectile property | |notes=Projectile property\launches on hit\hitstop 7F. | ||
}} | }} | ||
===214B=== | ===214B=== | ||
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Rachel_Pumpkin.png | |images=BBCS_Rachel_Pumpkin.png | ||
|notes=Projectile property | |notes=Projectile property\moves in the direction of Silpheed\won't disappear when moving even if Rachel is hit or blocks a move\moves on the first frame of Silpheed\frame advantage is the most using the ground version. | ||
}} | }} | ||
===22A=== | ===22A=== | ||
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Rachel_SwordIris.png | |images=BBCS_Rachel_SwordIris.png | ||
|notes=Projectile property | |notes=Projectile property\launches on hit\will activate after 13 frames (even if hit)\the lighting rods will disappear after startup | ||
}} | }} | ||
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Rachel_BadenBadenLily.png | |images=BBCS_Rachel_BadenBadenLily.png | ||
|notes=Projectile property | |notes=Projectile property\goes through projectiles | ||
}} | }} | ||
===j.632146C=== | ===j.632146C=== | ||
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Rachel_BadenBadenLily.png | |images=BBCS_Rachel_BadenBadenLily.png | ||
|notes=Projectile property | |notes=Projectile property\launches on hit\goes through projectiles\continues through super freeze | ||
}} | }} | ||
===632146C Lightning Rod=== | ===632146C Lightning Rod=== | ||
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Rachel_BadenBadenLily.png | |images=BBCS_Rachel_BadenBadenLily.png | ||
|notes=Projectile property | |notes=Projectile property\goes through projectiles\starts in order of newest lightning rod\starts up after frames 8, 12, and 16 on the ground version\all startup at the same time for the air version. | ||
}} | }} | ||
Revision as of 08:26, 29 November 2022
Links
Infobox Data
Name | Health | Prejump | Backdash | Forward Dash | Combo Rate | Heat Gain Rate | Guard Libra Rate | Unique Movement Options | Portrait | Icon |
---|---|---|---|---|---|---|---|---|---|---|
Rachel Alucard | 11,000 | 4F | 23F (1~7F Inv All) | 100% | 80% | 110% |
Normal Moves
5A
5B
5C
6A
6B
6C
2A
2B
2C
j.A
j.B
j.C
4B
3C
3[C]
5CC
j.[C]
j.2C (Lv 1)
j.2C (Lv 2)
j.2C (Lv 3)
Universal Mechanics
Forward Throw
Back Throw
Air Throw
Counter Assault
Special Moves
236A
236B
236C
j.236A
j.236B
j.236C
214A
Frog
214B
Pumpkin
22A
Super Moves
632146C
j.632146C
632146C Lightning Rod
Astral Heat
222B
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Attack Attributes •
Frame Data & System Data •
Misc •
Archived Information
• Archived Fan Wiki • Tier Lists •
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Heat
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Bonus Proration
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Danger State
- Distortion Drive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Purple Throw
- P1, P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State