BBCT/Nu-13/Frame Data

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 Nu-13

Glossary

How do I read frame data?


System Data

name health prejump backdash forwarddash Unique Movement Options
Nu-13 10,000 4F 25F (1~7F Inv All) Act Parcer

Normal Moves

input damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 130 HLA 6 6 9 -5 HB 80 82 1000 66 rSJR 0 10 14
5B 410 HLA 8 1 14 -1 HB 85 90 400 266 SJR 2 14 18
5C 160 HLA 14 6 29 -11 P 85 99 200 200 SR 3 17 ET
5C 160 HLA 8 6 23 -5 P 85 99 200 200 SR 3 17 ET
2A 110 HLA 8 4 12 -6 F 80 82 1000 66 SR 0 10 17
2B 230 L 9 4 10 -2 F 70 84 1000 133 SR 1 12 16
2C 140×8 HL×4, HLA×4 10 1×4,2×4 21 -6 HB 90 99 200 100×8 SJR 3 24 29
6A 620 HL 11 3 20 -6 HB 5~13 Head 85 91 200 300 SJR 3 26 23
6B 680 HLA 11 3 20 -6 HB 100 91 200 300 SJR 3 17 24
4B 300,880 HLA, HA 9 2(6)2 30 -15 HB 3~16 F, 23~42 Airborne 80 82,91 3000, 200 66,300 R 0,3 6,52 38
6C 180×8 HLA 22 1×8 24 -6 HBF 90 99 6 200×8 SR 4 44 Wallbounce 41 Wallbounce
3C 120×8 LA 9 1×7,2 18 -3 F 85 99 10 200×8 SR 3 40 30
j.A 110 HA 8 2 18 H 80 82 1000 66 rSJR 0 10 18
j.B 340 HA 9 4 12 H 90 84 1000 133 SJR 1 12 16
j.C 140×8 HA 11 1×2,2×6 25 H 90 99 2 100×8 SJR 2 20 39
j.2C 150×8 HLA 17 1×8 10 HP 100 99 2 100×8 SJR 2 20 28

Drive Moves

input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5D 600 HLA 13 12 15 -10 HBP 90 91 200 300 SJR 3 22 30
5DD 250 HLA 7 13 33 -19 HBP 100 91 200 300 SJR 3 17 37
2D 600 HLA 11 15 11 -9 HBP 90 91 200 300 SJR 3 22 19
2DD 250 HLA 4 13 22 -18 HBP 100 91 200 300 SJR 3 28 26
6D 600 HLA 13 9 18 -10 HBP 90 91 200 300 SJR 3 22 32
6DD 250 HLA 4 13 44 -30 HBP 100 91 200 300 SJR 3 22 45
4D 600 HA 30 2 26 -11 HBP 90 91 200 300 SJR 3 22 48
4DD 250 HLA 4 13 42 -26 HBP 100 94 200 400 SR 4 30 43
j.D 600 HLA 13 8 27 HBP 90 91 200 300 SR 3 22 27
j.DD 250 HLA 4 11 Until Landing+5 HBP 90 91 200 300 S(J)R 3 22 17
j.2D 600 HLA 13 8 27 HBP 90 91 200 300 S 3 22 32
j.2DD 250 HLA 4 13 Until Landing+5 HBP 100 91 200 300 S(J)R 3 22 17

Universal Mechanics

input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
6A+B while Blocking Counter Assault 0 HLA 9 3 27 -20 HBP 50 82 3000 66 R 0 10 27
B+C Throw 0,1500 Throw (80) 7 3 19 100 100,60 3000,100 0,4 100 22
j.B+C Air Throw 0,2000 Throw (160) 7 3 18 100 100,60 3000,100 -,R 0,4 60 21

Specials

input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
214D Spike Chaser 1200 HLA 35 44 Total 71 -3 HBP 100 94 100 400 R 4 32 51
214D~C Spike Chaser 1200 HLA 31+32 44 Total 76 +20 HBP 100 94 100 400 R 4 32 66
236D Sickle Storm 900 LA 15 Total 62 -18 FP 90 91 200 300 R 3 20 47
236D~C Sickle Storm 980 LA 13+8 Total 62 -12 FP 90 91 200 300 R 3 20 47
j.214D Crescent Saber 1200 HA 17 4 Total 57+9L -8 (lowest possible) HBP 80 91 200 300 R 3 40 41
j.214D~C Crescent Saber Total 33
214X Gravity Shield 100 HLA 19 3 31 -24 HB 100 99 3000 66 R 0 50 39
Field Gravity Shield Field 41 30
~66 Act Parser Total 41 4~20 HBPT
~44 Act Parser Total 33 1~5 All

Distortion Drives

input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236236D Legacy Edge 170×22 HLA 16+10 Total 58 +72 HB 100 98 100 150×22 R 4 40 46
632146D Calamity Sword 2800 HA 11+13 5 45 -21 HBP 1~14 All 100 65 100 400 R 4 60 65
j.632146D Air Calamity Sword 2800 HA 9+10 5 Until Landing+5 HBP 100 65 100 400 R 4 60 54

Astral Heat

input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222D Sword of Destruction Death 40000 13+0 8 25 1~20 All 0

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
Air Revolver Action Table
A B C D Cancels
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on hit, block, or whiff
X[#] = X can be used only # times per string
X[*] = X is a delayed cancel, not immediately on hit like normal

External References

Navigation

 Nu-13
To edit frame data, edit values in BBCT/Nu-13/Data.