(Undo of my previous edit) |
|||
Line 57: | Line 57: | ||
|groundHit=17 |airHit= |groundCH=ET |airCH= | |groundHit=17 |airHit= |groundCH=ET |airCH= | ||
|images=BBCP_Nu_5C.png | |images=BBCP_Nu_5C.png | ||
|notes= Projectile property | |notes= Projectile property\ hitstop 6F\ 19~28 can transition into additional move | ||
}} | }} | ||
===~C === | ===~C === | ||
Line 68: | Line 68: | ||
|groundHit=17 |airHit= |groundCH=ET |airCH= | |groundHit=17 |airHit= |groundCH=ET |airCH= | ||
|images=BBCP_Nu_5C.png | |images=BBCP_Nu_5C.png | ||
|notes= Projectile property | |notes= Projectile property\ hitstop 6F\ 7~16 can transition into additional move | ||
|caption=Press {{clr|C|C}} for more swords | |caption=Press {{clr|C|C}} for more swords | ||
}} | }} | ||
Line 105: | Line 105: | ||
|groundHit=24 |airHit= |groundCH=29 |airCH= | |groundHit=24 |airHit= |groundCH=29 |airCH= | ||
|images=BBCP_Nu_2C.png | |images=BBCP_Nu_2C.png | ||
|notes= Recovery 24F on standing hit | |notes= Recovery 24F on standing hit\ launches on counter hit\ hitstop 2F | ||
}} | }} | ||
Line 142: | Line 142: | ||
|groundHit=6,52 |airHit= |groundCH=38 |airCH= | |groundHit=6,52 |airHit= |groundCH=38 |airCH= | ||
|images=BBCP_Nu_4B.png | |images=BBCP_Nu_4B.png | ||
|notes= 6F recovery on standing hit (first hit) | |notes= 6F recovery on standing hit (first hit)\ launches on 2nd hit\ vacuum effect on hit. | ||
}} | }} | ||
Line 214: | Line 214: | ||
|groundHit=20 |airHit= |groundCH=28 |airCH= | |groundHit=20 |airHit= |groundCH=28 |airCH= | ||
|images=BBCP_Nu_j2C.png | |images=BBCP_Nu_j2C.png | ||
|notes= Hitstop affects v-13 also | |notes= Hitstop affects v-13 also\ hitstop 10F\ can transition into additional move on hit or guard up to 42F | ||
}} | }} | ||
Line 227: | Line 227: | ||
|groundHit=22 |airHit= |groundCH=30 |airCH= | |groundHit=22 |airHit= |groundCH=30 |airCH= | ||
|images=BBCP_Nu_5D.png | |images=BBCP_Nu_5D.png | ||
|notes= Launches on hit | |notes= Launches on hit\ hitstop 10F\ can transition into additional move on hit or guard up to 27F\ Even though they are projectile, hitstop affects v-13 also | ||
}} | }} | ||
===5DD=== | ===5DD=== | ||
Line 238: | Line 238: | ||
|groundHit=17 |airHit= |groundCH=37 |airCH= | |groundHit=17 |airHit= |groundCH=37 |airCH= | ||
|images=BBCF_Nu_5DD.png | |images=BBCF_Nu_5DD.png | ||
|notes= Staggers on hit (37) | |notes= Staggers on hit (37)\ can transition into additional move on hit or guard up to 23F | ||
}} | }} | ||
Line 250: | Line 250: | ||
|groundHit=22 |airHit= |groundCH=19 |airCH= | |groundHit=22 |airHit= |groundCH=19 |airCH= | ||
|images=BBCP_Nu_2D.png | |images=BBCP_Nu_2D.png | ||
|notes= hitstop 10F | |notes= hitstop 10F\ can transition into additional move on hit or guard up to 19F\ Even though they are projectile, hitstop affects v-13 also | ||
}} | }} | ||
===2DD=== | ===2DD=== | ||
Line 261: | Line 261: | ||
|groundHit=28 |airHit= |groundCH=26 |airCH= | |groundHit=28 |airHit= |groundCH=26 |airCH= | ||
|images=BBCF_Nu_2DD.png | |images=BBCF_Nu_2DD.png | ||
|notes= hitstop 10F | |notes= hitstop 10F\ can transition into additional move on hit or guard up to 26F\ Even though they are projectile, hitstop affects v-13 also | ||
}} | }} | ||
Line 273: | Line 273: | ||
|groundHit=22 |airHit= |groundCH=32 |airCH= | |groundHit=22 |airHit= |groundCH=32 |airCH= | ||
|images=BBCP_Nu_6D.png | |images=BBCP_Nu_6D.png | ||
|notes= hitstop 10F | |notes= hitstop 10F\ can transition into additional move on hit or guard up to 24F\ Even though they are projectile, hitstop affects v-13 also | ||
}} | }} | ||
===6DD=== | ===6DD=== | ||
Line 284: | Line 284: | ||
|groundHit=22 |airHit= |groundCH=45 |airCH= | |groundHit=22 |airHit= |groundCH=45 |airCH= | ||
|images=BBCF_Nu_6DD.png | |images=BBCF_Nu_6DD.png | ||
|notes= hitstop 10F | |notes= hitstop 10F\ can transition into additional move on hit or guard up to 27F\ Even though they are projectile, hitstop affects v-13 also | ||
}} | }} | ||
Line 296: | Line 296: | ||
|groundHit=22 |airHit= |groundCH=48 |airCH= | |groundHit=22 |airHit= |groundCH=48 |airCH= | ||
|images=BBCP_Nu_4D.png | |images=BBCP_Nu_4D.png | ||
|notes= hitstop 10F | |notes= hitstop 10F\ can transition into additional move on hit or guard up to 22F\ Even though they are projectile, hitstop affects v-13 also | ||
|caption=50% of the fullscreen mixup (pretend Naoto isn't there) | |caption=50% of the fullscreen mixup (pretend Naoto isn't there) | ||
}} | }} | ||
Line 309: | Line 309: | ||
|groundHit=30 |airHit= |groundCH=43 |airCH= | |groundHit=30 |airHit= |groundCH=43 |airCH= | ||
|images=BBCF_nu_4DD.png | |images=BBCF_nu_4DD.png | ||
|notes= hitstop 10F | |notes= hitstop 10F\ can transition into additional move on hit or guard up to 17F\ Even though they are projectile, hitstop affects v-13 also | ||
}} | }} | ||
Line 321: | Line 321: | ||
|groundHit=22 |airHit= |groundCH=27 |airCH= | |groundHit=22 |airHit= |groundCH=27 |airCH= | ||
|images=BBCP_Nu_jD.png | |images=BBCP_Nu_jD.png | ||
|notes= Recovery 22F on standing hit | |notes= Recovery 22F on standing hit\ projectile property, hitstop 10F | ||
}} | }} | ||
===j.DD=== | ===j.DD=== | ||
Line 332: | Line 332: | ||
|groundHit=22 |airHit= |groundCH=17 |airCH= | |groundHit=22 |airHit= |groundCH=17 |airCH= | ||
|images=BBCF_Nu_j5DD.png | |images=BBCF_Nu_j5DD.png | ||
|notes= Hitstop 4F | |notes= Hitstop 4F\ 2nd hit's guard is HA | ||
}} | }} | ||
Line 344: | Line 344: | ||
|groundHit=22 |airHit= |groundCH=32 |airCH= | |groundHit=22 |airHit= |groundCH=32 |airCH= | ||
|images=BBCP_Nu_j2D.png | |images=BBCP_Nu_j2D.png | ||
|notes= hitstop 10F | |notes= hitstop 10F\ can transition into additional move on hit or guard up to 42F\ Even though they are projectile, hitstop affects v-13 also | ||
}} | }} | ||
===j.2DD=== | ===j.2DD=== | ||
Line 355: | Line 355: | ||
|groundHit=22 |airHit= |groundCH=17 |airCH= | |groundHit=22 |airHit= |groundCH=17 |airCH= | ||
|images=BBCF_Nu_j2DD.png | |images=BBCF_Nu_j2DD.png | ||
|notes= hitstop 10F | |notes= hitstop 10F\ can transition into additional move on hit or guard up to 22F\ Even though they are projectile, hitstop affects v-13 also | ||
}} | }} | ||
Line 558: | Line 558: | ||
|blockstun= |blockstop= |hitstop= |CHstop= | |blockstun= |blockstop= |hitstop= |CHstop= | ||
|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCP_Nu_SwordofDestruction.png | |images=BBCP_Nu_SwordofDestruction.png\BBCP_Nu_SwordofDestruction2.png | ||
|notes= | |notes= | ||
}} | }} |
Revision as of 08:25, 29 November 2022
Subscript text
Links
Infobox Data
Name | Health | Prejump | Backdash | Forward Dash | Combo Rate | Heat Gain Rate | Guard Libra Rate | Unique Movement Options | Portrait | Icon |
---|---|---|---|---|---|---|---|---|---|---|
Nu-13 |
Normal Moves
5A
5B
5C
~C
2A
2B
2C
6A
6B
4B
6C
3C
j.A
j.B
j.C
j.2C
Drive Moves
5D
5DD
2D
2DD
6D
6DD
4D
4DD
j.D
j.DD
j.2D
j.2DD
Universal Mechanics
Counter Assault
Throw
Air Throw
Special Moves
214D
214D~C
236D
236D~C
j.214D
j.214D~C
214A/B/C
Act Parser
Distortion Drives
236236D
632146D
j.632146D
Astral Heat
222D
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Attack Attributes •
Frame Data & System Data •
Misc •
Archived Information
• Archived Fan Wiki • Tier Lists •
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Heat
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Bonus Proration
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Danger State
- Distortion Drive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Purple Throw
- P1, P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State