BBCT/Noel Vermillion/Data

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Infobox Data

Name Health Prejump Backdash Forward Dash Combo Rate Heat Gain Rate Guard Libra Rate Unique Movement Options Portrait Icon
Noel Vermillion 11,000 4F 18F (1~5F Inv All, 2~25F airborne) 100% 75% 100% BBCT Noel Vermillion Portrait.png BBCT Noel Vermillion Icon.png


Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
165 HLA 5 3 6 +3 HB rSJR 800 80 84 1 400
BBCS Noel 5A.png


5B

5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
500 HLA 9 3 16 -5 HB SR 400 80 86 2 800
BBCS Noel 5B.png
Hitstun 15F on standing hit.


5C

5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
600 All 15 4 20 -7 HBP SJR 200 100 89 3 1100
BBCS Noel d5A.png


2A

2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
165 HLA 8 3 8 -1 F SR 1000 80 82 0 180 9 10
BBCS Noel 2A.png


2B

2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
220 L 7 2 12 -2 F rSR 1000 60 84 1 400 12
BBCS Noel 2B.png


2C

2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
550×2 LA 14 2,2 14 +1 FP SR 200 90 97 3 1100×2
BBCS Noel 2C.png


6A

6A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
550 HL 10 3 26 -12 HB 5-12 Head S(J)R 200 80 89 3 1100
BBCS Noel 6A.png
5~12 invincible from head attribute attacks, launches on hit.


6B

6B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
500 HA 24 11 12 -4 HB S(J)R 100 80 92 4 800
BBCS Noel 6B.png
Force crouch when hit on the ground, knocks down when hit in the air.


6C

6C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
560×2 HL 5 12(16)4 20 -7 (-35) HB, HBP S(J)R 200 90 89 3 1100×2 Launch
BBCS Noel 6C(1).pngBBCS Noel 6C(2).png
2nd hit launches, 2nd hitstop 0, projectile property, 2nd hit -35 when whiffs.


3C

3C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
600 L 19 3 32 -18 F R 200 100 60 3 1100 Launch 40
BBCS Noel 3C.png
Knocks down, untechable when hit on the ground, hitstop 0, can cancel to 22B / 22C only.


j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
165 HA 6 3 6 H SJR 1000 80 94 0 200 10
BBCS Noel jA.png


j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
400 HA 7 3 15 H SJR 400 90 90 2 800
BBCS Noel jB.png


j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
250×3 HLA 10 2×3 16 HP SR 200 100 94 3 320×3
BBCS Noel jC.png
Hitstop 3F, projectile property.


Universal Mechanics

6A+B while blocking
Counter Assault
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Total 30 1-22 All
BBCS Noel CA.png
1~22 invincible, 1~27 goes through opponent.


Throw

B+C
Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 540×2 7 4 12 70000 -,SR,SR 3000, 200, 200 100 100, 70, 89 0,3,3
BBCS Noel FThrow.png
2nd hit staggers (30), 3rd hit knocks down, untechable.


Back Throw

4B+C
Back Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 540×2 7 4 12 70000 -,SR,SR 3000, 200, 200 100 100, 70, 89 0,3,3
BBCS Noel BThrow.png
2nd hit staggers (30), 3rd hit knocks down, untechable.


Air Throw

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 950 4 3 21 80000 -,R 3000, 3000 100 100,82 0
BBCS Noel AThrow.png
2nd hit knocks down, untechable.


Drive Moves

5D

5D
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
740 HLA 24 2 36 -19 HBP 6~19 Head SR 100 80 85 4 1000
BBCS Noel 5C.png
6~19 invincible from head attribute attacks, staggers on standing opponent (35), hitstop 3F, 33~37 can cancel to follow ups. Able to cancel to special moves whenever drive revolver follow up cancelable. Canceling from whiffed attack is possible as well.


2D

2D
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
550×2 HA 19 12 44 -29 HBP 1-18 F, 5-30 Airborne SR 200 80 96 3 500×2
BBCS Noel 2D.png
1~18 lower body invincible, 5~30 airborne, hit crouching opponent at 24F, hitstop 3F, 40~45 can cancel to follow up. Able to cancel to special moves whenever drive revolver follow up cancelable. Canceling from whiffed attack is possible as well.


6D

6D
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
720 LA 33 1 31 -15 F 6-18 Head SR 100 80 89 4 500
BBCS Noel 6D.png
6~18 invincible from head attribute attacks, launches on hit, 39~42 can cancel to follow ups. Able to cancel to special moves whenever drive revolver follow up cancelable. Canceling from whiffed attack is possible as well.


4D

4D
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
700 HLA 31 2 42 -25 HBF 1-21 HB SR 100 75 92 4 1200
BBCS Noel 4D.png
1~21 invincible above knee, staggers on hit (21), hitstop 0, 38~49 can cancel to follow ups. Able to cancel to special moves whenever drive revolver follow up cancelable. Canceling from whiffed attack is possible as well.


j.D

j.D
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
600×2 HLA 17 3,1 Until Landing+31 minus a lot HP SR 100 90 95 4 300×2
BBCS Noel jD.png
Knocks down when hit in the air, standing hit stun 45, counter hit vulnerable until 12F after landing,Hitstop 0, 7~9 can cancel to follow ups. Able to cancel to special moves whenever drive revolver follow up cancelable. Canceling from whiffed attack is possible as well.


d5A

d5A
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
240 HLA 22 2 35 -20 HBP SR 200 100 85 2 1100
BBCS Noel d5A.png
Standing hit stun 22, hitstop 3F, 24~31 can cancel to follow ups. Able to cancel to special moves whenever drive revolver follow up cancelable. Canceling from whiffed attack is possible as well.


d6A

d6A
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
300 HLA 21 2 51 -36 HBP SR 200 100 75 3 1100
BBCS Noel d6A.png
Standing hit stun 30, hit stop 0, 30~34 can cancel to follow ups. Able to cancel to special moves whenever drive revolver follow up cancelable. Canceling from whiffed attack is possible as well.


d5B

d5B
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
750×2 HLA 17 3(1)4 31 -16 HB, HBP SR 100 100 85 4 600×2
BBCS Noel d5B.png
2nd hit blasts away, standing hit stun 21, 2nd hit hitstop 3F, 25~32 can cancel to follow ups. Able to cancel to special moves whenever drive revolver follow up cancelable. Canceling from whiffed attack is possible as well.


d6B

d6B
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
750 HA 21 3 46 -30 HB SR 100 80 85 4 1400
BBCS Noel d6B.png
Floor bounce on air hit, standing hit stun 25, 27~43 can cancel to follow ups. Able to cancel to special moves whenever drive revolver follow up cancelable. Canceling from whiffed attack is possible as well.


d5C

d5C
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
800 HLA 26 6 36 -22 HB SR 100 100 85 4 2200
BBCS Noel d5C.png
Staggers on standing hit (36), hitstop 3F, projectile property, 32~47 can cancel to follow ups. Able to cancel to special moves whenever drive revolver follow up cancelable. Canceling from whiffed attack is possible as well.


d6C

d6C
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
70×9 HBP 23 46 37 -29 HBP SR 100 100 99 2 300×9
BBCS Noel d6C.png
Damage machine
Standing hit stun 32, 6~9 vacuum effect, hitstop 0, 65~76 can cancel to follow ups. Able to cancel to special moves whenever drive revolver follow up cancelable. Canceling from whiffed attack is possible as well.


d5D

d5D
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
770 HLA 24 2 34 -17 HBP 6-19 Head SR 100 80 85 4 1000
BBCS Noel 5C.png
6~19 invincible from head attribute attacks, standing hit stun 24, hitstop 3F, 31~35 can cancel to follow ups.


d2D

d2D
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
550×2 HA 19 12 44 -29 HBP 1-18 F, 5-30 Airborne SR 200 80 96 3 500×2
BBCS Noel 2D.png
1~18 lower body invincible, 5~30 airborne, standing hit stun 32, hit crouching opponent at 24F, hitstop 3F, 40~45 can cancel to follow ups.


d6D

d6D
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
720 LA 33 1 31 -15 F 6-18 Head SR 100 80 89 4 500
BBCS Noel 6D.png
6~18 invincible from head attribute attacks, launches on air hit, 39~42 can cancel to follow ups.


d4D

d4D
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
700 HLA 30 2 42 -25 HBF 1-21 HB SR 100 75 92 4 1200
BBCS Noel 4D.png
1~21 invincible above knee, hit stun 21F, hitstop 0, 38~49 can cancel to follow ups.


d236D

d236D
Bloom Trigger
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
800, 1200 HLA 20 2(7)2 34 -17 HB, HBP R 100 100 92 4 1400,1500
BBCS Noel BT.png
1st hit staggers (37), 2nd hit wall bounce, 1st hitstop 20F, 2nd hitstop 0, projectile property.


d214D

d214D
Assault Through
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1000 HLA 31 4 24 -9 HB 4-18 All R 100 80 92 4 1400
BBCS Noel AT.png
4~18 invincible, 1~18 goes through opponent, slide effect.


d28D

d28D
Spring Raid
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
950 HL 8 4 30+19L -34 HB 1-11 All R 100 80 80 4 1400
BBCS Noel SR.png
Mortal Kombat input
1~11 invincible, 8~ airborne, launches on hit.


Special Moves

236X
Optic Barrel
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
650 HLA 41 4 Total 51 +19 HBP R 100 70 85 4 1400
BBCS Noel OB.pngBBCS Noel OBhitbox.png
Animation • Pray this hits
Launches on hit, guaranteed execution after command input.


j.236C
Revolver Blast
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
400×4 HLA 10 3×5 Until Landing+9 HP R 400 100 98 2 800×4
BBCS Noel RB.png
Maximum 4 hits.


214A
Muzzle Flitter
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 1200 L (whiffs) 27 6 8+13L 14-40 Airborne R 3000 100 100,80 0
BBCS Noel Vermillion 214A.png
14~ airborne, knocks down on hit, only works on standing opponent.


22B
Silencer
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
5 HL 17 [4] 8 9 -5 HBP R 1000 100 103 1 400
BBCS Noel haidaB.png
Hitstop 0, can only use when opponent is knocked down, can cancel to 22B / 22C until opponent getting up, follow up version start up 4F.


22C
Silencer
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
700 HL 17 [4] 11 9 -1 HBP R 100 100 110 4 1400
BBCS Noel haidaC.png
Launches on hit, hitstop 0, can only use when opponent is knocked down, follow up version start up 4F.


Distortion Drives

236236D

236236D
Zero Gun: Fenrir
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
600, 140×16, 3000 HLA 1+5 5(15)48 51 -45 HB, HBP×17 1-10 Guard All R 0 100 94, 96×16, 94 5, 4×16, 5 1100, 100×16, 1100
BBCS Noel Fenrir.pngBBCS Noel Fenrir(finisher).png
First hit staggers (31)
bullet launches on hit, and goes through other projectile
last part only comes out if the first hit connects.


j.236236D

j.236236D
Bullet Storm > Zero Gun: Thor
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
160×10, 1900 HLA 4+6 Total 119 HBP 1-4 All R 0 100 97×10, 92 4 100×10, 1000
BBCS Noel Thor.pngBBCS Noel Thor(2).png
Bullet launches on hit, and goes through other projectiles
projectile property.


Astral Heat

214214C

214214C
Valkyrie Veil
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Noel VVeil.png


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