BBCT/Jin Kisaragi/Data: Difference between revisions

From Dustloop Wiki
(Undo of my previous edit)
Line 76: Line 76:
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Jin_6B.png
  |images=BBCS_Jin_6B.png
  |notes=10-32 airborne;pushback 26 on standing hit
  |notes=10-32 airborne\pushback 26 on standing hit
}}
}}
===6C===
===6C===
Line 87: Line 87:
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Jin_6C.png
  |images=BBCS_Jin_6C.png
  |notes=Launches on hit;19-42 dash cancellable on hit or block
  |notes=Launches on hit\19-42 dash cancellable on hit or block
}}
}}
===2A===
===2A===
Line 177: Line 177:
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Jin_5D.png
  |images=BBCS_Jin_5D.png
  |notes=Freeze effect (1, 54);20-27 dash cancellable on hit or block
  |notes=Freeze effect (1, 54)\20-27 dash cancellable on hit or block
}}
}}
===2D===
===2D===
Line 199: Line 199:
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Jin_6D.png
  |images=BBCS_Jin_6D.png
  |notes=Freeze effect (1, 84);hit stop 24;projectile property;guaranteed execution after 29
  |notes=Freeze effect (1, 84)\hit stop 24\projectile property\guaranteed execution after 29
}}
}}
===j.D===
===j.D===
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  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Jin_236D.png
  |images=BBCS_Jin_236D.png
  |notes=Projectile property;freeze effect (10, 59)
  |notes=Projectile property\freeze effect (10, 59)
}}
}}
===j.236D===
===j.236D===
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  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Jin_j236D.png
  |images=BBCS_Jin_j236D.png
  |notes=Projectile property;freeze effect (10, 59);must be above minimum height;projectile startup from the bottom is 20, 21, 22
  |notes=Projectile property\freeze effect (10, 59)\must be above minimum height\projectile startup from the bottom is 20, 21, 22
}}
}}
===623D===
===623D===
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  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Jin_623D_1.png\BBCS_Jin_623D_2.png
  |images=BBCS_Jin_623D_1.png\BBCS_Jin_623D_2.png
  |notes=First hit launches, freeze effect (10, 45);2nd hit knocks down, can delay 2nd hit, comes out 8 after releasing, 80 frames of holding makes it unblockable (earliest 88 frames, max 97);hit stop 1st hit 0, 2nd hit 20
  |notes=First hit launches, freeze effect (10, 45)\2nd hit knocks down, can delay 2nd hit, comes out 8 after releasing, 80 frames of holding makes it unblockable (earliest 88 frames, max 97)\hit stop 1st hit 0, 2nd hit 20
}}
}}


Line 255: Line 255:
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Jin_214D.png
  |images=BBCS_Jin_214D.png
  |notes=For ground version 4~ airborne;1st hit freeze effect (10, 59);2nd hit comes out on hit or guard;air version recovery is until ground + 5 on landing;Recovery value of this move is for whiffed version
  |notes=For ground version 4~ airborne\1st hit freeze effect (10, 59)\2nd hit comes out on hit or guard\air version recovery is until ground + 5 on landing\Recovery value of this move is for whiffed version
}}
}}
===214D (2)===
===214D (2)===
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  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Jin_214DC.png
  |images=BBCS_Jin_214DC.png
  |notes=Blows to the side on hit, knocks down;Air version recovery is until ground + Landing 16
  |notes=Blows to the side on hit, knocks down\Air version recovery is until ground + Landing 16
}}
}}


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  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Jin_FThrow.png
  |images=BBCS_Jin_FThrow.png
  |notes=2nd hit stagger effect (60);3rd hit launches, freeze effect (3, 60)
  |notes=2nd hit stagger effect (60)\3rd hit launches, freeze effect (3, 60)
}}
}}
===Back Throw===
===Back Throw===
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  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Jin_AThrow.png
  |images=BBCS_Jin_AThrow.png
  |notes=2nd hit launches, freeze effect (three hits, 70);hit stop 10
  |notes=2nd hit launches, freeze effect (three hits, 70)\hit stop 10
}}
}}


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  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Jin_j236A.png
  |images=BBCS_Jin_j236A.png
  |notes=Projectile Property;Must be above minimum height;[ ] indicates C version
  |notes=Projectile Property\Must be above minimum height\[ ] indicates C version
}}
}}
===623A===
===623A===
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  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Jin_214B.png
  |images=BBCS_Jin_214B.png
  |notes=Ground version 4~ airborne;air version recovery is until ground + 5 on landing
  |notes=Ground version 4~ airborne\air version recovery is until ground + 5 on landing
}}
}}
===214B (1)===
===214B (1)===
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  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Jin_214B.png
  |images=BBCS_Jin_214B.png
  |notes=For ground version 4~ airborne;2nd hit comes out on hit or guard;air version recovery is until ground + Landing 5;Recovery value of this move is for whiffed version
  |notes=For ground version 4~ airborne\2nd hit comes out on hit or guard\air version recovery is until ground + Landing 5\Recovery value of this move is for whiffed version
}}
}}
===214B (2)===
===214B (2)===
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  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Jin_214BC.png
  |images=BBCS_Jin_214BC.png
  |notes=Knocks down;Air version recovery is until ground + Landing 19
  |notes=Knocks down\Air version recovery is until ground + Landing 19
}}
}}
===214C (1)===
===214C (1)===
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  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Jin_214B.png
  |images=BBCS_Jin_214B.png
  |notes=For ground version 4~ airborne;2nd hit comes out on hit or guard;air version recovery is until ground + 5 on landing;Recovery value of this move is for whiffed version
  |notes=For ground version 4~ airborne\2nd hit comes out on hit or guard\air version recovery is until ground + 5 on landing\Recovery value of this move is for whiffed version
}}
}}
===214C (2)===
===214C (2)===
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  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Jin_214BC.png
  |images=BBCS_Jin_214BC.png
  |notes=Knocks down;Air version recovery is until ground + Landing 19
  |notes=Knocks down\Air version recovery is until ground + Landing 19
}}
}}
===CCCC...===
===CCCC...===
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  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Jin_Sekkajin.png |caption=The move of all time
  |images=BBCS_Jin_Sekkajin.png |caption=The move of all time
  |notes=Forces standing on hit;8th hit launches (untechable 42);hit stop 0;following button presses gets more hits (max 14);recovery changes depending on timing, lower attack (6 hit) portion -6, upper attack (8 hit) portion -8
  |notes=Forces standing on hit\8th hit launches (untechable 42)\hit stop 0\following button presses gets more hits (max 14)\recovery changes depending on timing, lower attack (6 hit) portion -6, upper attack (8 hit) portion -8
}}
}}


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  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Jin_632146C.png
  |images=BBCS_Jin_632146C.png
  |notes=stagger effect (48);hit stop 0;projectile;passes through projectiles
  |notes=stagger effect (48)\hit stop 0\projectile\passes through projectiles
}}
}}
===632146D===
===632146D===
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  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Jin_632146D.png
  |images=BBCS_Jin_632146D.png
  |notes=Projectile;launches on hit;1st hit freeze effect (20, 75), hit stop 30;1st hit passes through projectiles;when Jin is hit the arrow is cancelled;if 1st hit connects, 2nd hit will come out
  |notes=Projectile\launches on hit\1st hit freeze effect (20, 75), hit stop 30\1st hit passes through projectiles\when Jin is hit the arrow is cancelled\if 1st hit connects, 2nd hit will come out
}}
}}



Revision as of 08:25, 29 November 2022

Links


Infobox Data

Name Health Prejump Backdash Forward Dash Combo Rate Heat Gain Rate Guard Libra Rate Unique Movement Options Portrait Icon
Jin Kisaragi 11,500 5F 22F (1~5F Inv All) 100% 75% 120% BBCT Jin Kisaragi Portrait.png BBCT Jin Kisaragi Icon.png


Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
175 ALL 6 3 9 -2 HB rSJR 1000 80 82 0 100
BBCS Jin 5A.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
350×2 ALL 7 4(2)1 13 0 HB SJR 400 90 86 2 400×2
BBCS Jin 5B.png
Vacuum effect on 2nd part hit or block

5C

5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
710 ALL 10 4 32 -19 HB SJR 200 80 85 3 800
BBCS Jin 5C.png

6A

6A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
640 HA 19 3 30 -16 HB (S)R 200 80 89 3 1600
BBCS Jin 6A.png

6B

6B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
690 ALL 27 2 17 0 HB 4-22 F SR 100 80 92 4 1200
BBCS Jin 6B.png
10-32 airborne
pushback 26 on standing hit

6C

6C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
920 HL 19 3 27 -11 HB SR 100 80 90 4 1100
BBCS Jin 6C.png
Launches on hit
19-42 dash cancellable on hit or block

2A

2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
175 ALL 7 3 6 1 F SJR 1000 80 82 0 200
BBCS Jin 2A.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
450 L 9 1 24 -13 F SJR 1000 70 84 1 200
BBCS Jin 2B.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
720 HL 17 3 36 -22 HBF SJR 200 80 85 3 800
BBCS Jin 2C.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
175 HA 7 3 6 - H SR 1000 80 82 0 100
BBCS Jin jA.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
540 HA 9 6 21 - H SJR 200 80 89 3 800
BBCS Jin jB.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
700 HA 12 2 27 - H SJR 100 80 85 4 1200
BBCS Jin j2C.png

3C

3C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
550 L 10 3 29 -15 F SR 1000 100 60 3 800
BBCS Jin 3C.png
Knocks down, can't bounce tech on air hit


Drive Moves

5D

5D
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
710 ALL 20 8 16 -5 HBP SR 100 80 80 4 1200
BBCS Jin 5D.png
Freeze effect (1, 54)
20-27 dash cancellable on hit or block

2D

2D
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
712 ALL 25 3 36 4 HBFP R 100 70 92 4 1200
BBCS Jin 2D.png

6D

6D
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
712 ALL 35 6 25 12 HBFP R 100 100 92 4 1200
BBCS Jin 6D.png
Freeze effect (1, 84)
hit stop 24
projectile property
guaranteed execution after 29

j.D

j.D
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
740 ALL 16 3 29 - H SR 100 80 80 4 1200
BBCS Jin jD.png
Freeze effect (1, 64)

236D

236D
Hishougeki
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
712×3 ALL×3 27 - Duration 51 42 HBP R 100 90 87 4 600×3
BBCS Jin 236D.png
Projectile property
freeze effect (10, 59)

j.236D

j.236D
Air Hishougeki
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
712×3 ALL×3 20 - Until Landing 22 HBP R 100 90 92 4 1200×3
BBCS Jin j236D.png
Projectile property
freeze effect (10, 59)
must be above minimum height
projectile startup from the bottom is 20, 21, 22

623D

623D
Hirensou
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
400,1100 HL 13 3(22)3 42 -26 HB 1-15 All R 100 120 92 4 1200×2
BBCS Jin 623D 1.pngBBCS Jin 623D 2.png
First hit launches, freeze effect (10, 45)
2nd hit knocks down, can delay 2nd hit, comes out 8 after releasing, 80 frames of holding makes it unblockable (earliest 88 frames, max 97)
hit stop 1st hit 0, 2nd hit 20


214D (1)

214D (1)
Musou Tosshougeki (1)
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
640 ALL 17 24 12 + Landing 5 - HB R 100 100 92 4 0
BBCS Jin 214D.png
For ground version 4~ airborne
1st hit freeze effect (10, 59)
2nd hit comes out on hit or guard
air version recovery is until ground + 5 on landing
Recovery value of this move is for whiffed version

214D (2)

214D (2)
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1380 ALL 16 3 9 + Landing 16 -9 HB R 100 100 80 4 2000
BBCS Jin 214DC.png
Blows to the side on hit, knocks down
Air version recovery is until ground + Landing 16


Universal Mechanics

Dash Cancel

Dash Cancel
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
- - - - Duration 22 - - - - - - - -
BBCF Jin 66.png

Counter Assault

6A+B while blocking
Counter Assault
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0 ALL 10 4 32 -26 HB 1-20 All R 3000 50 82 0 100
BBCS Jin 5C.png
Blows to the side on hit

Neutral Throw

B+C
Neutral Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0,840×2 90000 7 5 15 - - -,SR×2 3000, 100,100 100 100, 50,70 0,4,4 -
BBCS Jin FThrow.png
2nd hit stagger effect (60)
3rd hit launches, freeze effect (3, 60)

Back Throw

4B+C
Back Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1240 90000 7 5 15 - - -,SR 3000,100 100 100,60 0,4 -
BBCS Jin BThrow.png
2nd hit launches, freeze effect(three hits, 60)

Air Throw

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1240 80000 7 3 18 - - -,SR 3000,3000 100 100,60 0 -
BBCS Jin AThrow.png
2nd hit launches, freeze effect (three hits, 70)
hit stop 10


Special Moves

236A

236A
A Hishouken
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
712 ALL 25 - Duration 56 1 HBP R 100 100 92 4 1000
BBCS Jin 236A.png
Projectile Property

236B

236B
B Hishouken
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
712 ALL 17 - Duration 67 -18 HBP R 100 100 92 4 1000
BBCS Jin 236A.png
Projectile Property

236C

236C
C Hishouken
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
712 ALL 49 - Duration 74 7 HBP R 100 90 92 4 1000
BBCS Jin 236A.png
Projectile Property

j.236A/B/C

j.236A/B/C
Air Hishouken
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
712 ALL 18 - Landing 19 [12] -9 HBP R 100 100 [90] 92 4 1200
BBCS Jin j236A.png
Projectile Property
Must be above minimum height
[ ] indicates C version

623A

623A
A Fubuki
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1000 HL 6 3 23 -17 HB R 100 80 92 4 1200
BBCS Jin 623A.png
Launches on hit

623B

623B
B Fubuki
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1100 HL 17 3 38 -22 HB 6-19 All R 100 68 92 4 1200
BBCS Jin 623A.png
Launches on hit

623C

623C
Rehyou
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1200 HL 20 3 51 -35 HB 1-22 All R 100 50 92 4 1200
BBCS Jin 623C.png
Launches on hit

214A

214A
A Musou Senshouzan
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
560 ALL 17 9 12 + Landing 5 -7 HB R 100 100 92 4 200
BBCS Jin 214B.png
Ground version 4~ airborne
air version recovery is until ground + 5 on landing

214B (1)

214B (1)
B Musou Senshouzan (1)
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
580 ALL 17 15 12 + Landing 5 - HB R 100 100 92 4 0
BBCS Jin 214B.png
For ground version 4~ airborne
2nd hit comes out on hit or guard
air version recovery is until ground + Landing 5
Recovery value of this move is for whiffed version

214B (2)

214B (2)
B Musou Senshouzan (2)
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1020 ALL 16 6 3 + Landing 19 -9 HB R 100 100 92 4 800
BBCS Jin 214BC.png
Knocks down
Air version recovery is until ground + Landing 19

214C (1)

214C (1)
C Musou Senshouzan (1)
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
640 ALL 19 24 12 + Landing 5 - HB R 100 100 92 4 0
BBCS Jin 214B.png
For ground version 4~ airborne
2nd hit comes out on hit or guard
air version recovery is until ground + 5 on landing
Recovery value of this move is for whiffed version

214C (2)

214C (2)
C Musou Senshouzan (2)
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1120 ALL 16 6 3 + Landing 19 -9 HB R 100 100 92 4 800
BBCS Jin 214BC.png
Knocks down
Air version recovery is until ground + Landing 19

CCCC...

CCCC...
Sekkajin
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
180×4~14 ALL 8 2(9)3(9)
3(9)3
20 -9 HB R 100 100 95 2 100×4~14
BBCS Jin Sekkajin.png
The move of all time
Forces standing on hit
8th hit launches (untechable 42)
hit stop 0
following button presses gets more hits (max 14)
recovery changes depending on timing, lower attack (6 hit) portion -6, upper attack (8 hit) portion -8


Distortion Drives

632146C

632146C
Touga Hyojin
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
800×N ALL 1+8 - Duration 44 -17 HBP 1-2 All R 100 100 80 4 100×N
BBCS Jin 632146C.png
stagger effect (48)
hit stop 0
projectile
passes through projectiles

632146D

632146D
Hiyoku Getsumei
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
800 + 150×22 + 1000 HL 5+5 - Duration 65 -37 HBP 1-11 All R 10 100 97 4 1200
BBCS Jin 632146D.png
Projectile
launches on hit
1st hit freeze effect (20, 75), hit stop 30
1st hit passes through projectiles
when Jin is hit the arrow is cancelled
if 1st hit connects, 2nd hit will come out


Astral Heat

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