< BBCT | Jin Kisaragi
Scatteraxis (talk | contribs) (→623D) |
(Undo of my previous edit) |
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Jin_6B.png | |images=BBCS_Jin_6B.png | ||
|notes=10-32 airborne | |notes=10-32 airborne\pushback 26 on standing hit | ||
}} | }} | ||
===6C=== | ===6C=== | ||
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Jin_6C.png | |images=BBCS_Jin_6C.png | ||
|notes=Launches on hit | |notes=Launches on hit\19-42 dash cancellable on hit or block | ||
}} | }} | ||
===2A=== | ===2A=== | ||
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Jin_5D.png | |images=BBCS_Jin_5D.png | ||
|notes=Freeze effect (1, 54) | |notes=Freeze effect (1, 54)\20-27 dash cancellable on hit or block | ||
}} | }} | ||
===2D=== | ===2D=== | ||
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Jin_6D.png | |images=BBCS_Jin_6D.png | ||
|notes=Freeze effect (1, 84) | |notes=Freeze effect (1, 84)\hit stop 24\projectile property\guaranteed execution after 29 | ||
}} | }} | ||
===j.D=== | ===j.D=== | ||
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Jin_236D.png | |images=BBCS_Jin_236D.png | ||
|notes=Projectile property | |notes=Projectile property\freeze effect (10, 59) | ||
}} | }} | ||
===j.236D=== | ===j.236D=== | ||
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Jin_j236D.png | |images=BBCS_Jin_j236D.png | ||
|notes=Projectile property | |notes=Projectile property\freeze effect (10, 59)\must be above minimum height\projectile startup from the bottom is 20, 21, 22 | ||
}} | }} | ||
===623D=== | ===623D=== | ||
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Jin_623D_1.png\BBCS_Jin_623D_2.png | |images=BBCS_Jin_623D_1.png\BBCS_Jin_623D_2.png | ||
|notes=First hit launches, freeze effect (10, 45) | |notes=First hit launches, freeze effect (10, 45)\2nd hit knocks down, can delay 2nd hit, comes out 8 after releasing, 80 frames of holding makes it unblockable (earliest 88 frames, max 97)\hit stop 1st hit 0, 2nd hit 20 | ||
}} | }} | ||
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Jin_214D.png | |images=BBCS_Jin_214D.png | ||
|notes=For ground version 4~ airborne | |notes=For ground version 4~ airborne\1st hit freeze effect (10, 59)\2nd hit comes out on hit or guard\air version recovery is until ground + 5 on landing\Recovery value of this move is for whiffed version | ||
}} | }} | ||
===214D (2)=== | ===214D (2)=== | ||
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Jin_214DC.png | |images=BBCS_Jin_214DC.png | ||
|notes=Blows to the side on hit, knocks down | |notes=Blows to the side on hit, knocks down\Air version recovery is until ground + Landing 16 | ||
}} | }} | ||
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Jin_FThrow.png | |images=BBCS_Jin_FThrow.png | ||
|notes=2nd hit stagger effect (60) | |notes=2nd hit stagger effect (60)\3rd hit launches, freeze effect (3, 60) | ||
}} | }} | ||
===Back Throw=== | ===Back Throw=== | ||
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Jin_AThrow.png | |images=BBCS_Jin_AThrow.png | ||
|notes=2nd hit launches, freeze effect (three hits, 70) | |notes=2nd hit launches, freeze effect (three hits, 70)\hit stop 10 | ||
}} | }} | ||
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Jin_j236A.png | |images=BBCS_Jin_j236A.png | ||
|notes=Projectile Property | |notes=Projectile Property\Must be above minimum height\[ ] indicates C version | ||
}} | }} | ||
===623A=== | ===623A=== | ||
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Jin_214B.png | |images=BBCS_Jin_214B.png | ||
|notes=Ground version 4~ airborne | |notes=Ground version 4~ airborne\air version recovery is until ground + 5 on landing | ||
}} | }} | ||
===214B (1)=== | ===214B (1)=== | ||
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Jin_214B.png | |images=BBCS_Jin_214B.png | ||
|notes=For ground version 4~ airborne | |notes=For ground version 4~ airborne\2nd hit comes out on hit or guard\air version recovery is until ground + Landing 5\Recovery value of this move is for whiffed version | ||
}} | }} | ||
===214B (2)=== | ===214B (2)=== | ||
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Jin_214BC.png | |images=BBCS_Jin_214BC.png | ||
|notes=Knocks down | |notes=Knocks down\Air version recovery is until ground + Landing 19 | ||
}} | }} | ||
===214C (1)=== | ===214C (1)=== | ||
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Jin_214B.png | |images=BBCS_Jin_214B.png | ||
|notes=For ground version 4~ airborne | |notes=For ground version 4~ airborne\2nd hit comes out on hit or guard\air version recovery is until ground + 5 on landing\Recovery value of this move is for whiffed version | ||
}} | }} | ||
===214C (2)=== | ===214C (2)=== | ||
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Jin_214BC.png | |images=BBCS_Jin_214BC.png | ||
|notes=Knocks down | |notes=Knocks down\Air version recovery is until ground + Landing 19 | ||
}} | }} | ||
===CCCC...=== | ===CCCC...=== | ||
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Jin_Sekkajin.png |caption=The move of all time | |images=BBCS_Jin_Sekkajin.png |caption=The move of all time | ||
|notes=Forces standing on hit | |notes=Forces standing on hit\8th hit launches (untechable 42)\hit stop 0\following button presses gets more hits (max 14)\recovery changes depending on timing, lower attack (6 hit) portion -6, upper attack (8 hit) portion -8 | ||
}} | }} | ||
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Jin_632146C.png | |images=BBCS_Jin_632146C.png | ||
|notes=stagger effect (48) | |notes=stagger effect (48)\hit stop 0\projectile\passes through projectiles | ||
}} | }} | ||
===632146D=== | ===632146D=== | ||
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|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCS_Jin_632146D.png | |images=BBCS_Jin_632146D.png | ||
|notes=Projectile | |notes=Projectile\launches on hit\1st hit freeze effect (20, 75), hit stop 30\1st hit passes through projectiles\when Jin is hit the arrow is cancelled\if 1st hit connects, 2nd hit will come out | ||
}} | }} | ||
Revision as of 08:25, 29 November 2022
Links
Infobox Data
Name | Health | Prejump | Backdash | Forward Dash | Combo Rate | Heat Gain Rate | Guard Libra Rate | Unique Movement Options | Portrait | Icon |
---|---|---|---|---|---|---|---|---|---|---|
Jin Kisaragi | 11,500 | 5F | 22F (1~5F Inv All) | 100% | 75% | 120% |
Normal Moves
5A
5B
5C
6A
6B
6C
2A
2B
2C
j.A
j.B
j.C
3C
Drive Moves
5D
2D
6D
j.D
236D
j.236D
623D
214D (1)
214D (2)
Universal Mechanics
Dash Cancel
Counter Assault
Neutral Throw
Back Throw
Air Throw
Special Moves
236A
236B
236C
j.236A/B/C
623A
623B
623C
214A
214B (1)
214B (2)
214C (1)
214C (2)
CCCC...
Distortion Drives
632146C
632146D
Astral Heat
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Attack Attributes •
Frame Data & System Data •
Misc •
Archived Information
• Archived Fan Wiki • Tier Lists •
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Heat
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Bonus Proration
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Danger State
- Distortion Drive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Purple Throw
- P1, P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State