BBCT/Arakune/Data

From Dustloop Wiki
< BBCT‎ | Arakune
Revision as of 08:23, 29 November 2022 by Athenya (talk | contribs) (Undo revision 347966 by Athenya (talk))

Links


Infobox Data

Name Health Prejump Backdash Forward Dash Combo Rate Heat Gain Rate Guard Libra Rate Unique Movement Options Portrait Icon
Arakune 10,500 3F 48F (1~38F Inv All) 48F (17~36F Inv All) 105% 80% 90% BBCT Arakune Portrait.png BBCT Arakune Icon.png


Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
165 ALL 6 3 12 -5 HB rSJR 1000 80 94 0 180
BBCF Arakune 5A.png
dash cancelable on hit or guard until 14F
9~14F cancel to follow up
rapid fire cancel up to three times

5B

5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
240×3 ALL 11 2,3,2 12 +2 HB SJR 200 80 90 3 400×3
BBCF Arakune 5B.png
Dash cabcelable until 21F
hitstop 3F

5C

5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
860 HL 23 3 18 -4 HB 4~25 H SJR 200 80 85 3 1000
BBCF Arakune 5C.png
launches on hit
dash cancelable on hit or guard until 31F

6A

6A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
666 HA 23 2 15 0 HB SJR 200 80 89 3 1000
BBCF Arakune 6A.png
vacuum effect on hit or guard
slam down in the air
untechable
dash cancelable on hit or guard until 27F

6B

6B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
660 LA 19 3 21 -7 F SJR 200 80 94 3 1000
BBCF Arakune 4B.png
Staggers (26)
dash cancelable on hit or guard until 30F

6C

6C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
800 HA 27 2 12 + Landing20 -17 HB 4~44 F R 200 85 89 3 1000
BBCF Arakune 6C-1.png
7~ airborne
floor bounce on hit
36~41 cancel to follow up attack

2A

2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
150 LA 10 2 12 -4 F rSR 1000 80 94 0 180
BBCF Arakune 2A.png
Standing hit stun 13F
rapid fire cancel up to three times

2B

2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
450 LA 11 2 10 +2 F rSR 400 80 96 2 700
BBCF Arakune 2B.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
920 LA 13 45 16 -36 F R 100 70 82 4 1200
BBCF Arakune 2C.png
Launches on hit

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
180 HA 7 1 16 - H rSJR 1000 80 96 0 180
BBCF Arakune jA.png
Rapid fire cancel up to three times

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
180×5 HA 10 3×5 21 - H SJR 200 90 85 3 300×5
BBCF Arakune jB.png
Slam down in air
hitstop 3F

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
780 HA 12 2 20 - HB SR 200 90 89 3 1000
BBCF Arakune jC.png
Slam down in air or on counter hit
untechable
Arakune jumps on hit

5A > 6B

5A > 6B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
920 ALL 6 2 25 -10 HB SJB 200 100 90 3 1000
BBCF Arakune 6B.png
Blasts away

6C > 5C

6C > 5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1000 HL 21 4 32 -19 HB R 200 100 89 3 1000
BBCF Arakune 6C-2.png
launches on hit
25~32 cancel to follow up

6C > 5C > 2C

6C > 5C > 2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1200 ALL 23 4 36 -21 HBF R 100 100 92 4 1200
BBCF Arakune 6C-3.png
Knocks down in air
untechable

3C

3C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
920 L 26 3 37 -21 F 13~16 All S(J)R 6000 100 60 4 1200
BBCF Arakune 3C.png
Teleports at 15F
knocks down
untechable when hit on the ground

j.2A/B/C

j.2A/B/C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
800 HA 21 UL Landing18 - H R 100 80 92 4 1200
BBCF Arakune dive.png
launches on hit
can cancel to other button version on hit or guard
cancel to follow up within 3F during landing to cancel landing recovery
switch appear location after landing by input different directions: �¨'s duration 32F, 5~20 invincible, and 21F teleports forward. �©'s duration 37F, 6~25 invincible, and 26F teleports forward. Jump �«B's start up is 22F

j.6A

j.6A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
600 HA 13 3 13+7L - H SJR 200 80 85 3 1000
BBCF Arakune j6X.png

j.6B

j.6B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
600 HA 14 4 14+7L - H SJR 200 80 85 3 1000
BBCF Arakune j6X.png

j.6C

j.6C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
600 HA 15 5 14+7L - H SJR 200 80 85 3 1000
BBCF Arakune j6X.png


Universal Mechanics

Forward Throw

5B+C
Forward Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0,1550 120000 7 3 19 - - -, SR 3000,400 100 100, 86 0,2 -
BBCF Arakune Throw.png
Launches on hit

Back Throw

4B+C
Back Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0,1550 120000 7 3 19 - - -, SR 3000,400 100 100, 86 0,2 -
BBCF Arakune Throw.png
Launches on hit

Air Throw

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0,1400 120000 7 3 15 - - -, SR 3000,400 100 100, 60 0,4 -
BBCF Arakune Air Throw.png
Launches on hit

Counter Assault

6A+B while Blocking
Counter Assault
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0,0 160000 4 2 23 - - 1~20 All -, SR 3000,400 100 100, 86 0,2 -
BBCF Arakune Throw.png
launches on hit

Dash Cancel

66
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
- - - - Duration48 - - 7~36 All - - - - - -
goes through opponent (has same property as dash)


Drive Moves

5D

5D
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
660 ALL 17 18 44 -43 HBP SJR 100 80 85 4 1000
BBCF Arakune 5D.png
Staggers (29)
enter cursed condition on hit

6D

6D
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
880 HA 38 257 Duration48 - HBFP R 200 90 89 3 600
BBCF Arakune 6D.png
enter cursed condition on hit
projectile property
hitstop 3F

2D

2D
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
460, 20 ALL 19 11(15)2 Duration46 +17 FP R 200 90 89 3 700×2
BBCF Arakune 2D-1.pngBBCF Arakune 2D-2.png
enter cursed condition on hit
projectile property
hitstop 3F
at close distance (when only 1st hit connects) frame advantage is -12F
2nd hit guaranteed comes out after 1st hit.

j.D

j.D
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
670 LA 34 3 Landing7 - FP R 200 70 80 3 600
BBCF Arakune jXD.png
Knocks down
enter cursed condition
untechable
projectile property
hitstop 3F, input

A Bug

A Bug
A Bug
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
220 HL 1 - - - HBP - 400 90 98 2 700
BBCT Arakune ABug.png
Vacuum effect on hit or guard
projectile property
decreases 40 points of the curse gauge
unable to summon A bug again within 40F

B Bug

B Bug
B Bug
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
360 HL 1 - - - HBP - 200 90 99 3 1000
BBCT Arakune BBug.png
Launches on hit
projectile property
hitstop 3F
decreases 80 points of the curse gauge
unable to summon B bug again within 80F

C Bug

C Bug
C Bug
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
210 ALL 5 - - - FP - 200 90 95 3 1000
BBCT Arakune CBug.png
Staggers (41)
vacuum effect on hit or guard
projectile property
decreases 200 points of the curse gauge
unable to summon C bug again within 120F

D Bug

D Bug
D Bug
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
150×N ALL 1 - - - HBP - 200 100 99 3 500×N
BBCT Arakune DBug.png
Projectile property
hitstop 3F
decreases 250 points of the curse gauge
unable to summon D bug again within 150F


Special Moves

j.236D

j.236D
Zero Vector
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
480 ALL 33 1191 Duration46+11L - HBP R 200 100 89 3 600
BBCS Arakune ZeroVector.png
Cursed effect on hit or guard
projectile property but doesn't take out by projectile
hitstop 3F
Not counter hit vulnerable during landing

214A

214A
A If p, then q
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
- - - - Duration48 - - 1~5 T
29~38 T
- - - - - -
BBCS Arakune GroundTeleports.png
6~ airborne
38F teleports

214B

214B
B If p, then q
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
- - - - Duration56 - - 1~5 T
35~46 T
- - - - - -
BBCS Arakune GroundTeleports.png
6~ airborne
46F teleports

214C

214C
C If p, then q
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
- - - - Duration85 - - 7~36 T
46~62 T
- - - - - -
BBCS Arakune GroundTeleports.png
Ground Teleports
7~36 and 61~62 goes through opponent

j.214A

j.214A
Air A If p, then q
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
- - - - Duration46 - - 24~33 All - - - - - -
BBCS Arakune AirTeleports.png
33F teleports

j.214B

j.214B
Air B If p, then q
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
- - - - Duration54 - - 30~41 All - - - - - -
BBCS Arakune AirTeleports.png
41F teleports

j.214C

j.214C
Air C If p, then q
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
- - - - Duration44 - - 16~31 All - - - - - -
BBCS Arakune AirTeleports.png
Air Teleports
31F teleports

j.236C

j.236C
y, two-dash
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
160×8 HA 11 3×8 Landing11 - H R 200 100 92 3 200×8
BBCF Arakune j236C.png
Launches on hit
hitstop 3F

236B

236B
Equals 0
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
- - - - Duration30 - - - - - - - -
BBCF Arakune 236B.png
attack hit opponent (excluding projectile) or Arakune gets hit or guard an attack stops the effect

j.44 Near Wall

j.44 Near Wall
Wall Teleport
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
- - - - Duration41 - - 19~26 All - - - - - -
BBCF Arakune j44.png
19F telelports
uses an air option


Distortion Drives

j.214214D

j.214214D
f of g
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
250×14 - 20+19 15 Landing33 - HBP 1~26 All R 1000×13, 100 80 97 1×13, 4 -
BBCF Arakune j214214D-1.pngBBCF Arakune j214214D-2.png
14th hit launches, enter cursed condition
hitstop 3F
does not hit opponent in block stun or invincible from throw state

236236C

236236C
f Inverse
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
640, 90×35 ALL 5+2 - Duration147 - HBF, HBP×35 1~15 All R 100×36 80 92, 99×35 4 1200, 210×35
BBCF Arakune 236236C.png
strike launches, vacuum effect
strike's hitstop 3F
laser portion has projectile property
goes through other projectile
laser hitstop 5F


Astral Heat

Navigation