Links
Infobox Data
Name | Health | Prejump | Backdash | Forward Dash | Combo Rate | Heat Gain Rate | Guard Libra Rate | Unique Movement Options | Portrait | Icon |
---|---|---|---|---|---|---|---|---|---|---|
Arakune | 10,500 | 3F | 48F (1~38F Inv All) | 48F (17~36F Inv All) | 105% | 80% | 90% |
Normal Moves
5A
5B
5C
6A
6B
6C
2A
2B
2C
j.A
j.B
j.C
5A > 6B
6C > 5C
6C > 5C > 2C
3C
j.2A/B/C
j.6A
j.6B
j.6C
Universal Mechanics
Forward Throw
Back Throw
Air Throw
Counter Assault
Dash Cancel
66 Dash Cancel other |
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln | Cancel | PP | P1 | P2 | Attack Level | Guard Libra Drain | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | Duration48 | - | - | 7~36 All | - | - | - | - | - | - | ||||||||||
goes through opponent (has same property as dash) |
Drive Moves
5D
6D
2D
2D drive |
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln | Cancel | PP | P1 | P2 | Attack Level | Guard Libra Drain | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
460, 20 | ALL | 19 | 11(15)2 | Duration46 | +17 | FP | R | 200 | 90 | 89 | 3 | 700×2 | |||||||||||
File:BBCF Arakune 2D-1.png;BBCF Arakune 2D-2.png | |||||||||||||||||||||||
enter cursed condition on hit;projectile property;hitstop 3F;at close distance (when only 1st hit connects) frame advantage is -12F;2nd hit guaranteed comes out after 1st hit. |
j.D
A Bug
B Bug
C Bug
D Bug
Special Moves
j.236D
214A
214B
214C
j.214A
j.214B
j.214C
j.236C
236B
j.44 Near Wall
Distortion Drives
j.214214D
j.214214D f of g super |
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln | Cancel | PP | P1 | P2 | Attack Level | Guard Libra Drain | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
250×14 | - | 20+19 | 15 | Landing33 | - | HBP | 1~26 All | R | 1000×13, 100 | 80 | 97 | 1×13, 4 | - | ||||||||||
File:BBCF Arakune j214214D-1.png;BBCF Arakune j214214D-2.png | |||||||||||||||||||||||
14th hit launches, enter cursed condition;hitstop 3F;does not hit opponent in block stun or invincible from throw state |
236236C
Astral Heat
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Mechanics •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Attack Attributes •
Frame Data & System Data •
Misc •
Archived Information
• Archived Fan Wiki • Tier Lists •
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Heat
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Bonus Proration
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Danger State
- Distortion Drive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Purple Throw
- P1, P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State