BBCSE/Mu/Frame Data

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System Data

Health: 10000

Combo Rate: 80%

Guard Primers: 4

Movement Options: Double Jump, 1 Airdash, Dash type: Run

Jump Startup: 4

Backdash Time: 25

Backdash Startup Invincibility: 5

Normals

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
5A CSJR 300 124 80 84 all 1 HB 6 6 7 -1 14 11 Click!
5B SJR 530 219 100 91 HL 3 HB 9 3 20 -6 22 17 Click!
5C SR 720 296 90 94 HL 4 HB 12 3 20 -4 27 22 Click!
2A CSR 300 124 80 84 all 1 F 7 4 10 -2 16 14 Click!
2B SR 450 186 80 87 L 2 F 8 4 10 0 15 14 Click!
2C S(J)R 720 286 80 91 HL 3 HB 14 3 27 -13 36 23 Click!
  • 11~16F Head attribute invincible
  • 19F hitstun
  • floats opponent on CH
6A SJR 620 256 80 91 HL 3 HB 11 4 20 -7 24 26 Click!
  • 5~14F Head attribute invincible
  • floats opponent on CH
6B SR 680x2 281x2 70 94* H 4 HB 22 2(8)2 18 -1 49 19, 38 Click!
  • 8~23F Foot attribute invincible
  • 20F hitstun
  • 2nd hit ground bounces opponent on air hit
  • counter carries
  • 60% repeat proration
6C SR 820 339 100 96* all 5 HBP 20 6 42 -27 58 60 Click!
  • Wall bounces opponent on hit
  • fatal possible
  • 50% repeat proration
3C SJR 660 273 90 88 L 3 F 14 3 24 -10 38 24 Click!
  • Downs opponent on hit
  • cannot emergency tech on CH
j.A CSJR 300 124 90 84 HA 1 H 8 2 15 - 18 14 Click!
  • 14F hitstun
j.B SJR 440 182 90 87 HA 2 H 10 6 21 - 30 14 Click!
j.C S(J)R 700 289 90 91 HA 3 H 13 6 18 - 33 23 Click!
  • 4F landing recovery
j.2C SR 750 310 70 88 HA 3 H 21 6 36 - 52 40 Click!
  • 21F hitstun
  • grounds opponents on air hit
  • cannot emergency tech
  • 10F landing recovery
  • landing recovery is special and super cancelable on hit and whiff
  • fatal counter possible
Forward Throw - 0, 1000 0, 414 90 100, 55 100 0, 4 ground throw 7 3 26 - 27 12, 100 Click!
  • 2nd attack floats opponent
  • 100% minimum damage
Back Throw - 0, 1000 0, 414 90 100, 55 100 0, 4 ground throw 7 3 26 - 27 12, 100 Click!
  • 2nd attack floats opponent
  • 100% minimum damage
Air Throw -, R 0, 2000 0, 828 100 100, 55 120 0, 4 air throw 7 3 18 - 21 12, 60 Click!
  • 2nd attack downs oppnent
  • cannot emergency tech
  • 100% minimum damage
Counter Assault R 0 0 50 94 all 4 HB 9 4 39 -23 12 19 Click!
  • 1-20F fully invincible
  • blows back opponent on hit
  • 180F Heat gauge cooldown

Drives

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Stein Gunners
  • Mu can have 4 steins out at any given time
  • If Mu attempts to create a 5th stein, the oldest stein disappears
5D SJ 300 124 75 92 all 1 HBP 116 - total 44F - 32 15 Click!
  • 15F hitstun
  • projectile Lv 1
  • 0F hitstop
  • Stein created on 13F
  • can cancel or create another Stein 21F~
5D (charge) SJ 470x3 194x3 75 90(once) all 3 HBP 150 - total 71F - 60 17 [D.html Click!]
  • Projectile Lv 1
  • 5F hitstop
  • Stein created on 13F
  • can cancel or create another Stein 37F~
2D SJ 300 124 75 92 all 1 HBP 122 - total 43F - 35 15 Click!
  • 15F hitstun
  • projectile Lv 1
  • 0F hitstop
  • Stein created on 19F
  • can cancel or create another Stein 23F~
2D (charge) SJ 470x3 194x3 75 90(once) all 3 HBP 156 - total 68F - 56 17 [D.html Click!]
  • Projectile Lv 1
  • 5F hitstop
  • Stein created on 19F
  • can cancel or create another Stein 43F~
6D SJ 300 124 75 92 all 1 HBP 122 - total 49F - 34 15 Click!
  • 15F hitstun
  • projectile Lv 1
  • 0F hitstop
  • Stein created on 19F
  • can cancel or create another Stein 23F~
6D (charge) SJ 470x3 194x3 75 90(once) all 3 HBP 156 - total 62F - 52 17 [D.html Click!]
  • Projectile Lv 1
  • 5F hitstop
  • Stein created on 19F
  • can cancel or create another Stein 42F~
4D SJ 300 124 75 92 all 1 HBP 122 - total 49F - 34 15 Click!
  • 15F hitstun
  • projectile Lv 1
  • 0F hitstop
  • Stein created on 19F
  • can cancel or create another Stein 23F~
4D (charge) SJ 470x3 194x3 75 90(once) all 3 HBP 156 - total 62F - 52 17 [D.html Click!]
  • Projectile Lv 1
  • 5F hitstop
  • Stein created on 19F
  • can cancel or create another Stein 42F~
j.D SJ 300 124 75 92 all 1 HBP 120 - total 42F - 31 15 Click!
  • 15F hitstun
  • projectile Lv 1
  • 0F hitstop
  • Stein created on 17F
  • can cancel or create another Stein 21F~
  • can jump/airdash cancel 29F~
j.D (charge) SJ 470x3 194x3 75 90(once) all 3 HBP 154 - total 62F - 49 17 [D.html Click!]
  • Projectile Lv 1
  • 5F hitstop
  • Stein created on 17F
  • can jump/airdash cancel 40F~
j.2D SJ 300 124 75 92 all 1 HBP 120 - total 42F - 31 15 Click!
  • 15F hitstun
  • projectile Lv 1
  • 0F hitstop
  • Stein created on 17F
  • can cancel or create another Stein 21F~
  • can jump/airdash cancel 29F~
j.2D (charge) SJ 470x3 194x3 75 90(once) all 3 HBP 154 - total 62F - 49 17 [D.html Click!]
  • Projectile Lv 1
  • 5F hitstop
  • Stein created on 17F
  • can jump/airdash cancel 40F~
j.6D SJ 300 124 75 92 all 1 HBP 120 - total 42F - 31 15 Click!
  • 15F hitstun
  • projectile Lv 1
  • 0F hitstop
  • Stein created on 17F
  • can cancel or create another Stein 21F~
  • can jump/airdash cancel 29F~
j.6D (charge) SJ 470x3 194x3 75 90(once) all 3 HBP 154 - total 62F - 49 17 [D.html Click!]
  • Projectile Lv 1
  • 5F hitstop
  • Stein created on 17F
  • can jump/airdash/Stein/special cancel 40F~
j.4D SJ 300 124 75 92 all 1 HBP 120 - total 42F - 31 15 Click!
  • 15F hitstun
  • projectile Lv 1
  • 0F hitstop
  • Stein created on 17F
  • can cancel or create another Stein 21F~
  • can jump/airdash cancel 29F~
j.4D (charge) SJ 470x3 194x3 75 90(once) all 3 HBP 154 - total 62F - 49 17 [D.html Click!]
  • Projectile Lv 1
  • 5F hitstop
  • Stein created on 17F
  • can jump/airdash/Stein/special cancel 40F~

Specials

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Totsuka Blade
236D
R 500 207 100 91(once) all 3 HBP 46 - total 63F - 60 25 Click!
  • 25F hitstun
  • projectile Lv 1
  • guaranteed to come out 37F~
  • 5F hitstop
  • fires laser upon Stein creation
  • laser will travel from newest Stein to oldest
  • after last Stein laser searches for opponent
  • destroys Steins upon use
Totsuka Blade (air)
j.236D
R 500 207 100 91(once) all 3 HBP 47 - 5F upon land - 65 25 Click!
  • 25F hitstun
  • projectile Lv 1
  • guaranteed to come out 37F~
  • 5F hitstop
  • fires laser upon Stein creation
  • laser will travel from newest Stein to oldest
  • after last Stein laser searches for opponent
  • destroys Steins upon use
Arrows of Heaven
236A
R 400x5 165x5 60 60(once) all 3 HBP 23 100 total 54F -7 48 17 Click!
  • Counter carries
  • projectile Lv ??
  • cannot use again (ground or aerial version) 17F after projectile disappears
Arrows of Heaven (air)
j.236A
R 400x5 165x5 60 60(once) all 3 HBP 23 100 total 54F - 45 17 Click!
  • Counter carries
  • projectile Lv ??
  • cannot use again (ground or aerial version) 47F after projectile disappears
Origins
623C
R 800 331 60 80 all 4 HB 10 9 37 -27 51 28 Click!
  • 1~18F full body guardpoint against all attacks and throws
  • blows back opponent on hit
  • wall bounces opponent in corner; adds 40F untechable on wallbounce
Origins (air)
j.623C
R 800 331 60 80 all 4 HB 10 9 15F after landing - during move 28 Click!
  • 1~18F full body guardpoint against all attacks and throws
  • blows back opponent on hit
  • wall bounces opponent in corner; adds 40F untechable on wallbounce
Sword of Decimation (Lv 1)
63214C
R 920 380 90 95* HL 4 HB 19 5 24 -10 38 38 Click!
  • Blows back opponent on hit
  • wall bounces opponent in corner; adds 40F of untechable time
  • fatal possible
  • can charge attack; starts up 8F from releasing button
  • 20% repeat proration (same with Lv 1 - Lv 4)
  • smaller hitbox on last 3 active frames (22-24F) (Mu's hitbox above her head disappears)
Sword of Decimation (Lv 2)
63214C
R 1020 422 90 95* HL 4 HB 26+8 5 24 -10 53 38 Click!
  • Blows back opponent on hit
  • wall bounces opponent in corner (adds 40F of untechable time)
  • fatal possible
  • breaks 1 guard primer
  • can charge attack; starts up 8F from releasing button
  • 20% repeat proration (same with Lv 1 - Lv 4)
  • smaller hitbox on last 3 active frames (22-24F) (Mu's hitbox above her head disappears)
Sword of Decimation (Lv 3)
63214C
R 1120 463 90 95* HL 4 HB 33+8 5 24 +3 60 36 Click!
  • Slides opponent on hit
  • wall bounces opponent in corner (adds 40F of untechable time)
  • fatal possible
  • breaks 1 guard primer
  • 31F blockstun
  • can charge attack; starts up 8F from releasing button
  • 20% repeat proration (same with Lv 1 - Lv 4)
  • smaller hitbox on last 3 active frames (22-24F) (Mu's hitbox above her head disappears)
Sword of Decimation (Lv 4)
63214C
R 1520 629 90 95* HL 4 HB 61 5 25 +7 80 60 Click!
  • Slides opponent on hit
  • wall bounces opponent in corner; adds 40F of untechable time
  • fatal possible
  • breaks 2 guard primers
  • 36F blockstun
  • can charge attack; starts up 8F from releasing button
  • 20% repeat proration (same with Lv 1 - Lv 4)
  • smaller hitbox on last 3 active frames (22-24F) (Mu's hitbox above her head disappears)
Divine Wrath of the Heavens
214D
- 600x3 248x3 80 91 all 3 HBP 35~63 28 42~69F total +40 34~65F 25 Click!
  • Floats opponent on hit
  • breaks 1 guard primer
  • projectile Lv ??
  • 8F hitstop
  • 17F~ Steins are destroyed
  • 2nd hit onwar only startup if 1st hit does not whiff
  • can hold down button to prolong startup

Distortion Drives

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Wisdom of the Divine
632146C
R 800, 650x8 (184, 149x8) 100 94, 70x8 all 4, 5x8 HB 5+5 8 43 -32 47 1000, 21x8 Click!
  • 1~12F after superflash fully invincible
  • downs opponent on hit
  • 20% minimum damage
  • 1st attack has 15F hitstop
  • 180F Heat gain cooldown
Blessed Mirror
632146D
R 800 (184) 100 95 all 3 HBP 5+9 - total 70F - 61 45 Click!
  • 30F hitstun
  • 20% minimum damage
  • projectile Lv 2
  • 5F hitstop
  • 180F Heat Gauge Cooldown
  • fires lasers towards opponent and Steins
  • lasers follow order of Stein creation
  • last laser reflection from Stein searches for opponent
  • startups for amount of Steins out: 1st Stein = 9F after superflash; 2nd Stein = 17F after superflash; 3rd Stein = 25F after superflash; 4th Stein = 33F after superflash; main laser = 41F after superflash
Blessed Mirror (air)
j.632146D
R 800 (184) 100 95 all 3 HBP 5+14 - 5F after landing - 68 45 Click!
  • 30F hitstun
  • 20% minimum damage
  • projectile Lv 2
  • 5F hitstop
  • 180F Heat Gauge Cooldown
  • fires lasers towards opponent and Steins
  • lasers follow order of Stein creation
  • last laser reflection from Stein searches for opponent
  • startups for amount of Steins out: 1st Stein = 14F after superflash; 2nd Stein = 22F after superflash; 3rd Stein = 30F after superflash; 4th Stein = 38F after superflash; main laser = 46F after superflash
  • 1st laser guaranteed after superflash, subsequent lasers guaranteed after previous laser starts up
Blessed Mirror (lasers) - 600 (138) 100 91 all 1 HBP 10F after Stein contact - - - - 45
  • 30F hitstun
  • 20% minimum damage
  • projectile Lv 2
  • 5F hitstop
  • lasers destroys Stein on contact


Astral

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Sword of the Godslayer
222D
- death 0 - - all 4 HB 8+9 4 51 -36 55 - Click!
  • superflash~17F after superflash fully invincible (9-25F)
  • 180F Heat gain cooldown

Revolver Action Table

Ground Revolver Action Table
A B C Steins Cancels
5A 5A, 2A, 6A 5B, 6B 5C, 2C, 6C, 3C Yes Throw, Jump, Special
5B 6A 2B, 6B 5C, 2C, 3C Yes Jump, Special
5C - 2C, 6C, 3C Yes Special
2A 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 3C Yes Throw, Special
2B - 5B 5C, 2C, 3C Yes Special
2C - - 5C, 6C, 3C Yes Jump, Special
6A - 5B, 2B, 6B 5C, 2C, 6C, 3C Yes Jump, Special
6B - - - - Special
6C - - - Yes Special
3C - - - Yes Jump, Special
Air Revolver Action Table
A B C Steins Cancels
j.A j.A j.B j.C, j.2C Yes Throw, Jump, Special
j.B j.A - j.C, j.2C Yes Jump, Special
j.C - j.B j.2C Yes Jump, Special
j.2C - - - Yes Special
Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only
BlazBlue: Continuum Shift Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement /CancelingOffenseThrowsDefenseGuard PrimerDamage/ ComboHeat Gauge UsageMisc