BBCPE/Valkenhayn R. Hellsing/Frame Data

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System Data

Health: 10,500

Combo Rate: 70% (Human) / 80% (Wolf)

Jump Startup: 4

Backdash Time: 13

Backdash Invincibility: 1-5 (Human) / 1-10 (Wolf)

Movement Options: Wolf Form, Double Jump, 1 Airdash, Dash type: Step


Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 180F 210F 240F 270F 300F 390F 420F 450F 480F 600F
Ambox warning.png This data is all copied over from BBCP 1.1. Replace with 2.0 data as it becomes available (and delete this warning)

Normal Moves

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
5A
300 CSOJR 100 77 S - all 1 B 6 3 9 0 11 12 16 14 26 - Click!
5B
640 SOJR 100 89 N - HL 3 B 10 3 15 -1 16 17 22 17 31 - Click!
5C
750 SO(J)R 100 92 N - HL 4 B 14 6 22 -9 18 19 24 19 34 - Click!
2A
300 CSOJR 100 77 S - all 1 F 7 2 9 +1 11 12 16 14 26 - Click!
2B
480 SOR 90 85 N - L 2 F 9 4 13 -3 13 14 18 14 26 - Click!
2C
780 SOJR 100 92 N - HL 4 B 12 3 26 -10 18 19 24 25 44 - Click!
6A
620 R 90 79 S - HL 3 B 10 3 31 -17 16 36f 61f 36 61 5-12 GP Click!
  • Guard Point does not work against throws, lows and unblockable attacks.
  • floats opponent on hit
6B
600*2 SOR 100 92 N 2 HL 4 B 19 6(4)2 9 +8 18 19 24 24 42 - Click!
  • Fatal counters
  • 34F~ can cancel into Geschwind Wolf
6C
1000 R 85 84 N 2 HA 5 H 25 4 3+9L +5 20 Wb40 Wb68 Wb40 Wb28 7-31F Click!
  • Fatal counters
  • 7F~ in the air
  • Blows opponent back on hit
  • Wall bounces in corner on hit; adds 50F of untechable time
  • 23~24F can cancel into Geschwind Wolf
3C
720 SOR 90 92 N - L 4 F 12 3 18 -2 18 F40 D68 40 68 - Click!
  • Downs opponent on hit
  • Cannot emergency tech on ground CH
j.A
300 CSOJR 90 77 S - HA 1 H 7 3 8 - 11 12 16 14 26 - Click!
j.B
560 SOJR 90 85 N - HA 2 H 9 3 14 - 13 14 18 18 32 - Click!
j.C
760 SOR 90 89 N - HA 3 H 11 3 24 - 16 21 27 G40 G68 - Click!
  • 23F hitstun
  • 3F landing recovery
  • Grounds opponent on air hit
Counter Assault
0 R 50 92 VS - all 4 B 14 6 28 -15 18 F14 F26 14 26 1-20 All Click!
  • 180F Heat Gauge Cooldown
Crush Trigger
1000 R 80 100 N 3 B 3 B 30~60 1 32 +4 35 S60 S120 BD60 BD100 - Click!
  • possible to charge
  • 180F Heat Gauge Cooldown
  • Ignores character combo rate

Werewolf Normals

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
5A[w]
300 CSJR 100 75 S - all 0 F 6 3 7 0 9 10 14 12 23 - Click!
5B[w]
640 SJR 90 89 N - HL 3 B 7 6 20 -9 16 17 22 24 42 4-6H Click!
5C[w]
840 SR 90 89 N - L 3 F 10 3 21 -7 16 F24 D42 24 D42 - Click!
  • Downs on hit
j.A[w]
180 CJSR 90 85 VS - HA 2 H 6 4 10 - 13 17 22 24 42 - Click!
  • Can cancel into [w] j.A (2) until 16F
  • Can cancel into [w] j.A (3) until 11F
j.B[w]
450 SJR 90 85 S - HA 2 H 9 3 12 - 13 17 22 G26 G45 - Click!
j.C[w]
650 SJR 90 89 N - HA 3 H 15 3 16 - 16 17 22 26 45 - Click!

Drive Moves

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
5D
- - - - - - - - - - - - - - - - - - 1-6HT Click!
  • Transforms to wolf form on 7F
5D[w]
- - - - - - - - - - - 9T - - - - - - - Click!
  • 7F~ in human form and able to cancel into human attacks
4D
- - - - - - - - - - - 24 - - - - - - - Click!
j.D
- - - - - - - - - - - 12T - - - - - - - Click!
  • 7F~ possible to cancel
j.D[w]
- - - - - - - - - - - 10T - - - - - - - Click!
  • 7F~ in human form and able to cancel into human attacks
Geschwind Wolf (5,6)
Cancel Human Attack with 5D, 6D
- - - - - - - - - - - - - - - - - - - Click!
  • Ground version becomes airborne from 14F~
  • 19F~ possible to cancel
  • Can cancel into Rasen Wolf (break) 14F~
Geschwind Wolf (1,2,3)
Cancel Human Attack with 1D, 2D, 3D
- - - - - - - - - - - 7L - - - - - - - Click!
  • 17F~ possible to cancel
  • Ground version becomes airborne from 12F onward
  • Can cancel into Rasen Wolf (break) 12F~
Geschwind Wolf (4)
Cancel Human Attack with 4D
- - - - - - - - - - - - - - - - - - 11-20 All Click!
    • 31F~ possible to cancel
  • Ground version becomes airborne from 11F~
  • Can cancel into Rasen Wolf (break) 27F~
Geschwind Wolf (7)
Cancel Human Attack with 7D
- - - - - - - - - - - - - - - - - - 11-20 All Click!
  • 29F~ possible to cancel
  • Ground version becomes airborne from 11F~
  • Can cancel into Rasen Wolf (break) 15F~
Geschwind Wolf (8,9)
Cancel Human Attack with 8D, 9D
- - - - - - - - - - - - - - - - - - - Click!
  • 28F~ possible to cancel
  • Ground version becomes airborne from 20F~
  • Can cancel into Rasen Wolf (break) 20F~
Rasen Wolf (6)
6D[w]
- - - - - - - - - - - - - - - - - - - Click!
  • 15F~ possible to cancel
Rasen Wolf (1,2,3)
1D, [w]2D[w], 3D[w]
- - - - - - - - - - - 7L - - - - - - - Click!
  • 10F~ possible to cancel
Rasen Wolf (4)
4D[w]
- - - - - - - - - - - - - - - - - - 1-10 All Click!
  • 21F~ possible to cancel
Rasen Wolf (7)
7D[w]
- - - - - - - - - - - - - - - - - - 1-10 All Click!
  • 19F~ possible to cancel
Rasen Wolf (8,9)
8D[w], 9D[w]
- - - - - - - - - - - - - - - - - - - Click!
  • 25F~ possible to cancel

Throws

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
Forward Throw
0,1400 --, SOR 100 100,60 S - T(90) 0,4 T 7 3 19 - - --, SdWb100 - - - - Click!
  • 100% minimum damage (1000)
Back Throw
0,1400 --, SOR 100 100,60 S - T(90) 0,4 T 7 3 19 - - --, SdWb100 - - - - Click!
  • 100% minimum damage (1000)
Air Throw
0,1400 --, SOR 100,90 100,60 S - T(120) 0,4 T 7 3 15+3L - - - - --, Wb*80 - - Click!
  • 100% minimum damage (1500)

Specials

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
Nacht Jäger
236A
680 R 100 80 N 2 HL 3 B 14 15 19 0 19 21 20 35 60 - Click!
  • 21F hitstun
  • 19F blockstun
  • Skips remaining active frames on hit or block
  • Can cancel into Geschwind Wolf either 27F~ or after hitstop
Schwarz Jagd
236B
750 R 90 89 N 2 LA 3 F 19 4 21 -8 16 F40 F68 40 68 - Click!
  • Downs opponent on hit
  • Can cancel into Geschwind Wolf 22F~
  • Can cancel into Weiß Jagd on hit or block 24F~
Weiß Jagd
?236B
900 R 100 89 N 2 HL 3 B 15 5 25 -13 16 Sd27 Sd47 Sd27 Sd47 - Click!
  • Slides opponent on hit
  • Can cancel into Geschwind Wolf 15F~
Nacht Rosen
236C
750 R 100 82 N 2 HL 4 B 21 4 25 -10 18 F47 F79 47 79 - Click!
  • Floats opponent on hit
  • Can cancel into Geschwind Wolf 22F~
Mondlicht
j.214B
700 R 90 82 N 2 all 4 H 14 3 till L+8 - 18 F52 F87 52 87 - Click!
  • Floats opponent on hit
  • Can cancel into Geschwind Wolf 15F~
König Wolf A
236A[w]
900 R 75 79 N 2 all 3 H 20 8 6+12L -8 16 F46 F77 46 77 - Click!
  • Airborne on 7F~
  • 22F~ can pass through opponent
  • Floats opponent on hit
  • 9F~ after hitstop able to cancel into various moves on hit or block
  • 30F~ after histop or on whiff can cancel into Rasen Wolf
König Wolf A (air)
j.236A[w]
900 R 75 82 N 2 all 4 H 22 8 till L+12 - 18 F44 F74 44 74 - Click!
  • 22F~ can pass through opponent
  • Floats opponent on hit
  • 9F~ after hitstop able to cancel into various moves on hit or block
  • 30F~ after histop or on whiff can cancel into Rasen Wolf
König Wolf B
236B[w]
900 R 75 79 N 2 all 4 H 20 8 till L+12 -37 18 F50 F84 50 84 - Click!
  • Airborne on 7F~
  • 22F~ can pass through opponent
  • Floats opponent on hit
  • 9F~ after hitstop able to cancel into various moves on hit or block
  • 30F~ after histop or on whiff can cancel into Rasen Wolf
König Wolf B (air)
j.236B[w]
900 R 75 79 N 2 all 4 H 22 8 till L+12 - 18 F54 F90 54 90 - Click!
  • 22F~ can pass through opponent
  • Floats opponent on hit
  • 9F~ after hitstop able to cancel into various moves on hit or block
  • 30F~ after histop or on whiff can cancel into Rasen Wolf
Eisen Wolf A
j.214A[w]
900 R 75 89 N 2 all 3 H 22 till L 18 - 16 G70 GD116 G70 GBD116 - Click!
  • Grounds opponent on hit
  • Cannot emergency tech on CH
  • Floats opponent on hit
  • 7F~ after hitstop able to cancel into Rasen Wolf on hit or block
Eisen Wolf B
j.214B[w]
900 R 75 89 N 2 all 3 H 22 till L 18 - 16 G70 GD116 G70 GBD116 - Click!
  • Grounds opponent on hit
  • Cannot emergency tech on CH
  • Floats opponent on hit
  • 7F~ after hitstop able to cancel into Rasen Wolf on hit or block
Himmel Wolf
236C[w]
0,1500 R 100 100,50 S 2 c.T(100) 0,4 T 14 4 26 - - --, Wb*50 - - - - Click!
  • Wall bounces opponent in corner
  • Cannot emergency tech
  • 1~17F wolf gauge freezes
  • 100% minimum damage (1500)
  • Refills Wolf gauge to full and switches to Human Form upon successful throw
Himmel Wolf (air)
j.236C[w]
0,1500 R 100 100,50 S 2 c.T(100) 0,4 T 7 3 11+12L - - --, Wb*D65 - - - - Click!
  • Wall bounces opponent in corner
  • Cannot emergency tech
  • 1~9F wolf gauge freezes
  • 100% minimum damage (1500)
  • 5F landing recovery
  • Refills Wolf gauge to full and switches to Human Form upon successful throw

Distortion Drives

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
Sturm Wolf
632146D
1000,150*17,2500 R 85 92, 89*17, 94 N - all 4, 3*17, 5 B 1+9 see notes 50 -22 18, 16*17, 20 40, 50*11, BD99, --*6 50, 62*11, BD162, --*6 40, --*12, BD99*5, 99 68, --*12, BD162*6, 162 1-12 All Click!
  • Active frames: 3(17)5(3)2(5)2(5)3(6)2(6)2(6)2(10)1(3)2(5)2(6)2(9)3*6(19)3
  • Counter carries
  • Attacks 1~18 have 15% minimum damage, 19th attack has 20% minimum damage (1024 total)
  • 180F Heat Gauge Cooldown
  • Cannot emergency tech
  • 2nd attack forces grounding and standing on ground or air hit
  • Attacks 13~18 float opponent on hit
  • 19th attack blows opponent back on hit
(OD)Sturm Wolf
632146D
1000, 150*20, 3000, 2800 R 85 92, 89*20, 94*2 N - all 4, 3*20, 5*2 B 1+9 see notes 50 -11 18, 16*20, 20*2 40, 50*11, BD99, --*10 50, 62*11, BD162, --*10 40, --*12, BD99*9, 99 68, --*12, BD162*9, 162 1-12 All Click!
  • Active frames: 3(17)5(3)2(5)2(5)3(6)2(6)2(6)2(10)1(3)2(5)2(6)2(9)3*9(18)2(36)3
  • Attacks 1~22 have 15% minimum damage, 23rd attack has 20% minimum damage (1600 total)
  • 180F Heat Gauge Cooldown
König Flug
j.236236C
800*2, 2000 R 100 85(once) N 2A all 4 H 4+2 till L,1 38 -22 18 19, F180, -- 24, D292, -- GD60, 180, D120 GD100, 292, D196 - Click!
  • 1st attack grounds opponent on hit
  • 2nd attack floats opponent on hit
  • 3rd attack downs opponent on hit
  • Cannot emergency tech
  • 20% minimum damage (720)
  • 180F Heat Gauge Cooldown
  • Counter carries
  • Cannot Rapid Cancel on hit for the frames from the end of hitstop to the end of animation
(OD) König Flug
j.236236C
800*2, 2000, 380*4 R 100 85(once) N 2A all 4 H 4+2 till L,1 30~T -22 18 19, F180, --*4 24, D292, --*4 60, 180, 120*4, GD120 GD100, D292, 196*4, GD196 - Click!
  • 20% minimum damage (1024)
  • 180F Heat Gauge Cooldown

Astral Heat

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
Blut Vollmond
214214C
death - - - - - HL 4 B 7+7 1*3 17+46L -55 18 - - - - 1-13 All Click!
  • 180F Heat Gauge Cooldown
    • 7F~ after superflash in the air

Revolver Action Table

Human Form Ground Revolver Action Table
A B C D Cancels
5A 5A[+], 2A 5B, 6B 5C, 2C, 6C, 3C Yes Throw, Jump, Special, Overdrive
5B[1] - 2B, 6B 5C, 2C, 6C, 3C - Jump, Special, Overdrive
5C - - 6C Yes[+] Jump[-], Special, Overdrive
2A 5A, 2A 5B, 2B, 6B 5C, 2C, 3C Yes Throw, Special, Overdrive
2B[1] - 5B, 6B 5C, 2C, 3C - Special, Overdrive
2C - 6B 5C, 6C, 3C Yes[+] Jump, Special, Overdrive
6A - - - - -
6B - - - On 2nd Hit Special, Overdrive
6C - - - Startup Only[+] -
3C - - - Yes[+] Special, Overdrive
Human Form Air Revolver Action Table
A B C D Cancels
j.A j.A[+] j.B j.C Yes Throw, Jump, Special, Overdrive
j.B j.A - j.C - Jump, Special, Overdrive
j.C - - - - Special, Overdrive
Wolf Form Revolver Action Table
A B C Cancels
5A 5A three times[+] 5B 5C Jump, Special
5B - - 5C Jump, Special
5C - - - Special
j.A j.A three times[+] j.B j.C Jump, Special
j.B - - j.C Jump, Special
j.C - - - Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[1] = X can be done only once per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Chrono Phantasma Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc