BBCPE/Taokaka/Frame Data

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System Data

Health: 9,500

Combo Rate: 85%

Jump Startup: 4

Backdash Time: 18

Backdash Invincibility: 1-7

Movement Options: Triple Jump, 2 Airdashes, Dash type: Run


Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 180F 210F 240F 270F 300F 390F 420F 450F 480F 600F
Ambox warning.png This data is all copied over from BBCP 1.1. Replace with 2.0 data as it becomes available (and delete this warning)

Normal Moves

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
5A
300 CSOJRDr 100 75 S - all 0 B 7 2 10 -2 9 10 14 12 23 - Click!
5B
400 SOJRDr 100 77 S - HL 1 B 6 3 9 -1 10 12 16 14 26 - Click!
5C
550 SO(J)RDr 100 89 N - HL 3 B 10 3 24 -10 16 17 22 17 31 - Click!
  • Possible to charge
5C (max)
650 SO(J)RDr 100 92 N - HL 4 B 17 3 24 -10 16 19 24 19 34 - Click!
2A
300 CSORDr 85 75 S - LA 0 F 6 3 11 -4 9 10 14 12 23 - Click!
2B
360 SORDr 85 77 S - L 1 F 7 4 18 -10 11 12 16 14 26 - Click!
2C
575 SORDr 100 89 N - HL 3 F 12 2 21 -6 16 17 S40 17 31 - Click!
  • Possible to charge
2C (max)
675 SORDr 100 92 N - HL 4 F 29 2 21 +1 18 S45 S45 19 34 - Click!
6A
320*2 SOJRDr 90 75(once) N - HL 2 B 13 2(5)3 18 -7 13 20 F36 20 36 8-14H Click!
6B
440 SORDr 75 89 N - HA 3 H 26 3 4+13L -2 16 21 B30 G17 GB30 1-32F Click!
6C
700 SORDr 100 92 N - HL 3 B 19 3 29 -5 18 Ws30 (F4) Wb*60 Ws30 (F4) Wb*60 - Click!
  • Possible to charge
6C (max)
800 SORDr 100 92 N - HL 3 B 42 3 29 ±0 18 Wb*D30 Wb*D60 Wb*D30 Wb*D60 - Click!
3C
390*2, 440 -, SOR*2 100 89 N - HL*2, L 3 F 10 2(4)2(13)3 25 -11 16 17*2, F40 22*2, D68 17*2,40 31*2, 60 - Click!
j.A
300 CSOJRDr 90 77 S - HA 1 H 6 2 9 - 11 12 16 14 26 - Click!
j.B
140*2 SOJRDr 90 85(once) N - HA, all 2 H 8 2(3)2 15 - 13 14 18 17, G17 31, G31 - Click!
j.2B
385 SOJRDr 90 89 N - HA 3 H 17 3 19 - 16 17 22 17 31 - Click!
j.C
400 SOJRDr 90 89 N - HA 3 H 9 3 21 - 16 17 22 20 36 - Click!
  • Possible to charge
j.C (max)
500 SOJRDr 90 92 N - HA 4 H 24 3 21 - 18 19 24 20 36 - Click!
Taunt
100*2 SOR 100 20 S - HL 0 B 11 5(10)5 15 -10 9 10 14 30, 10 52, 20 - Click!
Crawl
- - - - - - - - - - - - - - - - - - - Click!
  • 1F~ low profile hitbox
  • 4F~ even lower profile hitbox
Counter Assault
0 R 50 92 VS - all 4 B 13 4 30 -15 18 F19 F34 19 34 1-20 All Click!
  • 180F Heat Gauge Cooldown
Crush Trigger
1000 R 80 100 N 3 B 3 B 30~59 1 25 +2 26 BD60 BD100 BD60 BD100 - Click!
  • Possible to charge
  • 180F Heat Gauge Cooldown
  • Cannot guard crush while in OD
  • Ignores character combo rate

Drive Moves

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
5D
600 R 90 82 N 2 all 4 H 15 9 5+25L - 18 23 31 Sd37 Sd63 - Click!
2D
650 R 90 92 N - all 4 H 13 10 10 - 13 - - 37 63 - Click!
  • Cannot hit grounded opponents
4D
750 R 85 92 N 2 HA 4 H 30 11 9 - 15 Sd37 Sd63 Sd37 Sd63 - Click!
j.D
550 R 90 92 N - all 4 H 11 12 till L+10 - 18 23 29 37 Wb*55 - Click!
j.2D
600 R 90 92 N 2 all 4 H 12 till L 25L - 17 19 24 37 63 - Click!
j.8D
580 R 90 92 N - all 4 H 10 10 10 - 13 19 24 37 63 - Click!
  • Cannot hit grounded opponents
j.4D
200, 600 R 90 72, 92 N 2, -- all 4 H 6 till L(16)9 4+25L - 13, 17 -, 20 -, 26 GB25, 37 GB44, 63 - Click!
  • 1st attack cannot hit grounded opponents
Dancing Edge > [6]
- S - - - - - - - - - 18 - - - - - - - [- Click!]
  • Starts up either after drive hit or 5F after drive block
  • 15F landing recovery
Dancing Edge > [4]
- SR - - - - - - - - - 20 - - - - - - - [- Click!]
  • Starts up either after drive hit or 5F after drive block
  • 15F landing recovery
Dancing Edge > A
- - - - - - - - - - - 18 -2 18T - - - - - [- Click!]
  • 13F landing recovery on landing during animation
  • Frame advantage calculated using cancel from 5D
Dancing Edge > B
- - - - - - - - - - - 21 -5 - - - - - - [- Click!]
  • Cancels from 5D (23T), 4D (15T), j.D (21T), or j.4D (20T) travels sideways
  • Cancels from 2D, j.8D travels upwards (16T)
  • Cancels from j.2D travels downwards (16T)
  • 16F landing recovery on landing during animation
Dancing Edge > C
- - - - - - - - - - - 16 - 16T - - - - - [- Click!]

Throws

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
Forward Throw
0, 1400 -, SOR 100 100, 60 S - T (70) 0, 4 T 7 3 18 - - -, Wb60 - - - - Click!
  • 100% minimum damage (1400)
Back Throw
0, 1400 -, R 100 100, 60 S - T (70) 0, 4 T 7 3 18 - - -, BD60 - - - - Click!
  • 100% minimum damage (1400)
Air Throw
0, 1400 -, R 100 100, 60 S - T (70) 0, 4 T 7 3 15+3L - - - - -, B60 - - Click!
  • 100% minimum damage (1400)

Specials

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
Cat Spirit One!
236A
420*N RDr 100 85 N - all 2 B 14 2(15)*N (18, 19)*N (-6, -7)*N 13 18*2, 22*N 23*2, 28*N 26 45 - Click!
  • Recovery and frame advantage are written that first value applies to odd-placement moves (1st, 3rd, 5th), and second value applies to even-placement (2nd, 4th, 6th)
Cat Spirit Two!
j.236B
380*N RDr 90 89 N - all 1 H 9 4(3)*N 12+9L - 11 12 16 17 31 - Click!
Cat Spirit Two! (5)
1000 R 90 20 N - all 4 H 37 4 12+9L - 18 F34 F58 34 58 - Click!
  • 60% minimum damage (20% in OD)
Cat Spirit Three! (down)
236C
660 RDr 90 92 N 2A all 4 B 21 2 17 ±0 18 19 24 GD26 GD26 - Click!
  • 1st attack possible to charge
  • Pressing button again performs (up) version
  • Performing this move after 1st time changes guard properties to HA (remains as "all" in OD)
Cat Spirit Three! (down) (max)
236C
660 RDr 90 92 N 2A HA 4 B 37 2 17 ±0 18 19 24 GD26 GD26 - Click!
  • Pressing button again performs (up) version
Cat Spirit Three! (up)
⇒ C
580 (J)RDr 90 92 N 2A all 4 B 35 4 22 -7 18 F26 F26 26 26 - Click!
  • Pressing button again performs (down) version
Cat Spirit Encore!
236C~B
800 R 80 92 N 2 LA 4 F 15 3 33 -4 18 37 46 - - - Click!
Kitty Litter Special A
214A
- R - - - - - - - 30 - 52T - - - - - - - Click!
  • Throws either an apple, a bomb, a Chibikaka, or a pillow at random
Kitty Litter Special B
214B
- R - - - - - - - 30 - 52T - - - - - - - Click!
  • Throws either a hammer, a baseball, or a fish at random
Kitty Litter Special C
214C
- - - - - - - - - 67 - 56T - - - - - - - Click!
  • Throws a bowling ball
Apple
150 R 100 77 N - all 1 HBFP* - - - - 11 12 16 14 26 - Click!
Bomb
150*2 R 100 77 N - all 1 HBFP* - - - - 11 F30 F52 30 52 - Click!
Chibikaka
300 R 100 77 N - all 1 HBFP* - - - - 11 12 16 14 26 - Click!
Pillow
150*2 R 100 77 N - all 1 HBFP* - - - - 11 12 16 14 26 - Click!
  • Pillow travels upwards on hit or block for 1st attack
Hammer
200 R 100 89 N - all 3 HBFP* - - - - 16 17 22 17 31 - Click!
Baseball
200 R 100 85 N - all 2 HBFP* - - - - 13 14 18 14 26 - Click!
  • Travels from side of screen behind Taokaka if baseball initially whiffs (disappears if Taokaka gets hit)
Fish
200 R 100 77 N - all 1 HBFP* - - - - 11 12 16 14 26 - Click!
Bowling Ball
300*2 - 90 89 N - all 3 HBFP* - - - - 16 17 22 17 31 - Click!
Cat Jump!
214D
- - - - - - - - - - - 15+2L - - - - - - - Click!
Sticky Kitty
j.214[D]
- - - - - - - - - - - 10L - - - - - - - Click!
  • Holding button prolongs move
  • Unclings from wall 11F after releasing button
Trick Edge!
[2]8D
600 R 90 92 N 2 all 4 H 4 after wall contact 10 till L+10 - 20 30 38 35 60 - Click!
Trick Edge! > 2
600 R 90 92 n 2 all 4 H 4 after wall contact till L 25 - 20 30 38 33 56 - Click!
Trick Edge! > 4
600 R 90 92 N - all 4 H 17L 9 4+25L - 17 20 26 37 63 - Click!
Slashy Slashy!
22C
80*9 RDr 100 89(once) N 2 HL 3 B 11 (2, 2, 6)*2 15 -4 16 17 22 20 36 - Click!
  • Possible to charge
  • Charging lengthens active frames

Distortion Drives

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
Hexa Edge
236236D
450*4, 1900 R 70 92 N - all 4 B 4+3 2(6)2(4)2(6)2(18)2 43 -26 18 23*4, F55 29*4, F92 60*4, 55 100*4, 92 1-14 All Click!
  • Attacks 1~4 have 20% minimum damage (10% in OD), 5th attack has 30% minimum damage (Normal: 930 OD: 750)
  • 180F Heat Gauge Cooldown
I'mma Beat the Crap Outta You!
214214C
0, 3300 R 100 100, 20 VS - UNB 0*39, 4 T 5+11 10 5+50L - - - - 1000 1000 1-15 All Click!
  • 25% minimum damage (825)
  • 180F Heat Gauge Cooldown
  • Cannot hit crouching opponents
(OD) I'mma Beat the Crap Outta You!
214214C
0, 5500 R 100 100, 20 VS - UNB 0*99, 4 T 5+11 10 5+50L - - - - 1000 1000 1-15 All Click!
  • 25% minimum damage (1375)
  • 180F Heat Gauge Cooldown
  • Cannot hit crouching opponents
Unison Drive~nya!
j.236236D
500, 300*8, 500, 2000, 500*2 R 60 92 N - all 4 H 4+5 3 till L - 18 F120, - F196, - 120, 60*15, Sd60 196, - 1-32 All Click!
  • Attacks 1, 10~13 have 20% minimum damage, attacks 2~9 have 10% minimum damage (1040)
  • 180F Heat Gauge Cooldown
(OD) Unison Drive~nya!
j.236236D
500, 300*28, 500, 2000, 500*2 R 60 92 N - all 4 H 4+5 3 till L - 18 F120, - F196, - 120, 60*35, Sd60 196, - 1-32 All Click!
  • Attacks 1, 30~33 have 20% minimum damage, attacks 2~29 have 10% minimum damage (1640)
  • 180F Heat Gauge Cooldown

Astral Heat

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
Definitely Nyaa-mber One
[4]~128D
death - - - - - all 1 H 2 after SF 10 till L+54 - 11 - - - - SF - 11 after SF All Click!
  • 180F Heat Gauge Cooldown

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A 5A three times[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Yes Throw, Jump, Special
5B[1] 6A 2B, 6B 5C, 2C, 6C, 3C Yes Jump, Special
5C[1] - - 2C, 6C, 3C Yes Jump[-], Special
2A 2A two times[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Yes Throw, Special
2B[1] 6A 5B 5C, 2C, 6C Yes Special
2C[1] - - 5C, 6C, 3C Yes Special
6A - 6B 6C Yes Jump, Special
6B - - - Yes Special
6C - - - Yes Special
3C - - - - Special
Air Revolver Action Table
A B C D Cancels
j.A j.A three times[+] j.B, j.2B j.C Yes Jump, Throw, Special
j.B j.A j.2B j.C Yes Jump, Special
j.C - j.B, j.2B - Yes Jump, Special
j.2B j.A - j.C Yes Jump, Special
  • 6B puts Taokaka airborne, and can cancel in air D attacks
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[1] = X can be done only once per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Chrono Phantasma Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc