BBCPE/Noel Vermillion: Difference between revisions

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: [[BBCPE/Noel Vermillion/Frame Data]]
: [[BBCPE/Noel Vermillion/Frame Data]]
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<span style="font-weight:bold; margin-left:25px;">Navigation</span>
# [[BBCPE/Noel_Vermillion|Overview]]
# [[BBCPE/Noel_ Vermillion/Combos|Combos]]
# [[BBCPE/Noel_Vermillion/Moves|Move List]]
# [[BBCPE/Noel_Vermillion/Strategy|Strategy]]
# [http://horibuna.web.fc2.com/BBCP/BBCP_NO.html Video Database]
# [http://www.dustloop.com/forums/index.php?/forums/forum/75-noel-vermillion/ Forums]
# [[BBCPE/Noel_Vermillion/Frame_Data|Frame Data]]
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<br clear=all/>
==Overview==
==Overview==
Following the events of Continuum Shift, Noel Vermillion has deserted the NOL and fled to the land of Ikaruga. Under the guidance of Sector Seven, Noel now seeks the strength to save her friend, Tsubaki Yayoi, who has been brainwashed by the NOL. <br/>
Following the events of Continuum Shift, Noel Vermillion has deserted the NOL and fled to the land of Ikaruga. Under the guidance of Sector Seven, Noel now seeks the strength to save her friend, Tsubaki Yayoi, who has been brainwashed by the NOL. <br/>
<br/>
==Drive: Chain Revolver==
<big>'''Drive: Chain Revolver'''</big><br/>
Noel's Drives function two different ways. Upon initial Drive press, Noel uses a Drive attack, once the attack is triggered, Drive functions more like an active stance, where every button is now a different drive move.
Noel's Drives function two different ways. Upon initial Drive press, Noel uses a Drive attack, once the attack is triggered, Drive functions more like an active stance, where every button is now a different drive move.
Noel's Drive state has the potential to use one drive starter(Initial button press), up to 4 drive follow ups(Every normal button pressed after the initial button press), and one special drive ender(any special move used after the initial button press).
Noel's Drive state has the potential to use one drive starter(Initial button press), up to 4 drive follow ups(Every normal button pressed after the initial button press), and one special drive ender(any special move used after the initial button press).
In drive state, Noel can use any special move she previously had access to, as well as 3 new special moves exclusive to Drive: Spring Raid, Bloom Trigger, and Assault Through. <br/><br/>
In drive state, Noel can use any special move she previously had access to, as well as 3 new special moves exclusive to Drive: Spring Raid, Bloom Trigger, and Assault Through. <br/><br/>
<big>'''Overdrive: Chain Quasar'''</big><br/>
==Overdrive: Chain Quasar==
Activating Noel's Overdrive has numerous positive effects:
Activating Noel's Overdrive has numerous positive effects:
*Faster startup speed for drive moves
*Faster startup speed for drive moves
Line 39: Line 61:
*Spring Raid has increased untech time allowing for combos.<br/>
*Spring Raid has increased untech time allowing for combos.<br/>
<br/>
<br/>
'''<big>Pros/Strengths:</big>'''
==Pros/Strengths==
*Above Average Damage
*Above Average Damage
*High Speed (Fast run, normals, etc.)
*High Speed (Fast run, normals, etc.)
*Effective Rushdown/Frame Trapping
*Effective Rushdown/Frame Trapping
<br/>
<br/>
'''<big>Cons/Weaknesses:</big>'''
==Cons/Weaknesses==
*Short Range
*Short Range
*Unsafe Mixup
*Unsafe Mixup
*Average Reversal Options<br/>
*Average Reversal Options<br/>
<br/>
<br/>
'''<big>External References:</big>'''
==External References==
*Japanese Name: ノエル=ヴァーミリオン
*Japanese Name: ノエル=ヴァーミリオン
*[http://www42.atwiki.jp/noeruvamirion/ Japanese Wiki]
*[http://www42.atwiki.jp/noeruvamirion/ Japanese Wiki]
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==Move List==
{{warning|This data is all copied over from BBCP 1.1. Replace with 2.0 data as it becomes available (and delete this warning)}}
===Normal Moves===
====== <font style="visibility:hidden" size="0">5A</font> ======
{{MoveData
|image=BBCP_Noel_5A.png
|caption=Quick gun jab.
|name=5A
|data=
{{AttackData-BBCPE
|damage=300
|cancel=CSOJR
|p1=100
|p2=75
|smp=
|starter=S
|guard=all
|level=0
|attribute=B
|startup=5
|active=3
|recovery=10
|frameAdv=-3
|blockstun=9
|groundHit=10
|groundCH=14
|airHit=12
|airCH=23
|invul=
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">5B</font> ======
{{MoveData
|image=BBCP_Noel_5B.png
|caption=Mid-range spacing tool.
|name=5B
|data=
{{AttackData-BBCPE
|damage=500
|cancel=SOJR
|p1=100
|p2=89
|smp=
|starter=N
|guard=HL
|level=3
|attribute=B
|startup=9
|active=3
|recovery=16
|frameAdv=-2
|blockstun=16
|groundHit=17
|groundCH=22
|airHit=17
|airCH=31
|invul=
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">5C</font> ======
{{MoveData
|image=BBCP_Noel_5C.png
|caption=Farthest reaching normal.
|name=5C
|data=
{{AttackData-BBCPE
|damage=680
|cancel=SO(J)R
|p1=100
|p2=92
|smp=
|starter=N
|guard=HL
|level=4
|attribute=BP
|startup=12
|active=6
|recovery=17
|frameAdv=-4
|blockstun=18
|groundHit=19
|groundCH=24
|airHit=19
|airCH=34
|invul=
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">2A</font> ======
{{MoveData
|image=BBCP_Noel_2A.png
|caption=
|name=2A
|data=
{{AttackData-BBCPE
|damage=300
|cancel=SOR
|p1=100
|p2=77
|smp=
|starter=S
|guard=all
|level=1
|attribute=F
|startup=6
|active=3
|recovery=10
|frameAdv=-1
|blockstun=11
|groundHit=12
|groundCH=16
|airHit=14
|airCH=26
|invul=
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">2B</font> ======
{{MoveData
|image=BBCP_Noel_2B.png
|caption=Her fastest Low.
|name=2B
|data=
{{AttackData-BBCPE
|damage=460
|cancel=CSOR
|p1=85
|p2=85
|smp=
|starter=N
|guard=L
|level=2
|attribute=F
|startup=7
|active=2
|recovery=12
|frameAdv=0
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=14
|airCH=26
|invul=
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">2C</font> ======
{{MoveData
|image=BBCP_Noel_2C.png
|caption=Projectile, +1 on Block.
|name=2C
|data=
{{AttackData-BBCPE
|damage=420*2
|cancel=SOR
|p1=90
|p2=89(once)
|smp=
|starter=N
|guard=L
|level=3
|attribute=FP
|startup=14
|active=2, 2
|recovery=14
|frameAdv=+1
|blockstun=16
|groundHit=17
|groundCH=22
|airHit=17
|airCH=31
|invul=
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">6A</font> ======
{{MoveData
|image=BBCP_Noel_6A.png
|caption=Anti-Air.
|name=6A
|data=
{{AttackData-BBCPE
|damage=550
|cancel=SO(J)R
|p1=90
|p2=79
|smp=
|starter=N
|guard=HL
|level=3
|attribute=B
|startup=11
|active=3
|recovery=26
|frameAdv=-12
|blockstun=16
|groundHit=24
|groundCH=42
|airHit=F24
|airCH=F42
|invul=6-11H
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">6B</font> ======
{{MoveData
|image=BBCP_Noel_6B.png
|caption=Overhead.
|name=6B
|data=
{{AttackData-BBCPE
|damage=650
|cancel=SOR
|p1=80
|p2=89
|smp=
|starter=N
|guard=H
|level=3
|attribute=B
|startup=26
|active=5
|recovery=18
|frameAdv=-6
|blockstun=16
|groundHit=21
|groundCH=27
|airHit=GD17
|airCH=GD31
|invul=
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">6C</font> ======
{{MoveData
|image=BBCP_Noel_6C.png
|caption=Second hit is a Projectile.
|name=6C
|data=
{{AttackData-BBCPE
|damage=450, 650
|cancel=SO(J)R
|p1=100
|p2=84
|smp=--, 2
|starter=N
|guard=HL
|level=3
|attribute=B, BP
|startup=8
|active=8(13)4
|recovery=20
|frameAdv=-2
|blockstun=16
|groundHit=17, Ws32 (F60)
|groundCH=17, Ws32 (F60)
|airHit=17, Ws32 (F60)
|airCH=55, Ws55 (F60)
|invul=
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">3C</font> ======
{{MoveData
|image=BBCP_Noel_3C.png
|caption=Projectile.
|name=3C
|data=
{{AttackData-BBCPE
|damage=720
|cancel=(S*)R
|p1=90
|p2=89
|smp=
|starter=N
|guard=L
|level=3
|attribute=FP
|startup=20
|active=3
|recovery=32
|frameAdv=-18
|blockstun=16
|groundHit=D40
|groundCH=D68
|airHit=40
|airCH=68
|invul=
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">j.A</font> ======
{{MoveData
|image=BBCP_Noel_jA.png
|caption=Overhead.
|name=j.A
|data=
{{AttackData-BBCPE
|damage=300
|cancel=SOJR
|p1=90
|p2=77
|smp=
|starter=S
|guard=HA
|level=1
|attribute=H
|startup=6
|active=2
|recovery=9
|frameAdv=
|blockstun=11
|groundHit=12
|groundCH=16
|airHit=14
|airCH=26
|invul=
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">j.B</font> ======
{{MoveData
|image=BBCP_Noel_jB.png
|caption=Overhead.
|name=j.B
|data=
{{AttackData-BBCPE
|damage=460
|cancel=SOJR
|p1=90
|p2=85
|smp=
|starter=N
|guard=HA
|level=2
|attribute=H
|startup=7
|active=4
|recovery=17
|frameAdv=
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=14
|airCH=26
|invul=
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">j.C</font> ======
{{MoveData
|image=BBCP_Noel_jC.png
|caption=Projectile, NOT an Overhead.
|name=j.C
|data=
{{AttackData-BBCPE
|damage=250*3
|cancel=SOR
|p1=90
|p2=89(once)
|smp=
|starter=N
|guard=all
|level=3
|attribute=HP
|startup=10
|active=2, 3, 2
|recovery=16
|frameAdv=
|blockstun=16
|groundHit=17
|groundCH=22
|airHit=17
|airCH=31
|invul=
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">j.2C</font> ======
{{MoveData
|image=BBCP_Noel_j2C.png
|caption=Projectile, NOT an Overhead.
|name=j.2C
|data=
{{AttackData-BBCPE
|damage=400
|cancel=SOR
|p1=90
|p2=92
|smp=
|starter=N
|guard=all
|level=4
|attribute=HP
|startup=12
|active=3
|recovery=30
|frameAdv=
|blockstun=18
|groundHit=19
|groundCH=24
|airHit=GD40
|airCH=GD68
|invul=
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
<br clear=all/>
===Drive Moves===
====== <font style="visibility:hidden" size="0">5D</font> ======
{{MoveData
|image=BBCP_Noel_5D.png
|caption=Projectile.
|input=
|name=5D
|data=
{{AttackData-BBCPE
|version=Normal
|damage=740
|cancel=SOR
|p1=100
|p2=89
|smp=2A
|starter=N
|guard=all
|level=3
|attribute=BP
|startup=23
|active=4
|recovery=18+24
|frameAdv=-29
|blockstun=16
|groundHit=23
|groundCH=SD63
|airHit=30
|airCH=52
|invul=
|hitbox=
|description=
No invincibility, fastest drive move used to start drive mixup. When used against a knocked down opponent in the corner, it will catch all rolls for a big corner combo.
}}
{{AttackData-BBCPE
|header=no
|version=Overdrive
|damage=740
|cancel=SR
|p1=100
|p2=89
|smp=2A
|starter=N
|guard=all
|level=3
|attribute=BP
|startup=17
|active=4
|recovery=18
|frameAdv=-5
|blockstun=16
|groundHit=23
|groundCH=SD63
|airHit=30
|airCH=52
|invul=
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">2D</font> ======
{{MoveData
|image=BBCP_Noel_2D.png
|caption=Projectile.
|name=2D
|data=
{{AttackData-BBCPE
|version=Normal
|damage=250*6
|cancel=SOR
|p1=80
|p2=82(once)
|smp=2B
|starter=N
|guard=all
|level=4
|attribute=HP
|startup=26
|active=5, 2*4, 3
|recovery=25+24
|frameAdv=-33
|blockstun=18
|groundHit=24
|groundCH=S58
|airHit=30
|airCH=52
|invul=1-10F
|hitbox=
|description=
*1-10F Foot Invul.
<br/>
ACCROSS THE EARTHHH!!! You can use this to catch jumpers during pressure, and as a combo filler. While it has Foot invuln, it pretty bad as a reversal, since you'll usually soar right over your opponent and whiff the move. 2D > d.5A is gapless.
}}
{{AttackData-BBCPE
|header=no
|version=Overdrive
|damage=250*6
|cancel=SR
|p1=80
|p2=82(once)
|smp=2B
|starter=N
|guard=all
|level=4
|attribute=HP
|startup=19
|active=2*6
|recovery=25
|frameAdv=-8
|blockstun=18
|groundHit=24
|groundCH=S58
|airHit=30
|airCH=52
|invul=1-8F
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">6D</font> ======
{{MoveData
|image=BBCP_Noel_6D.png
|caption=Low, NOT a Projectile.
|name=6D
|data=
{{AttackData-BBCPE
|version=Normal
|damage=720
|cancel=SOR
|p1=95
|p2=79
|smp=2C
|starter=N
|guard=L
|level=3
|attribute=F
|startup=25
|active=2
|recovery=14+24
|frameAdv=-23
|blockstun=16
|groundHit=F34
|groundCH=F58
|airHit=34
|airCH=58
|invul=7-26B
|hitbox=
|description=
*7-26F Body Invul.
<br/>
Drive low, one of the three choices to start drive pressure, next to 5D and 2D. Can also catch some people blocking high if they're expecting a normal 6B.
}}
{{AttackData-BBCPE
|header=no
|version=Overdrive
|damage=720
|cancel=SR
|p1=95
|p2=79
|smp=2C
|starter=N
|guard=L
|level=3
|attribute=F
|startup=20
|active=2
|recovery=14
|frameAdv=+1
|blockstun=16
|groundHit=F34
|groundCH=F58
|airHit=34
|airCH=58
|invul=6-21B
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">4D</font> ======
{{MoveData
|image=BBCP_Noel_4D.png
|caption=Projectile.
|name=4D
|data=
{{AttackData-BBCPE
|version=Normal
|damage=700
|cancel=SOR
|p1=90
|p2=82
|smp=2D
|starter=N
|guard=all
|level=4
|attribute=HBFPr
|startup=25
|active=7
|recovery=18+24
|frameAdv=-30
|blockstun=18
|groundHit=F40
|groundCH=F68
|airHit=40
|airCH=68
|invul=1-26B
|hitbox=
|description=
*1-26F Body Invul.
<br/>
Use this as a reversal against Mid moves. Can be used offensively to bait most DPs and Counter Assaults. Can also be used to hit opponents who jump during their pressure, but must be done while the opponent is still rising, since 4D no longer has Head Invuln.
}}
{{AttackData-BBCPE
|header=no
|version=Overdrive
|damage=700
|cancel=SR
|p1=90
|p2=82
|smp=2D
|starter=N
|guard=all
|level=4
|attribute=HBFPr
|startup=20
|active=7
|recovery=12
|frameAdv=0
|blockstun=18
|groundHit=F40
|groundCH=F68
|airHit=40
|airCH=68
|invul=1-21B
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">j.D</font> ======
{{MoveData
|image=BBCP_Noel_jD.png
|caption=Projectile, NOT an Overhead.
|name=j.D
|data=
{{AttackData-BBCPE
|version=Normal
|damage=400*2
|cancel=SOR
|p1=90
|p2=82(once)
|smp=2E
|starter=N
|guard=all
|level=4
|attribute=BP*2
|startup=13
|active=4, 5
|recovery=till L+12+24
|frameAdv=
|blockstun=18
|groundHit=S39
|groundCH=S78
|airHit=BD45
|airCH=BD76
|invul=
|hitbox=
|description=
Can be used as a crossup after an instant air dash, or as a grab bait into 214A if it counter hits. Also functions as a decent Anti-Anti-Air.
}}
{{AttackData-BBCPE
|header=no
|version=Overdrive
|damage=400*2
|cancel=SR
|p1=90
|p2=82(once)
|smp=2E
|starter=N
|guard=all
|level=4
|attribute=BP*2
|startup=13
|active=4, 5
|recovery=till L+8
|frameAdv=
|blockstun=18
|groundHit=S39
|groundCH=S78
|airHit=BD45
|airCH=BD76
|invul=
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">j.4D</font> ======
{{MoveData
|image=BBCP_Noel_j4D.png
|caption=Projectile, NOT a Low.
|name=j.4D
|data=
{{AttackData-BBCPE
|version=Normal
|damage=600
|cancel=SOR
|p1=90
|p2=82
|smp=2F
|starter=N
|guard=all
|level=4
|attribute=FP
|startup=till L+10
|active=3
|recovery=30+24
|frameAdv=-38
|blockstun=18
|groundHit=27
|groundCH=34
|airHit=GD19
|airCH=GD34
|invul=
|hitbox=
|description=
*Fatal Counter
<br/>
Can be used as a crossup.
}}
{{AttackData-BBCPE
|header=no
|version=Overdrive
|damage=600
|cancel=SR
|p1=90
|p2=82
|smp=2F
|starter=N
|guard=all
|level=4
|attribute=FP
|startup=till L+6
|active=3
|recovery=30
|frameAdv=-14
|blockstun=18
|groundHit=27
|groundCH=34
|airHit=GD19
|airCH=GD34
|invul=
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">d.5A</font> ======
{{MoveData
|image=BBCP_Noel_d5A.png
|caption=Projectile.
|name=d.5A
|data=
{{AttackData-BBCPE
|version=Normal
|damage=350
|cancel=SR
|p1=100
|p2=89
|smp=
|starter=N
|guard=all
|level=3
|attribute=BP
|startup=8
|active=2
|recovery=20+22
|frameAdv=-27
|blockstun=16
|groundHit=17
|groundCH=22
|airHit=24
|airCH=42
|invul=
|hitbox=
|description=
The quickest drive followup in Noel's arsenal, normally used to keep an opponent blocking while transitioning into High/Low mixup.
}}
{{AttackData-BBCPE
|header=no
|version=Overdrive
|damage=350
|cancel=SR
|p1=100
|p2=89
|smp=
|starter=N
|guard=all
|level=3
|attribute=BP
|startup=8
|active=2
|recovery=20
|frameAdv=-5
|blockstun=16
|groundHit=17
|groundCH=22
|airHit=24
|airCH=42
|invul=
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">d.6A (d.4A)</font> ======
{{MoveData
|image=BBCP_Noel_d6A.png
|caption=Projectile.
|name=d.6A (d.4A)
|data=
{{AttackData-BBCPE
|version=Normal
|damage=450*2
|cancel=SR
|p1=100
|p2=89
|smp=
|starter=N
|guard=all
|level=3
|attribute=BP*2
|startup=13
|active=2(3)2
|recovery=16+22
|frameAdv=-19
|blockstun=20
|groundHit=F24
|groundCH=F42
|airHit=24
|airCH=42
|invul=
|hitbox=
|description=
Used to float opponents for drive combos, but can also be used like d.5A, though it is a bit slower, but is harder to poke afterwards due to more blockstun.
}}
{{AttackData-BBCPE
|header=no
|version=Overdrive
|damage=450*2
|cancel=SR
|p1=100
|p2=89
|smp=
|starter=N
|guard=all
|level=3
|attribute=BP*2
|startup=13
|active=2(3)2
|recovery=16
|frameAdv=+3
|blockstun=20
|groundHit=F24
|groundCH=F42
|airHit=24
|airCH=42
|invul=
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">d.5B</font> ======
{{MoveData
|image=BBCP_Noel_d5B.png
|caption=Second Hit is a Projectile.
|name=d.5B
|data=
{{AttackData-BBCPE
|version=Normal
|damage=600, 250
|cancel=SR
|p1=100
|p2=92, 79
|smp=
|starter=N
|guard=HL
|level=4, 3
|attribute=B, BP
|startup=11
|active=3(2)2
|recovery=14+22
|frameAdv=-21
|blockstun=18, 16
|groundHit=24
|groundCH=30
|airHit=40, Wb*40
|airCH=68, Wb*68
|invul=
|hitbox=
|description=
Used only as a combo filler, or to create space during a drive blockstring.
}}
{{AttackData-BBCPE
|header=no
|version=Overdrive
|damage=600, 250
|cancel=SR
|p1=100
|p2=92, 79
|smp=
|starter=N
|guard=HL
|level=4, 3
|attribute=B, BP
|startup=11
|active=3(2)2
|recovery=14
|frameAdv=+1
|blockstun=18, 16
|groundHit=24
|groundCH=30
|airHit=40, Wb*40
|airCH=68, Wb*68
|invul=
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">d.6B (d.4B)</font> ======
{{MoveData
|image=BBCP_Noel_d6B.png
|caption=Overhead, NOT a Projectile.
|name=d.6B (d.4B)
|data=
{{AttackData-BBCPE
|version=Normal
|damage=550
|cancel=SR
|p1=80
|p2=87
|smp=
|starter=N
|guard=H
|level=4
|attribute=B
|startup=16
|active=3
|recovery=25+22
|frameAdv=-31
|blockstun=18
|groundHit=22
|groundCH=28
|airHit=B40
|airCH=B68
|invul=
|hitbox=
|description=
Noel's Drive Overhead, it's extremely fast and has a similar startup to d.6D, this is half of Noel's High/Low drive mixup.
}}
{{AttackData-BBCPE
|header=no
|version=Overdrive
|damage=550
|cancel=SR
|p1=80
|p2=87
|smp=
|starter=N
|guard=H
|level=4
|attribute=B
|startup=16
|active=3
|recovery=25
|frameAdv=-9
|blockstun=18
|groundHit=22
|groundCH=28
|airHit=B40
|airCH=B68
|invul=
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">d.5C</font> ======
{{MoveData
|image=BBCP_Noel_d5C.png
|caption=Projectile.
|name=d.5C
|data=
{{AttackData-BBCPE
|version=Normal
|damage=350*2
|cancel=SR
|p1=100
|p2=92(once)
|smp=
|starter=N
|guard=all
|level=4
|attribute=BP*2
|startup=17
|active=2(2)2
|recovery=33+22
|frameAdv=-33
|blockstun=18
|groundHit=21
|groundCH=S64
|airHit=25
|airCH=44
|invul=
|hitbox=
|description=o
Used only as combo filler.
}}
{{AttackData-BBCPE
|header=no
|version=Overdrive
|damage=350*2
|cancel=SR
|p1=100
|p2=92(once)
|smp=
|starter=N
|guard=all
|level=4
|attribute=BP*2
|startup=17
|active=2(2)2
|recovery=33
|frameAdv=-11
|blockstun=18
|groundHit=21
|groundCH=S64
|airHit=25
|airCH=44
|invul=
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">d.6C (d.4C)</font> ======
{{MoveData
|image=BBCP_Noel_d6C.png
|caption=Projectile.
|name=d.6C (d.4C)
|data=
{{AttackData-BBCPE
|version=Normal
|damage=100*N
|cancel=SR
|p1=100
|p2=99
|smp=
|starter=N
|guard=all
|level=4
|attribute=HBFPr
|startup=23
|active=4*9
|recovery=19+22
|frameAdv=-14
|blockstun=28
|groundHit=28
|groundCH=35
|airHit=30
|airCH=52
|invul=
|hitbox=
|description=
Used only as Combo Filler.
}}
{{AttackData-BBCPE
|header=no
|version=Overdrive
|damage=100*N
|cancel=SR
|p1=100
|p2=99
|smp=
|starter=N
|guard=all
|level=4
|attribute=HBFPr
|startup=23
|active=4*9
|recovery=19
|frameAdv=+8
|blockstun=28
|groundHit=28
|groundCH=35
|airHit=30
|airCH=52
|invul=
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">d.5D</font> ======
{{MoveData
|image=BBCP_Noel_5D.png
|caption=Projectile.
|name=d.5D
|data=
{{AttackData-BBCPE
|version=Normal
|damage=670
|cancel=SR
|p1=100
|p2=89
|smp=
|starter=N
|guard=all
|level=3
|attribute=BP
|startup=18
|active=6
|recovery=16+22
|frameAdv=-27
|blockstun=16
|groundHit=23
|groundCH=29
|airHit=30
|airCH=52
|invul=
|hitbox=
|description=
The follow up version of 5D, there's no real difference between the two moves.
}}
{{AttackData-BBCPE
|header=no
|version=Overdrive
|damage=670
|cancel=SR
|p1=100
|p2=89
|smp=
|starter=N
|guard=all
|level=3
|attribute=BP
|startup=14
|active=6
|recovery=16
|frameAdv=-5
|blockstun=16
|groundHit=23
|groundCH=29
|airHit=30
|airCH=52
|invul=
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">d.2D</font> ======
{{MoveData
|image=BBCP_Noel_2D.png
|caption=Projectile.
|name=d.2D
|data=
{{AttackData-BBCPE
|version=Normal
|damage=300*3
|cancel=SR
|p1=90
|p2=92(once)
|smp=
|starter=N
|guard=all
|level=4
|attribute=HP*3
|startup=19
|active=4*3
|recovery=25+22
|frameAdv=-32
|blockstun=18
|groundHit=24
|groundCH=30
|airHit=30
|airCH=52
|invul=1-8F
|hitbox=
|description=
*1-8F Foot Invul.
<br/>
The follow up version of 2D. This move has a lower arc, so it can be used to prevent certain attempts at poking out of drive strings.
}}
{{AttackData-BBCPE
|header=no
|version=Overdrive
|damage=300*3
|cancel=SR
|p1=90
|p2=92(once)
|smp=
|starter=N
|guard=all
|level=4
|attribute=HP*3
|startup=17
|active=4*3
|recovery=25
|frameAdv=-10
|blockstun=18
|groundHit=24
|groundCH=30
|airHit=30
|airCH=52
|invul=1-6F
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">d.6D</font> ======
{{MoveData
|image=BBCP_Noel_6D.png
|caption=Low, NOT a Projectile.
|name=d.6D
|data=
{{AttackData-BBCPE
|version=Normal
|damage=650
|cancel=SR
|p1=90
|p2=89
|smp=
|starter=N
|guard=L
|level=3
|attribute=F
|startup=24
|active=2
|recovery=12+22
|frameAdv=-37
|blockstun=16
|groundHit=F34
|groundCH=F58
|airHit=34
|airCH=58
|invul=
|hitbox=
|description=
The follow up version of 6D, there's not much of a difference between this move and the starter version, though d.6D has a higher P1, leading to higher damage than it's starter variation. d.6D is a low drive hit that has similar startup to d.6B, this is half of Noel's High/Low drive mixup
}}
{{AttackData-BBCPE
|header=no
|version=Overdrive
|damage=650
|cancel=SR
|p1=90
|p2=89
|smp=
|starter=N
|guard=L
|level=3
|attribute=F
|startup=18
|active=2
|recovery=12
|frameAdv=+3
|blockstun=16
|groundHit=F34
|groundCH=F58
|airHit=34
|airCH=58
|invul=
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">d.4D</font> ======
{{MoveData
|image=BBCP_Noel_4D.png
|caption=Projectile.
|name=d.4D
|data=
{{AttackData-BBCPE
|version=Normal
|damage=630
|cancel=SR
|p1=90
|p2=82
|smp=
|starter=N
|guard=all
|level=4
|attribute=HBFPr
|startup=25
|active=4
|recovery=30+22
|frameAdv=-19
|blockstun=18
|groundHit=S28
|groundCH=S56
|airHit=40
|airCH=68
|invul=1-26B
|hitbox=
|description=
*1-26F Body Invul.
<br/>
Used mainly to bait certain DPs during drive pressure. The main difference between d.4D and 4D is that d.4D doesn't launch on hit, leading to more damaging combos since you can combo CH d.4D > d.6C > 214A.
}}
{{AttackData-BBCPE
|header=no
|version=Overdrive
|damage=630
|cancel=SR
|p1=90
|p2=82
|smp=
|starter=N
|guard=all
|level=4
|attribute=HBFPr
|startup=20
|active=4
|recovery=15
|frameAdv=0
|blockstun=18
|groundHit=S28
|groundCH=S56
|airHit=40
|airCH=68
|invul=1-21B
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">Bloom Trigger</font> ======
{{MoveData
|image=BBCP_Noel_Bloom_Trigger.png
|caption=Second Hit is a Projectile.
|input=d.236D
|name=Bloom Trigger
|data=
{{AttackData-BBCPE
|version=Normal
|damage=600, 950
|cancel=R
|p1=90
|p2=80(once)
|smp=2G
|starter=N
|guard=all
|level=5
|attribute=B, BP
|startup=15
|active=2(7)4
|recovery=31
|frameAdv=-14
|blockstun=20
|groundHit=21, Ws35 (F50)
|groundCH=27, Ws60 (F50)
|airHit=21, Ws35 (F50)
|airCH=37, Ws60 (F50)
|invul=
|hitbox=
|description=
Noel's most reliable drive ender. This is usually used to push back an opponent during drive pressure to make an escape, however if both hits are blocked, it can be punished. It's also an important combo filler in the corner.
}}
{{AttackData-BBCPE
|header=no
|version=Overdrive
|damage=600, 400*4
|cancel=R
|p1=90
|p2=80(once)
|smp=2G
|starter=N
|guard=all
|level=5
|attribute=B, BP*4
|startup=15
|active=2(7)2*4
|recovery=27
|frameAdv=-8
|blockstun=20
|groundHit=21, Ws35 (F50)*4
|groundCH=27, Ws60 (F50)*4
|airHit=21, Ws35 (F50)*4
|airCH=37, Ws60 (F50)*4
|invul=
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">Assault Through</font> ======
{{MoveData
|image=BBCP_Noel_Assault_Through.png
|caption=NOT a Projectile.
|input=d.214D
|name=Assault Through
|data=
{{AttackData-BBCPE
|version=Normal
|damage=900
|cancel=R
|p1=80
|p2=92
|smp=2H
|starter=N
|guard=all
|level=4
|attribute=B
|startup=31
|active=7
|recovery=16
|frameAdv=-4
|blockstun=18
|groundHit=19
|groundCH=Wb*68
|airHit=Sd40
|airCH=Wb*68
|invul=1-18 All
|hitbox=
|description=
*1-18F Fully Invul.
<br/>
Assault Through can be used as a weak crossup, though it gives you no real advantage on hit. On CH it wallbounces leading to a decent damage combo. This move is mainly used to punish opponents who are attempting to punish Noel whiffing drive, the goal is for this to counter hit.
}}
{{AttackData-BBCPE
|header=no
|version=Overdrive
|damage=900
|cancel=R
|p1=80
|p2=92
|smp=2H
|starter=N
|guard=all
|level=4
|attribute=B
|startup=28
|active=7
|recovery=16
|frameAdv=0
|blockstun=22
|groundHit=S29
|groundCH=Wb*68
|airHit=Wb*40
|airCH=Wb*68
|invul=1-15 All
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">Spring Raid</font> ======
{{MoveData
|image=BBCP_Noel_Spring_Raid.png
|caption=NOT a Projectile.
|input=d.623D
|name=Spring Raid
|data=
{{AttackData-BBCPE
|version=Normal
|damage=1150
|cancel=R
|p1=70
|p2=92
|smp=2I
|starter=S
|guard=HL
|level=4
|attribute=B
|startup=8
|active=7
|recovery=29+12L
|frameAdv=-29
|blockstun=18
|groundHit=F50
|groundCH=F84
|airHit=50
|airCH=84
|invul=1-10 All
|hitbox=
|description=
*1-10F Fully Invul.
<br/>
This is a fully invincible move used to punish attempts at poking out of drive strings.
}}
{{AttackData-BBCPE
|header=no
|version=Overdrive
|damage=1150
|cancel=R
|p1=70
|p2=92
|smp=2I
|starter=S
|guard=HL
|level=4
|attribute=B
|startup=8
|active=7
|recovery=29+12L
|frameAdv=-29
|blockstun=18
|groundHit=F60
|groundCH=F100
|airHit=60
|airCH=100
|invul=1-10 All
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
<br clear=all/>
===Universal Mechanics===
====== <font style="visibility:hidden" size="0">Forward Throw</font> ======
{{MoveData
|name=Forward Throw
|image=BBCP_Noel_Forward_Throw.png
|caption=
|data=
{{AttackData-BBCPE
|damage=0, 300, 1100
|cancel=--, SOR*2
|p1=100
|p2=100, 60(once)
|smp=
|starter=S
|guard=T (70)
|level=0, 3, 3
|attribute=T
|startup=7
|active=4
|recovery=15
|frameAdv=
|blockstun=
|groundHit=--, 17, Sd35
|groundCH=
|airHit=
|airCH=
|invul=
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">Back Throw</font> ======
{{MoveData
|name=Back Throw
|image=BBCP_Noel_Back_Throw.png
|caption=
|data=
{{AttackData-BBCPE
|damage=0, 300, 1100
|cancel=--, SOR*2
|p1=100
|p2=100, 60(once)
|smp=
|starter=S
|guard=T (70)
|level=0, 3, 3
|attribute=T
|startup=7
|active=4
|recovery=15
|frameAdv=
|blockstun=
|groundHit=--, 17, Sd35
|groundCH=
|airHit=
|airCH=
|invul=
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">Air Throw</font> ======
{{MoveData
|name=Air Throw
|image=BBCP_Noel_Air_Throw.png
|caption=
|data=
{{AttackData-BBCPE
|damage=0, 1400
|cancel=--, SOR
|p1=100
|p2=100, 60
|smp=
|starter=S
|guard=T (90)
|level=0
|attribute=T
|startup=7
|active=3
|recovery=21+3L
|frameAdv=
|blockstun=
|groundHit=
|groundCH=
|airHit=--, 40
|airCH=
|invul=
|hitbox=Noel/Air_Throw
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">Counter Assault</font> ======
{{MoveData
|image=BBCP_Noel_d5B.png
|caption=New Counter Assault.
|input=6A+B
|name=Counter Assault
|data=
{{AttackData-BBCPE
|damage=0
|cancel=
|p1=50
|p2=92
|smp=
|starter=VS
|guard=all
|level=4
|attribute=B
|startup=13
|active=6
|recovery=30
|frameAdv=-17
|blockstun=18
|groundHit=F19
|groundCH=F34
|airHit=19
|airCH=34
|invul=1-20 All
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">Crush Trigger</font> ======
{{MoveData
|image=BBCP_Noel_CT.png
|caption=Noel FINALLY has a way to Guard Crush.
|input=A+B
|name=Crush Trigger
|data=
{{AttackData-BBCPE
|damage=1000
|cancel=R
|p1=80
|p2=100
|smp=3
|starter=N
|guard=B
|level=3
|attribute=B
|startup=30~59
|active=1
|recovery=23
|frameAdv=+2
|blockstun=24
|groundHit=GD17
|groundCH=GD31
|airHit=GD17
|airCH=GD31
|invul=
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
<br clear=all/>
===Specials===
====== <font style="visibility:hidden" size="0">XI. Optic Barrel</font> ======
{{MoveData
|name=XI. Optic Barrel
|input=236A/B
|image=BBCP_Noel_Optic_Barrel.png
|caption=Projectile.
|data=
{{AttackData-BBCPE
|version=A
|damage=650
|cancel=RDa
|p1=90
|p2=89
|smp=2J
|starter=N
|guard=all
|level=3
|attribute=HBFPr
|startup=27
|active=4
|recovery=51T
|frameAdv=+3
|blockstun=16
|groundHit=17
|groundCH=22
|airHit=38
|airCH=64
|invul=
|hitbox=
|description=
}}
{{AttackData-BBCPE
|header=no
|version=B
|damage=650
|cancel=RDa
|p1=90
|p2=89
|smp=2J
|starter=N
|guard=all
|level=3
|attribute=HBFPr
|startup=29
|active=4
|recovery=51T
|frameAdv=+5
|blockstun=16
|groundHit=17
|groundCH=22
|airHit=38
|airCH=64
|invul=
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">Chamber Shot</font> ======
{{MoveData
|image=BBCP_Noel_Chamber_Shot.png
|caption=Projectile.
|input=236C
|name=Chamber Shot
|data=
{{AttackData-BBCPE
|damage=1100
|cancel=R
|p1=100
|p2=92
|smp=2
|starter=N
|guard=all
|level=4
|attribute=BP
|startup=17
|active=6
|recovery=28
|frameAdv=-15
|blockstun=18
|groundHit=Ws40 (F30)
|groundCH=Ws68 (F30)
|airHit=Ws40 (F30)
|airCH=Ws68 (F30)
|invul=
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">XIII. Revolver Blast </font> ======
{{MoveData
|name=XIII. Revolver Blast
|input=j.236C
|image=BBCP_Noel_Revolver_Blast.png
|caption=Projectile.
|data=
{{AttackData-BBCPE
|version=Normal
|damage=300*5
|cancel=R
|p1=100
|p2=98
|smp=2
|starter=N
|guard=all
|level=2
|attribute=HP
|startup=10
|active=3*5
|recovery=till L+8
|frameAdv=
|blockstun=13
|groundHit=20
|groundCH=26
|airHit=20
|airCH=36
|invul=
|hitbox=
|description=
Used practically only as an air combo ender, as such you wont see this move much during high level play. Can also be used as combo filler for impractical CMV type combos.
}}
{{AttackData-BBCPE
|header=no
|version=Additional Attack
|damage=400
|cancel=R
|p1=100
|p2=90
|smp=2
|starter=N
|guard=all
|level=3
|attribute=HP
|startup=9
|active=3
|recovery=till L+8
|frameAdv=
|blockstun=
|groundHit=Sd40
|groundCH=
|airHit=Sd40
|airCH=
|invul=
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">IX. Muzzle Flitter </font> ======
{{MoveData
|name=IX. Muzzle Flitter
|input=214A
|image=BBCP_Noel_Muzzle_Filter.png
|caption=Command Grab, only works on Standing Opponents.
|data=
{{AttackData-BBCPE
|damage=0, 1600
|cancel=--, R
|p1=70
|p2=100
|smp=2
|starter=N
|guard=UNB
|level=0
|attribute=HT
|startup=26
|active=6
|recovery=9+16L
|frameAdv=
|blockstun=
|groundHit=D12
|groundCH=
|airHit=
|airCH=
|invul=
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}


====== <font style="visibility:hidden" size="0">Silencer </font> ======
{{MoveData
|name=Silencer
|input=22B/C
|image=BBCP_Noel_Silencer.png
|caption=Projectile.
|data=
{{AttackData-BBCPE
|version=B
|damage=200
|cancel=R
|p1=100
|p2=90
|smp=2
|starter=N
|guard=all
|level=1
|attribute=FP
|startup=11
|active=2[(5)2]*N
|recovery=16
|frameAdv=-6
|blockstun=11
|groundHit=
|groundCH=
|airHit=14
|airCH=26
|invul=
|hitbox=
|description=
*200% Heat Gain
<br/>
Used as a combo ender to set up Noel's wakeup game.
}}
{{AttackData-BBCPE
|header=no
|version=C
|damage=300
|cancel=R, Da
|p1=100
|p2=100
|smp=2
|starter=N
|guard=all
|level=4
|attribute=FP
|startup=21
|active=4
|recovery=22
|frameAdv=-7
|blockstun=18
|groundHit=
|groundCH=
|airHit=38
|airCH=64
|invul=
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
<br clear=all/>
===Distortion Drives===
====== <font style="visibility:hidden" size="0">Zero Gun: Fenrir </font> ======
{{MoveData
|name=Zero Gun: Fenrir
|input=632146D
|image=BBCP_Noel_Fenrir.png
|caption=Bullets and Finisher are Projectiles, first hit is not.
|data=
{{AttackData-BBCPE
|version=First Hit
|damage=400
|heatgain=
|p1=80
|p2=80
|cancel=R
|guard=All
|level=4
|attribute=HBFPr(2)
|starter=N
|smp=
|startup=1+5
|active=5
|recovery=149T
|frameAdv=-34
|invul=1-10GP(A)
|hitbox=Noel/Fenrir_Hit
}}
{{AttackData-BBCPE
|header=no
|version=Bullets
|damage=140*24
|cancel=R
|p1=80
|p2=99
|smp=
|starter=N
|guard=all
|startup=1+25
|active=
|recovery=150T
|frameAdv=
|blockstun=
|groundHit=F70
|groundCH=F116
|airHit=70
|airCH=116
|hitbox=
}}
{{AttackData-BBCPE
|header=no
|version=Finisher
|damage=3600
|cancel=R
|p1=80
|p2=80
|smp=
|starter=
|guard=
|level=5
|attribute=HBFPr(2)
|startup=
|active=
|recovery=56
|frameAdv=
|blockstun=
|groundHit=
|groundCH=
|airHit=120
|airCH=196
|invul=
|hitbox=
}}
{{AttackData-BBCPE
|header=no
|version=Finisher (OD)
|damage=120*15, 4200
|cancel=R
|p1=80
|p2=100*15, 80
|smp=
|starter=
|guard=
|level=4, 5
|attribute=HBFPr(2)
|startup=
|active=
|recovery=56
|frameAdv=
|blockstun=
|groundHit=
|groundCH=
|airHit=120
|airCH=--*10, 196
|invul=
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
====== <font style="visibility:hidden" size="0">Bullet Storm > Zero Gun: Thor </font> ======
{{MoveData
|name=Bullet Storm > Zero Gun: Thor
|input=j.236236D
|image=BBCP_Noel_Thor.png
|caption=Projectile.
|data=
{{AttackData-BBCPE
|version=Normal
|damage=160*10, 1900
|cancel=R*10, -
|p1=100
|p2=97*10, 92
|smp=
|starter=N
|guard=all
|level=4
|attribute=HBFPr(2)
|startup=4+6
|active=
|recovery=till L
|frameAdv=
|blockstun=20
|groundHit=F100*10, F120
|groundCH=F164*10, F196
|airHit=100*10, 120
|airCH=164*10, 196
|invul=1-4 All
|hitbox=
|description=
}}
{{AttackData-BBCPE
|header=no
|version=Overdrive
|damage=160*15, 2400
|cancel=R*15, -
|p1=100
|p2=97*15, 92
|smp=
|starter=N
|guard=all
|level=4
|attribute=HBFPr(2)
|startup=4+6
|active=
|recovery=148T
|frameAdv=
|blockstun=20
|groundHit=F100*15, F120
|groundCH=F164*15, F196
|airHit=100*15, 120
|airCH=164*15, 196
|invul=1-4 All
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
<br clear=all/>
===Astral Heat===
{{MoveData
|image=BBCP_Noel_Astral.png
|caption=Counter Attack.
|input=236236C
|name=Valkyrie Veil
|data=
{{AttackData-BBCPE
|damage=Death
|cancel=
|p1=
|p2=
|smp=
|starter=
|guard=UNB
|level=0, 4
|attribute=HBFT
|startup=8+0
|active=48
|recovery=21
|frameAdv=
|blockstun=
|groundHit=
|groundCH=
|airHit=
|airCH=
|invul=1-7 All, 8-55C
|hitbox=
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
===''Astral Heat''===
{{MoveData
|name=Valkyrie Veil
|input=214214C
|image=BBCS_Noel_VVeil.png
|caption=You're Already Dead.
|data=
{{AttackData-BBCPE
|damage=Death
|cancel=
|p1=
|p2=
|smp=
|starter=
|guard=ALL
|attribute=HBFT
|startup=9+20
|active=4
|recovery=26
|frameAdv=-11
|blockstun=
|groundHit=
|groundCH=
|airHit=
|airCH=
|hitbox=noel/214214C
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}


----
----
<br clear=all/>
<br clear=all/>


==Strategy==
===Offense===
In this part, you can talk about anything you feel like beginner players should know.<br/>
<br/>
'''Split up your topics like this'''<br/>
*And even further split it up
*Like this.
Add more asterisks to further indent your text as necessary.
The categories are split into Offense, Defense, and Neutral, but you can change these categories as you see fit for your character.
----
===Defense===
----
===Neutral===


<br>
<br>
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">
[[File:1_Overview.jpg|250px|link=BBCPE/Noel_Vermillion]][[File:Combos_Test.jpg|250px|link=BBCPE/Noel_Vermillion/Combos]][[File:Move_List_Only_Test.jpg|250px|link=BBCPE/Noel_Vermillion/Moves]][[File:Strategy_Test.jpg|250px|link=BBCPE/Noel_Vermillion/Strategy]]


==Combos==
[[File:Video_Database_Test.jpg|250px|link=http://horibuna.web.fc2.com/BBCP/BBCP_NO.html]][[File:Forum_Test.jpg|250px|link=http://www.dustloop.com/forums/index.php?/forums/forum/75-noel-vermillion/]][[File:Frame_Data_Test.jpg|250px|link=BBCPE/Noel_Vermillion/Frame_Data]]
{| class="wikitable" style="border: 2px solid black; cellpadding:5px;"
</div>
|-
<br>
! <ins>Combo Notation Guide</ins>:
|-
|
: > = cancel into the next attack
: , = link the next attack after preceding move's recovery
: jc = jump cancel
: hjc = high jump cancel
: dc = dash cancel
: (N) = only use the Nth attack of the move (for example, if [[#5D|5D]](1) is written, you only use the first hit of 5D)
: (move) = whatever's listed in the parentheses is optional
: If you have notations that are not listed here but are necessary, feel free to add them as you see fit.
|}
===Midscreen===
This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.
 
<span style="text-decoration: underline;">'''*insert move name* Starter'''</span><br/>
Notes: In case these combos need notes. If they do not, you can remove this line.<br/>
Point 1
* '''move > move > special >> special''' NOTE: this is only a base. your combos do not have to follow this format.
: Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
: Damage: ----, Heat Gain: --
: '''+ move =''' Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
: Notes: Write notes for the combo if necessary.
Point 2
 
Copy and paste the code from Point 1 to Point 2 as many times as you need to.
===Midscreen to Corner===
 
 
===Corner Only===
 
----
{{Navbar-BBCPE}}
{{Navbar-BBCPE}}
[[Category:BlazBlue]]
[[Category:BlazBlue]]
[[Category:BlazBlue Characters]]
[[Category:BlazBlue Characters]]

Revision as of 20:16, 7 August 2015

Noel Vermillion
BBCP Noel Portrait.png

Health: 11,000

Combo Rate: 80%

Jump Startup: 4

Backdash Time: 18

Backdash Invincibility: 1-5

Movement Options
Double Jump, 1 Airdash, Dash type: Run
Play-style
Offensive playstyle specializing in Pressure
Full Frame Data
BBCPE/Noel Vermillion/Frame Data
  


Overview

Following the events of Continuum Shift, Noel Vermillion has deserted the NOL and fled to the land of Ikaruga. Under the guidance of Sector Seven, Noel now seeks the strength to save her friend, Tsubaki Yayoi, who has been brainwashed by the NOL.

Drive: Chain Revolver

Noel's Drives function two different ways. Upon initial Drive press, Noel uses a Drive attack, once the attack is triggered, Drive functions more like an active stance, where every button is now a different drive move. Noel's Drive state has the potential to use one drive starter(Initial button press), up to 4 drive follow ups(Every normal button pressed after the initial button press), and one special drive ender(any special move used after the initial button press). In drive state, Noel can use any special move she previously had access to, as well as 3 new special moves exclusive to Drive: Spring Raid, Bloom Trigger, and Assault Through.

Overdrive: Chain Quasar

Activating Noel's Overdrive has numerous positive effects:

  • Faster startup speed for drive moves
  • Faster recovery on drive moves (Loses "Reload" animation)
  • Distortion Drive damage increase
  • Fenrir recovers faster after missile (Allows for double Fenrir in the corner)
  • Thor allows Noel to recover in the air after the missile fires
  • Bloom Trigger hits more than twice
  • Assault Through has increased invuln and short invisibility before going active
  • Spring Raid has increased untech time allowing for combos.


Pros/Strengths

  • Above Average Damage
  • High Speed (Fast run, normals, etc.)
  • Effective Rushdown/Frame Trapping


Cons/Weaknesses

  • Short Range
  • Unsafe Mixup
  • Average Reversal Options


External References









BlazBlue: Chrono Phantasma Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc