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Revision as of 10:57, 25 May 2015
Noel Vermillion |
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Overview
Following the events of Continuum Shift, Noel Vermillion has deserted the NOL and fled to the land of Ikaruga. Under the guidance of Sector Seven, Noel now seeks the strength to save her friend, Tsubaki Yayoi, who has been brainwashed by the NOL.
Drive: Chain Revolver
Noel's Drives function two different ways. Upon initial Drive press, Noel uses a Drive attack, once the attack is triggered, Drive functions more like an active stance, where every button is now a different drive move.
Noel's Drive state has the potential to use one drive starter(Initial button press), up to 4 drive follow ups(Every normal button pressed after the initial button press), and one special drive ender(any special move used after the initial button press).
In drive state, Noel can use any special move she previously had access to, as well as 3 new special moves exclusive to Drive: Spring Raid, Bloom Trigger, and Assault Through.
Overdrive: Chain Quasar
Activating Noel's Overdrive has numerous positive effects:
- Faster startup speed for drive moves
- Faster recovery on drive moves (Loses "Reload" animation)
- Distortion Drive damage increase
- Fenrir recovers faster after missile (Allows for double Fenrir in the corner)
- Thor allows Noel to recover in the air after the missile fires
- Bloom Trigger hits more than twice
- Assault Through has increased invuln and short invisibility before going active
- Spring Raid has increased untech time allowing for combos.
Pros/Strengths:
- Above Average Damage
- High Speed (Fast run, normals, etc.)
- Effective Rushdown/Frame Trapping
Cons/Weaknesses:
- Short Range
- Unsafe Mixup
- Average Reversal Options
External References:
- Japanese Name: ノエル=ヴァーミリオン
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
Move List
This data is all copied over from BBCP 1.1. Replace with 2.0 data as it becomes available (and delete this warning) |
Normal Moves
5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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6A
6A |
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6B
6B |
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6C
6C |
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3C
3C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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j.2C
j.2C |
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Drive Moves
5D
5D |
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2D
2D |
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6D
6D |
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4D
4D |
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j.D
j.D |
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j.4D
j.4D |
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d.5A
d.5A |
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d.6A (d.4A)
d.6A (d.4A) |
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d.5B
d.5B |
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d.6B (d.4B)
d.6B (d.4B) |
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d.5C
d.5C |
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d.6C (d.4C)
d.6C (d.4C) |
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d.5D
d.5D |
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d.2D
d.2D |
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d.6D
d.6D |
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d.4D
d.4D |
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Bloom Trigger
Bloom Trigger d.236D |
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Assault Through
Assault Through d.214D |
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Spring Raid
Spring Raid d.623D |
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Universal Mechanics
Forward Throw
Forward Throw |
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Back Throw
Back Throw |
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Air Throw
Air Throw |
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Counter Assault
Counter Assault 6A+B |
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Crush Trigger
Crush Trigger A+B |
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Specials
XI. Optic Barrel
XI. Optic Barrel 236A/B |
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Chamber Shot
Chamber Shot 236C |
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XIII. Revolver Blast
XIII. Revolver Blast j.236C |
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IX. Muzzle Flitter
IX. Muzzle Flitter 214A |
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Silencer
Silencer 22B/C |
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Distortion Drives
Zero Gun: Fenrir
Zero Gun: Fenrir 632146D |
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Bullet Storm > Zero Gun: Thor
Bullet Storm > Zero Gun: Thor j.236236D |
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Astral Heat
Valkyrie Veil 236236C |
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Astral Heat
Valkyrie Veil 214214C |
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Strategy
Offense
In this part, you can talk about anything you feel like beginner players should know.
Split up your topics like this
- And even further split it up
- Like this.
Add more asterisks to further indent your text as necessary.
The categories are split into Offense, Defense, and Neutral, but you can change these categories as you see fit for your character.
Defense
Neutral
Combos
Combo Notation Guide: |
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Midscreen
This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.
*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1
- move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
- Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
- Damage: ----, Heat Gain: --
- + move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
- Notes: Write notes for the combo if necessary.
Point 2
Copy and paste the code from Point 1 to Point 2 as many times as you need to.