BBCPE/Kokonoe/Frame Data

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System Data

Health: 10,500

Combo Rate: 80%

Jump Startup: ?

Backdash Time: 22

Backdash Invincibility: 1-7

Movement Options: Double Jump, 1 Airdash, Dash type: Run


Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive
Ambox warning.png This data is all copied over from BBCP 1.1. Replace with 2.0 data as it becomes available (and delete this warning)

Normal Moves

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
5A
300 CSDrOJR 100 77 - - All - B 6 3 11 -2 11 - - - - - Click!
  • 2.1% Heat Gain
5B
500 SDrOJR 100 89 - - HL - B 11 3 19 -5 16 - - - - - Click!
  • 3.6% Heat Gain
  • Mid-air 4-9f
5C
800 SDrO(J)R 100 89 - - HL - P 14 2 20 -6 15 - - - - - Click!
  • 5.7% Heat Gain
  • Crumples on Counter Hit
2A
300 CSDrOR 90 77 - - LA - F 7 4 11 -3 11 - - - - - Click!
  • 2.1% Heat Gain
2B
400, 244 SDrOR 90 85, 85 - - LB - F 10 3(6)3 12 -1 13 - - - - - Click!
  • 4.6% Heat Gain
  • Low Profile
2C
1080 SDrO(J)R 100 92 - - HL - F 18 3 13 +3 18 - - - - - Click!
  • Fatal Counter
  • Spin on hit
  • 7.7% Heat Gain
  • Same Move Proration
6A
540 SDrOJR 90 89 - - HL - B 11 4 18 -5 16 - - - - - Click!
  • 3.8% Heat Gain
  • Float on air hit
  • Head Invul from 4f till end of charge.
6A (Charge)
650 SDrOJR 90 92 - - HL - B 21-23 4 18 -3 18 - - - - - Click!
  • 4.6% Heat Gain
  • Float on hit
  • Head Invul from 4f till end of charge.
6B
430, 244 SDrOR 80 89, 94 - - HB - B 25 2(11)2 21 -6 16 - - - - - Click!
  • 4.8% Heat Gain
  • Ground Bounce on second hit
6B (Charge)
500, 300 SDrOR 80 94, 94 - - HB - B 41-43 2(15)2 14 +5 20 - - - - - Click!
  • 5.7% Heat Gain
  • Ground Bounce on second hit
6C
1250 SDrOJR 90 82 - - All - B 22 3 30 -15 17 - - - - - Click!
  • Fatal Counter
  • 9% Heat Gain
  • Mid-air 7-45f
  • 4~ Foot Invul
  • Spin on hit
  • Same Move Proration
3C
450, 288 SDrOR 90 89(Once) - - LB - F 14 3(6)3 15 -4 13 - - - - - Click!
  • 5.3% Heat Gain
  • Vacuum on second hit
j.A
130, 85, 79 SOJR 90 92*N - - HA - H 6 - ~8 - - - - - - - Click!
  • 2.1% Heat Gain
  • Only the initial punches are overheads.
j.B
420, 268 SDrOJR 90 89(Once) - - HA - H 10 4(3)4 11 - - - - - - - Click!
  • 4.9% Heat Gain
j.C
800 S(Dr)OR 90 92 - - All - P 16 3 35 - - - - - - - Click!
  • 5.7% Heat Gain
  • Wall bounce on aerial hit
  • Crumples on Counter Hit
j.2C
900 SDrOR 70 92 - - HA - H 17 5 21 - - - - - - - Click!
  • Fatal Counter
  • 7.2% Heat Gain
  • Forces knockdown on standing
  • Same Move Proration
Counter Assault
6A+B (While Blocking)
0 R 50 92 - - All - B 13 3 33 -12 23 - - - - - Click!
  • 180F Heat Gauge cooldown
Crush Trigger
5A+B
1000 R 80 100 - - HL - B 30-64 1 21 - - - - - - - Click!
  • Possible to charge
  • 180F Heat Gauge cooldown
  • Wall bounce on hit
  • Same Move Proration

Drive Moves

Notes
  • Total 100 Graviton Gauge points
Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
5D
- - - - - - - - - 16 300 32T - - - - - - - Click!
1D, j.1D
- - - - - - - - - 16 300 32T - - - - - - - Click!
2D, j.2D
- - - - - - - - - 16 300 32T - - - - - - - Click!
3D, j.3D
- - - - - - - - - 16 300 32T - - - - - - - Click!
4D, j.4D
- - - - - - - - - 16 300 32T - - - - - - - Click!
6D, j.6D
- - - - - - - - - 16 300 32T - - - - - - - Click!
7D, j.7D
- - - - - - - - - 16 300 32T - - - - - - - Click!
8D, j.8D
- - - - - - - - - 16 300 32T - - - - - - - Click!
9D, j.9D
- - - - - - - - - 16 300 32T - - - - - - - Click!
  • Consumes 13 points initially (7 points if in Overdrive)
  • Consumes 1 point per 15 frames while on the field
  • Recovers 1 point per 5 frames when not on the field (1 point per 3 frames if in Overdrive)
  • 24f~ can cancel into various moves (Normals, Specials, Jump, and Overdrive)
Activate Graviton
236D, air OK
500 - 70 92 - - All - - 11 - 23T - - - - - - - Click!
  • 3.6% Heat Gain
  • Consumes 13 points initially
  • 114f after activation, the Graviton Gauge will return to green
  • Vertical Spin on aerial hit
  • Same Move Proration
  • 17f~ can cancel into various moves (Normals, Specials, Jump, and Overdrive)
Activate Graviton (OD)
236D, air OK
750 - 70 92 - - All - - 11 - 23T - - - - - - - Click!
  • 5.4% Heat Gain
  • Consumes 6 points initially
  • 114f after activation the Graviton Gauge will return to green
  • Vertical Spin on aerial hit
  • Same Move Proration (Separate from Normal)
  • 17f~ can cancel into various moves (Normals, Specials, Jump, and Overdrive)
Withdraw Graviton
214D, air OK
- - - - - - - - - 16 - 32T - - - - - - - Click!
  • 60f after withdraw the Graviton Gauge will return to green
  • 24f~ can cancel into various moves (Normals, Specials, Jump, and Overdrive)

Throws

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
Forward Throw
5/6B+C
0, 0, 1400 SDrRO 100 60 - - T - T 7 3 19 - - - - - - - Click!
  • 100% minimum damage
  • 0%, 0%, 10% Heat Gain
  • Wall bounce on hit
Back Throw
4B+C
0, 0, 1400 SDrRO 100 60 - - T - T 7 3 19 - - - - - - - Click!
  • 100% minimum damage
  • 0%, 0%, 10% Heat Gain
Air Throw
j.B+C
0, 1400 SDrRO 100 60 - - T - T 7 3 15 - - - - - - - Click!
  • 100% minimum damage
  • 0%, 10% Heat Gain
  • Wall bounce on hit

Specials

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
Armament No02 [Totsugeki Broken Bunker Ver2.21]
236A
600, 441, 338 R 100 92, 92, 70 - - All - B 15 3 23 -8 17 - - - - - Click!
  • 9% Heat Gain
  • Bomb explodes within the combo
  • Same Move Proration
Armament No02 [Totsugeki Broken Bunker Ver2.21]
236B
700, 515, 500 R 100 92, 92, 70 - - All - B 24-31 3 29 -14 17 - - - - - Click!
  • 12.2% Heat Gain
  • Bomb explodes outside of the combo
  • Same Move Proration (Separate from A version)
Armament No03 [Hyouketsu Absolute Zero Ver4.32]
236C
500, 1673-2000 R 100 107 - - All - P 29 62 12 -8 - - - - - - Click!
  • 17.6% Heat Gain
  • Can RC first hit to keep the opponent frozen
  • Same Move Proration
Armament No04α [Ennetsu Flame Cage Ver1.43]
214A, air OK
240, 140, 129, 119, 109, 100 - 80 92*6 - - All - P 31 - 42T - - - - - - - Click!
  • 5.9% Heat Gain
Armament No04α [Ennetsu Flame Cage Ver1.43]
214B, air OK
240, 140, 129, 119, 109, 100 - 80 92*6 - - All - P 31 - 42T - - - - - - - Click!
  • 5.9% Heat Gain
Armament No04α [Ennetsu Flame Cage Ver1.43]
214C, air OK
240, 140, 129, 119, 109, 100 - 80 92*6 - - All - P 31 - 42T - - - - - - - Click!
  • 5.9% Heat Gain
Armament No05 [Dengeki Banishing Ray Ver3.10]
22A
720 R 80 82 - - All - P 24 6 42T - - - - - - - Click!
  • 5% Heat Gain
Armament No05 [Dengeki Banishing Ray Ver3.10]
22B
400, 209*5 R 80 82*2, 100*5 - - All - P 71 2*6 33T - - - - - - - Click!
  • 10.4% Heat Gain
Armament No06 [Ten'i Liar Haze Ver1.24]
22C
- - - - - - - - - - - 33T - - - - - - 1-24 All Click!

Distortion Drives

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
Armament No04β [Chou Ennetsu Flame Belborg Ver2.73]
214214A, air OK
1000, 100, 96, 91, 86, 82, 78, 74, 70, 67, 63, 60, 57 R 50 (80) 94 (95) - - All - P 5+5 - 48T -18 - - - - - 1-12 All Click!
Armament No04β [Chou Ennetsu Flame Belborg Ver2.73]
214214B, air OK
1000, 100, 96, 91, 86, 82, 78, 74, 70, 67, 63, 60, 57 R 50 (80) 94 (95) - - All - P 5+8 - 51T -18 - - - - - 1-15 All Click!
Armament No04β [Chou Ennetsu Flame Belborg Ver2.73]
214214C, air OK
1000, 100, 96, 91, 86, 82, 78, 74, 70, 67, 63, 60, 57 R 50 (80) 94 (95) - - All - P 5+11 - 54T -18 - - - - - 1-18 All Click!
  • Costs 50% Heat
  • 180F Heat Gauge cooldown
Armament No07 [Juuryoku Jamming Dark Ver1.65]
632146D
0, 0, 1200 - 100 100 - - UNB - P 53+1 157 263T - - - - - - 1-218 All Click!
  • Costs 50% Heat
  • 180F Heat Gauge cooldown
Armament No00 [Gekimetsu Choudokyuu Mecha Tager]
64641236C, air OK
3220-6766 (3782 mid-air) - 100 100 - - All - P 5+31+12 - 188T - - - - - - 1-5, 36-98 All Click!
  • Costs 100% Heat
  • 180F Heat Gauge cooldown
  • Damage can be increased by holding C. Can't charge aerial version.
Armament No01 [Senmetsu Choudokyuu Golden Tager] (OD)
64641236C, air OK
4841-13806 (4255 mid-air) - - - - - All - P 5+31+12 - 188T - - - - - - 1-5, 36-98 All Click!
  • Costs 100% Heat
  • Requires Overdrive to be active
  • Damage can be increased by holding C. Can't charge aerial version.

Astral Heat

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
Armament No99 [Final Apocalypse] Ultimate Impact
720D
Death - - - - - c.T (?) - T 4+0 - - - - - - - - - Click!
  • Costs 100% Heat
  • 180F Heat Gauge cooldown

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Yes Special, Overdrive, Jump, Rapid, Throw
5B[1] 6A 2B 5C, 2C, 6C Yes Special, Overdrive, Jump, Rapid
5C[1] - - 2C, 6C, 3C Yes Special, Overdrive, Jump[-], Rapid
2A 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Yes Special, Overdrive, Rapid, Throw
2B[1] 6A 5B 5C, 2C, 6C, 3C Yes Special, Overdrive, Rapid
2C[1] - - 5C, 6C, 3C Yes Special, Overdrive, Jump[-], Rapid
6A[1] - 5B, 2B 2C Yes Special, Overdrive, Jump, Rapid
6B - - 5C(on second hit), 3C(on second hit) Yes Special, Overdrive, Rapid
6C - - j.2C Yes Special, Overdrive, Jump, Rapid
3C - - - Yes Special, Overdrive, Rapid
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C, j.2C No Special, Overdrive, Jump, Rapid, Throw
j.B j.A - j.C, j.2C Yes Special, Overdrive, Jump, Rapid
j.C - - j.2C Yes[-] Special, Overdrive, Rapid
j.2C - - - Yes Special, Overdrive, Rapid
  • 5A can only be done three times in any string of normals, even on whiff.
  • 2A can only be done two times in any string of normals, even on whiff.
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[1] = X can be done only once per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Chrono Phantasma Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc