BBCP/Noel Vermillion/Frame Data

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System Data

Health: 11,000

Combo Rate: 80%

Jump Startup: 4

Backdash Time: 18

Backdash Invincibility: 1-5

Movement Options: Double Jump, 1 Airdash, Dash type: Run

Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 180F 210F 240F 270F 300F 390F 420F 450F 480F 600F

Normal Moves

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
5A
300 CSOJR 100 75 S - all 0 B 5 3 10 -3 9 10 14 12 23 -
5B
500 SOJR 100 89 N - HL 3 B 9 3 16 -2 16 17 22 17 31 -
5C
680 SO(J)R 100 92 N - HL 4 BP 12 6 17 -4 18 19 24 19 34 11-17GP
  • Projectile guard point on arm
2A
300 SOR 100 77 S - all 1 F 6 3 10 -1 11 12 16 14 26 -
2B
460 CSOR 85 85 N - L 2 F 7 2 12 0 13 14 18 14 26 -
2C
420*2 SOR 90 89(once) N - L 3 FP 14 2, 2 14 +1 16 17 22 17 31 -
6A
550 SO(J)R 90 79 N - HL 3 B 11 3 26 -12 16 24 42 F24 F42 6-11H
6B
650 SOR 80 89 N - H 3 B 26 5 18 -6 16 21 27 GD17 GD31 -
6C
450, 650 SO(J)R 100 84 N --, 2 HL 3 B, BP 8 8(13)4 20 -2 16 17, Ws32 (F60) 17, Ws32 (F60) 17, Ws32 (F60) 55, Ws55 (F60) -
  • second hit of 6C cannot hit crouchers
3C
720 (S*)R 90 89 N - L 3 FP 20 3 32 -18 16 D40 D68 40 68 -
  • Only possible to cancel into Silencer
j.A
300 SOJR 90 77 S - HA 1 H 6 2 9 - 11 12 16 14 26 -
j.B
460 SOJR 90 85 N - HA 2 H 7 4 17 - 13 14 18 14 26 -
j.C
250*3 SOR 90 89(once) N - all 3 HP 10 2, 3, 2 16 - 16 17 22 17 31 -
j.2C
400 SOR 90 92 N - all 4 HP 12 3 30 - 18 19 24 GD40 GD68 -
Dash Cancel
- - - - - - - - - - - 22T - - - - - - -
Counter Assault
0 - 50 92 VS - all 4 B 13 6 30 -17 18 F19 F34 19 34 1-20 All
  • 180F Heat Gauge Cooldown
Crush Trigger
1000 R 80 100 N 3 B 3 B 30~59 1 23 +2 24 GD17 GD31 GD17 GD31 -
  • Possible to charge
  • 180F Heat Gauge Cooldown
  • Ignores character combo rate

Drive Moves

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
5D
740 SR 100 89 N 2A all 3 BP 23 4 18+24 -29 16 23 SD63 30 52 -
5D (OD)
740 SR 100 89 N 2A all 3 BP 17 4 18 -5 16 23 SD63 30 52 -
2D
250*6 SR 80 82(once) N 2B all 4 HP 26 5, 2*4, 3 25+24 -33 18 24 S58 30 52 1-10F
2D (OD)
250*6 SR 80 82(once) N 2B all 4 HP 19 2*6 25 -8 18 24 S58 30 52 1-8F
6D
720 SR 95 79 N 2C L 3 F 25 2 14+24 -23 16 F34 F58 34 58 7-26B
6D (OD)
720 SR 95 79 N 2C L 3 F 20 2 14 +1 16 F34 F58 34 58 6-21B
4D
700 SR 90 82 N 2D all 4 HBFPr 25 7 18+24 -30 18 F40 F68 40 68 1-26BP
  • Fatal counter
4D (OD)
700 SR 90 82 N 2D all 4 HBFPr 20 7 12 0 18 F40 F68 40 68 1-21BP
  • Fatal counter
j.D
400*2 SR 90 82(once) N 2E all 4 BP*2 13 4, 5 till L+12+24 - 18 S39 S78 BD45 BD76 -
j.D (OD)
400*2 SR 90 82(once) N 2E all 4 BP*2 13 4, 5 till L+8 - 18 S39 S78 BD45 BD76 -
j.4D
600 SR 90 82 N 2F all 4 FP till L+10 3 30+24 -38 18 27 34 GD19 GD34 -
  • Fatal counter
j.4D (OD)
600 SR 90 82 N 2F all 4 FP till L+6 3 30 -14 18 27 34 GD19 GD34 -
  • Fatal counter
d.5A
350 SR 100 89 N - all 3 BP 8 2 20+22 -27 16 17 22 24 42 -
d.5A (OD)
350 SR 100 89 N - all 3 BP 8 2 20 -5 16 17 22 24 42 -
d.6A/d.4A
450*2 SR 100 89 N - all 3 BP*2 13 2(3)2 16+22 -19 20 F24 F42 24 42 -
d.6A/d.4A (OD)
450*2 SR 100 89 N - all 3 BP*2 13 2(3)2 16 +3 20 F24 F42 24 42 -
d.5B
600, 250 SR 100 92, 79 N - HL 4, 3 B, BP 11 3(2)2 14+22 -21 18, 16 24 30 40, Wb*40 68, Wb*68 -
d.5B (OD)
600, 250 SR 100 92, 79 N - HL 4, 3 B, BP 11 3(2)2 14 +1 18, 16 24 30 40, Wb*40 68, Wb*68 -
d.6B/d.4B
550 SR 80 87 N - H 4 B 16 3 25+22 -31 18 22 28 B40 B68 -
d.6B/d.4B (OD)
550 SR 80 87 N - H 4 B 16 3 25 -9 18 22 28 B40 B68 -
d.5C
350*2 SR 100 92(once) N - all 4 BP*2 17 2(2)2 33+22 -33 18 21 S64 25 44 -
d.5C (OD)
350*2 SR 100 92(once) N - all 4 BP*2 17 2(2)2 33 -11 18 21 S64 25 44 -
d.6C/d.4C
100*N SR 100 99 N - all 4 HBFPr 23 4*9 19+22 -14 28 28 35 30 52 -
d.6C/d.4C (OD)
100*N SR 100 99 N - all 4 HBFPr 23 4*9 19 +8 28 28 35 30 52 -
d.5D
670 SR 100 89 N - all 3 BP 18 6 16+22 -27 16 23 29 30 52 -
d.5D (OD)
670 SR 100 89 N - all 3 BP 14 6 16 -5 16 23 29 30 52 -
d.2D
300*3 SR 90 92(once) N - all 4 HP*3 19 4*3 25+22 -32 18 24 30 30 52 1-8F
d.2D (OD)
300*3 SR 90 92(once) N - all 4 HP*3 17 4*3 25 -10 18 24 30 30 52 1-6F
d.6D
650 SR 90 89 N - L 3 F 24 2 12+22 -37 16 F34 F58 34 58 -
d.6D (OD)
650 SR 90 89 N - L 3 F 18 2 12 +3 16 F34 F58 34 58 -
d.4D
630 SR 90 82 N - all 4 HBFPr 25 4 30+22 -19 18 S28 S56 40 68 1-26BP
d.4D (OD)
630 SR 90 82 N - all 4 HBFPr 20 4 15 0 18 S28 S56 40 68 1-21BP

Throws

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Forward Throw
0, 300, 1100 --, SOR*2 100 100, 60(once) S - T (70) 0, 3, 3 T 7 4 15 - - --, 17, Sd35 - - - -
  • 100% minimum damage (1400)
Back Throw
0, 300, 1100 --, SOR*2 100 100, 60(once) S - T (70) 0, 3, 3 T 7 4 15 - - --, 17, Sd35 - - - -
  • 100% minimum damage (1400)
Air Throw
0, 1400 --, SOR 100 100, 60 S - T (90) 0 T 7 3 21+3L - - - - --, 40 - -
  • 100% minimum damage (1400)

Specials

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Type II: Bloom Trigger
d.236D
600, 950 R 90 80(once) N 2G all 5 B, BP 15 2(7)4 31 -14 20 21, Ws35 (F50) 27, Ws60 (F50) 21, Ws35 (F50) 37, Ws60 (F50) -
Type II: Bloom Trigger (OD)
600, 400*4 R 90 80(once) N 2G all 5 B, BP*4 15 2(7)2*4 27 -8 20 21, Ws35 (F50)*4 27, Ws60 (F50)*4 21, Ws35 (F50)*4 37, Ws60 (F50)*4 -
Type V: Assault Through
d.214D
900 R 80 92 N 2H all 4 B 31 7 16 -4 18 19 Wb*68 Sd40 Wb*68 1-18 All
Type V: Assault Through (OD)
900 R 80 92 N 2H all 4 B 28 7 16 0 22 S29 Wb*68 Wb*40 Wb*68 1-15 All
Type III: Spring Raid
d.623D
1150 R 70 92 S 2I HL 4 B 8 7 29+12L -29 18 F50 F84 50 84 1-10 All
Type III: Spring Raid (OD)
1150 R 70 92 S 2I HL 4 B 8 7 29+12L -29 18 F60 F100 60 100 1-10 All
Type XI: Optic Barrel A
236A
650 R 90 89 N 2J all 3 HBFPr 27 4 51T +3 16 17 22 38 64 -
Type XI: Optic Barrel B
236B
650 R 90 89 N 2J all 3 HBFPr 29 4 51T +5 16 17 22 38 64 -
Type XIII: Revolver Blast
j.236C
300*5 R 100 98 N 2 all 2 HP 10 3*5 till L+8 - 13 20 26 20 36 -
Type XIII: Revolver Blast (additional attack)
Revolver Blast -> 2C
400 R 100 90 N 2 all 3 HP 9 3 till L+8 - - Sd40 - Sd40 - -
  • 120% bonus proration
Type IX: Muzzle Flitter
214A
0, 1500 --, R 70 100 N 2 UNB 0 HT 26 6 9+16L - - D12 - - - -
  • 100% minimum damage (1500)
  • cannot hit crouching opponents
Silencer B
22B
200 R 100 90 N 2 all 1 FP 11 2[(5)2]*N 16 -6 11 - - 14 26 -
  • 200% heat gain
Silencer C
22C
300 R, Da 100 100 N 2 all 4 FP 21 4 22 -7 18 - - 38 64 -
Type XVII: Chamber Shot
236C
1100 R 100 92 N 2 all 4 BP 17 6 28 -15 18 Ws40 (F30) Ws68 (F30) Ws40 (F30) Ws68 (F30) -

Distortion Drives

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Zero Gun: Fenrir (1~)
632146D
400, 70*16 R 80 80, 99*16 N - all 5, 4*16 B, HBFP*(2) 1+5 5 149T -34 20 S31 S62 50 84 1-10GP(A)
  • 20% minimum damage (304)
  • 180F Heat Gauge Cooldown
Zero Gun: Fenrir (1st hit whiff)
140*24 R 80 99 N - all 4 HBFPr(2) 1+25 - 150T - - F70 F116 70 116 1-10GP(A)
  • 20% minimum damage (672)
  • 180F Heat Gauge Cooldown
Zero Gun: Fenrir (finish)
3600 R 80 80 - - - 5 HBFPr(2) - - 56 - - - - 120 196 -
  • 20% minimum damage (720)
Zero Gun: Fenrir (add) (OD)
120*15, 4200 R 80 100*15, 80 - - - 4, 5 HBFPr(2) - - 56 - - - - 120 --*10, 196 -
  • Last attack has 20% minimum damage (1200)
Bullet Rain > Zero Gun: Thor
j.236236D
160*10, 1900 R*10, -- 100 97*10, 92 N - all 4 HBFPr(2) 4+6 - till L - 20 F100*10, F120 F164*10, F196 100*10, 120 164*10, 196 1-4 All
  • 15% minimum damage (525)
  • 180F Heat Gauge Cooldown
  • invincibility disappears after superflash
Bullet Rain > Zero Gun: Thor (OD)
160*15, 2400 R*15, -- 100 97*15, 92 N - all 4 HBFPr(2) 4+6 - 148T - 20 F100*15, F120 F164*15, F196 100*15, 120 164*15, 196 1-4 All
  • 15% minimum damage (720)
  • 180F Heat Gauge Cooldown
  • invincibility disappears after superflash

Astral Heat

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Valkyrie Veil
236236C
Death - - - - - UNB 0, 4 HBFT 8+0 48 21 - - - - - - 1-7 All, 8-55C
  • 180F Heat Gauge Cooldown
  • Catches everything except firearm projectiles, Nirvana, and Ignis

Revolver Action Table

NOTE: 5A and 2A can only be done three times in any string of normals, even on whiff.
Ground Revolver Action Table
A B C Cancels
5A 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Throw, Jump, Special, Overdrive
5B 6A 2B, 6B 5C, 2C, 3C Throw, Jump, Special, Overdrive
5C - 6B 2C, 3C Throw, Jump, Special, Overdrive
2A 2A 5B, 2B, 6B 5C, 2C, 6C Throw, Special, Overdrive
2B 6A 5B 5C, 2C, 6C, 3C Throw, Special, Overdrive
2C - - 5C, 3C Special, Overdrive
6A - 5B, 6B 5C, 2C, 6C, 3C Throw, Jump, Special, Overdrive
6B - - 3C Special, Overdrive
6C - 6B 2C Throw, Jump, Special, Overdrive
3C - - - Silencer
Air Revolver Action Table
A B C Cancels
j.A j.A j.B j.C, j.2C Throw, Jump, Special, Overdrive
j.B j.A - j.C, j.2C Throw, Jump, Special, Overdrive
j.C j.A j.B j.2C Throw, Special, Overdrive
j.2C - - - Special, Overdrive
Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Chrono Phantasmae
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc