BBCP/Kagura Mutsuki/Frame Data

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System Data

Health: 11,500

Combo Rate: 65%

Jump Startup: 4

Backdash Time: 25

Backdash Invincibility: 1~7

Movement Options: Double Jump, Airdash, Dash Type: Run

Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive

Normal Moves

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
5A
300 CSOJR 100 77 S - All 1 B 5 3 9 0 11 12 16 14 26 -
5B
400 SOR 85 85 N - L 2 F 8 3 11 0 13 14 - 17B 22 -
5C
1000 SOR 100 92 N - HL 5 B 19 4 23 -4 22 31 - 26 - -
2A
300 CSOR 100 77 S - All 1 F 7 3 10 -1 11 12 16 14 26 -
2B
500 SOR 90 85 N - L 2 F 12 3 14 -3 13 14 18 14 26 -
2C
900 SOR 100 92 N - HL 4 B 18 5 23 -14 23 31St - 35Sd - -
6A
700 SOR 80 92 N - H 4 B 22 3 19 -3 18 27 - - - -
6B/5BB
600 SO(J)R 100 89 N - HL 3 B 13 3 24 -10 16 17 - 19 - -
6C
1200 SOR 100 84 N - HL 5 B 22 6 29 -14 24 F55 - 55 - -
3C
700 SOR 90 89 N - HL 3 F 14 3 29 -15 16 F16 - 16 - -
j.A
300 CSOJR 89 85 S - HA 2 H 7 3 9 - 13 14 - 14 - -
j.B
450 SOJR 90 89 N - HA 3 H 10 4 15 - 16 17 22 19 34 -
j.C
750 SOR 90 92 N - HA 4 H ~15 5 24 - 18 27St - - - -
Counter Assault
0 R 50 92 VS - All 4 B 13 2 31 -14 18 F14 F26 14 26 1-20 All
  • 180F Heat Gauge Cooldown
Crush Trigger
1000 R 80 100 N - B 3 B 30 1 26 +2 28 71Sp - - - -
  • Possible to charge
  • 180F Heat Gauge Cooldown
  • Ignores character combo rate

Drive Moves

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Ground Stance
5D/2D/6D
- - - - - - - - - 16 - - - - - - - - -
Air Stance
j.5D/j.2D/j.6D
- - - - - - - - - 16 - - - - - - - - -
Stance Cancel
4D/j.4D
- - - - - - - - - - - - - - - - - - -
Ryuuhashou
5D~A
700 SRDa 80 98 VS - HL - B 19 - - -19 - - 43 - - -
  • Fatal Counters
Ryuugekisou
5D~B
2000 R 100 80+65 S - Throw 4 T 7 - - - - - - - - -
Toryuurenzan (/OD)
5D~C
750,750 SR 90 94 N - HL - B 17 - - -16 - 50 - - - -
Sairengeki
2D~A
1400 SR 80 94 N - HA - B 17 - - -27 - - - - - -
Ryuusenken
2D~B
500,800 R 90 89 S - LA - F 13 Minimum - - -5 - - - - - -
Garyuusouyabu (/OD)
2D~C
400,1000 SR 100 94 N - HL - B, F 16 - - -9 - - - - - -
Ryuugajin
6D~A
800 SR 90 92 N - All - F 24 - - -10 - 45 - - - -
Ryuueijin
6D~B
800 SR 90 92 S - All - F 33 Minimum - - -11 - - - - - -
  • Fatal Counters
Hiryuusengeki (/OD)
6D~C
1200 SR 80 94 S - HL - B 15 - - -9 - - - - - -

Throws

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Forward Throw
0, 100, 1300 -, SOR 100 100, 60 S - - 0, 4 T 7 3 19 - - -, F100 - - - -
  • 100% minimum damage (1400)
Back Throw
0, 100, 1300 -, SOR 100 80,100,75 S - - 0, 4 T 7 3 19 - - -, F100 - - - -
  • 100% minimum damage (1400)
Air Throw
500, 200, 700 -, SOR 100 100, 60 S - - 0, 4 T 7 3 15 - - - - -, B60 - -
  • 100% minimum damage (1400)

Specials

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
A Ryuubakusen
[4]6A
450,450 R 85 90 N - All 2 BP* 19 64 Total 36 +4 13 14 - 20 - -
  • 45F Charge
B Ryuubakusen
[4]6B
400 X N R 85 60 N - All 2 BP* 40 - Total 54 +25 13 14 - 20 - -
  • 45F Charge
Ryuujinshou
[2]8C
~1520 R 45 89,100 S - HLB 3, 5 B 8 2(3)1*5 21 (+12 when landing) -13 (-26) 16, 20 - - 35 - 1-17 Inv.
  • 45F Charge

Distortion Drives

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Ryuuha Gokuenjin
4~1236C
2012 R - - - - All 4 BP* 1+1 6(7)6(7)6 24 -3 18 - - 25 - 1F Inv.
  • 30F Charge
Ryuuha Gokuenjin (OD)
4~1236C
2764 R - - - - All 4 BP* 1+1 - - -3 18 - - 25 - 1F Inv.
  • 30F Charge
Ryuuou Zangaoushou
D~28D
500,1747 R - - - - HLB - B - - - - - - - - - -

Astral Heat

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Kokuryuu Tenshouraijin
236236C
Death - - - - - All 5 B 7+15 5 40 -24 20 - - - - 1-32
  • 180F Heat Gauge cooldown

Revolver Action Table

MAY REQUIRE CORRECTIONS IF NECESSARY

NOTE: 5A and 2A can only be done three times in any string of normals, even on whiff.

Ground Revolver Action Table
A B C D Cancels
5A 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Yes Throw, Jump, Special, Overdrive
5B - 2B, 6B 5C, 2C, 6C, 3C Yes Special, Overdrive
5C - - - Yes Special, Overdrive
2A 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Yes Throw, Special, Overdrive
2B - 5B, 6B 5C, 2C, 6C, 3C Yes Special, Overdrive
2C - - 5C Yes Special, Overdrive
6A - - - No -
6B - - 5C, 2C, 6C, 3C No Jump, Special, Overdrive
6C - - - Yes Special, Overdrive
3C - - - Yes Special, Overdrive
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C Yes Throw, Jump, Special, Overdrive
j.B j.A - j.C Yes Jump, Special, Overdrive
j.C - - - Yes Special, Overdrive
Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Chrono Phantasmae
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc