BBCP/Izayoi/Frame Data

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System Data

Health: 11,000

Combo Rate: 90% (Normal) / 80% (Gain Art)

Jump Startup: 4

Backdash Time: 20

Backdash Invincibility: 1-5

Movement Options: Double Jump, 1 Airdash, Dash type: Run (Normal) / Hover-dash (Gain Art)

Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 180F 210F 240F 270F 300F 390F 420F 450F 480F 600F

Normal Moves

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
5A
300 CSOJR 100 77 S - All 1 B 6 3 9 ±0 11 12 16 14 26 -
5B
640 SOR 100 85 N - HL 2 B 10 6 18 -10 13 14 18 14 26 -
5C
710 SO(J)R 100 89 N - HL 3 B 12 6 20 -9 16 17 22 17 31 -
5C (GA)
710 SOJR 100 89 N - HL 3 B 9 3 15 -1 16 17 22 19 34 -
2A
300 CSOR 85 77 S - LA 1 F 8 3 8 +1 11 12 16 14 26 -
2B
480 SOR 90 85 N - L 2 F 11 2 18 -6 13 14 18 14 26 -
2C
780 SOR 100 89 N - HL 3 F 12 6 15 -4 16 17 S24 17 31 -
  • Fatal Counters
2C (GA)
710*2 SO(J)R 100 92 N - HL 4 F 18 3(6)3 11 +5 18 19 24 26 45 -
6A
620 R 90 89 N - HL 3 B 12 3 26 -12 16 F26 F45 26 45 6-11GP
  • Catches everything except for Lows, Throws, and Unblockable Attacks
6B
720 R 100 89 N - H 4 H 24 3 18 -2 18 19 24 G19 GB36 8-23F
  • Possible to feint by holding button
6[B]
- - - - - - - - - - - 35T - - - - - - 8-27F
6C
760 SOR 100 92 N - HL 4 B 19 3 30 -14 18 19 24 19 34 4-10B
  • Fatal Counters
  • Body invuln 6-10
6C (GA)
710 R 90 82 N - HL 5 B 20 3 17 +1 20 F44 F74 44 74 -
3C
720 SOJR 90 89 N - L 3 F 12 3 21 -7 16 F40 D68 40 D68 -
3C (GA)
880 R 95 89 N - L 3 F 16 6 21 -10 16 F40 D68 40 D68 -
  • Fatal Counters
j.A
300 CSOJR 90 77 S - HA 1 H 7 3 6 - 11 12 16 14 26 -
j.B
400 SOJR 90 85 N - HA 2 H 9 3 12 - 13 14 18 17 31 -
j.C
760 SOR 90 89 N - HA 3 H 12 6 21 - 16 17 22 G40 G68 -
j.C (GA)
520 SOJR 90 89 N - HA 3 H 12 3 12 - 16 17 22 20 36 -
Counter Assault
0 R 50 92 VS - All 4 B 16 4 27 -12 16 F14 F26 14 26 1-20 All
  • 180F Heat Gauge Cooldown
Crush Trigger
1000 R 80 100 N 3 B 3 B 30~60 1 23 +2 24 S60 S120 GBD60 GBD100 -
  • Possible to charge, unblockable on full charge
  • 180F Heat Gauge Cooldown
  • Ignores character combo rate

Drive Moves

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
5D/2D
- - - - - - - - - - - 24T - - - - - - -
  • Mode change on 11F
j.D
- - - - - - - - - - - 25T - - - - - - -
  • Mode change on 11F

Throws

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Forward Throw
0, 0, 1500 -, R, SOR 100 100*2, 60 -, Sp, S - T 0, 4*2 T(80) 7 3 15 - - -, 200, Wb*60 - - - -
  • 100% minimum damage (1400)
Back Throw
4B+C
0, 0, 1500 -, R, SOR 100 100*2, 60 -, Sp, S - T 0, 4*2 T(80) 7 3 15 - - -, 200, Wb*60 - - - -
  • 100% minimum damage (1400)
Air Throw
j.B+C
0*3, 1400 -*3, R 100 100*3, 60 S - T 0, 4, 0, 4 T(90) 7 3 15+3L - - - - -, 200, 12, B200 - -
  • 100% minimum damage (1400)

Specials

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
A Sonic Sabre
236A
500 R* 85 85 N - All 2 HBFP* 20 - 43T ±0 13 19 24 19 34 -
  • Frame Advantage calculated from point blank range
  • Cancelable into D Mirage Thruster on hit, block, or whiff
Air A Sonic Sabre
j.236A
500 R* 85 85 N - All 2 HBFP* 16 - 45T - 13 22 28 22 39 -
  • Cancelable into D Mirage Thruster on hit, block, or whiff
D Sonic Sabre
236D
700, 200*4 R* 85, 70 89, 97*4 N - All 3, 2*4 HBFP* 26 - 43T +28 16, 13*4 22, 16*4 28, 21*4 22, 20*4 39, 36*4 -
  • Frame Advantage calculated from point blank range
  • Consumes 1 Zero Weave stock
  • Cancelable into D Mirage Thruster on hit, block, or whiff
D Sonic Sabre (OD)
236D
700, 200*8 R* 85, 70 89, 97*8 N - All 3, 2*8 HBFPr 26 - 43T +45 16, 13*8 22, 16*8 28, 21*8 22, 20*8 39, 36*8 -
  • Frame Advantage calculated from point blank range
  • Consumes 1 Zero Weave stock
  • Cancelable into D Mirage Thruster on hit, block, or whiff
Air D Sonic Sabre
j.236D
700, 200*4 R* 85, 70 89, 97*4 N - All 3, 2*4 HBFP* 23 - 42T - 16, 13*4 22, 16*4 28, 21*4 22, 20*4 39, 36*4 -
  • Consumes 1 Zero Weave stock
  • Cancelable into D Mirage Thruster on hit, block, or whiff
Air D Sonic Sabre (OD)
j.236D
700, 200*8 R* 85, 70 89, 97*8 N - All 3, 2*8 HBFP* 23 - 42T - 16, 13*8 22, 16*8 28, 21*8 22, 20*8 39, 36*8 -
  • Consumes 1 Zero Weave stock
  • Cancelable into D Mirage Thruster on hit, block, or whiff
Crusade Seraphim a
623B
700 R* 90 89 S 3A HL 3 B 9 3 29 -15 16 F48 F80 48 80 4-11H
  • Possible to charge
  • During charge, 4-6H Inv, 1F after release~end of active H Inv
  • Cancelable into Mirage Thruster(A/B/C) on hit or block
  • Cancelable into Mirage Thruster(D) on hit, block, or whiff
Crusade Seraphim a (GA)
623B
700 R* 90 89 N 2A HL 3 B 9 3 29 -15 16 F48 F80 48 80 4-11H
  • Possible to charge
  • During charge, 4-6H Inv, 1F after release~end of active H Inv
  • Cancelable into Mirage Thruster(A/B/C) on hit or block
  • Cancelable into Mirage Thruster(D) on hit, block, or whiff
Crusade Seraphim ß
236C
700 R* 90 89 N 2 HL 3 B 14 3 24 -10 16 F22 F39 22 39 -
  • Possible to charge
  • Cancelable into Mirage Thruster(A/B/C) on hit or block
  • Cancelable into Mirage Thruster(D) on hit, block, or whiff
Crusade Seraphim y
236B
700 R* 90 89 N 2 L 3 B 17 3 30 -16 16 FD30 FD52 D30 D52 -
  • Possible to charge
  • Cancelable into Mirage Thruster(A/B/C) on hit or block
  • Cancelable into Mirage Thruster(D) on hit, block, or whiff
Valkyrie Astraea
Crusade Seraphim ß/y -> 6D
900 R* 80 89 N 2 HL 3 B 9 3 21 -7 16 F44 F74 44 74 -
  • Fatal counters
  • Consumes 1 Zero Weave stock
  • Cancelable into Mirage Thruster(A/B/C) on hit or block
Stance Cancel (CS)
Crusader Seraphim -> A
- - - - - - - - - - - 12T (ß 10T) - - - - - - -
  • Cancel windows: a: 6F~, ß: 7F~, y: 10F~
Aegis Blade
623C
700 R* 90 89 S 3 HL 3 B 10 3 27 -13 16 F50 F84 50 84 4-12H
  • Possible to charge
  • During charge, 4-8H Inv, 2F after release~end of active H Inv
  • Cancelable into Mirage Thruster(A/B/C) on hit or block
  • Cancelable into Mirage Thruster(D) on hit, block, or whiff
Aegis Blade (GA)
623C
700 R* 90 89 N 2 HL 3 B 10 3 27 -13 16 F50 F84 50 84 4-12H
  • Possible to charge
  • During charge, 4-8H Inv, 2F after release~end of active H Inv
  • Cancelable into Mirage Thruster(A/B/C) on hit or block
  • Cancelable into Mirage Thruster(D) on hit, block, or whiff
Stance Cancel (AB)
Aegis Blade -> A
- - - - - - - - - - - 25T - - - - - - -
  • Able to cancel from 9F~
Noir Edge
j.236C
700 R* 80 92 N - HA 4 H 10 5 ~L+9 - 18 F46 F77 46 77 -
  • Cancelable into Mirage Thruster(D) on hit, block, or whiff
Strike Fall (GA)
C. Seraphim a/A. Blade/Noir Edge -> D
700 R* 90 89 - - All 3 H 36 ~L 19 - 16 - - G100 - -
  • Consumes 1 Zero Weave stock
  • Cancelable into Justice Phorizer and Slaver Trans-am upon landing
A Mirage Thruster
214A
- - - - - - - - - - - 40T - - - - - - 12-21 All
B Mirage Thruster
214B
- - - - - - - - - - - 41T - - - - - - 14-24 All
C Mirage Thruster
214C
- - - - - - - - - - - 43T - - - - - - 16-23 All
D Mirage Thruster (GA)
214D
- - - - - - - - - - - 31T - - - - - - 10-20 All
  • Consumes 2 Zero Weave stocks(1 if canceled from a special on hit or block)

Distortion Drives

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Justice Phorizer
236236C
2200 R* 60 92 N - All 4 B 1+6 9 30 -20 18 Sd40 Sd68 Sd40 Sd68 1-15 All
  • 30% Minimum Damage (660)
  • 180F Heat Gauge Cooldown
  • Cancelable into Mirage Thruster(D) for 2 Zero Weave stocks on hit, block, or whiff
Justice Phorizer (OD)
236236C
3000 R* 60 92 N - All 4 B 1+6 9 30 -20 18 SdWs40(F25) SdWs68(F25) SdWs40(F25) SdWs68(F25) 1-15 All
  • 30% Minimum Damage (900)
  • 180F Heat Gauge Cooldown
  • Cancelable into Mirage Thruster(D) for 2 Zero Weave stocks on hit, block, or whiff
Slaver Trans-am
632146D
- - - - - - - - - - - 4+2T - - - - - - 1-6 All
  • Consumes 4 Zero Weave Stocks
  • 180F Heat Gauge Cooldown
Slaver Trans-am (Attack)
400*2 - 100 100 N - All 4 HBFP* - 8 - - 13 17 22 17 31 -
  • Startup differs based on attack used

Astral Heat

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Judge Of Destiny
632146C
Death - - - - - All 4 B 4+11 9 35 -30 18 - - - - 1-23 All
  • 180F Heat Gauge Cooldown

Revolver Action Table

NOTE: 5A and 2A can only be done three times in any string of normals, even on whiff.

Ground Revolver Action Table
A B C D Cancels
5A 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C, 5C(GA), 2C(GA), 6C(GA), 3C(GA) 5D, 2D Jump, Throw, Special, Overdrive
5B - - 5C, 2C, 6C, 3C, 5C(GA), 2C(GA), 6C(GA), 3C(GA) 5D, 2D Special, Overdrive
5C - - 2C, 6C, 3C 5D, 2D Jump, Special, Overdrive
5C(GA) - 6B 2C(GA), 6C(GA), 3C(GA) 5D, 2D Jump, Special, Overdrive
2A 5A, 2A 5B, 2B 5C, 2C, 3C, 5C(GA), 2C(GA), 6C(GA), 3C(GA) 5D, 2D Throw, Special, Overdrive
2B - 5B, 6B 5C, 2C, 3C, 5C(GA), 2C(GA), 6C(GA), 3C(GA) 5D, 2D Special, Overdrive
2C - 6B 5C, 6C, 3C 5D, 2D Special, Overdrive
2C(GA) - 6B 6C(GA), 3C(GA) 5D, 2D Jump, Special, Overdrive
6A - - - - -
6B - - - - -
6C - - - - Special, Overdrive
6C(GA) - - - - -
3C - - - 5D, 2D Jump, Special, Overdrive
3C(GA) - - - - -
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C, j.C(GA) j.D Jump, Throw, Special, Overdrive
j.B j.A - j.C, j.C(GA) j.D Jump, Special, Overdrive
j.C - - - j.D Special, Overdrive
j.C(GA) - - - - Jump, Special, Overdrive
Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Chrono Phantasmae
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc