Difference between revisions of "BBCP/Bang Shishigami/Frame Data"

From Dustloop Wiki
Jump to navigation Jump to search
(1.0 frame data, feel free to update to 1.10)
 
 
(5 intermediate revisions by 2 users not shown)
Line 20: Line 20:
 
==Normal Moves==
 
==Normal Moves==
 
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
 
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
 +
|-
 +
{{FrameDataHeader-BBCP}}
 
|-
 
|-
 
{{FrameData-BBCP
 
{{FrameData-BBCP
Line 47: Line 49:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=5B
 
|version=5B
 
|damage=640
 
|damage=640
Line 73: Line 75:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=5C
 
|version=5C
 
|damage=760
 
|damage=760
Line 100: Line 102:
  
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=2A
 
|version=2A
 
|damage=300
 
|damage=300
Line 126: Line 128:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=2B
 
|version=2B
 
|damage=620
 
|damage=620
Line 152: Line 154:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=2C
 
|version=2C
 
|damage=750
 
|damage=750
Line 179: Line 181:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=6A
 
|version=6A
 
|damage=540
 
|damage=540
Line 205: Line 207:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=6B
 
|version=6B
 
|damage=780
 
|damage=780
Line 231: Line 233:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=6C
 
|version=6C
 
|damage=820
 
|damage=820
Line 258: Line 260:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=3C
 
|version=3C
 
|damage=880
 
|damage=880
Line 284: Line 286:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=j.A
 
|version=j.A
 
|damage=300
 
|damage=300
Line 310: Line 312:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=j.A > A
 
|version=j.A > A
 
|damage=300
 
|damage=300
Line 336: Line 338:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=j.B
 
|version=j.B
 
|damage=560
 
|damage=560
Line 362: Line 364:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=j.4B
 
|version=j.4B
 
|damage=840
 
|damage=840
Line 388: Line 390:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=j.C
 
|version=j.C
 
|damage=600
 
|damage=600
Line 414: Line 416:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=j.2C
 
|version=j.2C
 
|damage=650
 
|damage=650
Line 440: Line 442:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=Counter Assault
 
|version=Counter Assault
 
|damage=0
 
|damage=0
Line 467: Line 469:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=Crush Trigger
 
|version=Crush Trigger
 
|damage=1000
 
|damage=1000
Line 501: Line 503:
 
==Drive Moves==
 
==Drive Moves==
 
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
 
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
 +
|-
 +
{{FrameDataHeader-BBCP}}
 
|-
 
|-
 
{{FrameData-BBCP
 
{{FrameData-BBCP
Line 534: Line 538:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=2D (/ OD)
 
|version=2D (/ OD)
 
|damage=710[852][1065]
 
|damage=710[852][1065]
Line 566: Line 570:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=6D (/ OD)
 
|version=6D (/ OD)
 
|damage=710[852][1065]
 
|damage=710[852][1065]
Line 598: Line 602:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=jD (/ OD)
 
|version=jD (/ OD)
 
|damage=630[756][945]
 
|damage=630[756][945]
Line 633: Line 637:
 
==Throws==
 
==Throws==
 
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
 
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
 +
|-
 +
{{FrameDataHeader-BBCP}}
 
|-
 
|-
 
{{FrameData-BBCP
 
{{FrameData-BBCP
Line 661: Line 667:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=Back Throw
 
|version=Back Throw
 
|damage=0*2, 1400
 
|damage=0*2, 1400
Line 688: Line 694:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=Air Throw
 
|version=Air Throw
 
|damage=0*2, 1400
 
|damage=0*2, 1400
Line 718: Line 724:
 
==Specials==
 
==Specials==
 
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
 
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
 +
|-
 +
{{FrameDataHeader-BBCP}}
 
|-
 
|-
 
{{FrameData-BBCP
 
{{FrameData-BBCP
Line 746: Line 754:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=Void Tempest Kick EX
 
|version=Void Tempest Kick EX
 
  |subtitle=j.623C
 
  |subtitle=j.623C
Line 773: Line 781:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=Unstoppable Double Palm Thrust
 
|version=Unstoppable Double Palm Thrust
 
  |subtitle=623B
 
  |subtitle=623B
Line 800: Line 808:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=Heavenly Double Palm Thrust
 
|version=Heavenly Double Palm Thrust
 
  |subtitle=j.623B
 
  |subtitle=j.623B
Line 827: Line 835:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=A Shuriken
 
|version=A Shuriken
 
  |subtitle=j.236A
 
  |subtitle=j.236A
Line 854: Line 862:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=A+D Shuriken
 
|version=A+D Shuriken
 
  |subtitle=j.236AD
 
  |subtitle=j.236AD
Line 881: Line 889:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=B Shuriken
 
|version=B Shuriken
 
  |subtitle=j.236B
 
  |subtitle=j.236B
Line 908: Line 916:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=B+D Shuriken
 
|version=B+D Shuriken
 
  |subtitle=j.236BD
 
  |subtitle=j.236BD
Line 935: Line 943:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=C Shuriken
 
|version=C Shuriken
 
  |subtitle=j.236C
 
  |subtitle=j.236C
Line 962: Line 970:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=C+D Shuriken
 
|version=C+D Shuriken
 
  |subtitle=j.214CD
 
  |subtitle=j.214CD
Line 989: Line 997:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=D Shuriken
 
|version=D Shuriken
 
  |subtitle=j.236D
 
  |subtitle=j.236D
Line 1,016: Line 1,024:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=Nail Set
 
|version=Nail Set
 
  |subtitle=214A/B/C/D
 
  |subtitle=214A/B/C/D
Line 1,043: Line 1,051:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=Nail Set (air)
 
|version=Nail Set (air)
 
  |subtitle=j.214A/B/C/D
 
  |subtitle=j.214A/B/C/D
Line 1,069: Line 1,077:
 
}}
 
}}
 
|-
 
|-
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=Nail Dash
 
|version=Nail Dash
 
  |subtitle=Touch Nail Set + Direction
 
  |subtitle=Touch Nail Set + Direction
Line 1,098: Line 1,106:
 
}}
 
}}
 
}}
 
}}
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=FRKZ Dash (ground)
 
|version=FRKZ Dash (ground)
 
|damage=
 
|damage=
Line 1,128: Line 1,136:
 
|-
 
|-
 
|-
 
|-
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=FRKZ Dash (air)
 
|version=FRKZ Dash (air)
 
|damage=
 
|damage=
Line 1,159: Line 1,167:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=Steel Rain
 
|version=Steel Rain
 
  |subtitle=632146B
 
  |subtitle=632146B
Line 1,187: Line 1,195:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=Tempest Flying Squirrel Jutsu
 
|version=Tempest Flying Squirrel Jutsu
 
  |subtitle=j.22A
 
  |subtitle=j.22A
Line 1,214: Line 1,222:
 
}}
 
}}
 
|-
 
|-
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=Teleport
 
|version=Teleport
 
|damage=
 
|damage=
Line 1,240: Line 1,248:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=Air Teleport
 
|version=Air Teleport
 
|damage=
 
|damage=
Line 1,269: Line 1,277:
 
==Distortion Drives==
 
==Distortion Drives==
 
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
 
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
 +
|-
 +
{{FrameDataHeader-BBCP}}
 
|-
 
|-
 
{{FrameData-BBCP
 
{{FrameData-BBCP
Line 1,301: Line 1,311:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=Fatal Eruption
 
|version=Fatal Eruption
 
  |subtitle=2363214C
 
  |subtitle=2363214C
Line 1,333: Line 1,343:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=(OD) Fatal Eruption
 
|version=(OD) Fatal Eruption
 
  |subtitle=2363214C
 
  |subtitle=2363214C
Line 1,364: Line 1,374:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=Hurricane Fury (ground)
 
|version=Hurricane Fury (ground)
 
  |subtitle=236236D
 
  |subtitle=236236D
Line 1,376: Line 1,386:
 
|level=0, 1, 4*4
 
|level=0, 1, 4*4
 
|attribute=T
 
|attribute=T
|startup=19+10
+
|startup=19+3
|active=1
+
|active=2
 
|recovery=40
 
|recovery=40
 
|frameAdv=
 
|frameAdv=
Line 1,397: Line 1,407:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=Hurricane Fury (air)
 
|version=Hurricane Fury (air)
 
  |subtitle=236236D
 
  |subtitle=236236D
Line 1,430: Line 1,440:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=(OD) Hurricane Fury (ground)
 
|version=(OD) Hurricane Fury (ground)
 
  |subtitle=236236D
 
  |subtitle=236236D
Line 1,464: Line 1,474:
 
|-
 
|-
  
{{FrameDataNoHeader-BBCP
+
{{FrameData-BBCP
 
|version=(OD) Hurricane Fury (air)
 
|version=(OD) Hurricane Fury (air)
 
  |subtitle=236236D
 
  |subtitle=236236D
Line 1,501: Line 1,511:
 
==Astral Heat==
 
==Astral Heat==
 
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
 
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
 +
|-
 +
{{FrameDataHeader-BBCP}}
 
|-
 
|-
 
{{FrameData-BBCP
 
{{FrameData-BBCP

Latest revision as of 20:33, 17 July 2020

System Data

Health: 11,500

Combo Rate: 80%

Jump Startup: 4

Backdash Time: 36

Backdash Invincibility: 1-9

Movement Options: Double Jump, 2 Airdashes, Dash type: Run

Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 120F 120F 180F 240F 240F 300F 360F 360F 600F 600F

Normal Moves

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
5A
300 SOJR 100 77 S - all 1 B 6 3 9 ±0 11 12 16 14 26 -
5B
640 SOJR 100 89 N - HL 3 B 9 2 17 -2 16 17 22 17 31 -
5C
760 SOJR 80 92 N - H 4 B 18 8 19 -8 18 19 24 GD19 GD34 -
2A
300 CSOR 85 75 S - LA 0 F 8 3 9 -2 9 10 14 12 23 -
2B
620 SO(J)R 100 89 N - HL 3 B 13 5 20 -8 16 17 22 20 36 -
2C
750 SO(J)R 90 79 N - L 4 F 13 3 18 -2 18 F40 D68 40 D68 -
  • Launches opponents higher in OD
6A
540 SOR 90 89 N - L 3 F 17 3 13 +1 16 17 22 17 31 -
6B
780 R 80 92 N - HA 4 H 22 3 9+8L -1 18 19 24 B19 B34 -
6C
820 SOJR 100 84 N - H 5 H 14 3 15+27L -24 20 F25 F44 25 44 -
  • Cannot hit crouchers
3C
880 R 95 94 N - L 5 F 15 9 26 -14 20 D40 D68 D40 D68 11-23H
j.A
300 CSOJR 80 77 S - HA 1 H 7 2 9 - 11 12 16 14 26 -
j.A > A
300 CSOJR 80 77 S - HA 1 H 5 2 9 - 11 12 16 14 26 -
j.B
560 SOJR 80 85 N - HA 2 H 10 5 20 - 13 14 18 16 29 -
j.4B
840 SOJR 80 94 N - HA 3 H 11 4 16 - 16 17 22 20 36 -
j.C
600 SOJR 80 92 N - HA 4 H 10 4 18 - 18 19 24 22 39 -
j.2C
650 SOR 80 89 N - HA 3 H 12 4 21 - 16 17 22 G40 G68 -
Counter Assault
0 R 50 92 VS - all 4 B 13 3 34 -18 18 F19 F34 19 34 1-20 All
  • 180F Heat Gauge Cooldown
Crush Trigger
1000 R 80 100 N 3 B 3 BP 30~59 1 23 ±0 22 Sp Sp 60 100 -
  • Possible to charge
  • 180F Heat Gauge Cooldown
  • Ignores character combo rate

Drive Moves

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
5D
560[672][840] R 80 84 S 3 HL 3 B 19 3 22 -4 20 S29 S58 Wb40 Wb*68 3-10GP
  • Obtains the 風 icon on hit
  • Guard point cannot work against throws, lows, and unblockable attacks
  • Damage values are listed as [iconless, with icon, with all icons]
  • Guard point changes to work against lows either while in OD or already having 山 icon
2D (/ OD)
710[852][1065] SOJR 80 87 S 3 HL 4 B 24 3 26 -10 18 F30 / F40 F52 / F68 30 52 7-23GP
  • Obtains the 山 icon on hit
  • Guard point cannot work against throws, lows, and unblockable attacks
  • Damage values are listed as [iconless, with icon, with all icons]
  • Guard point changes to work against lows either while in OD or already having 山 icon
6D (/ OD)
710[852][1065] (S)O(J)R 80 87 S 3 L 4 F 24 2 28 -7 22 F40 / D40 D68 40 D68 1-14GP
  • Obtains the 林 icon on hit
  • Guard point cannot work against throws, overheads, and unblockable attacks
  • Damage values are listed as [iconless, with icon, with all icons]
  • Guard point changes to work against overheads either while in OD or already having 山 icon
jD (/ OD)
630[756][945] (S)O(J)R 80 84 S 3 HA 3 H 24 3 24+15L - 16 B42 / BD42 B42 / BD42 B42 B42 4-15GP
  • Obtains the 火 icon on hit
  • Guard point cannot work against throws and unblockable attacks
  • Possible to cancel into The Ultimate Bang before attack starts up
  • Damage values are listed as [iconless, with icon, with all icons]

Throws

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Forward Throw
0*2, 1400 , R, SOR 100 100*2, 60 Sp, S - T (70) 0*2, 4 T 7 3 15 - - , S20, Wb*55 - - - -
  • 100% minimum damage (1400)
Back Throw
0*2, 1400 , R, SOR 100 100*2, 60 Sp, S - T (70) 0*2, 4 T 8 3 15 - - , S20, Wb*55 - - - -
  • 100% minimum damage (1400)
Air Throw
0*2, 1400 , R, SOR 100 100*2, 60 Sp, S - T (120) 0*2, 4 T 7 3 18+3L - - - - , 25, Sd49 - -
  • 100% minimum damage (1400)

Specials

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Void Tempest Kick
623C
0*2, 600, 653, 842 *2, R*3 100 100, 90*2, 50*2 S 2 T (100) 0*2, 3, 4, 5 T 13 3 37 - - , 99*3, GD99 - - - -
Void Tempest Kick EX
j.623C
0, 700, 785, 1000 , R*3 100 100, 85*3 N 2 T (120) 0, 4, 4, 5 T 7 3 20+14L - - - - -, 99*2, 50 - -
Unstoppable Double Palm Thrust
623B
1300 R 80 72 N 2 HL 4 B 16 2 24 -7 18 Sd36 Wb*61 Sd36 Wb*61 -
Heavenly Double Palm Thrust
j.623B
1300 R 80 92 N 2 all 4 H 13 3 till L - 18 Ws36 (F60) Wb*61 Ws36 (F60) Wb*61 -
A Shuriken
j.236A
300 R 70 90 S - all 0 HBFP* 9 - 23+9LT - 9 10 14 12 23 -
A+D Shuriken
j.236AD
300*3 R 70 90 S - all 0 HBFP* 20 - till L+9 - 9 10 14 12 23 -
B Shuriken
j.236B
300*2 R 70 90 S - all 0, 3 HBFP* 16 till rebound (46)4 36+9LT - 9, 16 10, F17 14, F31 12, 17 23, 31 -
B+D Shuriken
j.236BD
(300*2)*3 R 70 90 S - all 0, 3 HBFP* 20 - 36+9LT - 9, 16 10, F17 14, F31 12, 17 23, 31 -
C Shuriken
j.236C
300 R 70 75 S - all 0 HBFP* 18 - till L+9 - 9 10 14 12 23 -
C+D Shuriken
j.214CD
300*3 R 70 75 S - all 0 HBFP* 20 - till L+9 - 9 10 14 12 23 -
D Shuriken
j.236D
300*3 R 70 90 S - all 0 HBFP* 9 - 23T - 9 10 14 12 23 -
Nail Set
214A/B/C/D
- - - - - - - - - - - 30T - - - - - - -
Nail Set (air)
j.214A/B/C/D
- - - - - - - - - - - 33T - - - - - - -
Nail Dash
Touch Nail Set + Direction
- - - - - - - - - - - 19T - - - - - - 9-14 All
  • 2F~ possible to cancel into specials or j.D
  • 9F~ possible to cancel into normals or throws
FRKZ Dash (ground)
- - - - - - - - - - - 16T - - - - - - 7-10 All
  • 2F~ possible to cancel into all normals, drives, throws, and specials
  • Invul only applies when Bang has 林 icon
FRKZ Dash (air)
- - - - - - - - - - - 19T - - - - - - 9-14 All
  • 2F~ possible to cancel into specials or j.D
  • 9F~ possible to cancel into normals or throws
  • Invul only applies when Bang has 林 icon
Steel Rain
632146B
100*64 - 100 97 N - all 0 HBFP* 92 till ground 61T - 9 10 14 12 23 -
  • 1% minimum damage (1*64)
Tempest Flying Squirrel Jutsu
j.22A
- - - - - - - - - - - 148+5LT - - - - - - -
  • 9F~ possible to cancel into normals and specials
Teleport
- - - - - - - - - - - - - - - - - - -
Air Teleport
- - - - - - - - - - - - - - - - - - -

Distortion Drives

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Ashura
236236A
0, 2476 R 100 100, 40 N - HL 5, 3 B 1+8 3 25 -7 20 F300, -- F484, -- 300, D300 484, D300 1-11 All
  • 1st attack has 20% minimum damage, 2nd attack has 40% minimum damage (990 total)
  • 180F Heat Gauge Cooldown
Fatal Eruption
2363214C
0, 760*4, 0, 4500 R 75, 100 80, 92*4, 100, 65 N - all 3, 4*4, 0, 4 B*5, T, B 1+17 24 20 -27 16, 18*4, 9, 18 S30, 50, S50, FD99, BD99, --*2 S60, --*6 S30, --*3, BD99, 12, 100 S60, --*6 1-25 All
  • Attacks 1~6 have 20% minimum damage (608)
  • 180F Heat Gauge Cooldown
  • Attacks 1~3 and 5 force standing
(OD) Fatal Eruption
2363214C
0, 760*6, 0, 4500 R 75, 100 80, 92*6, 100, 65 N - all 3, 4*6, 0, 4 B*7, T, B 1+17 24 20 -27 16, 18*6, 9, 18 S30, 50, S50, FD99, --*5 S60, --*8 S30, --*3, 99*3, 12, 100 S60, --*8 1-25 All
  • Attacks 1~8 have 20% minimum damage (912)
  • 180F Heat Gauge Cooldown
Hurricane Fury (ground)
236236D
0*2, 570*3, 2400 R* 100 100, 92*4 , Sp, S*4 - T (150) 0, 1, 4*4 T 19+3 2 40 - - , 14, 40*3, 120 - - - 1-19 All
  • 20% minimum damage (822)
  • 180F Heat Gauge Cooldown
  • Invincibility lasts until superflash
  • Only possible to Rapid Cancel 2nd attack
Hurricane Fury (air)
236236D
0*2, 490*3, 2400 R* 100 100, 92*4 , Sp, S*4 - T (150) 0, 1, 4*4 T 19+3 2 till L+14 - - - - , 14, 40*3, 120 - 1-19 All
  • 20% minimum damage (774)
  • 180F Heat Gauge Cooldown
  • Invincibility lasts until superflash
  • Only possible to Rapid Cancel 2nd attack
(OD) Hurricane Fury (ground)
236236D
0*2, 570*3, 2400, 600, 1000 R* 100 100, 92*5, 94*2 , Sp, S*6 - T (150) 0, 1, 4*4, 5*2 T 19+10 1 40 - - , 14, 40*3, 120, GD120, D120 - - - 1-19 All
  • Attacks 3~6 have 20% minimum damage
  • Attacks 7~8 have 100% minimum damage (2422 total)
  • 180F Heat Gauge Cooldown
  • Invincibility lasts until superflash
  • Only possible to Rapid Cancel 2nd attack
(OD) Hurricane Fury (air)
236236D
0*2, 490*3, 2400, 600, 1000 R* 100 100, 92*5, 94*2 , Sp, S*6 - T (150) 0, 1, 4*4, 5*2 T 19+3 2 till L+14 - - - - 12, 14, 40*3, 120, GD120, D120 - 1-19 All
  • Attacks 3~6 have 20% minimum damage
  • Attacks 7~8 have 100% minimum damage (2374 total)
  • 180F Heat Gauge Cooldown
  • Invincibility lasts until superflash
  • Only possible to Rapid Cancel 2nd attack

Astral Heat

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
The Ultimate Bang
j.6321463214D
death - - - - - UNB 3 T 9+24 3 till L - - - - - - 1-35GP(A)
  • 180F Heat Gauge Cooldown

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A 2A, 6A, 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Special, Throw
5B 2A, 6A 2B 5C, 2C, 6C 5D, 2D, 6D Special, Jump
5C 6A 6B 2C 5D, 2D, 6D Special, Jump
5D - - - - -
2A 2A 5B, 2B 5C, 2C, 6C, 3C 5D, 2D, 6D Special, Throw
2B - 5B, 6B 2C, 6C, 3C 5D, 2D, 6D Special, Jump
2C - - - 5D, 2D, 6D Special, Jump
2D - - - - Special, Jump
6A - 6B 2C, 6C - Special
6B - - - - -
6C - - - j.D Special, Jump
3C - - - - -
6D - - - - Special, Jump
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C, j.2C j.D Special, Jump, Throw
j.B - - j.2C j.D Special, Jump
j.C - - j.2C j.D Special, Jump
j.4B - - - - Special, Jump
j.2C - - - j.D Special
j.D - - - - Special, Jump
* = Delayed cancel
Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Chrono Phantasmae
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc