< BBCF | Yuuki Terumi
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
---|---|---|---|---|---|
Yuuki Terumi | 10,500 | 4F | 22F (1~5F Inv All, 2~15 airborne) |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5A | 300 | All | 5 | 3 | 9 | 0 | B | 100 | 80 | Normal | SJRT | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||
5B | 500 | Mid | 8 | 3 | 12 | +2 | B | 100 | 89 | Long | SR | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | ||
5C | 490×2 | All | 11 | 2(11)2 | 2+18L | -2 | B | 100 | 89 | Long | SR | 3 | 16, 19 | 17, 20 | 22, 22 + Down 23 | Launch | 36, 36 + Down 23 | 9 | +0 | +2 | ||
2A | 300 | All | 7 | 2 | 10 | ±0 | F | 100 | 80 | Normal | SRT | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||
2B | 480 | Low | 9 | 3 | 19 | -8 | F | 90 | 85 | Long | SR | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | ||
2C | 720 | Mid | 13 | 4 | 25 | -12 | F | 100 | 89 | Long | SRJ | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | ||
6A | 550 | Mid | 9 | 3 | 24 | -10 | B | 5~11 H | 90 | 79 | Normal | SRJ | 3 | 16 | Launch | 28 | Launch | 42 | 11 | +0 | +2 | |
6B | 650 | Mid | 24 | 3 | 12 | +3 | B | 13~26 FT | 90 | 92 | Long | SR | 4 | 18 | 19 | 36 + Down 23 | Crumple + Down 10 | 54 + Down 23 | 12 | +0 | +5 | |
6[B] | 31 | |||||||||||||||||||||
6C | 500, 300, 650 | All | 13 | 2(8)3(17)4 | 31 | -14 | B | 90 | 94 | Long | R | 5 | 20 | 21, 29, Launch | 30×2, 50 + GBounce | 27, 35, Launch | 46×2, 66 + GBounce + Down 23 | 8×2, 13 | +0 | +8 | ||
3C | 700 | Low | 10 | 2 | 30 | -13 | F | 90 | 92 | Long | SR | 4 | 18 | Launch | 40 | Launch | 55 + Down 23 | 12 | +2 | +7 | ||
j.A | 300 | High/Air | 7 | 3 | 9 | H | 80 | 80 | Normal | SJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | |||
j.B | 380×2 | High/Air | 10 | 4(2)2 | 14 | H | 80 | 85 | Long | SJR | 2 | 13 | 14 | 16 | 18 | 26 | 10 | +0 | +1 | |||
j.C | 350×2, 550 | High/Air | 11 | 2(3)2(4)2 | 18 | -3 | H | 80 | 89 | Long | SJR | 2,2,3 | 13×2, 16 | 14×2, 17 | 22 | 18×2, 17 | 34×2, 22 | 2×2, 7 | +0 | +1×2, +2 |
Drive Moves
- All Terumi's Drive moves will generates a fixed amount of heat, plus an additional portion which is proportion to damage. In the following, we will use X%+Y to denote that if this move hits, Terumi will gain extra (normal hit heat gain formula still applies) Y heat, plus (the damage of that move in combo * X%).
- If the move is blocked, Terumi gets an extra [X/4]%+Y Heat. For opponents, only if they instant blocked the move, they will get (Base Damage * 0.1) + 100 that much heat.
- Under Overdrive, no matter the Drive move is hit or blocked, Terumi will always steal 200 heat per hit (with exceptions being 6D and 236D, which steals 100 Heat and 250 Heat per hit respectively). Extra heat gain under Overdrive will be denoted as [X%+Y].
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5D | 620 | All | 13 | 4 | 18 | -3 | BP | 100 | 82 | Long | SR | 4 | 18 | 19 | 19 | 24 | 34 | 9 | +3 | +5 | |||
2D | 680 | All | 40 | 15 | Total 61 | +5 | P1 | 90 | 82 | Long | SR | 4 | 18 | 19 | 36 | 24 | 51 | 0/+8 | +8 | +10 | |||
2D OD | 350×3 | All | 40 | 3×5 | Total 61 | +11 | P1 | 90 | 82 | Long | SR | 4 | 18 | 19 | 36 | 24 | 51 | 0/+8 | +8 | +10 | |||
6D | 350 | Mid | 18 | 3 | 24 | -8 | B | 100 | 100 | Long | SR | 4 | 18 | Crumple | 60 | Crumple | 78 | 12 | +0 | +5 | |||
6D Followup | 300×2, 550 | All | B | 100 | 82 | Long | SR | 3×2,5 | 16×2, 20 | 20×2, Launch | 60 | Launch | 74×2, 76 | 2×2, 13 | +1×2, +0 | +1×2, +0 | |||||||
6D Followup OD | 250×4, 550 | All | B | 100 | 82 | Long | SR | 3×4,5 | 16×4, 20 | 20×4, Launch | 60 | Launch | 74×4, 76 | 2×4, 13 | +1×4, +0 | +1×4, +0 | |||||||
4D | 600 | All | 10 | 6 | 16 | -8 | BP | 100 | 85 | Long | SR | 2 | 13 | Launch | 26 [28] | Launch | 38 [40] | 10 | +0 | +1 | |||
j.D | 660 | All | 20 | 4 | 23+6L | HP | 80 | 82 | Long | SJR | 4 | 18 | 19 | 19 | 24 | 34 + GBounce 30 | 12 | +0 | +5 | ||||
j.2D | 640 | All | 15 | 8 | Until L+7 | ~+3 | H | 80 | 79 | Long | 3 | 16 | 21 | 30 [+ Down 23] | 21 | 30 [+ Down 23] | 11 | +0 | +2 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
B+C | Forward Throw | 0, 300, 1200 | Throw | 7 | 3 | 23 | T | 100 | 50 | Normal | SR | 0, 4×2 | 18 | Launch 100, 100 + Down 23 | 0, 6, 12 | +0 | +0 | ||||||
4B+C | Back Throw | 0, 300, 0, 1200 | Throw | 7 | 3 | 23 | T | 100 | 50 | Normal | SR | 0, 4, 0, 4 | Launch -, 100 + Down 24, -, 100 + Slide + WBounce | 0, 6, 0, 12 | +0 | +0 | |||||||
j.B+C | Air Throw | 0, 300, 0, 1200 | Throw | 7 | 3 | 23+3L | T | 100 | 50 | Normal | SR | 0, 4, 0, 4 | -, 100, -, 100 + Slide + WBounce | 0, 6, 0, 12 | +0 | +0 | |||||||
6A+B | Counter Assault | 0 | All | 13 | 2 | 32 | -15 | B | 1~20 All | 50 | 92 | Very Short | R | 4 | 18 | Launch | 19 | Launch | 34 | 12 | +0 | +5 | |
5A+B | Crush Trigger | 1000 | Guard Break 32/Barrier | 20 | 1 | 25 | 0 | B | 80 | 60 | Normal | R | 24 | Crumple | 60 | Crumple | 74 | 11 | +0 | +2 | |||
5[A+B] | Crush Trigger | 1000 | Guard Break 60/Barrier | 30~61 | 1 | 25 | 0 | B | 80 | 100 | Long | R | 24 | Crumple | 60 | Crumple | 74 | 11 | +0 | +2 |
Specials
- All Terumi's specials are super cancelable.
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236D | Snakebite | 520 | All | 16 | 3 | 11 (24) | -4 | B | 90 | 89 | Long | R | 3 | 20 | Launch | 25 | Launch | 39 | 11 | +0 | +2 | ||
236D Followup | Snakebite Followup | 300, 1000 | 100 | 89×2 | R | 3 | Launch | 36, 36 + Down 23 | Launch | 50, 50 + Down 23 | 6, 0 | +0 | +2 | ||||||||||
214D | Retaliating Fang | 0, 196×2, 49×12, 539 | Throw(160) | 25 | 3 | 43 | T | 100 | 80×2,90×13 | Very Short | R | 1 | Launch 60 | 0×2, 0/+5×12, 15/+5 | +0×2, +5×13 | +0×2, +5×13 | |||||||
214C | Agonizing Fang | 800 | High | 19 | 3 | 18 | -4 | B | 80 | 89 | Normal | R | 3 | 16 | 24 | 17 + Down 23 | 32 | 31 + Down 28 | 11 | +0 | +2 | ||
22C | Cleaving Fang | 400×2, 1100 | All | 11 | 3(16)3(29)1 | 25 | F | 100 | 79 | Long | SR | 3 | 16 | Launch | 30×2, 40 + WBounce 40 | 6 | 6×2,4 | +2 | |||||
22CCCC | Cleaving Fang | 400×2, 250×3, 1100 | All | 11 | 3(16)3,2,2(15)3(29)1 | 25 | F | 100 | 79 | Long | SR | 3 | 16 | Launch | 5×(30 + Slide + Down 23), 40 + WBounce 40 | 6 | 6×5,4 | +2 |
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
- Under Terumi's Overdrive, Distortion Drives have the following properties:
- Can cancel Distortion Drives into other Distortion Drives/Exceed Accel, provided that one has at least 50 Heat
- No Heat Gauge Cooldown is applied
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
41236C | Gleaming Fang | 0, 2400 | All | 4+(15 Flash)+8 | 10 | 39 | -4 | B | 1~21 P | 100 | 100, 70 | Normal | R | 5 | 25 | Launch | 21, 60 | Launch | 40, 79 | 0/+10, 0/+7 | +10, +7 | +10, +15 | |
41236C OD | Gleaming Fang OD | 0, 1000, 0, 2400 | All | 4+(15 Flash)+8 | 10 [(24)4] | 36 | -4 | B | 1~21 P | 100 | 100×3, 70 | Normal | R | 5 | 25 | Launch | 21×3, 60 | Launch | 40×3, 79 | 0/+10, 0×2, 0/+5 | +10, 0×2, +5 | +10, 0×2, 0/+13 | |
j.41236C | Air Gleaming Fang | 0, 2400 | All | 4+(15 Flash)+3 | Until L | 21 | -4 | H | 1~Until L P | 100 | 100, 70 | Normal | R | 5 | 25 | Launch | 21, 60 | Launch | 40, 79 | 0/+10, 0/+7 | +10, +7 | +10, +15 | |
j.41236C OD | Air Gleaming Fang OD | 0, 1000, 0, 2400 | All | 4+(15 Flash)+3 | Until L [(17)4] | 20 [36] | -4 | H, B | 1~Until L P | 100 | 100×3, 70 | Normal | R | 5 | 25 | Launch | 21, 60, 21, 60 | Launch | 40, 79, 40, 79 | 0/+10, 0/+5, 0/+10, 0/+5 | +10, +5, +10, +5 | +10, +13, +10, +13 | |
623B | Divine Twin Blades | 1100×2, 1800 | Mid | 4+(15 Flash)+3 | 4,8(15)6 | 27+21L | -35 | B×2, H | 1~10 All | 80×3 | 92×3 | Very Short | R | 4 | 18 | Launch | 48 | Launch | 63 | 4×2, 20 | +0 | +5 | |
623B OD | Divine Twin Blades OD | 1000×5 | Mid | 4+(15 Flash)+3 | 4,4,4(15)6(14)4 | 9+21L | -35 | B×4, H | 1~10 All | 80×5 | 92×5 | Very Short | R | 4 | 18 | Launch | 60 + GBounce | Launch | 75 + GBounce | 2×3,12×2 | +0 | +5 | |
j.623B | Air Divine Twin Blades | 1100×2, 1800 | All | 4+(15 Flash)+3 | 4,8(15)6 | Until L+21L | H | 1~14 All | 80×3 | 92×3 | Long | R | 4 | 18 | Launch | 48 | Launch | 63 | 4×2, 20 | +0 | +5 | ||
j.623B OD | Air Divine Twin Blades OD | 1000×5 | All | 4+(15 Flash)+3 | 4,4,4(15)6(14)4 | Until+21L | H | 1~14 All | 80×5 | 92×5 | Long | R | 4 | 18 | Launch | 60 + GBounce | Launch | 75 + GBounce | 2×3,12×2 | +0 | +5 | ||
63214A | A Serpent's Laceration | 800, 500, 1000, 2000 [800, 400×14, 1000, 2500] | Low, Air | 13+(48 Flash)+2 | 2 | 28 | -13 | F | 13~16 All | 90 | 89×2,92×2 [89, 98×14, 92×2] | Long | R | 3 | 16 | Launch | 30 + Down 43 | Launch | 44 + Down 43 | 9 | +0 | +2 | |
63214B | B Serpent's Laceration | 800, 400×4, 1000, 2500 [800, 400×14, 1000, 2500] | High, Air | 13+(48 Flash)+2 | 2 | 16 | -1 | B | 13~16 All | 90 | 89×5,92×2 [89, 98×14, 92×2] | Normal | R | 3 | 16 | Launch | 30 + GBounce + Down 43 | Launch | 44 + GBounce + Down 43 | 9 | +0 | +2 | |
236236A | Venomous Bite (Catch) | 0 | Unblockable | 1 | 119 (8) | Total: 187 | HBF | 1~112 Guard HBF | 100 | 75 | Long | 0 | 0 | ||||||||||
236236[A] | Venomous Bite (Catch, Held) | 0 | Unblockable | 1 | 91 (8) | Total: 159 | HBF | 1~84 Guard HBF | 100 | 75 | Long | 0 | 0 | ||||||||||
236236A Attack | Venomous Bite (Attack) | 0, 2800 [0, 80×5, 2800] | Unblockable | 1+(95 Flash)+0 | All | 94×2 [96×7] | Long | R | 5 | Launch | 90 | Launch | 116 | 0, 30/+10 [0, 1×5, 30/+10] | +0, +10 [+0×6, +10] | ||||||||
632146D | Serpent's Cursed Sting | 800×2, 0, 250×N, 800, see notes | All | 7+(40 Flash)+10 | 4 | 34 | -17 | B | 1~23 All | 80 | 94×2, 89, 100×N, 100, see notes [94×2, 100, 101×N, 100, see notes] | Very Short | R | 5 | 20 | Launch | 60 | 13 | +0 | ||||
236236D | Screeches of the Condemned | 800×4, 2000, 3500 [800×8, 3000, 4000] | Guard Break/Barrier [Unblockable] | 9+(27 Flash)+18 | Until Offscreen | Total 103 | 0 | P* | 1~41 All | 100 | 94×5 [94×10] | Long | 5 | 20 | 21 | 100 | 1/+40 | 1/+40×2, 13, 9, 5, 0 [1/+40×2, 13, 9×5, 5, 0] | |||||
214214D | Screeches of the Condemned | 800×4, 2000, 3500 [800×8, 3000, 4000] | Guard Break/Barrier [Unblockable] | 9+(27 Flash)+18 | Until Offscreen | Total 103 | 0 | P* | 1~41 All | 100 | 94×5 [94×10] | Long | 5 | 20 | 21 | 100 | 1/+40 | 1/+40×2, 13, 9, 5, 0 [1/+40×2, 13, 9×5, 5, 0] |
Exceed Accel
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
A+B+C+D | Dungeon of Serpents | 600, 400×6 {600, 1200, 500×8} | All | 20 [10] | 3 | 19+15L | -10 | B | 1~22 All [1~12 All] | 125 | 80 | Long | 4 | 26 | Launch | 80 | 20 | 20, 3×6 [20, 6, 1×8] | +0 |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
222D | Unholy Wrath of the Basilisk | 0, 100, 400×36, 20000 | All | 5+(76 Flash)+16 | 16 | Total 76 | -22 | P* | 1~35 All | 100 | 94 | Normal | None | 5 | 20 | 0 |
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Special = Specials and Supers
- Super = Supers only
External References
To edit frame data, edit values in BBCF/Yuuki Terumi/Data.
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Click [★] for character's full frame data
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Frame Data & System Data •
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