BBCF/Yuuki Terumi/Frame Data

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System Data

name health prejump backdash forwarddash Unique Movement Options
Yuuki Terumi 10,500 4F 22F (1-5F Inv All)


Normal Moves

input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 300 All 5 3 9 0 B 100 80 Normal SJRT 1 11 12 12 16 23 9 +0 +0
5B 500 Mid 8 3 12 +2 B 100 89 Long SR 3 16 17 17 22 31 11 +0 +2
5C 490×2 All 11 2(11)2 2+18L -2 B 100 89 Long SR 3 16, 19 17, 20 22, 22 + Down 23 Launch 36, 36 + Down 23 9 +0 +2
2A 300 All 7 2 10 0 F 100 80 Normal SRT 1 11 12 12 16 23 9 +0 +0
2B 480 Low 9 3 19 -8 F 90 85 Long SR 2 13 14 14 18 26 10 +0 +1
2C 720 Mid 13 4 25 -12 F 100 89 Long SRJ 3 16 17 17 22 31 11 +0 +2
6A 550 Mid 9 3 24 -10 B 5~11 H 90 79 Normal SRJ 3 16 Launch 28 Launch 42 11 +0 +2
6B 650 Mid 24 3 12 +3 B 13~26 FT 90 92 Long SR 4 18 19 36 + Down 23 Crumple 81 + Down 10 54 + Down 23 12 +0 +5
6[B] 31
6C 500, 300, 650 All 13 2(8)3(17)4 31 -14 B 90 94 Long R 5 20 21, 29, Launch 30×2, 50 + GBounce 27, 35, Launch 46×2, 66 + GBounce + Down 23 8×2, 13 +0 +8
3C 700 Low 10 2 30 -13 F 90 92 Long SR 4 18 Launch 40 Launch 55 + Down 23 12 +2 +7
j.A 300 High/Air 7 3 9 H 80 80 Normal SJR 1 11 12 12 16 23 9 +0 +0
j.B 380×2 High/Air 10 4(2)2 14 H 80 85 Long SJR 2 13 14 16 18 26 10 +0 +1
j.C 350×2, 550 High/Air 11 2(3)2(4)2 18 -3 H 80 89 Long SJR 2,2,3 13×2, 16 14×2, 17 22 18×2, 17 34×2, 22 2×2, 7 +0 +1×2, +2


Drive Moves

  • All Terumi's Drive moves will generates a fixed amount of heat, plus an additional portion which is proportion to damage. In the following, we will use X%+Y to denote that if this move hits, Terumi will gain extra (normal hit heat gain formula still applies) Y heat, plus (the damage of that move in combo * X%).
  • If the move is blocked, Terumi gets an extra [X/4]%+Y Heat. For opponents, only if they instant blocked the move, they will get (Base Damage * 0.1) + 100 that much heat.
  • Under Overdrive, no matter the Drive move is hit or blocked, Terumi will always steal 200 heat per hit (with exceptions being 6D and 236D, which steals 100 Heat and 250 Heat per hit respectively). Extra heat gain under Overdrive will be denoted as [X%+Y].

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5D 620 All 13 4 18 -3 BP 100 82 Long SR 4 18 19 19 24 34 9 +3 +5
2D 680 All 40 15 Total 61 +5 P1 90 82 Long SR 4 18 19 36 24 51 0/+8 +8 +10
2D OD 350×3 All 40 3×5 Total 61 +11 P1 90 82 Long SR 4 18 19 36 24 51 0/+8 +8 +10
6D 350 Mid 18 3 24 -8 B 100 100 Long SR 4 18 Crumple 29 60 Crumple 81 78 12 +0 +5
6D Followup 300×2, 550 All B 100 82 Long SR 3×2,4 16×2, 20 20×2, Launch 60 Launch 74×2, 76 2×2, 13 +1×2, +0 +1×2, +0
6D Followup OD 250×4, 550 All B 100 82 Long SR 3×4,4 16×4, 20 20×4, Launch 60 Launch 74×4, 76 2×4, 13 +1×4, +0 +1×4, +0
4D 600 All 10 6 16 0 BP 100 85 Long SR 2 13 14 26 [28] 18 38 [40] 10 +0 +1
j.D 660 All 20 4 23 HP 80 82 Long SJR 4 18 19 19 24 34 + GBounce 30 12 +0 +5
j.2D 640 All 15 8 Until L+7 +3 H 80 79 Long 3 16 21 30 [+ Down 23] 21 30 [+ Down 23] 11 +0 +2


Universal Mechanics

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Forward Throw 0, 300, 1200 Throw 7 3 23 T 100 50 Normal SR 0, 4×2 18 Launch 100, 100 + Down 23 0, 6, 12 +0 +0
4BC Back Throw 0, 300, 0, 1200 Throw 7 3 23 T 100 50 Normal SR 0, 4, 0, 4 Launch -, 100 + Down 24, -, 100 + WBounce + Slide 10 0, 6, 0, 12 +0 +0
j.BC Air Throw 0, 300, 0, 1200 Throw 7 3 23+3L T 100 50 Normal SR 0, 4, 0, 4 Launch -, 100, -, 100 + WBounce + Slide 10 0, 6, 0, 12 +0 +0
6AB Counter Assault 0 All 13 4 35 -20 B 1~20 All 50 92 VS R 4 18 Launch 19 Launch 34 12 +0 +5
5AB Crush Trigger 1000 Guard Break 32/Barrier 20 1 25 0 B 80 60 Normal R 24 Crumple 50 60 Crumple 100 74 11 +0 +2
5[AB] Crush Trigger 1000 Guard Break 60/Barrier 30~61 1 25 0 B 80 100 Long R 24 Crumple 50 60 Crumple 100 74 11 +0 +2


Specials

  • All Terumi's specials are super cancelable.

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236D Snakebite 520 All 16 3 11 [24] -4 B 90 89 Long R 3 20 Launch 25 Launch 39 11 +0 +2
236D Followup Snakebite Followup 300, 1000 100 89×2 R 3 Launch 36, 36 + Down 23 Launch 50, 50 + Down 23 6, 0 +0 +2
214D Retaliating Fang 0, 196×2, 49×12, 539 Throw(160) 25 3 43 T 100 80×2,90×13 Very Short R 1 Launch 60 0×2, 0/+5×12, 15/+5 +0×2, +5×13 +0×2, +5×13
214C Agonizing Fang 800 High 19 3 18 -4 B 80 89 Normal R 3 16 22 17 + Down 23 27 31 + Down 28 11 +0 +2
22C Cleaving Fang 400×2, 1100 U 11 3 25 F 100 79 Long SR 3 16 Launch 30×2, 40 + WBounce 40 6 6×2,4 +2
22CCC Cleaving Fang 400×2, 250×3, 1100 U 11 3 25 F 100 79 Long SR 3 16 Launch 30×5, 40 + WBounce 40 6 6×5,4 +2


Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
  • Under Terumi's Overdrive, Distortion Drives have the following properties:
    • Can cancel Distortion Drives into other Distortion Drives/Exceed Accel, provided that one has at least 50 Heat
    • No Heat Gauge Cooldown is applied

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
41236C Gleaming Fang 0, 2400 All 4+(15 Flash)+6 10 39 -4 B 1~21 P 100 100, 70 Normal R 5 25 Launch 21, 60 Launch 40, 79 0/+10, 0/+7 +10, +7 +10, +15
41236C OD Gleaming Fang OD 0, 1000, 0, 2400 All 4+(15 Flash)+6 10 [(24)4] 36 -4 B 1~21 P 100 100×3, 70 Normal R 5 25 Launch 21×3, 60 Launch 40×3, 79 0/+10, 0×2, 0/+5 +10, 0×2, +5 +10, 0×2, 0/+13
j.41236C Air Gleaming Fang 0, 2400 All 4+(15 Flash)+3 Until L 20 -4 H 1~Until L P 100 100, 70 Normal R 5 25 Launch 21, 60 Launch 40, 79 0/+10, 0/+7 +10, +7 +10, +15
j.41236C OD Air Gleaming Fang OD 0, 1000, 0, 2400 All 4+(15 Flash)+3 Until L [(17)4] 21 [36] -4 H, B 1~Until L P 100 100×3, 70 Normal R 5 25 Launch 21, 60, 21, 60 Launch 40, 79, 40, 79 0/+10, 0/+5, 0/+10, 0/+5 +10, +5, +10, +5 +10, +13, +10, +13
623B Divine Twin Blades 1100×2, 1800 Mid 4+(15 Flash)+3 4,8(15)6 27+21L -35 B×2, H 1~10 All 80×3 92×3 Very Short R 4 18 Launch 48 Launch 63 4×2, 20 +0 +5
623B OD Divine Twin Blades OD 1000×5 Mid 4+(15 Flash)+3 4,4,4(15)6(14)4 9+21L -35 B×4, H 1~10 All 80×5 92×5 Very Short R 4 18 Launch 60 + GBounce Launch 75 + GBounce 2×3,12×2 +0 +5
j.623B Air Divine Twin Blades 1100×2, 1800 All 4+(15 Flash)+3 4,8(15)6 Until L+21L H 1~14 All 80×3 92×3 Very Short R 4 18 Launch 48 Launch 63 4×2, 20 +0 +5
j.623B OD Air Divine Twin Blades OD 1000×5 All 4+(15 Flash)+3 4,4,4(15)6(14)4 Until+21L H 1~14 All 80×5 92×5 Very Short R 4 18 Launch 60 + GBounce Launch 75 + GBounce 2×3,12×2 +0 +5
63214A A Serpent's Laceration 800, 500, 1000, 2000
[800, 400×14, 1000, 2500]
Low 13+(48 Flash)+2 2 28 -13 F 13~16 All 90 89×2,92×2
[89, 98×14, 92×2]
Long R 3 16 Launch 30 + Down 43 Launch 44 + Down 43 9 +0 +2
63214B B Serpent's Laceration 800, 400×4, 1000, 2500
[800, 400×14, 1000, 2500]
High 13+(48 Flash)+2 2 16 -1 B 13~16 All 90 89×5,92×2
[89, 98×14, 92×2]
Normal R 3 16 Launch 30 + GBounce + Down 43 Launch 44 + GBounce + Down 43 9 +0 +2
236236A Venomous Bite (Catch) 187 1~112 HBF Guard
236236A Attack Venomous Bite (Attack) 0, 2800
[0, 80×5, 2800]
Unblockable 6 All 94 [96] Normal R 5 Launch 90 Launch 116 0, 30/+10
[0, 1×5, 30/+10]
+0, +10
[+0×6, +10]
632146D Serpent's Cursed Sting 800×2, 0, 250×N, 800, see notes All 7+(40 Flash)+10 4 34 -17 B 1~23 All 80 94×2, 89, 100×N, 100, see notes
[94×2, 100, 101×N, 100, see notes]
Very Short R 5 20 Launch 60 13 +0
236236D Screeches of the Condemned 800×4, 2000, 3500
[800×8, 3000, 4000]
Guard Break/Barrier [Unblockable] 9+(27 Flash)+18 Until Offscreen Total 103 0 P* 1~41 All 100 94×5 [94×10] Long 5 20 21 100 1/+40 1/+40×2, 13, 9, 5, 0
[1/+40×2, 13, 9×5, 5, 0]
214214D Screeches of the Condemned 800×4, 2000, 3500
[800×8, 3000, 4000]
Guard Break/Barrier [Unblockable] 9+(27 Flash)+18 Until Offscreen Total 103 0 P* 1~41 All 100 94×5 [94×10] Long 5 20 21 100 1/+40 1/+40×2, 13, 9, 5, 0
[1/+40×2, 13, 9×5, 5, 0]


Exceed Accel

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
ABCD Dungeon of Serpents 600, 400×6
{600, 1200, 500×8}
All 20 [10] 3 19+15L -10 B 1~22 All
[1~12 All]
100 100 Long 4 26 Launch 80 20 20, 3×6 [20, 6, 1×8] +0


Astral Heat

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222D Unholy Wrath of the Basilisk 0, 100, 400×36, 20000 All 5+(76 Flash)+16 16 Total 76 -22 P* 100 94 Normal None 5 20 0


Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A
BBCP Terumi 5A.png
Guard:
All
Startup:
5
Recovery:
9
Advantage:
0
[3]
5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Jump, Special
5B
BBCP Terumi 5B.png
Guard:
Mid
Startup:
8
Recovery:
12
Advantage:
+2
[1]
6A 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Special
5C
BBCP Terumi 5C.png
Guard:
All
Startup:
11
Recovery:
2+18L
Advantage:
-2
[1]
- 6B 2C, 6C, 3C 5D, 2D, 6D, 4D Jump (first hit),Special
5D
BBCP Terumi 5D.png
Guard:
All
Startup:
13
Recovery:
18
Advantage:
-3
- 6B 6C 2D, 6D Special
2A
BBCP Terumi 2A.png
Guard:
All
Startup:
7
Recovery:
10
Advantage:
0
[3]
5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Special
2B
BBCP Terumi 2B.png
Guard:
Low
Startup:
9
Recovery:
19
Advantage:
-8
[1]
6A 5B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Special
2C
BBCP Terumi 2C.png
Guard:
Mid
Startup:
13
Recovery:
25
Advantage:
-12
[1]
- 6B 5C, 6C, 3C 5D, 2D, 6D, 4D Jump, Special
2D
BBCP Terumi 2D.png
Guard:
All
Startup:
40
Recovery:
Total 61
Advantage:
+5
- - - - -
6A
BBCP Terumi 6A.png
Guard:
Mid
Startup:
9
Recovery:
24
Advantage:
-10
- 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Jump, Special
6B
BBCP Terumi 6B.png
Guard:
Mid
Startup:
24
Recovery:
12
Advantage:
+3
- - 6C[-] 6D[-] Special[-]
6B feint
BBCP Terumi 6B.png
Guard:
Mid
Startup:
24
Recovery:
12
Advantage:
+3
- - - - Throw[+]
6C
BBCP Terumi 6C.png
Guard:
All
Startup:
13
Recovery:
31
Advantage:
-14
- - - - -
6D
BBCP Terumi 6D.png
Guard:
Mid
Startup:
18
Recovery:
24
Advantage:
-8
- - 6C[-] - Special[-]
3C
BBCP Terumi 3C.png
Guard:
Low
Startup:
10
Recovery:
30
Advantage:
-13
- - 6C 5D, 6D, 2D Special
4D
BBCF Terumi 4D.png
Guard:
All
Startup:
10
Recovery:
16
Advantage:
0
- - - - Jump,Special
Air Revolver Action Table
A B C D Cancels
j.A
BBCP Terumi jA.png
Guard:
High/Air
Startup:
7
Recovery:
9
Advantage:
-
j.A j.B j.C j.D, j.2D Throw, Jump, Special
j.B
BBCP Terumi jB.png
Guard:
High/Air
Startup:
10
Recovery:
14
Advantage:
-
- - j.C j.D, j.2D Jump, Special
j.C
BBCP Terumi jC.png
Guard:
High/Air
Startup:
11
Recovery:
18
Advantage:
-3
- - - j.D, j.2D Jump, Special
j.D
BBCP Terumi jD.png
Guard:
All
Startup:
20
Recovery:
23
Advantage:
-
- - - j.2D Special
j.2D
BBCP Terumi j2D.png
Guard:
All
Startup:
15
Recovery:
Until L+7
Advantage:
+3
- - - - Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

External References


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Ambox notice.png To edit frame data, edit values in BBCF/Yuuki Terumi/Data.