BBCF/Susano'o/Frame Data: Difference between revisions

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!  !! A!! B !! C !! D !! Cancels
!  !! A!! B !! C !! D !! Cancels
|-
|-
! 5A
! {{MiniMoveCard|game=BBCF|chara=Susano'o|input=5A}}
| 6A || 5B, 2B, 6B || 5C, 2C, 6C, 3C || 5D, 2D, 6D, 4D || Throw, Jump, Special
| 6A || 5B, 2B, 6B || 5C, 2C, 6C, 3C || 5D, 2D, 6D, 4D || Throw, Jump, Special
|-
|-
! <span style="color:blue">5B<sup>[1]</sup></span>
! <span style="color:blue">{{MiniMoveCard|game=BBCF|chara=Susano'o|input=5B}}<sup>[1]</sup></span>
| 6A || 2B, 6B || 5C, 2C, 3C || 5D, 2D, 6D, 4D || <span style="color:red">Jump<sup>[-]</sup></span>, Special
| 6A || 2B, 6B || 5C, 2C, 3C || 5D, 2D, 6D, 4D || <span style="color:red">Jump<sup>[-]</sup></span>, Special
|-
|-
! <span style="color:blue">5C<sup>[1]</sup></span>
! <span style="color:blue">{{MiniMoveCard|game=BBCF|chara=Susano'o|input=5C}}<sup>[1]</sup></span>
| 6A || - || 2C || 5D, 2D, 4D || <span style="color:red">Jump<sup>[-]</sup></span>, Special
| 6A || - || 2C || 5D, 2D, 4D || <span style="color:red">Jump<sup>[-]</sup></span>, Special
|-
|-
! 5D
! {{MiniMoveCard|game=BBCF|chara=Susano'o|input=5D}}
| - || - || - || 2D, 6D, 4D || Special
| - || - || - || 2D, 6D, 4D || Special
|-
|-
! <span style="color:blue">2A<sup>[3]</sup></span>
! <span style="color:blue">{{MiniMoveCard|game=BBCF|chara=Susano'o|input=2A}}<sup>[3]</sup></span>
| 5A, 2A, 6A || 5B, 2B, 6B || 5C, 2C, 6C, 3C || 5D, 2D, 6D, 4D || Throw, Special
| 5A, 2A, 6A || 5B, 2B, 6B || 5C, 2C, 6C, 3C || 5D, 2D, 6D, 4D || Throw, Special
|-
|-
! <span style="color:blue">2B<sup>[1]</sup></span>
! <span style="color:blue">{{MiniMoveCard|game=BBCF|chara=Susano'o|input=2B}}<sup>[1]</sup></span>
| 6A || 5B || 5C, 2C, 3C || 5D, 2D, 6D, 4D || Special
| 6A || 5B || 5C, 2C, 3C || 5D, 2D, 6D, 4D || Special
|-
|-
! <span style="color:blue">2C<sup>[1]</sup></span>
! <span style="color:blue">{{MiniMoveCard|game=BBCF|chara=Susano'o|input=2C}}<sup>[1]</sup></span>
| - || - || 5C, 6C, 3C || 5D, 2D, 6D, 4D || Jump, Special
| - || - || 5C, 6C, 3C || 5D, 2D, 6D, 4D || Jump, Special
|-
|-
! 2D
! {{MiniMoveCard|game=BBCF|chara=Susano'o|input=2D}}
| - || - || - || - || <span style="color:red">Special<sup>[-]</sup></span>
| - || - || - || - || <span style="color:red">Special<sup>[-]</sup></span>
|-
|-
! 6A
! {{MiniMoveCard|game=BBCF|chara=Susano'o|input=6A}}
| - || - || - || 4D || -
| - || - || - || 4D || -
|-
|-
! 6B
! {{MiniMoveCard|game=BBCF|chara=Susano'o|input=6B}}
| 6A || - || 6C, 3C || 5D, 2D, 6D, 4D || Special
| 6A || - || 6C, 3C || 5D, 2D, 6D, 4D || Special
|-
|-
! 6C
! {{MiniMoveCard|game=BBCF|chara=Susano'o|input=6C}}
| - || - || - || 5D, 2D, 6D, 4D || Special
| - || - || - || 5D, 2D, 6D, 4D || Special
|-
|-
! 6D
! {{MiniMoveCard|game=BBCF|chara=Susano'o|input=6D}}
| - || - || - || - || <span style="color:red">Special<sup>[-]</sup></span>
| - || - || - || - || <span style="color:red">Special<sup>[-]</sup></span>
|-
|-
! 3C
! {{MiniMoveCard|game=BBCF|chara=Susano'o|input=3C}}
| - || - || - || 4D || Special
| - || - || - || 4D || Special
|-
|-
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!  !! A!! B !! C !! D !! Cancels
!  !! A!! B !! C !! D !! Cancels
|-
|-
! j.A
! {{MiniMoveCard|game=BBCF|chara=Susano'o|input=j.A}}
| - || j.B || j.C || j.D || Throw, Jump, Special
| - || j.B || j.C || j.D || Throw, Jump, Special
|-
|-
! j.B
! {{MiniMoveCard|game=BBCF|chara=Susano'o|input=j.B}}
| j.A || - || j.C || j.D || Jump, Special
| j.A || - || j.C || j.D || Jump, Special
|-
|-
! j.C
! {{MiniMoveCard|game=BBCF|chara=Susano'o|input=j.C}}
| - || - || - || j.D || Jump, Special
| - || - || - || j.D || Jump, Special
|-
|-
! j.D
! {{MiniMoveCard|game=BBCF|chara=Susano'o|input=j.D}}
| - || - || - || - || Special
| - || - || - || - || Special
|-
|-

Revision as of 15:37, 15 October 2021


System Data

name health prejump backdash forwarddash Unique Movement Options
Susano'o 12,500 4F 22F (1~5F Inv All, 2~15 airborne)


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 450 All 8 5 6 +3 100 85 Normal STJOR 2 13 14 14 18 26 10 +0 +1
5B 770 Mid 9 6 16 -5 90 89 Long SJ*OR 3 16 17 19 22 33 11 +0 +2
5C 1000 Mid 17 6 18 -5 100 92 Long SJ*OR 4 18 19 19 24 34 15 +0 +5
2A 300 All 7 2 10 ±0 100 80 Normal STOR 1 11 12 12 16 23 9 +0 +0
2B 720 Mid 10 3 19 -5 90 89 Long SOR 3 16 17 17 22 31 11 +0 +2
2C 700×2 Mid 10 3(2)5 22 -10 10~15 H 90 89×2 Long SJOR 3 16 17 22 22 36 11 +0 +2
6A 800 All 16 3 Total 52 -10 80 92 Normal R 4 18 Launch 19 + Slide Launch 34 + Slide 0/+8 +8 +13
6B 800×2 Mid 18 4 (11) 5 10 +4 100 92×2 Long SOR 4 18 19 27 27 45 12 +0 +5
6C 1120 High 25 4 20 -3 90 94 Normal SOR 5 20 21 21 + Down 25 27 37 + Down 25 15 +0 +8
3C 800×2 Low 12 4(8)4 23 -8 90 82×2 Long SOR 4 18 Launch 40 Launch 55 + Down 23 12 +0 +5
j.A 450 High/Air 8 5 15 80 89 Normal STJOR 3 16 17 17 22 31 11 +0 +2
j.B 740 High/Air 10 4 22 80 89 Long SJOR 3 16 17 17 22 31 11 +0 +2
j.C 770×2 High/Air 12 2(2)3 23 80 92×2 Long SJOR 4 18 19 19, 30 24 34, 45 12 +0 +5

Drive Moves

  • On hits that unlock, hitstop becomes 20F
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5D 1100 Mid 17 3 28 -10 100 84 Long SOR 5 20 21 45 + WBounce 27 61 + WBounce 13 +0 +8
2D 1080 Low 16 5 22 -10 90 79 Long R 3 16 Launch 40 + Down 23 Launch 54 + Down 23 11 +0 +2
6D 1150 High 20 3(3)1 26 -14 90 82 Normal SOR 4 18 Crumple + Down 10 25 + Slide + Down 10 Crumple + Down 10 40 + Slide + Down 10 12 +0 +5
4D 42
j.D 1100 All 15 6 21+8L 80 82 Long SOR 4 18 19 30 24 45 12 +0 +5

Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
B+C Forward Throw 0×2, 1500 Throw 7 3 23 100 50 Normal SR 0×2, 4 Launch 60, 60 + Down 23 0/-1, 15
4B+C Back Throw 0×2, 1500 Throw 7 3 23 100 50 Normal SR 0×2, 4 Launch 60×2, 60 + WBounce 60 0×2, 13
j.B+C Air Throw 0, 1500 Throw (120) 7 3 23+3L 100 50 Normal SR 0, 4 100 0, 15 +0
6A+B Counter Assault 0 All 13 3 31 -15 1~20 All 50 92 Very Short R 4 18 Launch 19 Launch 34 12 +0 +5
5A+B Crush Trigger 1000 Guard Break 32/Barrier 20 1 25 0 80 60 Normal R 24 Launch 60 + GBounce + Down 23 Launch 74 + GBounce + Down 23 11 +0 +2
5[A+B] Crush Trigger 1000 Guard Break 60/Barrier 30~61 1 25 0 80 100 Long R 24 Launch 60 + GBounce + Down 23 Launch 74 + GBounce + Down 23 11 +0 +2

Specials

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A Lv1 Sundering Claws 900 All 15 6 19 -3 80 79 Long R 3 16 23 30 28 44 11 +0 +2
236A Lv2 Sundering Claws 900 All 15 12 19 -3 80 79 Long R 3 16 23 30 28 44 11 +0 +2
236A Lv3 Sundering Claws 900×2 All 15 12 [(10)4] 19 [12+16L] -3 80 79 Long R 3 16 23, Launch 30, 48 28 44, 62 11 +0 +2
623C Towering Flame 1400 Mid 12 12 Total 70 -28 1~20 All 60 92 Very Short R 4 18 Launch 60 Launch 75 0/+12 +12 +17
214A Lv1 Megalith 900 All 20 4 Total 42 +1 80 89 Long R 3 16 17 27 22 39 0/+7 +7 +9
214A Lv2 Megalith 1000 All 30 4 Total 52 +8 80 92 Long R 4 18 19 29 24 44 0/+12 +12 +17
214A Lv3 Megalith 1100 Guard Break 30/Barrier 30 4 Total 52 +12 80 94 Long R 5 20 Crumple 31 Crumple 47 0/+13 +13 +21
214B Lv1 Hunter's Fang Lv 1 840×2 High/Air, All 23 5, 3 24 -10 5~30 F 90 79 Normal R 3 16 Launch 45 + GBounce Launch 59 + GBounce 8, 11 +0 +2
214B Lv2 Hunter's Fang Lv 2 840×3 High/Air, All×2 23 5, 3 [8] 24 -10 5~30 F 90 79 Normal R 3 16 Launch 45 + GBounce×2, 45 Launch 59 + GBounce×2, 59 8, 11, 0/+8 +0×2, +8 +2×2, +10
j.214B Lv1 Air Hunter's Fang Lv 1 660×N, 660 All 9 Until L, 3 24 -10 80 79 Normal R 3 16 17×N, Launch 45 + Down 23 22×N, Launch 59 + Down 23 8/0×N, 11 0×N, +0 +1×N, +2
j.214B Lv2 Air Hunter's Fang Lv 2 660×N, 660×2 All 9 Until L, 3 [8] 24 -10 80 79 Normal R 3 16 17×N, Launch×2 45 + Down 23×N, 45 22×N, Launch×2 59 + Down 23×N, 59 8/0×N, 11, 0/+8 0×N, +0, +8 +1×N, +2, +10
236B Dancing Dual Kick 390×5, 780 Low/Air×5, All 18 4×5(18)4 19+11L -15 80 94×6 Normal JR 4 18 24×5, Launch 36 + Down 23×5, 36 29×5, Launch 59 + Down 23×5, 59 4×5, 15 +0 +5
CCCC Inevitable Calamity 570×N All 6 3×N 20 -7 100 89×N Long R 3 16 Crumple 35 Crumple 49 + WBounce 3/-1 -1 +2
63214C Splintering Thrust 0, 1800×2 Throw (70) 30 16 37 100 100, 100, 60 Normal R 4 18 Launch 60 + WBounce 30 + WStick 30 + Down 28 0 +0
236D Blade of Judgement 1650 All 19 3 24 -6 80 94 Normal R 5 20 Launch 45 Launch 61 15 +0 +8

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236236D Liberating Dagger 2800 [3500] All 7+(75 Flash)+8 6 55 -20 1~20 All 70 94 Very Short R 5 20 Launch 80 + Slide + WBounce Launch 96 + Slide + WBounce + Down 23 0/+20 +20 +28
632146D Strike of the Possessed God 1000, see notes All 5+(40 Flash)+11 4 40 -23 1~19 All 100 60 Long R 5 20 Crumple, Launch Stand, 60 + WBounce + Down 10 Crumple Stand, 75 + WBounce + Down 10 7 +0 +0
[2]8D Collapsing Resentment 10+(60 Flash)+26 1~Flash Guard BP

Exceed Accel

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
ABCD Bloodsplitter 600, 500, 210×5, 0, 1000
{600, 500, 210×14, 0, 2000}
All 20 [10] 3 34 -10 1~22 All
[1~12 All]
125 80 Long 26 Launch 200 + Down 24 20 20, 12, 5×5 {×14}, 0×2 +0

Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
2141236C Roar of the Mad King 99999 All 4+(50 Flash)+12 3 36 -21 1~18 All Long 5 20 12

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5ABBCF Susanoo 5A.pngGuardAllStartup8Recovery6Advantage+3 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Jump, Special
5BBBCF Susanoo 5B.pngGuardMidStartup9Recovery16Advantage-5[1] 6A 2B, 6B 5C, 2C, 3C 5D, 2D, 6D, 4D Jump[-], Special
5CBBCF Susanoo 5C.pngGuardMidStartup17Recovery18Advantage-5[1] 6A - 2C 5D, 2D, 4D Jump[-], Special
5DBBCF Susanoo 5D.pngGuardMidStartup17Recovery28Advantage-10 - - - 2D, 6D, 4D Special
2ABBCF Susanoo 2A.pngGuardAllStartup7Recovery10Advantage±0[3] 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Special
2BBBCF Susanoo 2B.pngGuardMidStartup10Recovery19Advantage-5[1] 6A 5B 5C, 2C, 3C 5D, 2D, 6D, 4D Special
2CBBCF Susanoo 2C.pngGuardMidStartup10Recovery22Advantage-10[1] - - 5C, 6C, 3C 5D, 2D, 6D, 4D Jump, Special
2DBBCF Susanoo 2D.pngGuardLowStartup16Recovery22Advantage-10 - - - - Special[-]
6ABBCF Susanoo 6A.pngGuardAllStartup16RecoveryTotal 52Advantage-10 - - - 4D -
6BBBCF Susanoo 6B.pngGuardMidStartup18Recovery10Advantage+4 6A - 6C, 3C 5D, 2D, 6D, 4D Special
6CBBCF Susanoo 6C.pngGuardHighStartup25Recovery20Advantage-3 - - - 5D, 2D, 6D, 4D Special
6DBBCF Susanoo 6D.pngGuardHighStartup20Recovery26Advantage-14 - - - - Special[-]
3CBBCF Susanoo 3C.pngGuardLowStartup12Recovery23Advantage-8 - - - 4D Special
Air Revolver Action Table
A B C D Cancels
j.ABBCF Susanoo jA.pngGuardHigh/AirStartup8Recovery15Advantage- - j.B j.C j.D Throw, Jump, Special
j.BBBCF Susanoo jB.pngGuardHigh/AirStartup10Recovery22Advantage- j.A - j.C j.D Jump, Special
j.CBBCF Susanoo jC.pngGuardHigh/AirStartup12Recovery23Advantage- - - - j.D Jump, Special
j.DBBCF Susanoo jD.pngGuardAllStartup15Recovery21+8LAdvantage- - - - - Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

External References

Navigation

To edit frame data, edit values in BBCF/Susano'o/Data.