< BBCF | Ragna the Bloodedge
(→5[A+B]) |
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|blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+0 | |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+0 | ||
|groundHit=Launch |airHit=42 |groundCH=Launch |airCH=57 | |groundHit=Launch |airHit=42 |groundCH=Launch |airCH=57 | ||
|images=BBCF_Ragna_the_Bloodedge_623C.png | |images=BBCF_Ragna_the_Bloodedge_623C.png |caption={{clr|C|623C}} is your go-to reversal. | ||
|hitboxes=BBCF_Ragna_Inferno_Divider_hitbox1.png;BBCF_Ragna_Inferno_Divider_hitbox2.png;BBCF_Ragna_Inferno_Divider_hitbox3.png;BBCF_Ragna_Inferno_Divider_hitbox4.png;BBCF_Ragna_Inferno_Divider_hitbox5.png;BBCF_Ragna_Inferno_Divider_hitbox6.png;BBCF_Ragna_Inferno_Divider_hitbox7.png;BBCF_Ragna_Inferno_Divider_hitbox8.png | |hitboxes=BBCF_Ragna_Inferno_Divider_hitbox1.png;BBCF_Ragna_Inferno_Divider_hitbox2.png;BBCF_Ragna_Inferno_Divider_hitbox3.png;BBCF_Ragna_Inferno_Divider_hitbox4.png;BBCF_Ragna_Inferno_Divider_hitbox5.png;BBCF_Ragna_Inferno_Divider_hitbox6.png;BBCF_Ragna_Inferno_Divider_hitbox7.png;BBCF_Ragna_Inferno_Divider_hitbox8.png |hitboxCaption=First hit.\ \ \ \Second hit.\ \ \  | ||
|notes=14~34F cancelable into Uppercut;12~41F in the air;Counter Hit state for entire move | |notes=14~34F cancelable into Uppercut;12~41F in the air;Counter Hit state for entire move | ||
}} | }} | ||
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|blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+0 | |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+0 | ||
|groundHit=Launch |airHit=42 |groundCH=Launch |airCH=57 | |groundHit=Launch |airHit=42 |groundCH=Launch |airCH=57 | ||
|images=BBCF_Ragna_the_Bloodedge_623C.png | |images=BBCF_Ragna_the_Bloodedge_623C.png | ||
|hitboxes=BBCF_Ragna_Inferno_Divider_hitbox1.png;BBCF_Ragna_Inferno_Divider_hitbox2.png;BBCF_Ragna_Inferno_Divider_hitbox3.png;BBCF_Ragna_Inferno_Divider_hitbox4.png;BBCF_Ragna_Inferno_Divider_hitbox5.png;BBCF_Ragna_Inferno_Divider_hitbox6.png;BBCF_Ragna_Inferno_Divider_hitbox7.png;BBCF_Ragna_Inferno_Divider_hitbox8.png | |hitboxes=BBCF_Ragna_Inferno_Divider_hitbox1.png;BBCF_Ragna_Inferno_Divider_hitbox2.png;BBCF_Ragna_Inferno_Divider_hitbox3.png;BBCF_Ragna_Inferno_Divider_hitbox4.png;BBCF_Ragna_Inferno_Divider_hitbox5.png;BBCF_Ragna_Inferno_Divider_hitbox6.png;BBCF_Ragna_Inferno_Divider_hitbox7.png;BBCF_Ragna_Inferno_Divider_hitbox8.png | ||
|notes=10~30F cancelable into Uppercut;Counter Hit state for entire move; | |notes=10~30F cancelable into Uppercut;Counter Hit state for entire move; | ||
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|blockstun=18 |blockstop=12 [16] |hitstop=+0 |CHstop=+0 | |blockstun=18 |blockstop=12 [16] |hitstop=+0 |CHstop=+0 | ||
|groundHit=Launch |airHit=42 |groundCH=Launch |airCH=57 | |groundHit=Launch |airHit=42 |groundCH=Launch |airCH=57 | ||
|images=BBCF_Ragna_the_Bloodedge_623D.png | |images=BBCF_Ragna_the_Bloodedge_623D.png |caption={{clr|D|623D}} is your go-to combo ender for damage and easy knockdown. | ||
|hitboxes=BBCF_Ragna_Inferno_Divider_hitbox1.png;BBCF_Ragna_Inferno_Divider_hitbox2.png;BBCF_Ragna_Inferno_Divider_hitbox3.png;BBCF_Ragna_Inferno_Divider_hitbox4.png;BBCF_Ragna_Inferno_Divider_hitbox5.png;BBCF_Ragna_Inferno_Divider_hitbox6.png;BBCF_Ragna_Inferno_Divider_hitbox7.png;BBCF_Ragna_Inferno_Divider_hitbox8.png | |hitboxes=BBCF_Ragna_Inferno_Divider_hitbox1.png;BBCF_Ragna_Inferno_Divider_hitbox2.png;BBCF_Ragna_Inferno_Divider_hitbox3.png;BBCF_Ragna_Inferno_Divider_hitbox4.png;BBCF_Ragna_Inferno_Divider_hitbox5.png;BBCF_Ragna_Inferno_Divider_hitbox6.png;BBCF_Ragna_Inferno_Divider_hitbox7.png;BBCF_Ragna_Inferno_Divider_hitbox8.png |hitboxCaption=First hit.\ \ \ \Second hit.\ \ \  | ||
|notes=Values in [] are during OD;Lifesteal: 50×2 [75×2];12~32F cancelable into Uppercut;10~49F in the air;Counter Hit state for entire move | |notes=Values in [] are during OD;Lifesteal: 50×2 [75×2];12~32F cancelable into Uppercut;10~49F in the air;Counter Hit state for entire move | ||
}} | }} | ||
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|blockstun=18 |blockstop=12 [16] |hitstop=+0 |CHstop=+0 | |blockstun=18 |blockstop=12 [16] |hitstop=+0 |CHstop=+0 | ||
|groundHit=Launch |airHit=42 |groundCH=Launch |airCH=57 | |groundHit=Launch |airHit=42 |groundCH=Launch |airCH=57 | ||
|images=BBCF_Ragna_the_Bloodedge_623D.png | |images=BBCF_Ragna_the_Bloodedge_623D.png | ||
|hitboxes=BBCF_Ragna_Inferno_Divider_hitbox1.png;BBCF_Ragna_Inferno_Divider_hitbox2.png;BBCF_Ragna_Inferno_Divider_hitbox3.png;BBCF_Ragna_Inferno_Divider_hitbox4.png;BBCF_Ragna_Inferno_Divider_hitbox5.png;BBCF_Ragna_Inferno_Divider_hitbox6.png;BBCF_Ragna_Inferno_Divider_hitbox7.png;BBCF_Ragna_Inferno_Divider_hitbox8.png | |hitboxes=BBCF_Ragna_Inferno_Divider_hitbox1.png;BBCF_Ragna_Inferno_Divider_hitbox2.png;BBCF_Ragna_Inferno_Divider_hitbox3.png;BBCF_Ragna_Inferno_Divider_hitbox4.png;BBCF_Ragna_Inferno_Divider_hitbox5.png;BBCF_Ragna_Inferno_Divider_hitbox6.png;BBCF_Ragna_Inferno_Divider_hitbox7.png;BBCF_Ragna_Inferno_Divider_hitbox8.png | ||
|notes=Values in [] are during OD;Lifesteal: 50×2 [75×2];12~32F cancelable into Uppercut;Counter Hit state for entire move | |notes=Values in [] are during OD;Lifesteal: 50×2 [75×2];12~32F cancelable into Uppercut;Counter Hit state for entire move | ||
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|blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5 | |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5 | ||
|groundHit=Launch |airHit=42 |groundCH=Launch |airCH=57 | |groundHit=Launch |airHit=42 |groundCH=Launch |airCH=57 | ||
|images=BBCF_Ragna_the_Bloodedge_623X~236C.png | |images=BBCF_Ragna_the_Bloodedge_623X~236C.png |caption=Otherwise known as "that one in the middle." | ||
|hitboxes=BBCF_Ragna_Upper_hitbox.png | |hitboxes=BBCF_Ragna_Upper_hitbox.png |hitboxCaption=Man, how does this whiff... | ||
|notes=15~25F cancelable into Straight Punch or Ax Kick | |notes=15~25F cancelable into Straight Punch or Ax Kick | ||
}} | }} | ||
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|blockstun=18 |blockstop=24 |hitstop=+0 |CHstop=+5 | |blockstun=18 |blockstop=24 |hitstop=+0 |CHstop=+5 | ||
|groundHit=Launch |airHit=35 + WBounce 30 + WStick 18 |groundCH=Launch |airCH=50 + WBounce 30 + WStick 18 | |groundHit=Launch |airHit=35 + WBounce 30 + WStick 18 |groundCH=Launch |airCH=50 + WBounce 30 + WStick 18 | ||
|images=BBCF_Ragna_the_Bloodedge_623X~236C~236C.png |caption= | |images=BBCF_Ragna_the_Bloodedge_623X~236C~236C.png |caption=For when you're otherwise just out of corner's reach. | ||
|hitboxes=BBCF_Ragna_Straight_Punch_hitbox.png | |hitboxes=BBCF_Ragna_Straight_Punch_hitbox.png |hitboxCaption=Y'know if you think about it, Ragna's DP is just tactical abare rekka. | ||
|notes= | |notes= | ||
}} | }} | ||
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|blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5 | |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5 | ||
|groundHit=Launch |airHit=60 [60 + GBounce] |groundCH=Launch |airCH=75 [75 + GBounce] | |groundHit=Launch |airHit=60 [60 + GBounce] |groundCH=Launch |airCH=75 [75 + GBounce] | ||
|images=BBCF_Ragna_the_Bloodedge_623X~236C~214D.png |caption= | |images=BBCF_Ragna_the_Bloodedge_623X~236C~214D.png |caption=Ragna's most universal form of knockdown. | ||
|hitboxes=BBCF_Ragna_Ax_Kick_hitbox1.png;BBCF_Ragna_Ax_Kick_hitbox2.png | |hitboxes=BBCF_Ragna_Ax_Kick_hitbox1.png;BBCF_Ragna_Ax_Kick_hitbox2.png |hitboxCaption=This'll usually hit.\But if it doesn't, the later active frames have your back. | ||
|notes=Values in [] are during OD;Lifesteal: 50 [75] | |notes=Values in [] are during OD;Lifesteal: 50 [75] | ||
}} | }} | ||
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|blockstun=18 |blockstop=0/+12<br/>[0/+6] |hitstop=+12 [+6] |CHstop=+17 [+11] | |blockstun=18 |blockstop=0/+12<br/>[0/+6] |hitstop=+12 [+6] |CHstop=+17 [+11] | ||
|groundHit=Launch |airHit=36 |groundCH=Launch |airCH=51 | |groundHit=Launch |airHit=36 |groundCH=Launch |airCH=51 | ||
|images=BBCF_Ragna_the_Bloodedge_236D.png |caption= | |images=BBCF_Ragna_the_Bloodedge_236D.png |caption=A beefy projectile used for resetting pressure. | ||
|hitboxes=BBCF_Ragna_236D_Hitbox_Relative.png;BBCF_Ragna_Dead_Spike_hitbox1.png;BBCF_Ragna_Dead_Spike_hitbox3.png | |hitboxes=BBCF_Ragna_236D_Hitbox_Relative.png;BBCF_Ragna_Dead_Spike_hitbox1.png;BBCF_Ragna_Dead_Spike_hitbox3.png |hitboxCaption=For your size comparing pleasure.\Ragna's hurtbox during active frames.\The projectile hitbox. OD Dead Spike uses the same hitbox, but it grows in size every hit. | ||
|notes=Values in [] are during OD;Lifesteal: 100 [50×3];33~45F dash cancelable;Frame advantage after earliest dash cancel: +2 (+12 in OD);Counter Hit state until 33F | |notes=Values in [] are during OD;Lifesteal: 100 [50×3];33~45F dash cancelable;Frame advantage after earliest dash cancel: +2 (+12 in OD);Counter Hit state until 33F | ||
}} | }} | ||
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|blockstun=20 [24] |blockstop=16 |hitstop=+0 |CHstop=+8 | |blockstun=20 [24] |blockstop=16 |hitstop=+0 |CHstop=+8 | ||
|groundHit=Launch |airHit=28 + Slide 12 [+ GBounce 60] |groundCH=Launch |airCH=47 + Slide 12 [+ GBounce 60] | |groundHit=Launch |airHit=28 + Slide 12 [+ GBounce 60] |groundCH=Launch |airCH=47 + Slide 12 [+ GBounce 60] | ||
|images=BBCF_Ragna_the_Bloodedge_214D.png | |images=BBCF_Ragna_the_Bloodedge_214D.png |caption=Ground version is incredibly slow but advantageous, air version is great for corner carry. | ||
|hitboxes=BBCF_Ragna_Blood_Scythe_hitbox.png | |hitboxes=BBCF_Ragna_Blood_Scythe_hitbox.png |hitboxCaption=That's a lot of red boxes. | ||
|notes=Values in [] are during OD;Lifesteal: 100 [150];5~46F in the air;Fatal Counter | |notes=Values in [] are during OD;Lifesteal: 100 [150];5~46F in the air;Fatal Counter | ||
}} | }} | ||
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|blockstun=20 |blockstop=13 |hitstop=+0 |CHstop=+8 | |blockstun=20 |blockstop=13 |hitstop=+0 |CHstop=+8 | ||
|groundHit=Launch |airHit=60 + Slide 15 [+ GBounce 60] |groundCH=Launch |airCH=76 + Slide 15 [+ GBounce 60] | |groundHit=Launch |airHit=60 + Slide 15 [+ GBounce 60] |groundCH=Launch |airCH=76 + Slide 15 [+ GBounce 60] | ||
|images=BBCF_Ragna_the_Bloodedge_214D.png | |images=BBCF_Ragna_the_Bloodedge_214D.png | ||
|hitboxes=BBCF_Ragna_Blood_Scythe_hitbox.png | |hitboxes=BBCF_Ragna_Blood_Scythe_hitbox.png | ||
|notes=Values in [] are during OD;Lifesteal: 100 [150] | |notes=Values in [] are during OD;Lifesteal: 100 [150] | ||
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|blockstun=16 |blockstop=11, 2×N, 11 |hitstop=-1, -1×N, -7 |CHstop=+2, +1×N, +2 | |blockstun=16 |blockstop=11, 2×N, 11 |hitstop=-1, -1×N, -7 |CHstop=+2, +1×N, +2 | ||
|groundHit=17×N, Launch |airHit=60 + GBounce×N, 60 + GBounce + Down 23 |groundCH=22×N, Launch |airCH=74 + GBounce×N, 74 + GBounce + Down 23 | |groundHit=17×N, Launch |airHit=60 + GBounce×N, 60 + GBounce + Down 23 |groundCH=22×N, Launch |airCH=74 + GBounce×N, 74 + GBounce + Down 23 | ||
|images=BBCF_Ragna_the_Bloodedge_j214C.png |caption=Main | |images=BBCF_Ragna_the_Bloodedge_j214C.png |caption=Main aerial combo ender, and provides solid okizeme. | ||
|hitboxes=BBCF_Ragna_Nightmare_Edge_hitbox1.png;BBCF_Ragna_Nightmare_Edge_hitbox2.png;BBCF_Ragna_Nightmare_Edge_hitbox3.png;BBCF_Ragna_Nightmare_Edge_hitbox4.png | |hitboxes=BBCF_Ragna_Nightmare_Edge_hitbox1.png;BBCF_Ragna_Nightmare_Edge_hitbox2.png;BBCF_Ragna_Nightmare_Edge_hitbox3.png;BBCF_Ragna_Nightmare_Edge_hitbox4.png |hitboxCaption=Initial hit, space well to make the final hit whiff.\ \Variable hits based on height from the ground and distance from the opponent.\Landing hit, gives decent okizeme or leads into followup attack. If this hit whiffs the opponent is ground bounced and you can continue the combo. | ||
|notes=After landing 1~14F cancelable into Additional Attack | |notes=After landing 1~14F cancelable into Additional Attack | ||
}} | }} | ||
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|blockstun=18 |blockstop=16 [20] |hitstop=+0 |CHstop=+5 | |blockstun=18 |blockstop=16 [20] |hitstop=+0 |CHstop=+5 | ||
|groundHit=Launch |airHit=60 [80 + WBounce] |groundCH=Launch |airCH=75 [95 + WBounce | |groundHit=Launch |airHit=60 [80 + WBounce] |groundCH=Launch |airCH=75 [95 + WBounce | ||
|images=BBCF_Ragna_the_Bloodedge_j214C~214D.png |caption=Trades | |images=BBCF_Ragna_the_Bloodedge_j214C~214D.png |caption=Trades okizeme for damage, lifesteal, and corner carry (unless in the corner). | ||
|hitboxes=BBCF_Ragna_Additional_Attack_(Nightmare_Edge)_hitbox.png | |hitboxes=BBCF_Ragna_Additional_Attack_(Nightmare_Edge)_hitbox.png |hitboxCaption=Frames 12-14. | ||
|notes=Values in [] are during OD;Lifesteal: 200 [300];[Frame advantage after earliest Dash Cancel: -4] | |notes=Values in [] are during OD;Lifesteal: 200 [300];[Frame advantage after earliest Dash Cancel: -4] | ||
}} | }} | ||
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|blockstun= |blockstop= |hitstop=0, 18 |CHstop=+0 | |blockstun= |blockstop= |hitstop=0, 18 |CHstop=+0 | ||
|groundHit=Launch |airHit=30 + Slide 39 |groundCH= |airCH= | |groundHit=Launch |airHit=30 + Slide 39 |groundCH= |airCH= | ||
|images=BBCF_Ragna_the_Bloodedge_22C.png |caption= | |images=BBCF_Ragna_the_Bloodedge_22C.png |caption=Massive corner carry potential mid-screen and a fantastic combo tool in the corner. | ||
|hitboxes=BBCF_Ragna_Not_Over_Yet_hitbox.png | |hitboxes=BBCF_Ragna_Not_Over_Yet_hitbox.png |hitboxCaption=He saw a nickel. | ||
|notes=2nd hit has 0% Heat Gain | |notes=2nd hit has 0% Heat Gain | ||
}} | }} |
Revision as of 07:19, 4 September 2022
Links
Overview
Combos
Strategy/Counter Strategy
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Unlimited
Full Frame Data
Infobox Data
Name | Health | Prejump | Backdash | Forward Dash | Unique Movement Options | Portrait | Icon |
---|---|---|---|---|---|---|---|
Ragna the Bloodedge | 10,000 | 4F | 22F (1-5F Inv All) |
Normal Moves
5A
5B
5C
2A
2B
2C
6A
6B
6C
3C
j.A
j.B
j.C
Drive Moves
5D
2D
6D
j.D
Universal Mechanics
B+C
4B+C
j.B+C
6A+B
5A+B
5[A+B]
44
AP
Special Moves
66 Cancel
214A
214A~214D
214B
j.214B
214B~214D
623C
j.623C
623D
j.623D
623X~236C
623X~236C~236C
623X~236C~214D
236D
214D
j.214D
j.214C
j.214C~214D
22C
Distortion Drives
632146D
214214D
Exceed Accel
A+B+C+D
Astral Heat
2141236C
Category
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Attack Attributes •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Active Flow
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Heat
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Bonus Proration
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Crush Trigger
- Danger State
- Distortion Drive
- Exceed Accel
- Fatal Counter
- Guard Cancel Overdrive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Overdrive
- Overdrive Cancel
- Purple Throw
- P1, P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State