< BBCF | Ragna the Bloodedge
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|blockstun= |blockstop= |hitstop= |CHstop= | |blockstun= |blockstop= |hitstop= |CHstop= | ||
|groundHit= |airHit= |groundCH= |airCH= | |groundHit= |airHit= |groundCH= |airCH= | ||
|images=BBCF_Ragna_the_Bloodedge_ForwardDash.png |caption=Not the same as his normal dash | |images=BBCF_Ragna_the_Bloodedge_ForwardDash.png |caption=Not the same as his normal dash. | ||
|hitboxes=BBCF_Ragna_the_Bloodedge_ForwardDash_hitbox.png | |hitboxes=BBCF_Ragna_the_Bloodedge_ForwardDash_hitbox.png |hitboxCaption=He runs. | ||
|notes= | |notes= | ||
}} | }} | ||
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|blockstun=22 |blockstop=12 |hitstop=+0 |CHstop=+5 | |blockstun=22 |blockstop=12 |hitstop=+0 |CHstop=+5 | ||
|groundHit=27 |airHit=40 |groundCH=32 |airCH=55 | |groundHit=27 |airHit=40 |groundCH=32 |airCH=55 | ||
|images=BBCF_Ragna_the_Bloodedge_214A.png |caption=Leads into very damaging combos with Rapid Cancel | |images=BBCF_Ragna_the_Bloodedge_214A.png |caption=Leads into very damaging combos with Rapid Cancel. | ||
|hitboxes=BBCF_Ragna_Hell's_Fang_hitbox1.png;BBCF_Ragna_Hell's_Fang_hitbox2.png;BBCF_Ragna_Hell's_Fang_hitbox3.png |hitboxCaption=Frames 15-16\Frames 17-27 | |hitboxes=BBCF_Ragna_Hell's_Fang_hitbox1.png;BBCF_Ragna_Hell's_Fang_hitbox2.png;BBCF_Ragna_Hell's_Fang_hitbox3.png |hitboxCaption=Frames 15-16.\ \Frames 17-27 alternate between these two hitboxes. | ||
|notes=27F hitstun on grounded hit;28~46F cancelable into Additional Attack;Immediately enters recovery animation on block or hit | |notes=27F hitstun on grounded hit;28~46F cancelable into Additional Attack;Immediately enters recovery animation on block or hit | ||
}} | }} | ||
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|blockstun=18 |blockstop=12 [20] |hitstop=+0 |CHstop=+5 | |blockstun=18 |blockstop=12 [20] |hitstop=+0 |CHstop=+5 | ||
|groundHit=Launch |airHit=56 [80 + WBounce] |groundCH=Launch |airCH=71 [95 + WBounce] | |groundHit=Launch |airHit=56 [80 + WBounce] |groundCH=Launch |airCH=71 [95 + WBounce] | ||
|images=BBCF_Ragna_the_Bloodedge_214A~214D.png |caption= | |images=BBCF_Ragna_the_Bloodedge_214A~214D.png |caption=Typical combo ender for pushing your opponent towards the corner and for good corner okizeme. | ||
|hitboxes=BBCF_Ragna_Additional_Attack_(Hell's_Fang)_hitbox.png | |hitboxes=BBCF_Ragna_Additional_Attack_(Hell's_Fang)_hitbox.png |hitboxCaption=Frames 19-21. | ||
|notes=Values in [] are during OD;Lifesteal: 200 [300];200% Heat Gain;[Frame advantage after earliest Dash Cancel: -4] | |notes=Values in [] are during OD;Lifesteal: 200 [300];200% Heat Gain;[Frame advantage after earliest Dash Cancel: -4] | ||
}} | }} | ||
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|blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5 | |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5 | ||
|groundHit=Crumple 29 |airHit=30 |groundCH=Crumple 58 |airCH=45 | |groundHit=Crumple 29 |airHit=30 |groundCH=Crumple 58 |airCH=45 | ||
|images=BBCF_Ragna_the_Bloodedge_214B.png |caption= | |images=BBCF_Ragna_the_Bloodedge_214B.png |caption=A risky overhead. | ||
|hitboxes=BBCF_Ragna_Gauntlet_Hades_hitbox1.png;BBCF_Ragna_Gauntlet_Hades_hitbox2.png;BBCF_Ragna_Gauntlet_Hades_hitbox3.png |hitboxCaption=These frames will | |hitboxes=BBCF_Ragna_Gauntlet_Hades_hitbox1.png;BBCF_Ragna_Gauntlet_Hades_hitbox2.png;BBCF_Ragna_Gauntlet_Hades_hitbox3.png |hitboxCaption=You'll rarely see these frames hitting.\These frames will hit launched or airborne opponents.\These frames will hit grounded opponents. | ||
|notes=30~41F cancelable into Spin Kick;12~41F in the air;Hits crouching Ragna on 24F (frame advantage based on this frame) | |notes=30~41F cancelable into Spin Kick;12~41F in the air;Hits crouching Ragna on 24F (frame advantage based on this frame) | ||
}} | }} | ||
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|blockstun=18 |blockstop=12 [20] |hitstop=+0 |CHstop=+5 | |blockstun=18 |blockstop=12 [20] |hitstop=+0 |CHstop=+5 | ||
|groundHit=Launch |airHit=38 [70] |groundCH=Launch |airCH=53 [85] | |groundHit=Launch |airHit=38 [70] |groundCH=Launch |airCH=53 [85] | ||
|images=BBCF_Ragna_the_Bloodedge_214B~214D.png |caption= | |images=BBCF_Ragna_the_Bloodedge_214B~214D.png |caption=Follow-up to Gauntlet Hades, sees lots of love in midscreen combos. | ||
|hitboxes=BBCF_Ragna_Spin_Kick_hitbox.png |hitboxCaption= | |hitboxes=BBCF_Ragna_Spin_Kick_hitbox.png |hitboxCaption=Frames 9-12, will always whiff crouchers. | ||
|notes=Values in [] are during OD;Lifesteal: 100 [150];Launches opponents on hit | |notes=Values in [] are during OD;Lifesteal: 100 [150];Launches opponents on hit | ||
}} | }} |
Revision as of 06:59, 4 September 2022
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Overview
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Unlimited
Full Frame Data
Infobox Data
Name | Health | Prejump | Backdash | Forward Dash | Unique Movement Options | Portrait | Icon |
---|---|---|---|---|---|---|---|
Ragna the Bloodedge | 10,000 | 4F | 22F (1-5F Inv All) |
Normal Moves
5A
5B
5C
2A
2B
2C
6A
6B
6C
3C
j.A
j.B
j.C
Drive Moves
5D
2D
6D
j.D
Universal Mechanics
B+C
4B+C
j.B+C
6A+B
5A+B
5[A+B]
44
AP
Special Moves
66 Cancel
214A
214A~214D
214B
j.214B
214B~214D
623C
j.623C
623D
j.623D
623X~236C
623X~236C~236C
623X~236C~214D
236D
214D
j.214D
j.214C
j.214C~214D
22C
Distortion Drives
632146D
214214D
Exceed Accel
A+B+C+D
Astral Heat
2141236C
Category
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Attack Attributes •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Active Flow
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Heat
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Bonus Proration
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Crush Trigger
- Danger State
- Distortion Drive
- Exceed Accel
- Fatal Counter
- Guard Cancel Overdrive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Overdrive
- Overdrive Cancel
- Purple Throw
- P1, P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State