< BBCF | Ragna the Bloodedge
(→Normal Moves: Changed captions back to their previous version.) |
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|blockstun=20 |blockstop=6, 13 [6, 16] |hitstop=+0 |CHstop=+8 | |blockstun=20 |blockstop=6, 13 [6, 16] |hitstop=+0 |CHstop=+8 | ||
|groundHit=21 [Launch] |airHit=24, 38 + GBounce + Down 23 |groundCH=30 [Launch] |airCH=43, 57 + GBounce + Down 23 | |groundHit=21 [Launch] |airHit=24, 38 + GBounce + Down 23 |groundCH=30 [Launch] |airCH=43, 57 + GBounce + Down 23 | ||
|images=BBCF_Ragna_the_Bloodedge_5D_1.png;BBCF_Ragna_the_Bloodedge_5D_2.png |caption= \Valuable in combos, not so much elsewhere | |images=BBCF_Ragna_the_Bloodedge_5D_1.png;BBCF_Ragna_the_Bloodedge_5D_2.png |caption= \Valuable in combos, not so much elsewhere. | ||
|hitboxes=BBCF_Ragna_5D_hitbox1.png;BBCF_Ragna_5D_hitbox2.png;BBCF_Ragna_5D_hitbox3.png;BBCF_Ragna_5D_hitboxod.png |hitboxCaption=Frames 15-16, first hit\Frames 32-34, second hit\Frames 32-34, Overdrive version | |hitboxes=BBCF_Ragna_5D_hitbox1.png;BBCF_Ragna_5D_hitbox2.png;BBCF_Ragna_5D_hitbox3.png;BBCF_Ragna_5D_hitboxod.png |hitboxCaption=Frames 15-16, first hit.\ \Frames 32-34, second hit.\Frames 32-34, Overdrive version. | ||
|notes=Values in [] are during OD;Lifesteal: 100 [150];Fatal Counter;[Frame advantage after earliest Dash Cancel: -2] | |notes=Values in [] are during OD;Lifesteal: 100 [150];Fatal Counter;[Frame advantage after earliest Dash Cancel: -2] | ||
}} | }} | ||
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|blockstun=18 |blockstop=12 [16] |hitstop=+0 |CHstop=+5 | |blockstun=18 |blockstop=12 [16] |hitstop=+0 |CHstop=+5 | ||
|groundHit=Launch |airHit=19 + GBounce + Down 25 [+ Down 33] |groundCH=Launch |airCH=34 + GBounce + Down 25 [+ Down 33] | |groundHit=Launch |airHit=19 + GBounce + Down 25 [+ Down 33] |groundCH=Launch |airCH=34 + GBounce + Down 25 [+ Down 33] | ||
|images=BBCF_Ragna_the_Bloodedge_2D.png |caption=Safe when spaced, and | |images=BBCF_Ragna_the_Bloodedge_2D.png |caption=Safe move when spaced properly, and good for catching people fuzzy jumping. | ||
|hitboxes=BBCF_Ragna_2D_hitbox.png;BBCF_Ragna_2D_hitbox2.png;BBCF_Ragna_2D_hitboxod.png |hitboxCaption= | |hitboxes=BBCF_Ragna_2D_hitbox.png;BBCF_Ragna_2D_hitbox2.png;BBCF_Ragna_2D_hitboxod.png |hitboxCaption=Frame 17.\Frame 18.\Frame 17-18, Overdrive version. | ||
|notes=Values in [] are during OD;Lifesteal: 100 [150];[Frame advantage after earliest Dash Cancel: -2] | |notes=Values in [] are during OD;Lifesteal: 100 [150];[Frame advantage after earliest Dash Cancel: -2] | ||
}} | }} | ||
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|blockstun=20 |blockstop=13 [16] |hitstop=+0 |CHstop=+8 | |blockstun=20 |blockstop=13 [16] |hitstop=+0 |CHstop=+8 | ||
|groundHit=Crumple 31 |airHit=25 [40] |groundCH=Crumple 84 |airCH=44 [56] | |groundHit=Crumple 31 |airHit=25 [40] |groundCH=Crumple 84 |airCH=44 [56] | ||
|images=BBCF_Ragna_the_Bloodedge_6D.png |caption=Great mixup | |images=BBCF_Ragna_the_Bloodedge_6D.png |caption=Great mixup potential, but has slow startup. | ||
|hitboxes=BBCF_Ragna_6D_hitbox.png;BBCF_Ragna_6D_hitboxod.png |hitboxCaption= | |hitboxes=BBCF_Ragna_6D_hitbox.png;BBCF_Ragna_6D_hitboxod.png |hitboxCaption=Frames 21-23.\Frames 21-23, Overdrive version. Don't ask me why his hurtbox shrinks. | ||
|notes=Values in [] are during OD;Lifesteal: 100 [150];15~37F in the air;Bonus Proration: 110%;Fatal Counter | |notes=Values in [] are during OD;Lifesteal: 100 [150];15~37F in the air;Bonus Proration: 110%;Fatal Counter | ||
}} | }} | ||
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|blockstun=16 |blockstop=11 [16] |hitstop=+0 |CHstop=+2 | |blockstun=16 |blockstop=11 [16] |hitstop=+0 |CHstop=+2 | ||
|groundHit=17 |airHit=22 [36] |groundCH=Launch |airCH=36 [50] | |groundHit=17 |airHit=22 [36] |groundCH=Launch |airCH=36 [50] | ||
|images=BBCF_Ragna_the_Bloodedge_jD.png |caption=Gives good lifesteal at the cost of | |images=BBCF_Ragna_the_Bloodedge_jD.png |caption=Gives good lifesteal, at the cost of damage scaling. | ||
|hitboxes=BBCF_Ragna_jD_hitbox.png;BBCF_Ragna_jD_hitboxod.png |caption=Frames 13-16\Frames 11-12, Overdrive version. Frames 13-14 use the normal version's hitbox | |hitboxes=BBCF_Ragna_jD_hitbox.png;BBCF_Ragna_jD_hitboxod.png |caption=Frames 13-16.\Frames 11-12, Overdrive version. Frames 13-14 use the normal version's hitbox. | ||
|notes=Values in [] are during OD;Lifesteal: 100 [150] | |notes=Values in [] are during OD;Lifesteal: 100 [150] | ||
}} | }} |
Revision as of 06:39, 4 September 2022
Links
Overview
Combos
Strategy/Counter Strategy
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Resource Dump
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Unlimited
Full Frame Data
Infobox Data
Name | Health | Prejump | Backdash | Forward Dash | Unique Movement Options | Portrait | Icon |
---|---|---|---|---|---|---|---|
Ragna the Bloodedge | 10,000 | 4F | 22F (1-5F Inv All) |
Normal Moves
5A
5B
5C
2A
2B
2C
6A
6B
6C
3C
j.A
j.B
j.C
Drive Moves
5D
2D
6D
j.D
Universal Mechanics
B+C
4B+C
j.B+C
6A+B
5A+B
5[A+B]
44
AP
Special Moves
66 Cancel
214A
214A~214D
214B
j.214B
214B~214D
623C
j.623C
623D
j.623D
623X~236C
623X~236C~236C
623X~236C~214D
236D
214D
j.214D
j.214C
j.214C~214D
22C
Distortion Drives
632146D
214214D
Exceed Accel
A+B+C+D
Astral Heat
2141236C
Category
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Attack Attributes •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Active Flow
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Heat
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Bonus Proration
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Crush Trigger
- Danger State
- Distortion Drive
- Exceed Accel
- Fatal Counter
- Guard Cancel Overdrive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Overdrive
- Overdrive Cancel
- Purple Throw
- P1, P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State