Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
Check the Combo Doc for another list of combos.
# | Combo | Position | Damage | Heat Gain | Works on: | Difficulty | Notes |
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1 | Throw - 236[D] - 5DD - 4DD - 2DD - j.5DD - j.6DD - j.5DD - jc - j.2DD - j.5DD - j.6DD - j.214D | Midscreen | 3096 | All | Easy | Bread and Butter, hard to Burst | |
2 | Throw - 236[D] - 214A - 66 - 6B - 6A - 6C - 66 - 6C - 236D~C - 3C - 236D - 214D~C - 3C - 236D - 214A - 6C | Midscreen | 3207 | All | Moderate | Corner carry leading to 214[D] oki | |
3 |
Throw - 623C - 214A - 5C - 6C - 236[D] - (microdash) 6A - 5C - 236D - 214D~C - 3C - 214A - 6C - 236[D] |
Corner | 3470 | All | Easy | Basic corner throw route | |
4 | Air Throw - 6D - 2DD - iAD j.B - j.C - 623C - 214B - 2DD - 6D - 2DD - j.5DD - j.6DD - jc - j.5DD - j.214D | Midscreen | 3145 | All | Moderate | Optimal | |
5 | Air Throw - 6D - 2DD - 236D~C - 3C - 623C - 214B - 2DD - j.5DD - j.6DD - j.5DD - j.214D | Midscreen | 3128 | All | Easy | Just a BnB version of the previous combo | |
6 | Air Throw - 6D - 2DD - iAD j.B - j.C - 6A - 5C - 6C - 66 - 3C - 236D - 214D~C - 3C - 236D - 214A - 6C - 236[D] | Midscreen | 3089 | All | Moderate | Corner carry |
# | Combo | Position | Damage | Heat Gain | Works on: | Difficulty | Notes | |
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1 | 5DD - 4DD - 5DD - 236D~C - 214D~C | Midscreen | 1909 | All | Very Easy | Baby's first Drive combo | ||
2 | 5DD - 4DD - 236D - 214B - 5DD - iAD j.B - j.C - 5C - 6C - 66 - 3C(2) - 236D - 214D~C - 3C(2) - 236D - 214A - 6C - 236[D] | Midscreen | 2755 | All | Moderate | Corner carry BnB | ||
3 | 4DD - 5D - 236D~C - 214C - 66 - 5B - 623C - 6B - 6A - 6C(2) - 66 - 6C(2) - 3C - 236D - 214A - 6C - 236[D] | Midscreen | 2841 | All | Moderate | Corner carry but off an overhead, works with 5DD - 4D which does 6 damage more :/ | ||
4 | 2DD - 5DD - 236D~C - 3C - 623C - 214A - 5D - 6D - 2DD - j.5DD - j.6DD - j.5DD - j.214D | Midscreen | 3026 | All | Easy | Knockdown ender of 2D anti air | ||
5 | 2DD - 6D - 2DD - 236D~C - 214C - 5B - 6A - 6C - 66 - 6C - 66 - 3C - 236D - 214D~C - 3C - 236D - 214A - 6C - 236[D] | Midscreen | 2936 | All | Moderate | Corner carry off 2D anti air | ||
6 | 4DD - 236D - 214D~C - (microdash) 6B - 623C - (microdash) 6B - 6A - 6C - 236[D] - 5C - 3C - 236D - 214A - 6C - 236[D] | Corner | 3211 | All | Easy | Corner combo off Drive (shrug) | ||
7 | 4D - D - TK j.214[D] - (microdash) 3C - 623C - (microdash) 6B - 6A - 6C - 236[D] - 5C - 3C - 236D - 214A - 6C - 236[D] | Corner | 3175 | All | Moderate | Requires 214[D] oki, which is normally up after corner/corner carry combos anyway |
# | Combo | Position | Damage | Heat Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
1 | 6B - 2C - 623C - 214B - 5DD - 4DD - 2DD - j.5DD - j.6DD - j.5DD - jc - j.6DD - j.5DD - j.6DD - j.214D | Midscreen | 4104 | All | Easy | Punish combo, the taste of CPEX damage | |
2 | 6B - 3C - 623C - 214B - 5C(1) - 6C - 66 - 6C - 3C - 236D - 214D~C - 3C - 236D - 214A - 6C - 236[D] | Midscreen | 3628 | All | Easy | Corner carry, works of 2B but less damage | |
3 | 2B - 3C - 623C - 214C - 5C - 6C - 66 - 5B - 6A - 6C - 66 - 3C - 236D - 214D~C - 3C - 236D - 214A - 6C - 236[D] | Midscreen | 3610 | All | Moderate | Optimal corner carry | |
4 | 2B - 6B - 3C - 623C - (microdash) 6B - 6A - 5C - 6C - 236[D] - (microdash) 3C - 236D - 214D~C - 3C - 236D - 214A - 6C - 236[D] | Corner | 3644 | All | Easy | Optimal(?) | |
5 | 2B - 2C - TK j.623C - (microdash) 2DD - dl.623C - 214B - 5C - 6C - 236[D] - (microdash) 5C - 236D - 214D~C - 663C - 236D - 214A - 6C - 236[D] | Corner | 3916 | All | Hard | Optimal but "F*** TK'ing a DP!" | |
6 | 2B - 3C - 623C - (microdash) 6B - 6A - 5C - 6C - 236[D] - (microdash) 3C - 236D - 214D~C - 3C - 236D - 214A - 6C - 236[D] | Corner | 3409 | All | Moderate | Bread and Butter, works off 6B/5B too |
# | Combo | Position | Damage | Heat Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
1 | 2A - 2B - 6B - 3C - 236D - 214B - 5DD - 4DD - 2DD - j.5DD - j.6DD - j.5DD - JC - j5DD - j.6DD - j.5DD - j.214D | Midscreen | 2813 | All | Easy | For when you hit 2A mash | |
2 | 5A - 6A - 5C - 6C - 66 - 6C - 3C - 236D - 214D~C - 3C - 236D - 214A - 6C - 236[D] | Midscreen | 2689 | All | Easy | Route off 5A anti air, corner carry | |
3 | 6A - 5C - 623C - 214B - 5DD - 4DD - 2DD - j.5DD - j.6DD - j.5DD - JC - j.6DD - j.5DD - j.6DD - j.214D | Midscreen | 3764 | All | Easy | 6A anti air, drive route which is burst safe | |
4 | 6A - 5C - 623C - 214B - 5C(1) - 6C - 66 - 6C - 3C - 236D - 214D~C - 6A - 5C - 236D - 214A - 6C - 236[D] | Midscreen | 3583 | All | Moderate | Corner carry off 6A AA |
Combo Theory
Nu's combos usually focus on corner carry / screen position. Her damage is fairly average most of the time with some big damage on hard punishes with 6B or 6C FC. Combo routes flow in one of two directions: Air drive chain - Crescent KD or 6C carry into corner oki. Drive confirms using Act Parser are spacing specific so keep in mind where you are on the screen to not flub the combo, losing out on an oki opportunity.
Learn frequent starter routes like 5A / 6A anti air, hitconfirming mid-pressure off, etc. It's safe to say anywhere mid-long range you are starting combos off Drive(s). The fact Nu’s a zoner..well you get the idea. Up close you have good buttons like 2B, 6B and 6A that can give fairly good damage. For the most part you'll be doing either the standard corner ender (in the case you do a carry / corner combo), which is like:
x - 236D - 214D~C - 3C - 236D - 214A - 6C - 236[D] - (214[D] oki)
As for midscreen, you're ending with air drive chains into j214D: x - j5DD - j6DD - j5DD - j2DD - j5DD - j6DD - j214D This grants a knockdown and is normally the best meterless air ender.
Combo Resources
Video Examples
- BBCF2 Nu-13 combo collection
- Beginner Combos by Monarch
- CF1 Combos by Kelvin
External References
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Attack Attributes •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Active Flow
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Heat
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Bonus Proration
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Crush Trigger
- Danger State
- Distortion Drive
- Exceed Accel
- Fatal Counter
- Guard Cancel Overdrive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Overdrive
- Overdrive Cancel
- Purple Throw
- P1, P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State