BBCF/Nine the Phantom/Combos: Difference between revisions

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==Video Examples==
==Video Examples==


{{#ev:youtube|https://www.youtube.com/watch?v=YAOtvRqrT4k}}
* [https://www.youtube.com/watch?v=YAOtvRqrT4k BBCF Nine the Phantom - Basic Combos (by Meno)]


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Revision as of 09:09, 6 November 2016

Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6D becomes 236D
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
RC = Rapid Cancel
CH = Counter Hit
IAD = Instant Air Dash
OD = Overdrive
EA = Exceed Accel
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
(CSpec) = Contains a part that only works on some characters, refer to the combo thread on Dustloop for more details.
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

___ starter
# Combo Position Damage Heat Gain Works on: Difficulty Notes
_

Midscreen

4A/5A > 5C > 3C > [FFW] > 6C > 236D > 214A > 4A > 6A > jc j.A > j.[Wx3] > Ender of your choice

4A Video Example
Damage:
Notes:
  • Poke (5A) or jab (4A) combo
  • See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender


5B > 214A > RC > 5A > 6A > sjc j.2A > j.[Wx3] > Ender of your choice

Video Example
Damage:
Requires: 50 meter
Notes:
  • 5B poke RC combo to convert a 5B poke into a much more damaging combo than what you would get meterless
  • See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender
  • Due note that the current video example shows an unlisted alternate ender route to squeeze more damage out of the combo to end the round


CH 6A > jc jC > djc j.C > j.[FFW] > falling j.A > 6A > sjc j.A > j.[Wx3] > Ender of Your Choice

Video Example
Notes:
  • Anti Air Combo.
  • See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender


Air to Air j.A > j.C > djc > j.C > j.[FFW] > falling j.A > 6A > sjc j.A > j.[Wx3] > Ender of your choice

Video Example
Damage:
Notes:
  • Air to Air j.A combo for when you jump up to tag them out of an air approach or jump in
  • See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender


CH Air to Air j.A > land 6C > sjc j.2C > j.[FFW] > falling j.A > 6A > jc j.2A > j.[Wx3] > Ender of your choice

Video Example
Damage:
Requires: Low to the ground j.A
Notes:
  • Air to air combo for when you hit someone falling down from an air teleport dash
  • See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender


CH AA 6C > sjc j.A > djc j.C > j.[FFW] > falling j.A > 6A > sjc j.A > j.[Wx3] > falling j.C > 5A > 3C > 214A

Video Example
Damage: 3399
Notes:
  • 6C Combo for when you Anti-Air people a bit far out or catch them trying to jump out of your pressure
  • See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender


Falling j.2A > 4C > 3C > [FFW] > 5A > sjc >j.A > j.2A > j.[Wx3] > falling j.B > 2B > 3C > [WWF] oki

Video Example
Damage:
Notes:
  • Falling j.2A combo that's typically done as a whiff punish from doing teleport dash forward > teleport dash up to bait your opponent pushing a button. However, it can also just be used in general situations where you open people up with j.2A falling back down to the ground.
  • See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender


[FFW] > 5A > 6A > sjc j.2A > j.[Wx3] > Ender of your choice

Video Example
Damage:
Requires: Kunzite spell in your active slot
Notes:
  • Up close Kunzite Overhead combo
  • See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender


[FFW] > 6C > 236D > 214A > 4C > 5A > 6A > sjc j.A > j.[Wx3] > Ender of your choice

Video Example
Damage:
Notes:
  • Kunzite Overhead combo for when you've pushed back a bit far from before using it in your blockstring
  • See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender


High Up j.[FFW]> falling j.B > 6C > sjc j.C > j.A > djc j.C > j.C > j.214A

Video Example
Damage:
Requires: Kunzite spell in your active slot
Notes:
  • Kunzite combo for when you catch people pushing a button in neutral from a bit far out
  • Leaves you with Kunzite spell at the end


Throw/Back Throw |> 5A > 6A > sjc j.A > j.[Wx3] > Ender of your choice

Video Example
Damage:
Notes:
  • Midscreen Throw Combo
  • See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender


FC 214C |> super jump j.A > j.C > djc j.C > j.[FFW] > falling j.A > 6A > sjc jA > j.[Wx3] > Ender of Choice

Video Example
Damage:
Notes:
  • Fatal Counter Navy Pressure combo for when you're close enough to convert the ground bounce into a full combo
  • See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender

Corner

Nine doesn't typically have many corner specific combos. A lot of her midscreen combos work just fine though so if you don't see what you're looking for here, you can just use a similar combo listed under midscreen screens.


Throw > 6C > 236D > 214A > 4A > 6A > jc j.A > j.[Wx3] > Ender of your choice

Video Example
Damage:
Notes:
  • Corner Throw Combo for when there's just a little bit of space between you and the corner
  • See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender

Combo Theory

Tanzanite Freeze Combo Enders

A very common place to advantage of how Nine's normals and spells system works to get the right spell for oki you want.

After doing j.[Wx3] in a combo, you can do

  • falling j.A > 5A > 3C > [WWF] for Fairy oki
  • falling j.B > 2B > 3C > [AAF] for Uvarovite oki
  • falling j.C > 5A > 3C > 214A for max damage and Kunzite ready in your active slot
  • Any of the routes above into 3C > 236236D/Astral if you've met the conditions

Video Examples