BBCF/Nine the Phantom/Combos: Difference between revisions

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* falling j.B > 2B > 3C > [AAF] for Uvarovite oki
* falling j.B > 2B > 3C > [AAF] for Uvarovite oki
* falling j.C > 5A > 3C > 214A for max damage and Kunzite ready in your active slot
* falling j.C > 5A > 3C > 214A for max damage and Kunzite ready in your active slot
* Any of the routes above into 3C > 236236D/Astral if you've met the conditions


==Video Examples==
==Video Examples==

Revision as of 17:13, 28 May 2016

Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6D becomes 236D
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
RC = Rapid Cancel
CH = Counter Hit
IAD = Instant Air Dash
OD = Overdrive
EA = Exceed Accel
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
(CSpec) = Contains a part that only works on some characters, refer to the combo thread on Dustloop for more details.
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

___ starter
# Combo Position Damage Heat Gain Works on: Difficulty Notes
_

Combo Theory

Tanzanite Freeze Combo Enders

A very common place to advantage of how Nine's normals and spells system works to get the right spell for oki you want.

After doing j.[Wx3] in a combo, you can do

  • falling j.A > 5A > 3C > [WWF] for Fairy oki
  • falling j.B > 2B > 3C > [AAF] for Uvarovite oki
  • falling j.C > 5A > 3C > 214A for max damage and Kunzite ready in your active slot
  • Any of the routes above into 3C > 236236D/Astral if you've met the conditions

Video Examples