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{{ | <center>{{Character Label|BBCF|Nine the Phantom|42px|BBCF_Nine_Icon.png}}</center> | ||
{{#lst:{{BASEPAGENAME}}/Data|Links}} | |||
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{{TOC limit|3}} | {{TOC limit|3}} | ||
</div> | </div> | ||
{{Combo Notation|game=BBCF|additional=}} | |||
{ | <br style="clear:both;"/> | ||
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==Combo List== | ==Combo List== | ||
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===Midscreen=== | ===Midscreen=== | ||
'''4A/5A > 5C > 3C > [FFW] > 6C > 236D > 214A > 4A > 6A > jc j.A > j.[Wx3] > Ender of your choice''' | '''{{clr|A|4A}}/{{clr|A|5A}} > {{clr|C|5C}} > {{clr|C|3C}} > [FFW] > {{clr|C|6C}} > ({{clr|D|236D}} >) {{clr|A|214A}} > {{clr|A|4A}} > {{clr|A|6A}} > jc {{clr|A|j.A}} > j.[Wx3] > Ender of your choice''' | ||
:[https://youtu.be/dTwvj2_ED3g?t=611 4A Video Example#1] | :[https://youtu.be/dTwvj2_ED3g?t=611 {{clr|A|4A}} Video Example#1] | ||
:[https://youtu.be/YAOtvRqrT4k?t=7s 4A Video Example #2] | :[https://youtu.be/YAOtvRqrT4k?t=7s {{clr|A|4A}} Video Example #2] | ||
:Damage: | :Damage: | ||
:Notes: | :Notes: | ||
:* Poke (5A) or jab (4A) combo | :* Poke ({{clr|A|5A}}) or jab ({{clr|A|4A}}) combo | ||
:* {{clr|D|236D}} is optional, some players use it to help time {{clr|A|214A}} (see Combo Theory below for more) | |||
:* See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender | :* See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender | ||
'''5B > 214A > RC > 5A > 6A > sjc j.2A > j.[Wx3] > Ender of your choice''' | '''{{clr|B|5B}} > {{clr|A|214A}} > RC > {{clr|A|5A}} > {{clr|A|6A}} > sjc {{clr|A|j.2A}} > j.[Wx3] > Ender of your choice''' | ||
:[https://youtu.be/kjpPmF3mdRw?t=5064 Video Example] | :[https://youtu.be/kjpPmF3mdRw?t=5064 Video Example] | ||
:Damage: | :Damage: | ||
:Requires: 50 meter | :Requires: 50 meter | ||
:Notes: | :Notes: | ||
:* 5B poke RC combo to convert a 5B poke into a much more damaging combo than what you would get meterless | :* {{clr|B|5B}} poke RC combo to convert a {{clr|B|5B}} poke into a much more damaging combo than what you would get meterless | ||
:* See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender | :* See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender | ||
:* Due note that the current video example shows an unlisted alternate ender route to squeeze more damage out of the combo to end the round | :* Due note that the current video example shows an unlisted alternate ender route to squeeze more damage out of the combo to end the round | ||
'''CH 6A > jc | '''CH {{clr|A|6A}} > jc {{clr|C|j.C}} > djc {{clr|C|j.C}} > j.[FFW] > falling {{clr|A|j.A}} > {{clr|A|6A}} > sjc {{clr|A|j.A}} > j.[Wx3] > Ender of Your Choice''' | ||
:[https://youtu.be/1bDVc_2klQM?t=448 Video Example] | :[https://youtu.be/1bDVc_2klQM?t=448 Video Example] | ||
:Notes: | :Notes: | ||
Line 78: | Line 47: | ||
'''Air to Air j.A > j.C > djc > j.C > j.[FFW] > falling j.A > 6A > sjc j.A > j.[Wx3] > Ender of your choice''' | '''Air to Air {{clr|A|j.A}} > {{clr|C|j.C}} > djc > {{clr|C|j.C}} > j.[FFW] > falling {{clr|A|j.A}} > {{clr|A|6A}} > sjc {{clr|A|j.A}} > j.[Wx3] > Ender of your choice''' | ||
:[https://youtu.be/_uas1-Iezao?t=930 Video Example] | :[https://youtu.be/_uas1-Iezao?t=930 Video Example] | ||
:Damage: | :Damage: | ||
:Notes: | :Notes: | ||
:* Air to Air j.A combo for when you jump up to tag them out of an air approach or jump in | :* Air to Air {{clr|A|j.A}} combo for when you jump up to tag them out of an air approach or jump in | ||
:* See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender | :* See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender | ||
'''CH Air to Air j.A > land 6C > sjc j.2C > j.[FFW] > falling j.A > 6A > jc j.2A > j.[Wx3] > Ender of your choice''' | '''CH Air to Air {{clr|A|j.A}} > land {{clr|C|6C}} > sjc {{clr|C|j.2C}} > j.[FFW] > falling {{clr|A|j.A}} > {{clr|A|6A}} > jc {{clr|A|j.2A}} > j.[Wx3] > Ender of your choice''' | ||
:[https://youtu.be/gvc196YqU6k?t=227 Video Example] | :[https://youtu.be/gvc196YqU6k?t=227 Video Example] | ||
:Damage: | :Damage: | ||
:Requires: Low to the ground j.A | :Requires: Low to the ground {{clr|A|j.A}} | ||
:Notes: | :Notes: | ||
:* Air to air combo for when you hit someone falling down from an air teleport dash | :* Air to air combo for when you hit someone falling down from an air teleport dash | ||
Line 95: | Line 64: | ||
'''CH AA 6C > sjc j.A > djc j.C > j.[FFW] > falling j.A > 6A > sjc j.A > j.[Wx3] > falling j.C > 5A > 3C > 214A''' | '''CH AA {{clr|C|6C}} > sjc {{clr|A|j.A}} > djc {{clr|C|j.C}} > j.[FFW] > falling {{clr|A|j.A}} > {{clr|A|6A}} > sjc {{clr|A|j.A}} > j.[Wx3] > falling {{clr|C|j.C}} > {{clr|A|5A}} > {{clr|C|3C}} > {{clr|A|214A}}''' | ||
:[https://youtu.be/gvc196YqU6k?t=394 Video Example] | :[https://youtu.be/gvc196YqU6k?t=394 Video Example] | ||
:Damage: 3399 | :Damage: 3399 | ||
:Notes: | :Notes: | ||
:* 6C Combo for when you Anti-Air people a bit far out or catch them trying to jump out of your pressure | :* {{clr|C|6C}} Combo for when you Anti-Air people a bit far out or catch them trying to jump out of your pressure | ||
:* See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender | :* See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender | ||
'''Falling j.2A > 4C > 3C > [FFW] > 5A > sjc >j.A > j.2A > j.[Wx3] > falling j.B > 2B > 3C > [WWF] oki | '''Falling {{clr|A|j.2A}} > {{clr|C|4C}} > {{clr|C|3C}} > [FFW] > {{clr|A|5A}} > sjc >{{clr|A|j.A}} > {{clr|A|j.2A}} > j.[Wx3] > falling {{clr|B|j.B}} > {{clr|B|2B}} > {{clr|C|3C}} > [WWF] oki | ||
:[https://youtu.be/kjpPmF3mdRw?t=5085 Video Example] | :[https://youtu.be/kjpPmF3mdRw?t=5085 Video Example] | ||
:Damage: | :Damage: | ||
:Notes: | :Notes: | ||
:* Falling j.2A combo that's typically done as a whiff punish from doing teleport dash forward > teleport dash up to bait your opponent pushing a button. However, it can also just be used in general situations where you open people up with j.2A falling back down to the ground. | :* Falling {{clr|A|j.2A}} combo that's typically done as a whiff punish from doing teleport dash forward > teleport dash up to bait your opponent pushing a button. However, it can also just be used in general situations where you open people up with {{clr|A|j.2A}} falling back down to the ground. | ||
:* See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender | :* See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender | ||
'''[FFW] > 5A > 6A > sjc j.2A > j.[Wx3] > Ender of your choice''' | '''[FFW] > {{clr|A|5A}} > {{clr|A|6A}} > sjc {{clr|A|j.2A}} > j.[Wx3] > Ender of your choice''' | ||
:[https://youtu.be/ADRnZCooZvM?t=1393 Video Example] | :[https://youtu.be/ADRnZCooZvM?t=1393 Video Example] | ||
:Damage: | :Damage: | ||
Line 120: | Line 89: | ||
'''[FFW] > 6C > 236D > 214A > 4C > 5A > 6A > sjc j.A > j.[Wx3] > Ender of your choice | '''[FFW] > {{clr|C|6C}} > ({{clr|D|236D}} >) {{clr|A|214A}} > {{clr|C|4C}} > {{clr|A|5A}} > {{clr|A|6A}} > sjc {{clr|A|j.A}} > j.[Wx3] > Ender of your choice | ||
:[https://youtu.be/_6Nug1EBbBg?t=2076 Video Example] | :[https://youtu.be/_6Nug1EBbBg?t=2076 Video Example] | ||
:Damage: | :Damage: | ||
Line 128: | Line 97: | ||
'''High Up j.[FFW]> falling j.B > 6C > sjc j.C > j.A > djc j.C > j.C > j.214A''' | '''High Up j.[FFW]> falling {{clr|B|j.B}} > {{clr|C|6C}} > sjc {{clr|C|j.C}} > {{clr|A|j.A}} > djc {{clr|C|j.C}} > {{clr|C|j.C}} > {{clr|A|j.214A}}''' | ||
:[https://youtu.be/ADRnZCooZvM?t=1388 Video Example] | :[https://youtu.be/ADRnZCooZvM?t=1388 Video Example] | ||
:Damage: | :Damage: | ||
Line 137: | Line 106: | ||
'''Throw/Back Throw |> 5A > 6A > sjc j.A > j.[Wx3] > Ender of your choice''' | '''Throw/Back Throw |> {{clr|A|5A}} > {{clr|A|6A}} > sjc {{clr|A|j.A}} > j.[Wx3] > Ender of your choice''' | ||
:[https://youtu.be/1bDVc_2klQM?t=184 Video Example] | :[https://youtu.be/1bDVc_2klQM?t=184 Video Example] | ||
:Damage: | :Damage: | ||
Line 145: | Line 114: | ||
'''FC 214C |> super jump j.A > j.C > djc j.C > j.[FFW] > falling j.A > 6A > sjc | '''FC {{clr|C|214C}} |> super jump {{clr|A|j.A}} > {{clr|C|j.C}} > djc {{clr|C|j.C}} > j.[FFW] > falling {{clr|A|j.A}} > {{clr|A|6A}} > sjc {{clr|A|j.A}} > j.[Wx3] > Ender of Choice''' | ||
:[https://youtu.be/1bDVc_2klQM?t=1159 Video Example] | :[https://youtu.be/1bDVc_2klQM?t=1159 Video Example] | ||
:Damage: | :Damage: | ||
Line 154: | Line 123: | ||
===Corner=== | ===Corner=== | ||
Nine doesn't typically have many corner specific combos. A lot of her midscreen combos work just fine though so if you don't see what you're looking for here, you can just use a similar combo listed under midscreen | Nine doesn't typically have many corner specific combos. A lot of her midscreen combos work just fine though so if you don't see what you're looking for here, you can just use a similar combo listed under midscreen combos. | ||
'''Throw > 6C > 236D > 214A > 4A > 6A > jc j.A > j.[Wx3] > Ender of your choice''' | '''Throw > {{clr|C|6C}} > ({{clr|D|236D}} >) {{clr|A|214A}} > {{clr|A|4A}} > {{clr|A|6A}} > jc {{clr|A|j.A}} > j.[Wx3] > Ender of your choice''' | ||
:[https://youtu.be/dTwvj2_ED3g?t=1021 Video Example] | :[https://youtu.be/dTwvj2_ED3g?t=1021 Video Example] | ||
:Damage: | :Damage: | ||
Line 165: | Line 134: | ||
==Combo Theory== | ==Combo Theory== | ||
*[https://www.evernote.com/shard/s424/client/snv?noteGuid=b12efae3-e311-4802-b4ad-6d79d0923766¬eKey=a10b8f49a600c6c19fd1a262c19129b2&sn=https%3A%2F%2Fwww.evernote.com%2Fshard%2Fs424%2Fsh%2Fb12efae3-e311-4802-b4ad-6d79d0923766%2Fa10b8f49a600c6c19fd1a262c19129b2&title=Kunzite%2Band%2BAmethyst%2BAlt%2Bbnb%2Bcharacters Alternate BnBs for Kunzite and Amethyst on characters] | |||
===Tanzanite Freeze Combo Enders=== | ===Tanzanite Freeze Combo Enders=== | ||
Tanzanite is a very common place to take advantage of how Nine's spell system works and get the right spell for the oki you want. | |||
After doing j.[Wx3] in a combo, you can do | After doing j.[Wx3] in a combo, you can do | ||
* falling j.A > 5A > 3C > [WWF] for Fairy oki | * falling {{clr|A|j.A}} > {{clr|A|5A}} > {{clr|C|3C}} > [WWF] for Fairy oki | ||
* falling j.B > 2B > 3C > [AAF] for Uvarovite oki | * falling {{clr|B|j.B}} > {{clr|B|2B}} > {{clr|C|3C}} > [AAF] for Uvarovite oki | ||
* falling j.C > 5A > 3C > 214A for max damage and Kunzite ready in your active slot | * falling {{clr|C|j.C}} > {{clr|A|5A}} > {{clr|C|3C}} > {{clr|A|214A}} for max damage and Kunzite ready in your active slot | ||
* Any of the routes above into 3C > 236236D/Astral if you've met the conditions | * Any of the routes above into {{clr|C|3C}} > {{clr|D|236236D}}/Astral if you've met the conditions | ||
===Notes on Crimson Raider > {{clr|A|4A}}=== | |||
There are a handful of common reasons why one might have trouble with this combo: | |||
A) Crimson Raider side switches, or {{clr|A|4A}} won't connect after it | |||
* Try to delay Crimson Raider ({{clr|A|214A}}) a bit. The opponent side switches because they're too high in the air after {{clr|C|6C}} into CR. Some players will use {{clr|C|6C}} > {{clr|D|236D}} > {{clr|A|214A}} to help with timing | |||
* If you're having trouble connecting {{clr|A|4A}} after CR, remember, it's a link, not a chain, you have to input {{clr|A|4A}} just after Crimson Raider has finished recovering | |||
B) Unable to combo after level three freeze, or Tanzanite. | |||
* You don't need to be in a rush to hit the frozen opponent, they can't move for a bit! Don't hit them too high, otherwise the rest of the combo won't connect. Don't delay too much or you'll drop your combo. Hit {{clr|A|j.A}} when you're about an inch before you land, and the rest should be easy! | |||
An alternate (very slightly higher damage) route can be used after {{clr|A|214A}}: | |||
'''{{clr|A|4A}}/{{clr|A|5A}} > {{clr|C|5C}} > {{clr|C|3C}} > [FFW] > {{clr|C|6C}} > ({{clr|D|236D}} >) {{clr|A|214A}} > {{clr|C|4C}} > {{clr|A|5A}} > {{clr|A|6A}} > sjc {{clr|A|j.2A}} > j.[Wx3] > Ender of your choice''' | |||
* {{clr|C|4C}} has a more generous hitbox and 2 more active frames, so it makes the pickup after Crimson Raider easier | |||
* However, the additional hit may make the rest of the combo tighter if you started with a small starter like {{clr|A|4A}} | |||
* Remember that in this route you need to super jump cancel the {{clr|A|6A}} in order for {{clr|A|j.2A}} to connect! | |||
==Video Examples== | ==Video Examples== | ||
BBCF Nine the Phantom - Basic Combos (by Meno) | |||
{{#ev:youtube|YAOtvRqrT4k}} | |||
BBCF1.3 Nine combo collections | |||
{{#ev:youtube|07ghgE5btPw}} | |||
<br style="clear:both;"/> | |||
* [https://www. | ==External References== | ||
*[https://www.evernote.com/shard/s424/client/snv?noteGuid=b12efae3-e311-4802-b4ad-6d79d0923766¬eKey=a10b8f49a600c6c19fd1a262c19129b2&sn=https%3A%2F%2Fwww.evernote.com%2Fshard%2Fs424%2Fsh%2Fb12efae3-e311-4802-b4ad-6d79d0923766%2Fa10b8f49a600c6c19fd1a262c19129b2&title=Kunzite%2Band%2BAmethyst%2BAlt%2Bbnb%2Bcharacters Alternate BnBs for Kunzite and Amethyst on characters] | |||
< | ==Navigation== | ||
<center>{{Character Label|BBCF|Nine the Phantom|42px|BBCF_Nine_Icon.png}}</center> | |||
{{ | {{#lst:{{BASEPAGENAME}}/Data|Links}} | ||
{{ | {{#lst:BBCF/Navigation}} | ||
Revision as of 20:32, 26 November 2022
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
# | Combo | Position | Damage | Heat Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
_ |
Midscreen
4A/5A > 5C > 3C > [FFW] > 6C > (236D >) 214A > 4A > 6A > jc j.A > j.[Wx3] > Ender of your choice
- 4A Video Example#1
- 4A Video Example #2
- Damage:
- Notes:
- Poke (5A) or jab (4A) combo
- 236D is optional, some players use it to help time 214A (see Combo Theory below for more)
- See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender
5B > 214A > RC > 5A > 6A > sjc j.2A > j.[Wx3] > Ender of your choice
- Video Example
- Damage:
- Requires: 50 meter
- Notes:
- 5B poke RC combo to convert a 5B poke into a much more damaging combo than what you would get meterless
- See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender
- Due note that the current video example shows an unlisted alternate ender route to squeeze more damage out of the combo to end the round
CH 6A > jc j.C > djc j.C > j.[FFW] > falling j.A > 6A > sjc j.A > j.[Wx3] > Ender of Your Choice
- Video Example
- Notes:
- Anti Air Combo.
- See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender
Air to Air j.A > j.C > djc > j.C > j.[FFW] > falling j.A > 6A > sjc j.A > j.[Wx3] > Ender of your choice
- Video Example
- Damage:
- Notes:
- Air to Air j.A combo for when you jump up to tag them out of an air approach or jump in
- See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender
CH Air to Air j.A > land 6C > sjc j.2C > j.[FFW] > falling j.A > 6A > jc j.2A > j.[Wx3] > Ender of your choice
- Video Example
- Damage:
- Requires: Low to the ground j.A
- Notes:
- Air to air combo for when you hit someone falling down from an air teleport dash
- See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender
CH AA 6C > sjc j.A > djc j.C > j.[FFW] > falling j.A > 6A > sjc j.A > j.[Wx3] > falling j.C > 5A > 3C > 214A
- Video Example
- Damage: 3399
- Notes:
- 6C Combo for when you Anti-Air people a bit far out or catch them trying to jump out of your pressure
- See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender
Falling j.2A > 4C > 3C > [FFW] > 5A > sjc >j.A > j.2A > j.[Wx3] > falling j.B > 2B > 3C > [WWF] oki
- Video Example
- Damage:
- Notes:
- Falling j.2A combo that's typically done as a whiff punish from doing teleport dash forward > teleport dash up to bait your opponent pushing a button. However, it can also just be used in general situations where you open people up with j.2A falling back down to the ground.
- See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender
[FFW] > 5A > 6A > sjc j.2A > j.[Wx3] > Ender of your choice
- Video Example
- Damage:
- Requires: Kunzite spell in your active slot
- Notes:
- Up close Kunzite Overhead combo
- See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender
[FFW] > 6C > (236D >) 214A > 4C > 5A > 6A > sjc j.A > j.[Wx3] > Ender of your choice
- Video Example
- Damage:
- Notes:
- Kunzite Overhead combo for when you've pushed back a bit far from before using it in your blockstring
- See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender
High Up j.[FFW]> falling j.B > 6C > sjc j.C > j.A > djc j.C > j.C > j.214A
- Video Example
- Damage:
- Requires: Kunzite spell in your active slot
- Notes:
- Kunzite combo for when you catch people pushing a button in neutral from a bit far out
- Leaves you with Kunzite spell at the end
Throw/Back Throw |> 5A > 6A > sjc j.A > j.[Wx3] > Ender of your choice
- Video Example
- Damage:
- Notes:
- Midscreen Throw Combo
- See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender
FC 214C |> super jump j.A > j.C > djc j.C > j.[FFW] > falling j.A > 6A > sjc j.A > j.[Wx3] > Ender of Choice
- Video Example
- Damage:
- Notes:
- Fatal Counter Navy Pressure combo for when you're close enough to convert the ground bounce into a full combo
- See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender
Corner
Nine doesn't typically have many corner specific combos. A lot of her midscreen combos work just fine though so if you don't see what you're looking for here, you can just use a similar combo listed under midscreen combos.
Throw > 6C > (236D >) 214A > 4A > 6A > jc j.A > j.[Wx3] > Ender of your choice
- Video Example
- Damage:
- Notes:
- Corner Throw Combo for when there's just a little bit of space between you and the corner
- See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender
Combo Theory
Tanzanite Freeze Combo Enders
Tanzanite is a very common place to take advantage of how Nine's spell system works and get the right spell for the oki you want.
After doing j.[Wx3] in a combo, you can do
- falling j.A > 5A > 3C > [WWF] for Fairy oki
- falling j.B > 2B > 3C > [AAF] for Uvarovite oki
- falling j.C > 5A > 3C > 214A for max damage and Kunzite ready in your active slot
- Any of the routes above into 3C > 236236D/Astral if you've met the conditions
Notes on Crimson Raider > 4A
There are a handful of common reasons why one might have trouble with this combo:
A) Crimson Raider side switches, or 4A won't connect after it
- Try to delay Crimson Raider (214A) a bit. The opponent side switches because they're too high in the air after 6C into CR. Some players will use 6C > 236D > 214A to help with timing
- If you're having trouble connecting 4A after CR, remember, it's a link, not a chain, you have to input 4A just after Crimson Raider has finished recovering
B) Unable to combo after level three freeze, or Tanzanite.
- You don't need to be in a rush to hit the frozen opponent, they can't move for a bit! Don't hit them too high, otherwise the rest of the combo won't connect. Don't delay too much or you'll drop your combo. Hit j.A when you're about an inch before you land, and the rest should be easy!
An alternate (very slightly higher damage) route can be used after 214A: 4A/5A > 5C > 3C > [FFW] > 6C > (236D >) 214A > 4C > 5A > 6A > sjc j.2A > j.[Wx3] > Ender of your choice
- 4C has a more generous hitbox and 2 more active frames, so it makes the pickup after Crimson Raider easier
- However, the additional hit may make the rest of the combo tighter if you started with a small starter like 4A
- Remember that in this route you need to super jump cancel the 6A in order for j.2A to connect!
Video Examples
BBCF Nine the Phantom - Basic Combos (by Meno)
BBCF1.3 Nine combo collections
External References
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Attack Attributes •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Active Flow
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Heat
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Bonus Proration
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Crush Trigger
- Danger State
- Distortion Drive
- Exceed Accel
- Fatal Counter
- Guard Cancel Overdrive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Overdrive
- Overdrive Cancel
- Purple Throw
- P1, P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State