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==Combo Theory== | |||
*[https://www.evernote.com/shard/s424/client/snv?noteGuid=b12efae3-e311-4802-b4ad-6d79d0923766¬eKey=a10b8f49a600c6c19fd1a262c19129b2&sn=https%3A%2F%2Fwww.evernote.com%2Fshard%2Fs424%2Fsh%2Fb12efae3-e311-4802-b4ad-6d79d0923766%2Fa10b8f49a600c6c19fd1a262c19129b2&title=Kunzite%2Band%2BAmethyst%2BAlt%2Bbnb%2Bcharacters Alternate BnBs for Kunzite and Amethyst on characters] | |||
===Tanzanite Freeze Combo Enders=== | |||
Tanzanite is a very common place to take advantage of how Nine's spell system works and get the right spell for the oki you want. | |||
After doing j.[Wx3] in a combo, you can do | |||
* falling j.A > 5A > 3C > [WWF] for Fairy oki | |||
* falling j.B > 2B > 3C > [AAF] for Uvarovite oki | |||
* falling j.C > 5A > 3C > 214A for max damage and Kunzite ready in your active slot | |||
* Any of the routes above into 3C > 236236D/Astral if you've met the conditions | |||
===Midscreen=== | ===Midscreen=== | ||
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:Notes: | :Notes: | ||
:* Poke (5A) or jab (4A) combo | :* Poke (5A) or jab (4A) combo | ||
:* See the Tanzanite Freeze Combo ender section in Combo Theory | :* See the Tanzanite Freeze Combo ender section in Combo Theory above for more details on the ender | ||
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:Notes: | :Notes: | ||
:* 5B poke RC combo to convert a 5B poke into a much more damaging combo than what you would get meterless | :* 5B poke RC combo to convert a 5B poke into a much more damaging combo than what you would get meterless | ||
:* See the Tanzanite Freeze Combo ender section in Combo Theory | :* See the Tanzanite Freeze Combo ender section in Combo Theory above for more details on the ender | ||
:* Due note that the current video example shows an unlisted alternate ender route to squeeze more damage out of the combo to end the round | :* Due note that the current video example shows an unlisted alternate ender route to squeeze more damage out of the combo to end the round | ||
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:Notes: | :Notes: | ||
:* Anti Air Combo. | :* Anti Air Combo. | ||
:* See the Tanzanite Freeze Combo ender section in Combo Theory | :* See the Tanzanite Freeze Combo ender section in Combo Theory above for more details on the ender | ||
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:Notes: | :Notes: | ||
:* Air to Air j.A combo for when you jump up to tag them out of an air approach or jump in | :* Air to Air j.A combo for when you jump up to tag them out of an air approach or jump in | ||
:* See the Tanzanite Freeze Combo ender section in Combo Theory | :* See the Tanzanite Freeze Combo ender section in Combo Theory above for more details on the ender | ||
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:Notes: | :Notes: | ||
:* Air to air combo for when you hit someone falling down from an air teleport dash | :* Air to air combo for when you hit someone falling down from an air teleport dash | ||
:* See the Tanzanite Freeze Combo ender section in Combo Theory | :* See the Tanzanite Freeze Combo ender section in Combo Theory above for more details on the ender | ||
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:Notes: | :Notes: | ||
:* 6C Combo for when you Anti-Air people a bit far out or catch them trying to jump out of your pressure | :* 6C Combo for when you Anti-Air people a bit far out or catch them trying to jump out of your pressure | ||
:* See the Tanzanite Freeze Combo ender section in Combo Theory | :* See the Tanzanite Freeze Combo ender section in Combo Theory above for more details on the ender | ||
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:Notes: | :Notes: | ||
:* Falling j.2A combo that's typically done as a whiff punish from doing teleport dash forward > teleport dash up to bait your opponent pushing a button. However, it can also just be used in general situations where you open people up with j.2A falling back down to the ground. | :* Falling j.2A combo that's typically done as a whiff punish from doing teleport dash forward > teleport dash up to bait your opponent pushing a button. However, it can also just be used in general situations where you open people up with j.2A falling back down to the ground. | ||
:* See the Tanzanite Freeze Combo ender section in Combo Theory | :* See the Tanzanite Freeze Combo ender section in Combo Theory above for more details on the ender | ||
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:Notes: | :Notes: | ||
:* Up close Kunzite Overhead combo | :* Up close Kunzite Overhead combo | ||
:* See the Tanzanite Freeze Combo ender section in Combo Theory | :* See the Tanzanite Freeze Combo ender section in Combo Theory above for more details on the ender | ||
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:Notes: | :Notes: | ||
:* Kunzite Overhead combo for when you've pushed back a bit far from before using it in your blockstring | :* Kunzite Overhead combo for when you've pushed back a bit far from before using it in your blockstring | ||
:* See the Tanzanite Freeze Combo ender section in Combo Theory | :* See the Tanzanite Freeze Combo ender section in Combo Theory above for more details on the ender | ||
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:Notes: | :Notes: | ||
:* Midscreen Throw Combo | :* Midscreen Throw Combo | ||
:* See the Tanzanite Freeze Combo ender section in Combo Theory | :* See the Tanzanite Freeze Combo ender section in Combo Theory above for more details on the ender | ||
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:Notes: | :Notes: | ||
:* Fatal Counter Navy Pressure combo for when you're close enough to convert the ground bounce into a full combo | :* Fatal Counter Navy Pressure combo for when you're close enough to convert the ground bounce into a full combo | ||
:* See the Tanzanite Freeze Combo ender section in Combo Theory | :* See the Tanzanite Freeze Combo ender section in Combo Theory above for more details on the ender | ||
===Corner=== | ===Corner=== | ||
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:Notes: | :Notes: | ||
:* Corner Throw Combo for when there's just a little bit of space between you and the corner | :* Corner Throw Combo for when there's just a little bit of space between you and the corner | ||
:* See the Tanzanite Freeze Combo ender section in Combo Theory | :* See the Tanzanite Freeze Combo ender section in Combo Theory above for more details on the ender | ||
==Video Examples== | ==Video Examples== |
Revision as of 09:12, 9 December 2021
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
# | Combo | Position | Damage | Heat Gain | Works on: | Difficulty | Notes |
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Combo Theory
Tanzanite Freeze Combo Enders
Tanzanite is a very common place to take advantage of how Nine's spell system works and get the right spell for the oki you want.
After doing j.[Wx3] in a combo, you can do
- falling j.A > 5A > 3C > [WWF] for Fairy oki
- falling j.B > 2B > 3C > [AAF] for Uvarovite oki
- falling j.C > 5A > 3C > 214A for max damage and Kunzite ready in your active slot
- Any of the routes above into 3C > 236236D/Astral if you've met the conditions
Midscreen
4A/5A > 5C > 3C > [FFW] > 6C > 236D > 214A > 4A > 6A > jc j.A > j.[Wx3] > Ender of your choice
- 4A Video Example#1
- 4A Video Example #2
- Damage:
- Notes:
- Poke (5A) or jab (4A) combo
- See the Tanzanite Freeze Combo ender section in Combo Theory above for more details on the ender
5B > 214A > RC > 5A > 6A > sjc j.2A > j.[Wx3] > Ender of your choice
- Video Example
- Damage:
- Requires: 50 meter
- Notes:
- 5B poke RC combo to convert a 5B poke into a much more damaging combo than what you would get meterless
- See the Tanzanite Freeze Combo ender section in Combo Theory above for more details on the ender
- Due note that the current video example shows an unlisted alternate ender route to squeeze more damage out of the combo to end the round
CH 6A > jc jC > djc j.C > j.[FFW] > falling j.A > 6A > sjc j.A > j.[Wx3] > Ender of Your Choice
- Video Example
- Notes:
- Anti Air Combo.
- See the Tanzanite Freeze Combo ender section in Combo Theory above for more details on the ender
Air to Air j.A > j.C > djc > j.C > j.[FFW] > falling j.A > 6A > sjc j.A > j.[Wx3] > Ender of your choice
- Video Example
- Damage:
- Notes:
- Air to Air j.A combo for when you jump up to tag them out of an air approach or jump in
- See the Tanzanite Freeze Combo ender section in Combo Theory above for more details on the ender
CH Air to Air j.A > land 6C > sjc j.2C > j.[FFW] > falling j.A > 6A > jc j.2A > j.[Wx3] > Ender of your choice
- Video Example
- Damage:
- Requires: Low to the ground j.A
- Notes:
- Air to air combo for when you hit someone falling down from an air teleport dash
- See the Tanzanite Freeze Combo ender section in Combo Theory above for more details on the ender
CH AA 6C > sjc j.A > djc j.C > j.[FFW] > falling j.A > 6A > sjc j.A > j.[Wx3] > falling j.C > 5A > 3C > 214A
- Video Example
- Damage: 3399
- Notes:
- 6C Combo for when you Anti-Air people a bit far out or catch them trying to jump out of your pressure
- See the Tanzanite Freeze Combo ender section in Combo Theory above for more details on the ender
Falling j.2A > 4C > 3C > [FFW] > 5A > sjc >j.A > j.2A > j.[Wx3] > falling j.B > 2B > 3C > [WWF] oki
- Video Example
- Damage:
- Notes:
- Falling j.2A combo that's typically done as a whiff punish from doing teleport dash forward > teleport dash up to bait your opponent pushing a button. However, it can also just be used in general situations where you open people up with j.2A falling back down to the ground.
- See the Tanzanite Freeze Combo ender section in Combo Theory above for more details on the ender
[FFW] > 5A > 6A > sjc j.2A > j.[Wx3] > Ender of your choice
- Video Example
- Damage:
- Requires: Kunzite spell in your active slot
- Notes:
- Up close Kunzite Overhead combo
- See the Tanzanite Freeze Combo ender section in Combo Theory above for more details on the ender
[FFW] > 6C > 236D > 214A > 4C > 5A > 6A > sjc j.A > j.[Wx3] > Ender of your choice
- Video Example
- Damage:
- Notes:
- Kunzite Overhead combo for when you've pushed back a bit far from before using it in your blockstring
- See the Tanzanite Freeze Combo ender section in Combo Theory above for more details on the ender
High Up j.[FFW]> falling j.B > 6C > sjc j.C > j.A > djc j.C > j.C > j.214A
- Video Example
- Damage:
- Requires: Kunzite spell in your active slot
- Notes:
- Kunzite combo for when you catch people pushing a button in neutral from a bit far out
- Leaves you with Kunzite spell at the end
Throw/Back Throw |> 5A > 6A > sjc j.A > j.[Wx3] > Ender of your choice
- Video Example
- Damage:
- Notes:
- Midscreen Throw Combo
- See the Tanzanite Freeze Combo ender section in Combo Theory above for more details on the ender
FC 214C |> super jump j.A > j.C > djc j.C > j.[FFW] > falling j.A > 6A > sjc jA > j.[Wx3] > Ender of Choice
- Video Example
- Damage:
- Notes:
- Fatal Counter Navy Pressure combo for when you're close enough to convert the ground bounce into a full combo
- See the Tanzanite Freeze Combo ender section in Combo Theory above for more details on the ender
Corner
Nine doesn't typically have many corner specific combos. A lot of her midscreen combos work just fine though so if you don't see what you're looking for here, you can just use a similar combo listed under midscreen combos.
Throw > 6C > 236D > 214A > 4A > 6A > jc j.A > j.[Wx3] > Ender of your choice
- Video Example
- Damage:
- Notes:
- Corner Throw Combo for when there's just a little bit of space between you and the corner
- See the Tanzanite Freeze Combo ender section in Combo Theory above for more details on the ender
Video Examples
BBCF Nine the Phantom - Basic Combos (by Meno)
BBCF1.3 Nine combo collections
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- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
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Attack Attributes •
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