BBCF/Naoto Kurogane/Data

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Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Naoto Kurogane 11,500 4F 25F (1~4F Inv All, 2~15 airborne) BBCF Naoto Portrait.png BBCF Naoto Kurogane Icon.png

Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 6 3 12 -1 +6 B SJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 2 13 14 14 18 26 10 +0 +1
BBCF Naoto Kurogane 5A.png
Watch out for the Jab
BBCF Naoto Kurogane 5A Hitbox.png
Goes quite low

5AA

5AA
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 Mid 8 4 14 -1 +1 B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 Crumple 31 11 +0 +2
BBCF Naoto Kurogane 5AA.png
The King of 5A counters
BBCF Naoto Kurogane 5AA Hitbox.png
On CH Crumple Duration 35F, Crumple Fall 60F

5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
550 Mid 8 3 18 -4 -2 B SJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCF Naoto Kurogane 5B.png
Sol 5K lite
BBCF Naoto Kurogane 5B Hitbox.png
Disjoint at the tip of the leg

5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 Mid 12 4 18 -3 -7 B SJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 19 19 24 34 12 +0 +5
BBCF Naoto Kurogane 5C.png
Very good punish tool
BBCF Naoto Kurogane 5C Hitbox.png
Can OTG surprisingly often

2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 Low/Air 7 2 12 -2 +6 F CSR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Naoto Kurogane 2A.png
Stagger Pressure
BBCF Naoto Kurogane 2A Hitbox.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
480 Low 8 3 15 -4 +1 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 14 18 26 10 +0 +1
BBCF Naoto Kurogane 2B.png
Another good low
BBCF Naoto Kurogane 2B Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 Mid 11 6 22 -11 -12 B 7~13 H SJR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 23 Launch 37 11 +0 +2
BBCF Naoto Kurogane 2C.png
Anti-air into Damage
BBCF Naoto Kurogane 2C Hitbox.png

6A

6A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 High 24 3 24 -10 -24 B SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 17 17 + Down 23 22 31 + Down 23 11 +0 +2
BBCF Naoto Kurogane 6A.png
Use this to dunk on people's heads
BBCF Naoto Kurogane 6A Hitbox.png
bonk
Bonus Proration 110%
Forces crouching on hit

6B

6B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
750 All 17 4 4+12 -1 -10 H 5~24 FT SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 19 30 24 45 12 +0 +5
BBCF Naoto Kurogane 6B.png
A small jumping kick that beats lows and throws. Not an overhead.
BBCF Naoto Kurogane 6B Hitbox.png
Airborne from frame 5, invuln ends on landing
Airborne recovery/invuln can be altered by external forces

6C

6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 35 4 9+8L -2 -29 H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 25 30 30 45 12 +0 +5
BBCF Naoto Kurogane 6C.png
You got this trying to 665C didn't you?
BBCF Naoto Kurogane 6C Hitbox.png
Airborne from frame 7
Airborne recovery can be altered by external forces
Landing recovery is cancellable into attacks

3C

3C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
780 Low 11 4 17 -4 -5 F SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Long 3 16 Launch 40 Launch 54 + Down 23 11 +0 +2
BBCF Naoto Kurogane 3C.png
Dont get hit by Dash Sweep
BBCF Naoto Kurogane 3C Hitbox 1.pngBBCF Naoto Kurogane 3C Hitbox 2.png
Frames 11-12 • Frames 13-14

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 High/Air 7 3 9 H CSJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Naoto Kurogane jA.png
Air to Air
BBCF Naoto Kurogane jA Hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
580 High/Air 9 6 13 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 14 18 26 10 +0 +1
BBCF Naoto Kurogane jB.png
The "New" Shoto kick
BBCF Naoto Kurogane jB Hitbox 1.pngBBCF Naoto Kurogane jB Hitbox 2.png
Frames 9-12 • Frames 13-14

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 High/Air 10 6 12 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 20 22 34 11 +0 +2
BBCF Naoto Kurogane jC.png
Melty Blood Normal
BBCF Naoto Kurogane jC Hitbox 1.pngBBCF Naoto Kurogane jC Hitbox 2.png
Frames 10-12 • Frames 13-15

Drive Moves

5D

5D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 Mid 20 [18] 5 18 -2 -16 [-14] B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 5 20 21 30 + Slide 27 46 + Slide 15 +0 +8
BBCF Naoto Kurogane 5D.png
Blood Sword
BBCF Naoto Kurogane 5D Hitbox.png
Values in [] for OD
Dash cancellable from frame 10, until active [and on hit/block]
Maximum Slide duration 10F

5[D]

5[D]
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1350 Guard Break 24 [34]/Barrier 40 [28] 5 18 -1 -36 [-24] B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 Crumple 40 + Slide Crumple 56 + Slide 20 +0 +8
BBCF Naoto Kurogane 5D-Charged.png
Blood Sword that Guard Breaks
BBCF Naoto Kurogane 5D-Charged Hitbox.png
Values in [] are for OD
Chip damage 20%: 270
Dash cancellable on frame 10, until active [and on hit/block]
Maximum Slide duration 20F
Crumple Duration 25F [35F], Crumple Fall 58F [68F]

2D

2D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 Low 22 [20] 5 18 -2 -18 [-16] F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 5 20 21 30 + Slide 27 46 + Slide 15 +0 +8
BBCF Naoto Kurogane 2D.png
Low Blood Sword
BBCF Naoto Kurogane 2D Hitbox.png
Values in [] are for OD
Dash cancellable from frame 10, until active [and on hit/block]
Maximum Slide duration 10F

2[D]

2[D]
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1350 Guard Break 24 [34]/Low Barrier 44 [32] 5 18 -1 -40 [-28] F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 Crumple 40 + Slide + WBounce 20 + WStick 31 Crumple 56 + Slide + WBounce 20 + WStick 31 20 +0 +8
BBCF Naoto Kurogane 2D-Charged.png
Low Blood Sword that Guard Breaks
BBCF Naoto Kurogane 2D-Charged Hitbox.png
Values in [] are for OD
Chip damage 20%: 270
Dash cancellable from frame 10, until active [and on hit/block]
Maximum Slide duration 20F
Crumple Duration 25F [35F], Crumple Fall 58F [68F]

6D

6D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Mid 24 [22] 6 17 -2 -20 [-18] B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 5 20 Launch 40 Launch 59 15 +0 +8
BBCF Naoto Kurogane 6D.png
Combo filler, amazing starter
BBCF Naoto Kurogane 6D Hitbox.png
Values in [] are for OD
Dash cancellable from frame 10, until active [and on hit/block]

6[D]

6[D]
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1500 Guard Break 24 [34]/Barrier 48 [36] 6 17 -1 -44 [-32] B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 Launch 60 + WBounce Launch 79 + WBounce 20 +0 +8
BBCF Naoto Kurogane 6D-Charged.png
Oops, all damage
BBCF Naoto Kurogane 6D-Charged Hitbox.png
Values in [] are for OD
Chip damage 20%: 300
Fatal Counter
Dash cancellable from frame 10, until active [and on hit/block]

j.D

j.D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 20 [18] 5 18+5L H SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Long 4 18 19 40 24 55 15 +0 +5
BBCF Naoto Kurogane jD.png
Jumping Blood Sword
BBCF Naoto Kurogane jD Hitbox.png
Look at that disjoint
Values in [] are for OD
Bonus Proration 110%

j.[D]

j.[D]
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1350 Guard Break 24 [34]/Barrier 40 [28] 5 18+11L H SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84 Long 5 20 Launch 60 + GBounce Launch 75 + GBounce 20 +0 +8
BBCF Naoto Kurogane jD-Charged.png
"This is my Area" Sword
BBCF Naoto Kurogane jD-Charged Hitbox.png
Look at that disjoint but bigger
Values in [] are for OD
Chip damage 20%: 270
Bonus Proration 110%

Universal Mechanics

B+C

B+C
Forward Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw(70) 7 3 23 -6 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 Launch 80 + WStick 30 0, 12 +0
BBCF Naoto Kurogane 5B+C.png
Forward
Minimum Damage 100%: 1500

4B+C

4B+C
Back Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0×2, 1500 Throw(70) 7 3 23 -6 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0×2, 4 Spin Fall 41, Crumple 0×2, 20 +0
BBCF Naoto Kurogane 4B+C.png
Back
Minimum Damage 100%: 1500
Crumple Duration 30F, Crumple Fall 62F

j.B+C

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw(120) 7 3 23+3L T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 19 + Slide + Down 40 0 +0
BBCF Naoto Kurogane jB+C.png
Minimum Damage 100%: 1500
Maximum Slide duration 1F

6A+B

6A+B
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0 All 13 8 30 -19 B 1~20 All R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCF Naoto Kurogane 5C.png
Can't you just DP RC?
BBCF Naoto Kurogane 5C Hitbox.png
Same as 5C

5A+B

5A+B
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 32/Barrier 20 1 25 0 -19 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 24 Crumple 50 60 + Slide + WBounce 60 Crumple 74 + Slide + WBounce 60 + WStick 35 11 +0 +2
BBCF Naoto Kurogane 5A+B.png
BBCF Naoto Kurogane 5A+B Hitbox.png
Can hit and send the opponent backwards
Maximum Slide duration 15F
Crumple Duration 50F, Crumple Fall 83F

5[A+B]

5[A+B]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 60/Barrier 30~61 1 25 0 -29~60 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 24 Crumple 50 60 + Slide + WBounce 60 Crumple 74 + Slide + WBounce 60 + WStick 35 11 +0 +2
BBCF Naoto Kurogane 5A+B.png
BBCF Naoto Kurogane 5A+B Hitbox.png
Maximum Slide duration 15F
Crumple Duration 50F, Crumple Fall 83F

66 Cancel

66 Cancel
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
20 +6 S
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Naoto Kurogane 66.png
Naoto 101
Can cancel into specials immediately
Can cancel into Overdrive by kara cancelling a Crush Trigger (meaning it can only be done with 25 meter)

Taunt

AP
Taunt
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
131
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Naoto Kurogane Taunt.png
HUOOOOOOO

Specials

236B

236B
Banishing Fang
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 All 13 3 17 -3 -6 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 15 +0 +2
BBCF Naoto Kurogane 236B.png
Leads into some scary starters
BBCF Naoto Kurogane 236B Hitbox.png
Can hit behind on some airborne characters
Can cancel into next part of rekka on hit/block, or frames 16~29 on whiff

236B 236B

236B 236B
Banishing Fang: Roar
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 9 6 18 -7 -6 B R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 28 25 45 15 +0 +2
BBCF Naoto Kurogane 236B~236B.png
Deceptive Hitbox
BBCF Naoto Kurogane 236B~236B Hitbox.png
Told you
Fatal Counter
Can cancel into next part of rekka on hit/block, or frames 12~28 on whiff
Counterhit state ends late, frames 12-14 are active but not CH state

Roar 236B

236B 236B 236B
Banishing Fang: Bash
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 All 14 7 22 -10 -16 B R [R(Da)] 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch 40 Launch 58 12 +0 +5
BBCF Naoto Kurogane 236B~236B~236B.png
Fearsome frametrap tool
BBCF Naoto Kurogane 236B~236B~236B Hitbox.png
You hate it when it gets low profiled
Values in [] for Enhanced version
Fatal Counter
Enhanced version on hit is dash cancellable on frames 24~38

Roar 236C

236B 236B 236C
Banishing Fang: Raid
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 All 16 8 30 -19 -27 B (J)R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Long 4 18 Launch 30 Launch 45 18 +0 +5
BBCF Naoto Kurogane 236B~236B~236C.png
Not often used
BBCF Naoto Kurogane 236B~236B~236C Hitbox 1.pngBBCF Naoto Kurogane 236B~236B~236C Hitbox 2.png
Frames 16-17 • Frames 18-23
Hitbox fully extended upwards on 18F

214D

214D
Slash Kaid
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 All 15 [13] 3 23 -9 [-7] -14 [-12] B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 [92] Long 3 [4] 16 [18] 17 [Crumple] 38 22 [Crumple] 52 [54] 7 [12] +0 +2 [+5]
BBCF Naoto Kurogane 214D.png
Reach and speed all in one
BBCF Naoto Kurogane 214D Hitbox.png
Huge disjoint the abuse in neutral
Values in [] for Enhanced version
Crumple Duration 32F, Crumple Fall 62F

214D through Opponent

214D through Opponent
Slash Kaid (Pass Through)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 13 3 29 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 Crumple + Down 10 Crumple + Down 10 +0 +5
BBCF Naoto Kurogane 214D-Enhanced.png
Enhanced can pass through, crumpling the opponent
BBCF Naoto Kurogane 214D Hitbox.png
Occurs when Enhanced version hits close to opponent
Crumple Duration 99F, Crumple Fall 37F

623C

623C
C Inferno Crusader
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 [600×2] Mid 6 9 [6,3] 26+11 -28 [-22] -25 B 4~11 H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 [89×2] Long 3 16 Launch 48 Launch 62 11 +0 +2
BBCF Naoto Kurogane 623C.png
C version. Anti-air, not your DP
BBCF Naoto Kurogane 623C 1 Hitbox.pngBBCF Naoto Kurogane 623C 2 Hitbox.png
C, frames 6-8 • C, frames 9-14
Values in [] for Enhanced version
Can cancel into Overhead Kick on hit on frames 21~29
Airborne from frame 9
[First hit that connects must be Barrier Blocked in air, remaining hits air blockable]

623D

623D
D Inferno Crusader
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700×2
[700, 450×4]
Mid, All [Mid] 9 3,10
[3,3,3,2,2]
38+16
[29+16]
-45 [-28] -49 [-40] B 1~17 All R 60
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 [92×5] Very Short 4 18 Launch 45 Launch 60 12 [12,3×4] +0 +5
BBCF Naoto Kurogane 623D.png
D version. The DP of the gods
BBCF Naoto Kurogane 623D 1 Hitbox.pngBBCF Naoto Kurogane 623D 2 Hitbox.png
D version first hit • D version followup hits
Values in [] for Enhanced version
Can cancel into Overhead Kick on hit on frames 24~35
[First hit that connects must be Barrier Blocked in air, remaining hits air blockable]
Airborne from frame 12
reversal

623C 2C

623C 2C
Overhead Kick
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 All 11 6 Until L H R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch 40 Launch 55 12 +0 +5
BBCF Naoto Kurogane 623X~2C.png
Useful even when it misses
BBCF Naoto Kurogane 623X~2C Hitbox.png

j.623C

j.623C
Air C Inferno Crusader
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 [800x2] All 6 8 [5,3] Until L+11 H 1~7 H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 [89x2] Long 3 16 Launch 48 Launch 62 11 +0 +2
BBCF Naoto Kurogane 623C.png
C version. Anti-air, not your DP
BBCF Naoto Kurogane 623C 1 Hitbox.pngBBCF Naoto Kurogane 623C 2 Hitbox.png
C, frames 6-8 • C, frames 9-14
Can cancel into Overhead Kick on hit on frames 20~28

j.623D

j.623D
Air D Inferno Crusader
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800, 800 [800, 600×4] All 7 4,6 [2×5] Until L+16 H 1~12 All R 60
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92×2 [92×5] Very Short 4 18 Launch 45 Launch 60 12 [12, 3×4] +0 +5
BBCF Naoto Kurogane 623D.png
D version. The DP of the gods
BBCF Naoto Kurogane 623D 1 Hitbox.pngBBCF Naoto Kurogane 623D 2 Hitbox.png
D version first hit • D version followup hits
Can cancel into Overhead Kick on hit on frames 19~30

214A

214A
Shift Sway
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
39 [37] -13 [-11] 1~30 HBP
[1~26 HBP]
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Naoto Kurogane 214A.pngBBCF Naoto Kurogane 214A-Enhanced.png
Normal 214A is a dodge • Enhanced can pass through opponents
Values in [] for Enhanced version
Can cancel into Phantom Pain on 9F [17F] onwards
Can dash cancel on 9F onwards. Enhanced version can not be dash canceled
Can pass through opponent 13-30F [1-26F]

214A 8A

214A 8A
Phantom Pain
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1426×2 Unblockable (120) 15 [5] 5 28 T 1~19 HB [1~9 HB] R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100, 82×2 Normal 4 Launch 50 0, 12×2 +0
BBCF Naoto Kurogane 214A~8A.png
Looks like a kick, is actually a throw
Values in [] for Enhanced version
Second Hit only comes out on hit

Distortion Drives

632146B

632146B
Divine Smasher
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
2000 [2400] {1800 [2160]} All 5+(50 Flash)+2 10 23 -11 -13 B 1~6 All
7~16 P
R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
75 Normal 5 20 Launch 80 Launch 96 20 +0 +8
BBCF Naoto Kurogane 632146B.png
Plus on whiff
BBCF Naoto Kurogane 632146B Hitbox.png
First active frame
Values in [] are Enhanced version
Values in {} are OD version
On hit/block, remainder of move is replaced with 8 active frames, and 23 frames of recovery. Invincibility lasts until active frames end
Minimum Damage 40% {30%}: 800 [960] {540 [648]}
reversal

j.632146B

j.632146B
Air Divine Smasher
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1800 {1700} All 5+(50 Flash)+7 Until L 25 H 1~11 All
12~(Until L) P
R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
75 Normal 5 20 Launch 80 + Slide Launch 96 + Slide 20 +0 +8
BBCF Naoto Kurogane j632146B.png
Lower is better
BBCF Naoto Kurogane j632146B Hitbox.png
First active frame
Values in {} are OD version
Minimum Damage 40% {30%}: 720 {510}
Maximum Slide duration 20F {22F}

632146B OD Followup

632146B OD Followup
Divine Smasher OD Followup
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1800 4+(35 Flash)+15 3 Until L+24 1~End All R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 5 20 Launch 80 20 +0 +0
BBCF Naoto Kurogane 632146B OD.png
Overdrive followup.
Minimum Damage 30%: 540

632146D

632146D
Divine Reaper
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1300, 2719
{1300, 1900, 2200}
All 4+(40 Flash)+9 1 48 -18 -35 B 1~27 All R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92, 75 {92, 94, 75} Normal 4 18 Launch 300, 100 + Slide + Down 25 {300, 100, 100 + Slide + Down 10} 3 20, 13 [20, 45×2] +0
BBCF Naoto Kurogane 632146D 1.pngBBCF Naoto Kurogane 632146D 2.pngBBCF Naoto Kurogane 632146D OD.png
The "GTFO" on wakeup move • Followup. Same animation as Crush Trigger • Overdrive followup.
BBCF Naoto Kurogane 632146D 1 Hitbox.png
Strike hitbox on frame 13
Values in {} are OD version
Minimum Damage 25%: 1004 {1350}
reversal
Maximum Slide duration 30F {25F}

632146D Projectile

632146D Projectile
Divine Reaper
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
693×3 {803×3} All 4+(40 Flash)+10 3,3,6 P2 R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94×3 Normal 3 16 Launch 60 Launch 74 0/+4 +4 +4
BBCF Naoto Kurogane 632146D 1.png
BBCF Naoto Kurogane 632146D 2 Hitbox.pngBBCF Naoto Kurogane 632146D 3 Hitbox.png
Projectile hitbox, frames 14-17 • Projectile hitbox, frames 18-26
Values in {} are OD version
Only comes out when strike misses/is blocked
Minimum Damage 25%: 519 {600}

Exceed Accel

ABCD

ABCD
Grim of Phantom
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600, 500, 1400, 550
{600, 500, 1700, 610×5}
All 20 [10] 3 34 -10 -30 [-20] B 1~22 All
[1~12 All]
125
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 26 Launch 100 + Down 23 20 20, 12, 8/-3, 9/-1
{20, 12, 8/-3, 13/-10, 1/+4×4, 0/+20}
+0
BBCF Naoto Kurogane A+B+C+D 1.pngBBCF Naoto Kurogane A+B+C+D 2.png
Why would you use this
BBCF Naoto Kurogane A+B+C+D Hitbox.png
This WILL whiff and you will die.
Values in [] are AF version
Minimum Damage 10%: 305 [643]

Astral Heat

2141236C

2141236C
Edge of Eternity
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 2100×8, 5300, 10000 All 4+(54 Flash)+11 6 28 -13 -22 B 1~20 All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Long 5 20 13
BBCF Naoto Kurogane 2141236C 1.pngBBCF Naoto Kurogane 2141236C 2.png
The Better Black Onslaught
BBCF Naoto Kurogane 2141236C Hitbox.png
Combos from anything and yet still a practical hitbox?

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