BBCF/Makoto Nanaya/Data

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Links

Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Makoto Nanaya 11,000 4F 22F (1~5F Inv All) Asteroid Vision BBCF Makoto Portrait.png BBCF Makoto Nanaya Icon.png

Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 5 2 11 -1 B CSJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Makoto 5A.png
File:BBCF Makoto 5A hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 Mid 9 6 16 -5 B S(J)R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCS Makoto 5B.png
File:BBCF Makoto 5B hitbox.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 Mid 8 7 16 -6 B S(J)R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCS Makoto 5C.png
5C
File:BBCF Makoto 5C hitbox 1.pngFile:BBCF Makoto 5C hitbox 2.png
5C frame 8 • 5C frame 9-14

5CC

5CC
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 Mid 7 6 16 -3 B S(J)R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 18 21 24 26 39 12 +0 +5
BBCS Makoto 5CC.png
5CC
File:BBCF Makoto 5CC hitbox.png
5CC

2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 6 [5] 3 10 -1 F CSR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Makoto 2A.png
File:BBCF Makoto 2A hitbox.png
Values in [] are for followup 2As

2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
550 Low 9 3 12 -1 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 14 18 26 10 +0 +1
BBCS Makoto 2B.png
File:BBCF Makoto 2B hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Mid 22 6 26 -13 B 12~27 H SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch 35 Launch 50 12 +0 +5
BBCS Makoto 2C.png
File:BBCF Makoto 2C hitbox 2.png

6A

6A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 Mid 11 4 23 -10 B 5~14 H SJR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 26 22 40 11 +0 +2
BBCS Makoto 6A.png
File:BBCF Makoto 6A hitbox.png

6B

6B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
750 High 22 3 20 -6 B SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 17 24 + GBounce 22 38 + GBounce 11 +0 +2
BBCS Makoto 6B.png
File:BBCF Makoto 6B hitbox.png
Bonus Proration 110%
Forces crouching on hit

6C

6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 Mid 14 8 20 -11 B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 24 Launch 35 11 +0 +2
BBCS Makoto 6C.png
File:BBCF Makoto 6C hitbox.png

3C

3C
3C (Attack)
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 Low 30 4 13 0 F 6~23 HB SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 40 Launch 54 + Down 16 11 +0 +2
BBCS Makoto 3C.png
File:BBCF Makoto 3C hitbox.png
Bonus Proration 110%

3[C]

3[C]
3[C] (Feint)
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
36 6~24 HB
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 High/Air 6 3 9 H CSJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Makoto jA.png
File:BBCF Makoto jA hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 High/Air 8 4 12 H CSJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 26 18 40 10 +0 +1
BBCS Makoto jB.png
File:BBCF Makoto jB hitbox.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 High/Air 13 6 11 H CSJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCS Makoto jC.png
j.C
File:BBCF Makoto jC hitbox 1.pngFile:BBCF Makoto jC hitbox 2.png

j.CC

j.CC
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 High/Air 5 3 22 H CSJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCS Makoto jCC.png
j.CC
File:BBCF Makoto jCC hitbox.png

j.2C

j.2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 High/Air 20 Until L 9 H SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 Crumple 24 17 Crumple 48 29 10 +0 +1
BBCS Makoto j2C.png
File:BBCF Makoto j2C hitbox 1.pngFile:BBCF Makoto j2C hitbox 2.pngFile:BBCF Makoto j2C hitbox 3.png
On hit/block, Makoto bounces upwards with recovery 10F

Drive Moves

5D Lv1

5D Lv1
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 Mid 13 3 31 -17 B SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
70 Long 3 16 17 24 Crumple 54 38 11 +0 +2
BBCS Makoto 5D.png
File:BBCF Makoto 5D Lv1 hitbox.png

5D Lv2

5D Lv2
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 Mid 17 3 31 -15 B SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 4 18 179 30 Crumple 58 45 12 +0 +5
BBCS Makoto 5D.png
File:BBCF Makoto 5D Lv2 hitbox.png

5D Lv3

5D Lv3
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Mid 20 3 31 -13 B SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 5 20 Launch 60 + Slide 12 + Down 26 Launch 79 + Slide 12 + Down 26 13 +0 +8
BBCS Makoto 5D.png
File:BBCF Makoto 5D Lv3 hitbox.png
Fatal Counter

5D LvG

5D LvG
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Mid 10 2 31 -12 B SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 5 20 Launch 60 + Slide 15 Launch 79 + Slide 15 13 +0 +8
BBCS Makoto 5D.png
File:BBCF Makoto 5D LvG hitbox.png
Fatal Counter

2D Lv1

2D Lv1
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 Mid 18 5 32 -21 B SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
70 Long 3 16 Launch 30 Launch 44 11 +0 +2
BBCS Makoto 2D.png
File:BBCF Makoto 2D Lv1 hitbox.png

2D Lv2

2D Lv2
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 Mid 21 5 32 -19 B SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 4 18 Launch 40 Launch 55 12 +0 +5
BBCS Makoto 2D.png
File:BBCF Makoto 2D Lv2 hitbox.png

2D Lv3

2D Lv3
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Mid 24 5 32 -17 B SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 5 20 Launch 62 Launch 81 13 +0 +8
BBCS Makoto 2D.png
File:BBCF Makoto 2D Lv3 hitbox.png

2D LvG

2D LvG
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Mid 18 5 32 -17 B SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 5 20 Launch 62 Launch 81 13 +0 +8
BBCS Makoto 2D.png
File:BBCF Makoto 2D LvG hitbox.png

j.D Lv1

j.D Lv1
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 High/Air 20 6 Until L+5 H SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
70 Long 3 16 Launch 24 Launch 36 11 +0 +2
BBCS Makoto jD.png
File:BBCF Makoto jD Lv1 hitbox.png
Landing recovery applies if move reaches frame 4

j.D Lv2

j.D Lv2
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 High/Air 21 6 Until L+5 H SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 4 18 Launch 40 + WBounce Launch 55 + WBounce + Slide 10 12 +0 +5
BBCS Makoto jD.png
File:BBCF Makoto jD Lv2 hitbox.png
Landing recovery applies if move reaches frame 4

j.D Lv3

j.D Lv3
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 High/Air 23 6 Until L+5 H SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 5 20 Launch 56 + WBounce Launch 75 + WBounce 13 +0 +8
BBCS Makoto jD.png
File:BBCF Makoto jD Lv3 hitbox.png
Fatal Counter
Landing recovery applies if move reaches frame 4

j.D LvG

j.D LvG
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 High/Air 20 6 Until L+5 H SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 5 20 Launch 56 + WBounce Launch 75 + WBounce 13 +0 +8
BBCS Makoto jD.png
File:BBCF Makoto jD LvG hitbox.png
Fatal Counter
Landing recovery applies if move reaches frame 4

Universal Mechanics

B+C

B+C
Forward Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw(70) 7 3 23 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 Launch 42 0, 3 +0
BBCS Makoto FThrow.png
File:BBCF Makoto B+C hitbox.png
Minimum Damage 100%: 1500

4B+C

4B+C
Back Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw(70) 7 3 23 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 Launch 60 + Down 29 0, 12/+15 +0, +15
BBCS Makoto BThrow.png
File:BBCF Makoto B+C hitbox.png
Minimum Damage 100%: 1500

j.B+C

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 700, 800 Throw(120) 7 3 23+3L T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4×2 60 + Down 49 0×2, 16 +0
BBCS Makoto AThrow.png
File:BBCF Makoto jB+C hitbox.png
Minimum Damage 100%: 1500

6A+B

6A+B
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0 All 15 4 28 -13 B 1~20 All R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCS Makoto 6C.png
File:BBCF Makoto 5C hitbox.png

5A+B

5A+B
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 32/Barrier 20 1 25 0 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 74 + GBounce + Down 23 11 +0 +2
BBCP Makoto CrushTrigger.png
File:BBCF Makoto 5A+B hitbox.png

5[A+B]

5[A+B]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 60/Barrier 30~61 1 25 0 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 74 + GBounce + Down 23 11 +0 +2
BBCP Makoto CrushTrigger.png
File:BBCF Makoto 5A+B hitbox.png

Specials

236A

236A
Comet Cannon
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
350×3 All 16 72 Total: 49 -5 P1 R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Normal 2 13 14 14 18 26 0/+3 +3 +4
BBCS Makoto CometCannon.png
Projectile
File:BBCF Makoto 236A hitbox.png
Can cancel into Break Shot 22-34

236A~D Lv1

236A~D Lv1
Break Shot
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800, 700 Mid, All 3, P 18 -11 B, P1 R 100, 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89×2 Long, Normal 3 16 17 17, 25 22 31, 39 9, 0/+1 +0, +12 +2, +19
BBCS Makoto BreakShot.png
File:BBCF Makoto 236A~D Lv1 hitbox.png
P in active frames represents a projectile spawned
Frame Adv Listed assumes opponent blocks both the strike and projectile
Projectile is active for 26F

236A~D Lv2

236A~D Lv2
Break Shot
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
950, 800 Mid, All 3, P 18 -9 B, P1 R 100, 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92×2 Long, Normal 4 18 19 19, 25 24 39, 40 9, 0/+1 +0, +12 +5, +18
BBCS Makoto BreakShot.png
File:BBCF Makoto 236A~D Lv2 hitbox.png
P in active frames represents a projectile spawned
Frame Adv Listed assumes opponent blocks both the strike and projectile
Projectile is active for 26F

236A~D Lv3

236A~D Lv3
Break Shot
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1100, 900 Mid, All 3, P 18 -7 B, P1 R 100, 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94×2 Long, Normal 5 20, 18 21 21, 35 27, Launch 37, 54 + WBounce 50 9, 0/+1 +0, +12 +8, +18
BBCS Makoto BreakShot.png
File:BBCF Makoto 236A~D Lv3 hitbox.png
P in active frames represents a projectile spawned
Frame Adv Listed assumes opponent blocks both the strike and projectile
Fatal Counter
Projectile is active for 26F

236A~D LvG

236A~D LvG
Break Shot
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1100, 900 Mid, All 3, P 18 +5 B, P1 R 100, 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94×2 Long, Normal 5 20 21, Launch 21, 35 + WBounce 50 30, Launch 40, 54 + WBounce 9 +0 +8
BBCS Makoto BreakShot.png
Strike AND projectile
File:BBCF Makoto 236A~D LvG hitbox.png
P in active frames represents a projectile spawned
Frame Adv Listed assumes opponent blocks both the strike and projectile
Fatal Counter
Projectile is active for 26F

623C

623C
Corona Upper
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 Mid 9 2 (2) 12 28+17 -42 B 1~14 All R 60
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 50 Launch 65 12 +0 +5
BBCS Makoto CoronaUpper.png
File:BBCF Makoto 623C hitbox.png
Airborne from frame 11
On hit, cancellable into Meteor Dive frames 23~39
reversal

j.623C

j.623C
Air Corona Upper
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 8 8 Until L+20 H 1~9 All R 60
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 50 Launch 65 12 +0 +5
BBCS Makoto CoronaUpper.png
File:BBCF Makoto 623C hitbox.png
On hit, cancellable into Meteor Dive frames 14~30

623C~D Lv1

623C~D Lv1
Meteor Dive
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 30 6 Until L+9L H R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 60 Launch 74 11 +0 +2
BBCS Makoto MeteorDive.png
File:BBCF Makoto 623C~D Lv1 hitbox.png
Startup is fastest possible, can be extended by holding button
Slowest possible startup (max hold) is 51

623C~D Lv2

623C~D Lv2
Meteor Dive
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 26 6 Until L+9L H R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch 60 Launch 75 12 +0 +5
BBCS Makoto MeteorDive.png
File:BBCF Makoto 623C~D Lv2 hitbox.png
Startup is fastest possible, can be extended by holding button past Lv3
Slowest possible startup is 35

623C~D Lv3

623C~D Lv3
Meteor Dive
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1400 26 6 Until L+9L H R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 Launch 60 Launch 79 20 +0 +8
BBCS Makoto MeteorDive.png
File:BBCF Makoto 623C~D Lv3 hitbox.png
Fatal Counter

623C~D LvG

623C~D LvG
Meteor Dive
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1400 24~46 6 Until L+9L H R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 Launch 60 + GBounce Launch 79 + GBounce 20 +0 +8
BBCS Makoto MeteorDive.png
File:BBCF Makoto 623C~D LvG hitbox.png
Fatal Counter

214A

214A
A Asteroid Vision
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
35+11
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Makoto AsteroidVision.png
Movement/mixup tool, but carries risk
File:BBCF Makoto 214A hitbox.png
Can cancel into 214A~C from frame 6
Can cancel into 214A~D or 236B from frame 8
Can cancel into 214A~B from frame 10
Can cancel into 214A~A from frame 12, or automatically cancels after 35 frames

214B

214B
B Asteroid Vision
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
37+6L
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Makoto AsteroidVision.png
File:BBCF Makoto 214B hitbox.png
Can cancel into air normals and followups 13 until landing

214C

214C
C Asteroid Vision
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
46+6L
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Makoto AsteroidVision.png
File:BBCF Makoto 214C hitbox.png
Can cancel into air normals and followups 13 until landing

214A~A

214A~A
Break
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
12+11
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Makoto Break.png
File:BBCF Makoto 214A~A hitbox.png

214A~B

214A~B
Eclipse Turn
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
10+21
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Makoto Turn.png
File:BBCF Makoto 214A~B hitbox.png
Can pass through opponent 1-17

214A~C

214A~C
Rush
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
250×2, 1000 All 6+7 3(6)3(8)4 33 -20 B R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89×3 Long 3 16 17×2, Launch 22×2, 50 22×2, Launch 36×2, 64 3×2, 11 +0 +2
BBCS Makoto InfiniteRush.png
File:BBCF Makoto 214A~C hitbox.png
Followups occur after the second hit

214A~D Lv1

214A~D Lv1
Cosmic Ray
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 All 8+?? 6 14 -5 B 8~End of Active F R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 20 22 34 11/-2 +0 +2
BBCP Makoto CosmicRay.png

214A~D Lv2

214A~D Lv2
Cosmic Ray
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
950 All 8+?? 6 14 -3 B 8~End of Active F R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 19 30 24 45 11/-2 +0 +5
BBCP Makoto CosmicRay.png

214A~D Lv3

214A~D Lv3
Cosmic Ray
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1100 All 8+?? 6 14 -1 B 8~End of Active F R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 21 40 30 59 11/-2 +0 +8
BBCP Makoto CosmicRay.png
Fatal Counter

214A~D LvG

214A~D LvG
Cosmic Ray
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1100 All 8+?? 6 14 1 B 8~End of Active F R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 26 60 35 79 11/-2 +0 +8
BBCP Makoto CosmicRay.png
Fatal Counter

214A~C~A

214A~C~A
Mars Chopper
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 High 15 3 16 -2 B R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 17 40 22 54 11 +0 +2
BBCS Makoto MarsChopper.png
Frame trap/overhead
File:BBCF Makoto 214A~C~A hitbox.png
Forces crouching on hit

214A~C~B

214A~C~B
Star Gazer
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Low/Air 11 4 14 -1 F R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 40 Launch 54 + Down 16 11 +0 +2
BBCS Makoto StarGazer.png
Safe ender on block, also a low
File:BBCF Makoto 214A~C~B hitbox.png

214A~C~C

214A~C~C
Infinite Rush
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
250×4, 1000 All 3 2(3)2(3)2(3)2(8)4 33 -20 B R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89×5 Long 3 16 17×4, Launch 22×4, 50 22×4, Launch 36×4, 64 3×4, 11 +0 +2
BBCS Makoto InfiniteRush.png
Don't cancel into this on block by accident
File:BBCF Makoto 214A~C~C hitbox.png

214A~C~D Lv1

214A~C~D Lv1
Lander Blow
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 All ??+5 3 15 -1 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 17 20 22 34 11 +0 +2
BBCP Makoto LanderBlow.png
File:BBCF Makoto 214A~C~D Lv1 hitbox.png

214A~C~D Lv2

214A~C~D Lv2
Lander Blow
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 All ??+3 3 17 -1 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 19 22 Crumple 29 37 8 +0 +5
BBCP Makoto LanderBlow.png
File:BBCF Makoto 214A~C~D Lv2 hitbox.png

214A~C~D Lv3

214A~C~D Lv3
Lander Blow
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 All ??+8 3 11 +7 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Normal 5 20 21 24 Crumple 34 43 6 +0 +8
BBCP Makoto LanderBlow.png
File:BBCF Makoto 214A~C~D Lv3 hitbox.png
Fatal Counter

214A~C~D LvG

214A~C~D LvG
Lander Blow
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 All ??+5 3 11 +7 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Normal 5 20 21 30 Crumple 34 49 6 +0 +8
BBCP Makoto LanderBlow.png
File:BBCF Makoto 214A~C~D LvG hitbox.png
Fatal Counter

214B/C~D Lv1

214B/C~D Lv1
Lightning Arrow
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 12+?? 20 Until L+8 H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 17 60 22 74 11 +0 +2
BBCS Makoto MeteorDive.png
File:BBCF Makoto 214B~D Lv1 hitbox.png

214B/C~D Lv2

214B/C~D Lv2
Lightning Arrow
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 All 12+?? 20 Until L+8 H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 19 60 Launch 75 + GBounce + Down 23 12 +0 +5
BBCS Makoto MeteorDive.png
File:BBCF Makoto 214B~D Lv2 hitbox.png

214B/C~D Lv3

214B/C~D Lv3
Lightning Arrow
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 All 12+?? 20 Until L+8 H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Normal 5 20 21 60 Launch 79 + GBounce + Down 23 20 +0 +8
BBCS Makoto MeteorDive.png
File:BBCF Makoto 214B~D Lv3 hitbox.png
Fatal Counter

214B/C~D LvG

214B/C~D LvG
Lightning Arrow
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 All 12+?? 20 Until L+8 H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Normal 5 20 21 60 + GBounce + Down 23 Launch 79 + GBounce + Down 23 20 +0 +8
BBCS Makoto MeteorDive.png
File:BBCF Makoto 214B~D LvG hitbox.png
Fatal Counter

41236C

41236C
Sirius Jolt
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Low [Unblockable] 26 3 28 -10 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Normal 5 20 21 [Launch] 50 [50 + WBounce 40 + WStick 30] 27 [Launch] 66 [66 + WBounce 40 + WStick 30] 13 [22] +0 +8
File:BBCF Makoto SiriusJolt.png
A glorified low
File:BBCF Makoto 41236C hitbox.png
Values in [] are when hitting standing opponent

236B

236B
Shooting Star
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 All 22 3 25 -9 B 1~7 FP
8~17 All
R 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 Launch 40 Launch 55 + WBounce 60 + WStick 35 12 +0 +5
BBCS Makoto ShootingStar.png
File:BBCF Makoto 236B hitbox.png

214D

214D
Space Counter
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0 All 9 5 25 -10 B 1~13 Guard B 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 0 9 Guard Break 25 Guard Break 25 Guard Break 25 Guard Break 25 8/+10 +0 +10
BBCS Makoto SpaceCounter.png
File:BBCF Makoto 214D hitbox.png
On Guard Point, hitstop for Makoto is 0F. Opponent hitstop unchanged
Hitbox will not interact with guard point

214D~D Lv1

214D~D Lv1
Space Counter~Attack
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 8 45 -36 B 1-?? HB R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Spin Fall 46 30 Spin Fall 51 44 0 +0 +2
BBCS Makoto SpaceCounter.png
File:BBCF Makoto 214D~D Lv1 hitbox.png

214D~D Lv2

214D~D Lv2
Space Counter~Attack
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 8 45 -34 B 1-?? HB R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Spin Fall 49 45 Spin Fall 54 60 0 +0 +5
BBCS Makoto SpaceCounter.png
File:BBCF Makoto 214D~D Lv2 hitbox.png

214D~D Lv3

214D~D Lv3
Space Counter~Attack
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1400 8 45 -32 B 1-?? HB R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 Spin Fall 52 60 Spin Fall 61 79 0 +0 +8
BBCS Makoto SpaceCounter.png
File:BBCF Makoto 214D~D Lv3 hitbox.png
Fatal Counter

214D~D LvG

214D~D LvG
Space Counter~Attack
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1600 8 45 -32 B 1-?? HB R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 Spin Fall 52 60 Spin Fall 61 79 0 +0 +8
BBCS Makoto SpaceCounter.png
Blockable counter, loses to 5A mash
File:BBCF Makoto 214D~D LvG hitbox.png
Fatal Counter

Taunt

Taunt
Acorn
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
100 All 21 Until Hit Total: 82 P1 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
75 Long 0 9 10 12 14 31 0/+8 +8 8

Distortion Drives

632146D Lv 1 / 2 / 3

632146D Lv1 / 2 / 3
Big Bang Smash
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1800 / 2200 / 2600 All 4+(193 Flash)+13 14 Total: 73 -40 / -38 / -36 P2 1~Flash All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Normal 3 / 4 / 5 16 Launch 100 Launch 114 0 +20 +20
BBCS Makoto BigBangSmash.png
Values are Lv 1 / Lv 2 / Lv 3
Minimum Damage 25%: 450 / 550 / 650

632146D Lv G

632146D LvG
Big Bang Smash
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
3000 All 5+(192 Flash)+8 15 Total: 68 -36 P2 1~Flash All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84 Normal 5 20 Launch 100 Launch 119 0 +20 +20
BBCS Makoto BigBangSmash.png
Minimum Damage 25%: 750

236236D

236236D
1st Hit Lv1 / 2 / 3
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 / 1000 / 1100 Mid 1+(42 Flash)+7 / 4 / 4 4 58 -42 / -40 / -38 B 1~10 / 7 / 7 All R 75
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 / 85 / 89 Normal 3 / 4 / 5 16 / 18 / 20 Crumple 64 60 Crumple 84 74 30 +0 +2 / +5 / +8
BBCS Makoto ParticleFlare.png
Kind of a dp distortion, only sort of not.
Values are Lv 1 / Lv 2 / Lv 3
Makoto immediately enters recovery on block
On Whiff, recovery is 78
Minimum Damage 20%: 180
reversal

236236D LvG

236236D LvG
1st Hit LvG
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 Mid 1+(42 Flash)+7 4 58 -38 B 1~10 All R 75
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Normal 5 20 Crumple 64 60 Crumple 87 79 30 +0 +8
BBCS Makoto ParticleFlare.png
Makoto immediately enters recovery on block
On Whiff, recovery is 78
Minimum Damage 20%: 240

236236D~D

236236D~D
2nd Hit Lv1 / 2 / 3
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 / 1000 / 1100 1+(43 Flash)+?? 4 51 B 1~10 after Active All R 75
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 3 16 Launch 150 Launch 164 30 +0 +4
BBCS Makoto ParticleFlare2.png
There's no reason not to go for level 3 here.
Fatal Counter
Values are Lv 1 / Lv 2 / Lv 3
Minimum Damage 20%: 180/200/220

236236D~D LvG

236236D~D LvG
2nd Hit LvG
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
20×28, 600 1+(43 Flash)+?? 2×28 (7) 4 59 B 1~10 after Active All R 75
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 3×28, 5 16×28, 20 30×28, Launch 150 38×28, Launch 169 1/+4×23, 30/+4 +4
BBCS Makoto ParticleFlare2.png
Fatal Counter
Minimum Damage 20%: 232

236236D~D~D

236236D~D~D
3rd Hit Lv1 / 2 / 3
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1800 / 2200 / 3000 28+(50 Flash)+?? 6 Until L+11 H 1~End All 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 3 100 + Down 33 114 + Down 33 35 +2
BBCF Makoto 236236D3.png
Or here, for that matter.
Fatal Counter
Values are Lv 1 / Lv 2 / Lv 3
Minimum Damage 20%: 360/440/600

236236D~D~D LvG

236236D~D~D LvG
3rd Hit Lv G
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
4000 28+(50 Flash)+?? 6 Until L+11 H 1~End All 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 100 + Down 33 117 + Down 33 35 +2
BBCF Makoto 236236D3.png
Fatal Counter
Minimum Damage 20%: 800

Exceed Accel

A+B+C+D

A+B+C+D
Cygnus Combination
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600, 800×2, 900
{600, 800×3, 1530×2}
All 20 [10] 3 34 -10 B 1~22 All
[1~12 All]
125
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 26 Launch 100 20 20, 13×2, 15
[20, 13×2, 0, 15, 26]
+0
File:BBCF Makoto EA.pngFile:BBCF Makoto CygnusCombination.png

Astral Heat

236214D Lv1

2363214D Lv1
Planet Crusher
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 300×35, 5000 All 5+(90 Flash)+16~?? 4 28 -11 B 1~End of Active All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Long 5 20 30
BBCF Makoto Astral1.pngBBCS Makoto PlanetCrusher.pngBBCS Makoto PlanetCrusher2.png

236214D Lv2

2363214D Lv2
Planet Crusher
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 300×35, 5000 All 5+(90 Flash)+6~?? 4 28 -11 B 1~End of Active All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Long 5 20 30
BBCF Makoto Astral1.pngBBCS Makoto PlanetCrusher.pngBBCS Makoto PlanetCrusher2.png

236214D Lv3

2363214D Lv3
Planet Crusher
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 300×35, 5000 All 5+(90 Flash)+3+?? 4 28 -11 B 1~End of Active All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Long 5 20 30
BBCF Makoto Astral1.pngBBCS Makoto PlanetCrusher.pngBBCS Makoto PlanetCrusher2.png

236214D LvG

2363214D LvG
Planet Crusher
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 300×35, 5000 All 5+(90 Flash)+2~?? 4 28 -11 B 1~End of Active All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Long 5 20 30
BBCF Makoto Astral1.pngBBCS Makoto PlanetCrusher.pngBBCS Makoto PlanetCrusher2.png

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