BBCF/Makoto Nanaya/Data: Difference between revisions

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==Links==
==Links==
<section begin=Links/>{{Overview/navigation}}<section end=Links/>
<section begin=Links/>{{BBCF/CharacterLinks}}<section end=Links/>


==Infobox Data==
==Infobox Data==
Line 8: Line 8:
| health    =11,000
| health    =11,000
| prejump  = 4F
| prejump  = 4F
| backdash  = 22F (1~5F Inv All)
| backdash  = 22F (1~5F Inv All, 2~15 airborne)
| portrait  =BBCF_Makoto_Portrait.png
| portrait  =BBCF_Makoto_Portrait.png
| icon      =BBCF_Makoto_Nanaya_Icon.png
| icon      =BBCF_Makoto_Nanaya_Icon.png
Line 23: Line 23:
  |blockstun=11 |blockstop=9 |hitstop=+0 |CHstop=+0
  |blockstun=11 |blockstop=9 |hitstop=+0 |CHstop=+0
  |groundHit=12 |airHit=12 |groundCH=16 |airCH=23
  |groundHit=12 |airHit=12 |groundCH=16 |airCH=23
  |images=BBCS_Makoto_5A.png
  |images=BBCF_Makoto_Nanaya_5A.png
  |hitboxes=BBCF Makoto 5A hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_5A_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 36: Line 36:
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |images=BBCS_Makoto_5B.png
  |images=BBCF_Makoto_Nanaya_5B.png
  |hitboxes=BBCF Makoto 5B hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_5B_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 49: Line 49:
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |images=BBCS_Makoto_5C.png |caption={{clr|C|5C}}
  |images=BBCF_Makoto_Nanaya_5C.png |caption={{clr|C|5C}}
  |hitboxes=BBCF Makoto 5C hitbox 1.png;BBCF Makoto 5C hitbox 2.png |hitboxCaption={{clr|C|5C}} frame 8\{{clr|C|5C}} frame 9-14
  |hitboxes=BBCF_Makoto_Nanaya_5C_Hitbox_1.png;BBCF_Makoto_Nanaya_5C_Hitbox_2.png |hitboxCaption={{clr|C|5C}} frame 8\{{clr|C|5C}} frame 9-14
  |notes=
  |notes=
}}
}}
Line 62: Line 62:
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |groundHit=21 |airHit=24 |groundCH=26 |airCH=39
  |groundHit=21 |airHit=24 |groundCH=26 |airCH=39
  |images=BBCS_Makoto_5CC.png |caption={{clr|C|5CC}}
  |images=BBCF_Makoto_Nanaya_5CC.png |caption={{clr|C|5CC}}
  |hitboxes=BBCF Makoto 5CC hitbox.png |hitboxCaption={{clr|C|5CC}}
  |hitboxes=BBCF_Makoto_Nanaya_5CC_Hitbox.png |hitboxCaption={{clr|C|5CC}}
  |notes=
  |notes=
}}
}}
Line 75: Line 75:
  |blockstun=11 |blockstop=9 |hitstop=+0 |CHstop=+0
  |blockstun=11 |blockstop=9 |hitstop=+0 |CHstop=+0
  |groundHit=12 |airHit=12 |groundCH=16 |airCH=23
  |groundHit=12 |airHit=12 |groundCH=16 |airCH=23
  |images=BBCS_Makoto_2A.png
  |images=BBCF_Makoto_Nanaya_2A.png
  |hitboxes=BBCF Makoto 2A hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_2A_Hitbox.png
  |notes=Values in [] are for followup 2As;
  |notes=Values in [] are for followup 2As;
}}
}}
Line 88: Line 88:
  |blockstun=13 |blockstop=10 |hitstop=+0 |CHstop=+1
  |blockstun=13 |blockstop=10 |hitstop=+0 |CHstop=+1
  |groundHit=14 |airHit=14 |groundCH=18 |airCH=26
  |groundHit=14 |airHit=14 |groundCH=18 |airCH=26
  |images=BBCS_Makoto_2B.png
  |images=BBCF_Makoto_Nanaya_2B.png
  |hitboxes=BBCF Makoto 2B hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_2B_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 101: Line 101:
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |groundHit=Launch |airHit=35 |groundCH=Launch |airCH=50
  |groundHit=Launch |airHit=35 |groundCH=Launch |airCH=50
  |images=BBCS_Makoto_2C.png
  |images=BBCF_Makoto_Nanaya_2C.png
  |hitboxes=BBCF Makoto 2C hitbox 2.png
  |hitboxes=BBCF_Makoto_Nanaya_2C_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 114: Line 114:
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=17 |airHit=26 |groundCH=22 |airCH=40
  |groundHit=17 |airHit=26 |groundCH=22 |airCH=40
  |images=BBCS_Makoto_6A.png
  |images=BBCF_Makoto_Nanaya_6A.png
  |hitboxes=BBCF Makoto 6A hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_6A_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 127: Line 127:
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=17 |airHit=24 + GBounce |groundCH=22 |airCH=38 + GBounce
  |groundHit=17 |airHit=24 + GBounce |groundCH=22 |airCH=38 + GBounce
  |images=BBCS_Makoto_6B.png
  |images=BBCF_Makoto_Nanaya_6B.png
  |hitboxes=BBCF Makoto 6B hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_6B_Hitbox.png
  |notes=Bonus Proration 110%;Forces crouching on hit
  |notes=Bonus Proration 110%;Forces crouching on hit
}}
}}
Line 140: Line 140:
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=Launch |airHit=24 |groundCH=Launch |airCH=35
  |groundHit=Launch |airHit=24 |groundCH=Launch |airCH=35
  |images=BBCS_Makoto_6C.png
  |images=BBCF_Makoto_Nanaya_6C.png
  |hitboxes=BBCF Makoto 6C hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_6C_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 153: Line 153:
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=54 + Down 16
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=54 + Down 16
  |images=BBCS_Makoto_3C.png
  |images=BBCF_Makoto_Nanaya_3C.png
  |hitboxes=BBCF Makoto 3C hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_3C_Hitbox.png
  |notes=Bonus Proration 110%;
  |notes=Bonus Proration 110%;
}}
}}
Line 166: Line 166:
  |blockstun= |blockstop= |hitstop= |CHstop=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=
  |images=BBCF_Makoto_Nanaya_3C.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 179: Line 179:
  |blockstun=11 |blockstop=9 |hitstop=+0 |CHstop=+0
  |blockstun=11 |blockstop=9 |hitstop=+0 |CHstop=+0
  |groundHit=12 |airHit=12 |groundCH=16 |airCH=23
  |groundHit=12 |airHit=12 |groundCH=16 |airCH=23
  |images=BBCS_Makoto_jA.png
  |images=BBCF_Makoto_Nanaya_jA.png
  |hitboxes=BBCF Makoto jA hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_jA_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 192: Line 192:
  |blockstun=13 |blockstop=10 |hitstop=+0 |CHstop=+1
  |blockstun=13 |blockstop=10 |hitstop=+0 |CHstop=+1
  |groundHit=14 |airHit=26 |groundCH=18 |airCH=40
  |groundHit=14 |airHit=26 |groundCH=18 |airCH=40
  |images=BBCS_Makoto_jB.png
  |images=BBCF_Makoto_Nanaya_jB.png
  |hitboxes=BBCF Makoto jB hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_jB_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 205: Line 205:
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |images=BBCS_Makoto_jC.png |caption={{clr|C|j.C}}
  |images=BBCF_Makoto_Nanaya_jC.png |caption={{clr|C|j.C}}
  |hitboxes=BBCF Makoto jC hitbox 1.png;BBCF Makoto jC hitbox 2.png
  |hitboxes=BBCF_Makoto_Nanaya_jC_Hitbox_1.png;BBCF_Makoto_Nanaya_jC_Hitbox_2.png |hitboxCaption={{clr|C|j.C}} frames 13-15\{{clr|C|j.C}} frames 16-18
  |notes=
  |notes=
}}
}}
Line 218: Line 218:
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |images=BBCS_Makoto_jCC.png |caption={{clr|C|j.CC}}
  |images=BBCF_Makoto_Nanaya_jCC.png |caption={{clr|C|j.CC}}
  |hitboxes=BBCF Makoto jCC hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_jCC_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 230: Line 230:
  |startup=20 |active=Until L |recovery=9 |onBlock=
  |startup=20 |active=Until L |recovery=9 |onBlock=
  |blockstun=13 |blockstop=10 |hitstop=+0 |CHstop=+1
  |blockstun=13 |blockstop=10 |hitstop=+0 |CHstop=+1
  |groundHit=Crumple 24 |airHit=17 |groundCH=Crumple 48 |airCH=29
  |groundHit=Crumple |airHit=17 |groundCH=Crumple |airCH=29
  |images=BBCS_Makoto_j2C.png
  |images=BBCF_Makoto_Nanaya_j2C.png
  |hitboxes=BBCF Makoto j2C hitbox 1.png;BBCF Makoto j2C hitbox 2.png;BBCF Makoto j2C hitbox 3.png
  |hitboxes=BBCF_Makoto_Nanaya_j2C_Hitbox_1.png;BBCF_Makoto_Nanaya_j2C_Hitbox_2.png |hitboxCaption=&#32;\Switches between hitboxes every 4 frames
  |notes=On hit/block, Makoto bounces upwards with recovery 10F;
  |notes=On hit/block, Makoto bounces upwards with recovery 10F;Crumple Duration 24F, Crumple Fall 57F;
}}
}}


Line 245: Line 245:
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=17 |airHit=24 |groundCH=Crumple 54 |airCH=38
  |groundHit=17 |airHit=24 |groundCH=Crumple 54 |airCH=38
  |images=BBCS_Makoto_5D.png
  |images=BBCF_Makoto_Nanaya_5D.png
  |hitboxes=BBCF Makoto 5D Lv1 hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_5D_Lv1_Hitbox.png |hitboxCaption=Level 1 Hitbox
  |notes=
  |notes=Startup is fastest possible, can be extended by holding button;Slowest possible startup is 35, max hold cancels move without attacking (total animation 42F);On CH Crumple Duration 54F, Crumple Fall 78F;
}}
}}


Line 257: Line 257:
  |startup=17 |active=3 |recovery=31 |onBlock=-15
  |startup=17 |active=3 |recovery=31 |onBlock=-15
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |groundHit=179 |airHit=30 |groundCH=Crumple 58 |airCH=45
  |groundHit=19 |airHit=30 |groundCH=Crumple 58 |airCH=45
  |images=BBCS_Makoto_5D.png
  |images=BBCF_Makoto_Nanaya_5D.png
  |hitboxes=BBCF Makoto 5D Lv2 hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_5D_Lv2_Hitbox.png |hitboxCaption=Level 2 Hitbox
  |notes=
  |notes=Startup is fastest possible, can be extended by holding button past Lv3;Slowest possible startup is 29;On CH Crumple Duration 58F, Crumple Fall 81F;
}}
}}


Line 267: Line 267:
  |input=5D Lv3 |name=
  |input=5D Lv3 |name=
  |damage=1000 |p1=90 |p2=80 |starter=Long
  |damage=1000 |p1=90 |p2=80 |starter=Long
  |level=5 |cancel=SR |attribute=B |guard=Mid |invuln=
  |level=5 |cancel=R |attribute=B |guard=Mid |invuln=
  |startup=20 |active=3 |recovery=31 |onBlock=-13
  |startup=20~23 |active=3 |recovery=31 |onBlock=-13
  |blockstun=20 |blockstop=13 |hitstop=+0 |CHstop=+8
  |blockstun=20 |blockstop=13 |hitstop=+0 |CHstop=+8
  |groundHit=Launch |airHit=60 + Slide 12 + Down 26 |groundCH=Launch |airCH=79 + Slide 12 + Down 26
  |groundHit=Launch |airHit=60 + Slide + Down 13 |groundCH=Launch |airCH=79 + Slide + Down 13
  |images=BBCS_Makoto_5D.png
  |images=BBCF_Makoto_Nanaya_5D.png
  |hitboxes=BBCF Makoto 5D Lv3 hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_5D_Lv3_Hitbox.png |hitboxCaption=Level 3/G Hitbox
  |notes=Fatal Counter;
  |notes=Fatal Counter;Maximum Slide duration 12F;
}}
}}


Line 281: Line 281:
  |damage=1000 |p1=90 |p2=80 |starter=Long
  |damage=1000 |p1=90 |p2=80 |starter=Long
  |level=5 |cancel=SR |attribute=B |guard=Mid |invuln=
  |level=5 |cancel=SR |attribute=B |guard=Mid |invuln=
  |startup=10 |active=2 |recovery=31 |onBlock=-12
  |startup=9~?? |active=2 |recovery=31 |onBlock=-12
  |blockstun=20 |blockstop=13 |hitstop=+0 |CHstop=+8
  |blockstun=20 |blockstop=13 |hitstop=+0 |CHstop=+8
  |groundHit=Launch |airHit=60 + Slide 15 |groundCH=Launch |airCH=79 + Slide 15
  |groundHit=Launch |airHit=60 + Slide |groundCH=Launch |airCH=79 + Slide
  |images=BBCS_Makoto_5D.png
  |images=BBCF_Makoto_Nanaya_5D.png
  |hitboxes=BBCF Makoto 5D LvG hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_5D_Lv3_Hitbox.png |hitboxCaption=Level 3/G Hitbox
  |notes=Fatal Counter;
  |notes=Fatal Counter;Maximum Slide duration 15F;Max hold ends move without attacking (total animation 42F)
}}
}}


Line 297: Line 297:
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=Launch |airHit=30 |groundCH=Launch |airCH=44
  |groundHit=Launch |airHit=30 |groundCH=Launch |airCH=44
  |images=BBCS_Makoto_2D.png
  |images=BBCF_Makoto_Nanaya_2D.png
  |hitboxes=BBCF Makoto 2D Lv1 hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_2D_Lv1_Hitbox.png |hitboxCaption=Level 1 Hitbox
  |notes=
  |notes=Startup is fastest possible, can be extended by holding button;Slowest possible startup is 39, max hold cancels move without attacking (total animation 53F)
}}
}}


Line 310: Line 310:
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=55
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=55
  |images=BBCS_Makoto_2D.png
  |images=BBCF_Makoto_Nanaya_2D.png
  |hitboxes=BBCF Makoto 2D Lv2 hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_2D_Lv2_Hitbox.png |hitboxCaption=Level 2 Hitbox
  |notes=
  |notes=Startup is fastest possible, can be extended by holding button past Lv3;Slowest possible startup is 33
}}
}}


Line 319: Line 319:
  |input=2D Lv3 |name=
  |input=2D Lv3 |name=
  |damage=1000 |p1=90 |p2=80 |starter=Long
  |damage=1000 |p1=90 |p2=80 |starter=Long
  |level=5 |cancel=SR |attribute=B |guard=Mid |invuln=
  |level=5 |cancel=R |attribute=B |guard=Mid |invuln=
  |startup=24 |active=5 |recovery=32 |onBlock=-17
  |startup=24~27 |active=5 |recovery=32 |onBlock=-17
  |blockstun=20 |blockstop=13 |hitstop=+0 |CHstop=+8
  |blockstun=20 |blockstop=13 |hitstop=+0 |CHstop=+8
  |groundHit=Launch |airHit=62 |groundCH=Launch |airCH=81
  |groundHit=Launch |airHit=62 |groundCH=Launch |airCH=81
  |images=BBCS_Makoto_2D.png
  |images=BBCF_Makoto_Nanaya_2D.png
  |hitboxes=BBCF Makoto 2D Lv3 hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_2D_Lv3_Hitbox.png |hitboxCaption=Level 3/G Hitbox
  |notes=
  |notes=Fatal Counter
}}
}}


Line 333: Line 333:
  |damage=1000 |p1=90 |p2=80 |starter=Long
  |damage=1000 |p1=90 |p2=80 |starter=Long
  |level=5 |cancel=SR |attribute=B |guard=Mid |invuln=
  |level=5 |cancel=SR |attribute=B |guard=Mid |invuln=
  |startup=18 |active=5 |recovery=32 |onBlock=-17
  |startup=18~?? |active=5 |recovery=32 |onBlock=-17
  |blockstun=20 |blockstop=13 |hitstop=+0 |CHstop=+8
  |blockstun=20 |blockstop=13 |hitstop=+0 |CHstop=+8
  |groundHit=Launch |airHit=62 |groundCH=Launch |airCH=81
  |groundHit=Launch |airHit=62 |groundCH=Launch |airCH=81
  |images=BBCS_Makoto_2D.png
  |images=BBCF_Makoto_Nanaya_2D.png
  |hitboxes=BBCF Makoto 2D LvG hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_2D_Lv3_Hitbox.png |hitboxCaption=Level 3/G Hitbox
  |notes=
  |notes=Fatal Counter;Max hold cancels move without attacking (total animation 53F)
}}
}}


Line 344: Line 344:
{{MoveData-BBCF |character=Makoto Nanaya |type=drive
{{MoveData-BBCF |character=Makoto Nanaya |type=drive
  |input=j.D Lv1 |name=
  |input=j.D Lv1 |name=
  |damage=700 |p1=90 |p2=70 |starter=Long
  |damage=700 |p1=80 |p2=70 |starter=Long
  |level=3 |cancel=SR |attribute=H |guard=High/Air |invuln=
  |level=3 |cancel=SR |attribute=H |guard=High/Air |invuln=
  |startup=20 |active=6 |recovery=Until L+5 |onBlock=
  |startup=19 |active=6 |recovery=Until L+5L |onBlock=
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=Launch |airHit=24 |groundCH=Launch |airCH=36
  |groundHit=Launch |airHit=24 |groundCH=Launch |airCH=36
  |images=BBCS_Makoto_jD.png
  |images=BBCF_Makoto_Nanaya_jD.png
  |hitboxes=BBCF Makoto jD Lv1 hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_jD_Lv1_Hitbox.png |hitboxCaption=Level 1 Hitbox
  |notes=Landing recovery applies if move reaches frame 4
  |notes=Startup is fastest possible, can be extended by holding button;Slowest possible startup is 37, max hold cancels move without attacking (recovers airborne + landing recovery, total animation 52F);Landing recovery applies if move reaches frame 4;
}}
}}


Line 357: Line 357:
{{MoveData-BBCF |character=Makoto Nanaya |type=drive
{{MoveData-BBCF |character=Makoto Nanaya |type=drive
  |input=j.D Lv2 |name=
  |input=j.D Lv2 |name=
  |damage=850 |p1=90 |p2=80 |starter=Long
  |damage=850 |p1=80 |p2=80 |starter=Long
  |level=4 |cancel=SR |attribute=H |guard=High/Air |invuln=
  |level=4 |cancel=SR |attribute=H |guard=High/Air |invuln=
  |startup=21 |active=6 |recovery=Until L+5 |onBlock=
  |startup=21 |active=6 |recovery=Until L+5L |onBlock=
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |groundHit=Launch |airHit=40 + WBounce |groundCH=Launch |airCH=55 + WBounce + Slide 10
  |groundHit=Launch |airHit=40 + WBounce |groundCH=Launch |airCH=55 + Slide + WBounce
  |images=BBCS_Makoto_jD.png
  |images=BBCF_Makoto_Nanaya_jD.png
  |hitboxes=BBCF Makoto jD Lv2 hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_jD_Lv2_Hitbox.png |hitboxCaption=Level 2 Hitbox
  |notes=Landing recovery applies if move reaches frame 4
  |notes=Startup is fastest possible, can be extended by holding button past Lv3;Slowest possible startup is 33;Landing recovery applies if move reaches frame 4;Maximum Slide duration 10F;
}}
}}


Line 370: Line 370:
{{MoveData-BBCF |character=Makoto Nanaya |type=drive
{{MoveData-BBCF |character=Makoto Nanaya |type=drive
  |input=j.D Lv3 |name=
  |input=j.D Lv3 |name=
  |damage=1000 |p1=90 |p2=80 |starter=Long
  |damage=1000 |p1=80 |p2=80 |starter=Long
  |level=5 |cancel=SR |attribute=H |guard=High/Air |invuln=
  |level=5 |cancel=R |attribute=H |guard=High/Air |invuln=
  |startup=23 |active=6 |recovery=Until L+5 |onBlock=
  |startup=23~26 |active=6 |recovery=Until L+5L |onBlock=
  |blockstun=20 |blockstop=13 |hitstop=+0 |CHstop=+8
  |blockstun=20 |blockstop=13 |hitstop=+0 |CHstop=+8
  |groundHit=Launch |airHit=56 + WBounce |groundCH=Launch |airCH=75 + WBounce
  |groundHit=Launch |airHit=56 + WBounce |groundCH=Launch |airCH=75 + WBounce
  |images=BBCS_Makoto_jD.png
  |images=BBCF_Makoto_Nanaya_jD.png
  |hitboxes=BBCF Makoto jD Lv3 hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_jD_Lv3_Hitbox.png |hitboxCaption=Level 3/G Hitbox
  |notes=Fatal Counter;Landing recovery applies if move reaches frame 4
  |notes=Fatal Counter;Landing recovery applies if move reaches frame 4
}}
}}
Line 385: Line 385:
  |damage=1000 |p1=90 |p2=80 |starter=Long
  |damage=1000 |p1=90 |p2=80 |starter=Long
  |level=5 |cancel=SR |attribute=H |guard=High/Air |invuln=
  |level=5 |cancel=SR |attribute=H |guard=High/Air |invuln=
  |startup=20 |active=6 |recovery=Until L+5 |onBlock=
  |startup=20~?? |active=6 |recovery=Until L+5 |onBlock=
  |blockstun=20 |blockstop=13 |hitstop=+0 |CHstop=+8
  |blockstun=20 |blockstop=13 |hitstop=+0 |CHstop=+8
  |groundHit=Launch |airHit=56 + WBounce |groundCH=Launch |airCH=75 + WBounce
  |groundHit=Launch |airHit=56 + WBounce |groundCH=Launch |airCH=75 + WBounce
  |images=BBCS_Makoto_jD.png
  |images=BBCF_Makoto_Nanaya_jD.png
  |hitboxes=BBCF Makoto jD LvG hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_jD_Lv3_Hitbox.png |hitboxCaption=Level 3/G Hitbox
  |notes=Fatal Counter;Landing recovery applies if move reaches frame 4
  |notes=Fatal Counter;Max hold cancels move without attacking (recovers airborne + landing recovery, total animation 52F);Landing recovery applies if move reaches frame 4
}}
}}


Line 402: Line 402:
  |blockstun= |blockstop= |hitstop=0, 3 |CHstop=+0
  |blockstun= |blockstop= |hitstop=0, 3 |CHstop=+0
  |groundHit=Launch 42|airHit= |groundCH= |airCH=
  |groundHit=Launch 42|airHit= |groundCH= |airCH=
  |images=BBCS_Makoto_FThrow.png
  |images=BBCF_Makoto_Nanaya_5B+C.png
  |hitboxes=BBCF Makoto B+C hitbox.png
  |hitboxes=
  |notes=Minimum Damage 100%: 1500;
  |notes=Minimum Damage 100%: 1500;
}}
}}
Line 415: Line 415:
  |blockstun= |blockstop= |hitstop=0, 12/+15 |CHstop=+0, +15
  |blockstun= |blockstop= |hitstop=0, 12/+15 |CHstop=+0, +15
  |groundHit=Launch 60 + Down 29|airHit= |groundCH= |airCH=
  |groundHit=Launch 60 + Down 29|airHit= |groundCH= |airCH=
  |images=BBCS_Makoto_BThrow.png
  |images=BBCF_Makoto_Nanaya_4B+C.png
  |hitboxes=BBCF Makoto B+C hitbox.png
  |hitboxes=
  |notes=Minimum Damage 100%: 1500;
  |notes=Minimum Damage 100%: 1500;
}}
}}
Line 428: Line 428:
  |blockstun= |blockstop= |hitstop=0×2, 16 |CHstop=+0
  |blockstun= |blockstop= |hitstop=0×2, 16 |CHstop=+0
  |groundHit= |airHit=60 + Down 49 |groundCH= |airCH=
  |groundHit= |airHit=60 + Down 49 |groundCH= |airCH=
  |images=BBCS_Makoto_AThrow.png
  |images=BBCF_Makoto_Nanaya_jB+C.png
  |hitboxes=BBCF Makoto jB+C hitbox.png
  |hitboxes=
  |notes=Minimum Damage 100%: 1500;
  |notes=Minimum Damage 100%: 1500;
}}
}}
Line 441: Line 441:
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |groundHit=Launch |airHit=19 |groundCH=Launch |airCH=34
  |groundHit=Launch |airHit=19 |groundCH=Launch |airCH=34
  |images=BBCS_Makoto_6C.png
  |images=BBCF_Makoto_Nanaya_6C.png
  |hitboxes=BBCF Makoto 5C hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_6C_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 453: Line 453:
  |startup=20 |active=1 |recovery=25 |onBlock=0
  |startup=20 |active=1 |recovery=25 |onBlock=0
  |blockstun=24 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=24 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=Crumple 50 |airHit=60 + GBounce + Down 23 |groundCH=Crumple 100 |airCH=74 + GBounce + Down 23
  |groundHit=Crumple + Down 10 |airHit=60 + GBounce + Down 23 |groundCH=Crumple + Down 10 |airCH=74 + GBounce + Down 23
  |images=BBCP_Makoto_CrushTrigger.png
  |images=BBCF_Makoto_Nanaya_5A+B.png
  |hitboxes=BBCF Makoto 5A+B hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_5A+B_Hitbox.png
  |notes=
  |notes=Crumple Duration 50F, Crumple Fall 83F;
}}
}}


Line 466: Line 466:
  |startup=30~61 |active=1 |recovery=25 |onBlock=0
  |startup=30~61 |active=1 |recovery=25 |onBlock=0
  |blockstun=24 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=24 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=Crumple 50 |airHit=60 + GBounce + Down 23 |groundCH=Crumple 100 |airCH=74 + GBounce + Down 23
  |groundHit=Crumple + Down 10 |airHit=60 + GBounce + Down 23 |groundCH=Crumple + Down 10 |airCH=74 + GBounce + Down 23
  |images=BBCP_Makoto_CrushTrigger.png
  |images=BBCF_Makoto_Nanaya_5A+B.png
  |hitboxes=BBCF Makoto 5A+B hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_5A+B_Hitbox.png
  |notes=
  |notes=Crumple Duration 50F, Crumple Fall 83F;
}}
}}


Line 481: Line 481:
  |blockstun=13 |blockstop=0/+3 |hitstop=+3 |CHstop=+4
  |blockstun=13 |blockstop=0/+3 |hitstop=+3 |CHstop=+4
  |groundHit=14 |airHit=14 |groundCH=18 |airCH=26
  |groundHit=14 |airHit=14 |groundCH=18 |airCH=26
  |images=BBCS_Makoto_CometCannon.png |caption=Projectile
  |images=BBCF_Makoto_Nanaya_236A.png |caption=Projectile
  |hitboxes=BBCF Makoto 236A hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_236A_1_Hitbox.png;BBCF_Makoto_Nanaya_236A_3_Hitbox.png |hitboxCaption=First frame\Max hitbox on frame 42
  |notes=Can cancel into Break Shot 22-34;
  |notes=Can cancel into Break Shot frames 22~34;Projectile re-hits every 6 frames
}}
}}


Line 489: Line 489:
{{MoveData-BBCF |character=Makoto Nanaya |type=special
{{MoveData-BBCF |character=Makoto Nanaya |type=special
  |input=236A~D Lv1 |name=Break Shot
  |input=236A~D Lv1 |name=Break Shot
  |damage=800, 700 |p1=100, 90 |p2=89×2 |starter=Long, Normal
  |damage=800 / 700 |p1=100 / 90 |p2=89 / 89 |starter=Long / Normal
  |level=3 |cancel=R |attribute=B, P1 |guard=Mid, All |invuln=
  |level=3 |cancel=R |attribute=B / P1 |guard=Mid / All |invuln=
  |startup= |active=3, P |recovery=18 |onBlock=-11
  |startup=11 / 12 |active=3 / 25 |recovery=18 / Total: 31 |onBlock=-11
  |blockstun=16 |blockstop=9, 0/+1 |hitstop=+0, +12 |CHstop=+2, +19
  |blockstun=16 |blockstop=9 / 0/+1 |hitstop=+0 / +12 |CHstop=+2 / +18
  |groundHit=17 |airHit=17, 25 |groundCH=22 |airCH=31, 39
  |groundHit=17 |airHit=17 / 25 |groundCH=22 |airCH=31 / 39
  |images=BBCS_Makoto_BreakShot.png
  |images=BBCF_Makoto_Nanaya_236A~D.png
  |hitboxes=BBCF Makoto 236A~D Lv1 hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_236A~D_Hitbox.png |hitboxCaption=Strike hitbox. Once struck, the projectile hitbox stops growing
  |notes=P in active frames represents a projectile spawned;Frame Adv Listed assumes opponent blocks both the strike and projectile;Projectile is active for 26F
  |notes=Data listed as Strike / Projectile;Startup is fastest possible, can be extended by holding button;Slowest possible startup (max hold) is 46 / 47, total animation 66F;Frame advantage listed assumes opponent blocks both the strike and projectile;Frame advantage on-block for projectile only (strike whiffs): -2
}}
}}


Line 502: Line 502:
{{MoveData-BBCF |character=Makoto Nanaya |type=special
{{MoveData-BBCF |character=Makoto Nanaya |type=special
  |input=236A~D Lv2 |name=Break Shot
  |input=236A~D Lv2 |name=Break Shot
  |damage=950, 800 |p1=100, 90 |p2=92×2 |starter=Long, Normal
  |damage=950 / 800 |p1=100 / 90 |p2=92 / 92 |starter=Long / Normal
  |level=4 |cancel=R |attribute=B, P1 |guard=Mid, All |invuln=
  |level=4 |cancel=R |attribute=B / P1 |guard=Mid / All |invuln=
  |startup= |active=3, P |recovery=18 |onBlock=-9
  |startup=18 / 19 |active=3 / 25 |recovery=18 / Total: 38 |onBlock=-9
  |blockstun=18 |blockstop=9, 0/+1 |hitstop=+0, +12 |CHstop=+5, +18
  |blockstun=18 |blockstop=9 / 0/+1 |hitstop=+0 / +12 |CHstop=+5 / +18
  |groundHit=19 |airHit=19, 25 |groundCH=24 |airCH=39, 40
  |groundHit=19 |airHit=19 / 25 |groundCH=24 |airCH=34 / 40
  |images=BBCS_Makoto_BreakShot.png
  |images=BBCF_Makoto_Nanaya_236A~D.png
  |hitboxes=BBCF Makoto 236A~D Lv2 hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_236A~D_Hitbox.png |hitboxCaption=Strike hitbox. Once struck, the projectile hitbox stops growing
  |notes=P in active frames represents a projectile spawned;Frame Adv Listed assumes opponent blocks both the strike and projectile;Projectile is active for 26F
  |notes=Data listed as Strike / Projectile;Startup is fastest possible, can be extended by holding button past Lv3;Slowest possible startup is 38 / 39, total animation 58F;Frame advantage listed assumes opponent blocks both the strike and projectile;Frame advantage on-block for projectile only (strike whiffs): 0
}}
}}


Line 515: Line 515:
{{MoveData-BBCF |character=Makoto Nanaya |type=special
{{MoveData-BBCF |character=Makoto Nanaya |type=special
  |input=236A~D Lv3 |name=Break Shot
  |input=236A~D Lv3 |name=Break Shot
  |damage=1100, 900 |p1=100, 90 |p2=94×2 |starter=Long, Normal
  |damage=1100 / 900 |p1=100 / 90 |p2=94 / 94 |starter=Long / Normal
  |level=5 |cancel=R |attribute=B, P1 |guard=Mid, All |invuln=
  |level=5 |cancel=R |attribute=B / P1 |guard=Mid / All |invuln=
  |startup= |active=3, P |recovery=18 |onBlock=-7
  |startup=25 / 26 |active=3 / 25 |recovery=18 / Total: 45 |onBlock=-7
  |blockstun=20, 18 |blockstop=9, 0/+1 |hitstop=+0, +12 |CHstop=+8, +18
  |blockstun=20 |blockstop=9 / 0/+1 |hitstop=+0 / +12 |CHstop=+8 / +18
  |groundHit=21 |airHit=21, 35 |groundCH=27, Launch |airCH=37, 54 + WBounce 50
  |groundHit=21 |airHit=21 / 35 |groundCH=27 / Launch |airCH=37 / 54 + WBounce 50
  |images=BBCS_Makoto_BreakShot.png
  |images=BBCF_Makoto_Nanaya_236A~D.png
  |hitboxes=BBCF Makoto 236A~D Lv3 hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_236A~D_Hitbox.png |hitboxCaption=Strike hitbox. Once struck, the projectile hitbox stops growing
  |notes=P in active frames represents a projectile spawned;Frame Adv Listed assumes opponent blocks both the strike and projectile;Fatal Counter;Projectile is active for 26F
  |notes=Data listed as Strike / Projectile;Fatal Counter;Startup is fastest possible, can be extended by holding button;Slowest possible startup is 31 / 32, total animation 51F;Frame advantage listed assumes opponent blocks both the strike and projectile;Frame advantage on-block for projectile only (strike whiffs): +2
}}
}}


Line 528: Line 528:
{{MoveData-BBCF |character=Makoto Nanaya |type=special
{{MoveData-BBCF |character=Makoto Nanaya |type=special
  |input=236A~D LvG |name=Break Shot
  |input=236A~D LvG |name=Break Shot
  |damage=1100, 900 |p1=100, 90 |p2=94×2 |starter=Long, Normal
  |damage=1100 / 900 |p1=100 / 90 |p2=94 / 94 |starter=Long / Normal
  |level=5 |cancel=R |attribute=B, P1 |guard=Mid, All |invuln=
  |level=5 |cancel=R |attribute=B / P1 |guard=Mid / All |invuln=
  |startup= |active=3, P |recovery=18 |onBlock=+5
  |startup=9 / 13 |active=3 / 25 |recovery=18 / Total: 29 |onBlock=+5
  |blockstun=20 |blockstop=9 |hitstop=+0 |CHstop=+8
  |blockstun=20 |blockstop=9 / 0/+1 |hitstop=+0 / +12 |CHstop=+8 / +18
  |groundHit=21, Launch |airHit=21, 35 + WBounce 50 |groundCH=30, Launch |airCH=40, 54 + WBounce
  |groundHit=21 / Launch |airHit=21 / 35 |groundCH=27 / Launch |airCH=37 / 54 + WBounce 50
  |images=BBCS_Makoto_BreakShot.png |caption=Strike AND projectile
  |images=BBCF_Makoto_Nanaya_236A~D.png |caption=Strike AND projectile
  |hitboxes=BBCF Makoto 236A~D LvG hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_236A~D_Hitbox.png |hitboxCaption=Strike hitbox. Once struck, the projectile hitbox stops growing
  |notes=P in active frames represents a projectile spawned;Frame Adv Listed assumes opponent blocks both the strike and projectile;Fatal Counter;Projectile is active for 26F
  |notes=Data listed as Strike / Projectile;Fatal Counter;Startup is fastest possible, can be extended by holding button;Slowest possible startup is 47 / 50, total animation 67F
}}
}}


Line 543: Line 543:
  |damage=900 |p1=60 |p2=92 |starter=Very Short
  |damage=900 |p1=60 |p2=92 |starter=Very Short
  |level=4 |cancel=R |attribute=B |guard=Mid |invuln=1~14 All
  |level=4 |cancel=R |attribute=B |guard=Mid |invuln=1~14 All
  |startup=9 |active=2 (2) 12 |recovery=28+17L |onBlock=-42
  |startup=9 |active=2 (2) 12 |recovery=28+17 |onBlock=-42
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |groundHit=Launch |airHit=50 |groundCH=Launch |airCH=65
  |groundHit=Launch |airHit=50 |groundCH=Launch |airCH=65
  |images=BBCS_Makoto_CoronaUpper.png |Mediocre DP
  |images=BBCF_Makoto_Nanaya_623C.png |Mediocre DP
  |hitboxes=BBCF Makoto 623C hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_623C_Hitbox_1.png;BBCF_Makoto_Nanaya_623C_Hitbox_2.png;BBCF_Makoto_Nanaya_623C_Hitbox_3.png |hitboxCaption={{clr|C|623C}} frames 9-10\&#32;\Both versions switch between the last two hitboxes every 2 frames
  |notes=Airborne from frame 11;On hit, cancellable into followup frames 23~39;reversal
  |notes=Airborne from frame 11;On hit, cancellable into 623C~D frames 23~39;reversal
}}
}}


Line 559: Line 559:
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |groundHit=Launch |airHit=50 |groundCH=Launch |airCH=65
  |groundHit=Launch |airHit=50 |groundCH=Launch |airCH=65
  |images=BBCS_Makoto_CoronaUpper.png
  |images=BBCF_Makoto_Nanaya_623C.png
  |hitboxes=BBCF Makoto 623C hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_623C_Hitbox_2.png;BBCF_Makoto_Nanaya_623C_Hitbox_3.png |hitboxCaption=&#32;\Both versions switch between the last two hitboxes every 2 frames
  |notes=
  |notes=On hit, cancellable into 623C~D frames 14~30
}}
}}


Line 569: Line 569:
  |damage=800 |p1=100 |p2=89 |starter=Long
  |damage=800 |p1=100 |p2=89 |starter=Long
  |level=3 |cancel=R |attribute=H |guard= |invuln=
  |level=3 |cancel=R |attribute=H |guard= |invuln=
  |startup= |active=6 |recovery=Until L+9 |onBlock=
  |startup=30 |active=6 |recovery=Until L+9L |onBlock=
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=74
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=74
  |images=BBCS_Makoto_MeteorDive.png
  |images=BBCF_Makoto_Nanaya_623C~D.png
  |hitboxes=BBCF Makoto 623C~D Lv1 hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_623C~D_Hitbox.png
  |notes=
  |notes=Startup is fastest possible, can be extended by holding button;Slowest possible startup (max hold) is 51
}}
}}


Line 582: Line 582:
  |damage=1000 |p1=100 |p2=92 |starter=Long
  |damage=1000 |p1=100 |p2=92 |starter=Long
  |level=4 |cancel=R |attribute=H |guard= |invuln=
  |level=4 |cancel=R |attribute=H |guard= |invuln=
  |startup= |active=6 |recovery=Until L+9 |onBlock=
  |startup=26 |active=6 |recovery=Until L+9L |onBlock=
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=75
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=75
  |images=BBCS_Makoto_MeteorDive.png
  |images=BBCF_Makoto_Nanaya_623C~D.png
  |hitboxes=BBCF Makoto 623C~D Lv2 hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_623C~D_Hitbox.png
  |notes=
  |notes=Startup is fastest possible, can be extended by holding button past Lv3;Slowest possible startup is 35
}}
}}


Line 595: Line 595:
  |damage=1400 |p1=100 |p2=94 |starter=Long
  |damage=1400 |p1=100 |p2=94 |starter=Long
  |level=5 |cancel=R |attribute=H |guard= |invuln=
  |level=5 |cancel=R |attribute=H |guard= |invuln=
  |startup= |active=6 |recovery=Until L+9 |onBlock=
  |startup=26 |active=6 |recovery=Until L+9L |onBlock=
  |blockstun=20 |blockstop=20 |hitstop=+0 |CHstop=+8
  |blockstun=20 |blockstop=20 |hitstop=+0 |CHstop=+8
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=79
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=79
  |images=BBCS_Makoto_MeteorDive.png
  |images=BBCF_Makoto_Nanaya_623C~D.png
  |hitboxes=BBCF Makoto 623C~D Lv3 hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_623C~D_Hitbox.png
  |notes=Fatal Counter;
  |notes=Fatal Counter;
}}
}}
Line 608: Line 608:
  |damage=1400 |p1=100 |p2=94 |starter=Long
  |damage=1400 |p1=100 |p2=94 |starter=Long
  |level=5 |cancel=R |attribute=H |guard= |invuln=
  |level=5 |cancel=R |attribute=H |guard= |invuln=
  |startup= |active=6 |recovery=Until L+9 |onBlock=
  |startup=24~46 |active=6 |recovery=Until L+9L |onBlock=
  |blockstun=20 |blockstop=20 |hitstop=+0 |CHstop=+8
  |blockstun=20 |blockstop=20 |hitstop=+0 |CHstop=+8
  |groundHit=Launch |airHit=60 + GBounce |groundCH=Launch |airCH=79 + GBounce
  |groundHit=Launch |airHit=60 + GBounce |groundCH=Launch |airCH=79 + GBounce
  |images=BBCS_Makoto_MeteorDive.png
  |images=BBCF_Makoto_Nanaya_623C~D.png
  |hitboxes=BBCF Makoto 623C~D LvG hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_623C~D_Hitbox.png
  |notes=Fatal Counter;
  |notes=Fatal Counter;
}}
}}
Line 621: Line 621:
  |damage= |p1= |p2= |starter=
  |damage= |p1= |p2= |starter=
  |level= |cancel= |attribute= |guard= |invuln=
  |level= |cancel= |attribute= |guard= |invuln=
  |startup= |active= |recovery=35 |onBlock=
  |startup= |active= |recovery=35+11 |onBlock=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Makoto_AsteroidVision.png
  |images=BBCF_Makoto_Nanaya_214A.png
|hitboxes=BBCF Makoto 214A hitbox.png
|notes=Can cancel into followups at various times. Starups for followups include fastest cancel from A Asteroid Vision;
  |caption=Movement/mixup tool, but carries risk
  |caption=Movement/mixup tool, but carries risk
|hitboxes=
|notes=Can cancel into 214A~C from frame 6;Can cancel into 214A~D or 236B from frame 8;Can cancel into 214A~B from frame 10;Can cancel into 214A~A from frame 12, or automatically cancels after 35 frames (listed recovery includes automatic cancel)
}}
}}


Line 635: Line 635:
  |damage= |p1= |p2= |starter=
  |damage= |p1= |p2= |starter=
  |level= |cancel= |attribute= |guard= |invuln=
  |level= |cancel= |attribute= |guard= |invuln=
  |startup= |active= |recovery=37+6L |onBlock=
  |startup= |active= |recovery=37+6 |onBlock=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Makoto_AsteroidVision.png
  |images=BBCF_Makoto_Nanaya_214B.png |caption={{clr|B|214B}}
  |hitboxes=BBCF Makoto 214B hitbox.png
  |hitboxes=
  |notes=Can cancel into air normals and followups 13 until landing;
  |notes=Can cancel into j.A, j.B, j.C, j.2C or 214B/C~D from frame 13;Airborne from frame 5;Applies 4 frames of landing recovery to moves used after (that do not have their own landing recovery)
}}
}}


Line 648: Line 648:
  |damage= |p1= |p2= |starter=
  |damage= |p1= |p2= |starter=
  |level= |cancel= |attribute= |guard= |invuln=
  |level= |cancel= |attribute= |guard= |invuln=
  |startup= |active= |recovery=46+6L |onBlock=
  |startup= |active= |recovery=46+6 |onBlock=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Makoto_AsteroidVision.png
  |images=BBCF_Makoto_Nanaya_214C.png |caption={{clr|C|214C}}
  |hitboxes=BBCF Makoto 214C hitbox.png
  |hitboxes=
  |notes=Can cancel into air normals and followups 13 until landing;
  |notes=Can cancel into j.A, j.B, j.C, j.2C or 214B/C~D from frame 13;Airborne from frame 5;Applies 4 frames of landing recovery to moves used after (that do not have their own landing recovery)
}}
}}


Line 661: Line 661:
  |damage= |p1= |p2= |starter=
  |damage= |p1= |p2= |starter=
  |level= |cancel= |attribute= |guard= |invuln=
  |level= |cancel= |attribute= |guard= |invuln=
  |startup= |active= |recovery=12+11 |onBlock=
  |startup= |active= |recovery=11 |onBlock=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Makoto_Break.png
  |images=BBCF_Makoto_Nanaya_214A~A.png
  |hitboxes=BBCF Makoto 214A~A hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_214A~A_Hitbox.png
  |notes=
  |notes=Fastest possible 214A~A is 11+11 (22F total)
}}
}}


Line 674: Line 674:
  |damage= |p1= |p2= |starter=
  |damage= |p1= |p2= |starter=
  |level= |cancel= |attribute= |guard= |invuln=
  |level= |cancel= |attribute= |guard= |invuln=
  |startup= |active= |recovery=10+21 |onBlock=
  |startup= |active= |recovery=21 |onBlock=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Makoto_Turn.png
  |images=BBCF_Makoto_Nanaya_214A~B.png
  |hitboxes=BBCF Makoto 214A~B hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_214A~B_Hitbox.png
  |notes=Can pass through opponent 1-17;
  |notes=Can pass through opponent frames 1~17;Fastest possible 214A~B is 9+21 (30F total)
}}
}}


Line 685: Line 685:
{{MoveData-BBCF |character=Makoto Nanaya |type=special
{{MoveData-BBCF |character=Makoto Nanaya |type=special
  |input=214A~C |name=Rush
  |input=214A~C |name=Rush
  |damage=250×2, 1000 |p1=100 |p2=89×3 |starter=Long
  |damage=250×2, 1000 |p1=100 |p2=97×3 |starter=Long
  |level=3 |cancel=R |attribute=B |guard=All |invuln=
  |level=3 |cancel=R |attribute=B |guard=All |invuln=
  |startup=6+7 |active=3(6)3(8)4 |recovery=33 |onBlock=-20
  |startup=9 |active=3(6)3(8)4 |recovery=33 |onBlock=-20
  |blockstun=16 |blockstop=3×2, 11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=3×2, 11 |hitstop=+0 |CHstop=+2
  |groundHit=17×2, Launch |airHit=22×2, 50 |groundCH=22×2, Launch |airCH=36×2, 64
  |groundHit=17×2, Launch |airHit=22×2, 50 |groundCH=22×2, Launch |airCH=36×2, 64
  |images=BBCS_Makoto_InfiniteRush.png
  |images=BBCF_Makoto_Nanaya_214A~C.png
  |hitboxes=BBCF Makoto 214A~C hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_214A~C_1_Hitbox.png;BBCF_Makoto_Nanaya_214A~C_2_Hitbox.png;BBCF_Makoto_Nanaya_214A~C_3_Hitbox.png |hitboxCaption=Frames 9-11\Frames 18-20\Frames 29-32
  |notes=Followups occur after the second hit;
  |notes=Followups occur after the second hit (frame 21);Fastest possible 214A~C startup is 5+9 (14)
}}
}}


Line 698: Line 698:
{{MoveData-BBCF |character=Makoto Nanaya |type=special
{{MoveData-BBCF |character=Makoto Nanaya |type=special
  |input=214A~D Lv1 |name=Cosmic Ray
  |input=214A~D Lv1 |name=Cosmic Ray
  |damage=850 |p1=100 |p2=89 |starter=Long
  |damage=850 |p1=80 |p2=89 |starter=Long
  |level=3 |cancel=R |attribute=B |guard=All |invuln=8~End of Active F
  |level=3 |cancel=R |attribute=B |guard=All |invuln=8~(End of Active) F
  |startup=8+?? |active=6 |recovery=14 |onBlock=-5
  |startup=15 |active=6 |recovery=14 |onBlock=-5
  |blockstun=16 |blockstop=11/-2 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11/-2 |hitstop=+0 |CHstop=+2
  |groundHit=17 |airHit=20 |groundCH=22 |airCH=34
  |groundHit=17 |airHit=20 |groundCH=22 |airCH=34
  |images=BBCP_Makoto_CosmicRay.png
  |images=BBCF_Makoto_Nanaya_214A~D.png
  |hitboxes=
  |hitboxes=BBCF_Makoto_Nanaya_214A~D_Hitbox.png
  |notes=
  |notes=Startup is fastest possible not including 214A~D cancel time (fastest startup from start of 214A is 22), can be extended by holding button;Slowest possible startup (max hold) is 36
}}
}}


Line 711: Line 711:
{{MoveData-BBCF |character=Makoto Nanaya |type=special
{{MoveData-BBCF |character=Makoto Nanaya |type=special
  |input=214A~D Lv2 |name=Cosmic Ray
  |input=214A~D Lv2 |name=Cosmic Ray
  |damage=950 |p1=100 |p2=92 |starter=Long
  |damage=950 |p1=80 |p2=92 |starter=Long
  |level=4 |cancel=R |attribute=B |guard=All |invuln=8~End of Active F
  |level=4 |cancel=R |attribute=B |guard=All |invuln=8~(End of Active) F
  |startup=8+?? |active=6 |recovery=14 |onBlock=-3
  |startup=17 |active=6 |recovery=14 |onBlock=-3
  |blockstun=18 |blockstop=11/-2 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=11/-2 |hitstop=+0 |CHstop=+5
  |groundHit=19 |airHit=30 |groundCH=24 |airCH=45
  |groundHit=19 |airHit=30 |groundCH=24 |airCH=45
  |images=BBCP_Makoto_CosmicRay.png
  |images=BBCF_Makoto_Nanaya_214A~D.png
  |hitboxes=
  |hitboxes=BBCF_Makoto_Nanaya_214A~D_Hitbox.png
  |notes=
  |notes=Startup is fastest possible not including 214A~D cancel time (fastest startup from start of 214A is 24), can be extended by holding button past Lv3;Slowest possible startup is 29
}}
}}


Line 724: Line 724:
{{MoveData-BBCF |character=Makoto Nanaya |type=special
{{MoveData-BBCF |character=Makoto Nanaya |type=special
  |input=214A~D Lv3 |name=Cosmic Ray
  |input=214A~D Lv3 |name=Cosmic Ray
  |damage=1100 |p1=100 |p2=94 |starter=Long
  |damage=1100 |p1=80 |p2=94 |starter=Long
  |level=5 |cancel=R |attribute=B |guard=All |invuln=8~End of Active F
  |level=5 |cancel=R |attribute=B |guard=All |invuln=8~(End of Active) F
  |startup=8+?? |active=6 |recovery=14 |onBlock=-1
  |startup=20~23 |active=6 |recovery=14 |onBlock=-1
  |blockstun=20 |blockstop=11/-2 |hitstop=+0 |CHstop=+8
  |blockstun=20 |blockstop=11/-2 |hitstop=+0 |CHstop=+8
  |groundHit=21 |airHit=40 |groundCH=30 |airCH=59
  |groundHit=21 |airHit=40 |groundCH=30 |airCH=59
  |images=BBCP_Makoto_CosmicRay.png
  |images=BBCF_Makoto_Nanaya_214A~D.png
  |hitboxes=
  |hitboxes=BBCF_Makoto_Nanaya_214A~D_Hitbox.png
  |notes=Fatal Counter;
  |notes=Startup can be extended by holding button (fastest startup from start of 214A is 27);Fatal Counter;
}}
}}


Line 737: Line 737:
{{MoveData-BBCF |character=Makoto Nanaya |type=special
{{MoveData-BBCF |character=Makoto Nanaya |type=special
  |input=214A~D LvG |name=Cosmic Ray
  |input=214A~D LvG |name=Cosmic Ray
  |damage=1100 |p1=100 |p2=94 |starter=Long
  |damage=1100 |p1=80 |p2=94 |starter=Long
  |level=5 |cancel=R |attribute=B |guard=All |invuln=8~End of Active F
  |level=5 |cancel=R |attribute=B |guard=All |invuln=8~(End of Active) F
  |startup=8+?? |active=6 |recovery=14 |onBlock=1
  |startup=10~33 |active=6 |recovery=14 |onBlock=-1
  |blockstun=20 |blockstop=11/-2 |hitstop=+0 |CHstop=+8
  |blockstun=20 |blockstop=11/-2 |hitstop=+0 |CHstop=+8
  |groundHit=26 |airHit=60 |groundCH=35 |airCH=79
  |groundHit=26 |airHit=60 |groundCH=35 |airCH=79
  |images=BBCP_Makoto_CosmicRay.png
  |images=BBCF_Makoto_Nanaya_214A~D.png
  |hitboxes=
  |hitboxes=BBCF_Makoto_Nanaya_214A~D_Hitbox.png
  |notes=Fatal Counter;
  |notes=Fatal Counter;
}}
}}
Line 755: Line 755:
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=17 |airHit=40 |groundCH=22 |airCH=54
  |groundHit=17 |airHit=40 |groundCH=22 |airCH=54
  |images=BBCS_Makoto_MarsChopper.png |caption=Frame trap/overhead
  |images=BBCF_Makoto_Nanaya_214A~C~A.png |caption=Frame trap/overhead
  |hitboxes=BBCF Makoto 214A~C~A hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_214A~C~A_Hitbox_1.png;BBCF_Makoto_Nanaya_214A~C~A_Hitbox_2.png |hitboxCaption=Frame 15\Frames 16-17
  |notes=Forces crouching on hit
  |notes=Forces crouching on hit
}}
}}
Line 768: Line 768:
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=54 + Down 16
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=54 + Down 16
  |images=BBCS_Makoto_StarGazer.png |caption=Safe ender on block, also a low
  |images=BBCF_Makoto_Nanaya_214A~C~B.png |caption=Safe ender on block, also a low
  |hitboxes=BBCF Makoto 214A~C~B hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_214A~C~B_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 776: Line 776:
{{MoveData-BBCF |character=Makoto Nanaya |type=special
{{MoveData-BBCF |character=Makoto Nanaya |type=special
  |input=214A~C~C |name=Infinite Rush
  |input=214A~C~C |name=Infinite Rush
  |damage=250×4, 1000 |p1=100 |p2=89×5 |starter=Long
  |damage=250×4, 1000 |p1=100 |p2=97×5 |starter=Long
  |level=3 |cancel=R |attribute=B |guard=All |invuln=
  |level=3 |cancel=R |attribute=B |guard=All |invuln=
  |startup=3 |active=2(3)2(3)2(3)2(8)4 |recovery=33 |onBlock=-20
  |startup=3 |active=2(3)2(3)2(3)2(8)4 |recovery=33 |onBlock=-20
  |blockstun=16 |blockstop=3×4, 11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=3×4, 11 |hitstop=+0 |CHstop=+2
  |groundHit=17×4, Launch |airHit=22×4, 50 |groundCH=22×4, Launch |airCH=36×4, 64
  |groundHit=17×4, Launch |airHit=22×4, 50 |groundCH=22×4, Launch |airCH=36×4, 64
  |images=BBCS_Makoto_InfiniteRush.png |caption=Don't cancel into this on block by accident
  |images=BBCF_Makoto_Nanaya_214A~C.png |caption=Don't cancel into this on block by accident
  |hitboxes=BBCF Makoto 214A~C~C hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_214A~C_1_Hitbox.png;BBCF_Makoto_Nanaya_214A~C_2_Hitbox.png;BBCF_Makoto_Nanaya_214A~C_3_Hitbox.png |hitboxCaption=Odd-numbered hits\Even-numbered hits\Final hit
  |notes=
  |notes=Technically part of 214A~C (additional hits occur if C is held)
}}
}}


Line 791: Line 791:
  |damage=700 |p1=80 |p2=89 |starter=Normal
  |damage=700 |p1=80 |p2=89 |starter=Normal
  |level=3 |cancel=R |attribute=B |guard=All |invuln=
  |level=3 |cancel=R |attribute=B |guard=All |invuln=
  |startup=??+5 |active=3 |recovery=15 |onBlock=-1
  |startup=11 |active=3 |recovery=15 |onBlock=-1
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=17 |airHit=20 |groundCH=22 |airCH=34
  |groundHit=17 |airHit=20 |groundCH=22 |airCH=34
  |images=BBCP_Makoto_LanderBlow.png
  |images=BBCF_Makoto_Nanaya_214A~C~D.png
  |hitboxes=BBCF Makoto 214A~C~D Lv1 hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_214A~C~D_Hitbox.png
  |notes=
  |notes=Startup is fastest possible, can be extended by holding button;Slowest possible startup (max hold) is 34
}}
}}


Line 804: Line 804:
  |damage=850 |p1=80 |p2=92 |starter=Normal
  |damage=850 |p1=80 |p2=92 |starter=Normal
  |level=4 |cancel=R |attribute=B |guard=All |invuln=
  |level=4 |cancel=R |attribute=B |guard=All |invuln=
  |startup=??+3 |active=3 |recovery=17 |onBlock=-1
  |startup=16 |active=3 |recovery=17 |onBlock=-1
  |blockstun=18 |blockstop=8 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=8 |hitstop=+0 |CHstop=+5
  |groundHit=19 |airHit=22 |groundCH=Crumple 29 |airCH=37
  |groundHit=19 |airHit=22 |groundCH=Crumple |airCH=37
  |images=BBCP_Makoto_LanderBlow.png
  |images=BBCF_Makoto_Nanaya_214A~C~D.png
  |hitboxes=BBCF Makoto 214A~C~D Lv2 hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_214A~C~D_Hitbox.png
  |notes=
  |notes=Startup is fastest possible, can be extended by holding button past Lv3;Slowest possible startup is 30;On CH Crumple Duration 58F, Crumple Fall 81F;
}}
}}


Line 817: Line 817:
  |damage=1000 |p1=80 |p2=94 |starter=Normal
  |damage=1000 |p1=80 |p2=94 |starter=Normal
  |level=5 |cancel=R |attribute=B |guard=All |invuln=
  |level=5 |cancel=R |attribute=B |guard=All |invuln=
  |startup=??+8 |active=3 |recovery=11 |onBlock=+7
  |startup=24~28 |active=3 |recovery=11 |onBlock=+7
  |blockstun=20 |blockstop=6 |hitstop=+0 |CHstop=+8
  |blockstun=20 |blockstop=6 |hitstop=+0 |CHstop=+8
  |groundHit=21 |airHit=24 |groundCH=Crumple 34 |airCH=43
  |groundHit=21 |airHit=24 |groundCH=Crumple |airCH=43
  |images=BBCP_Makoto_LanderBlow.png
  |images=BBCF_Makoto_Nanaya_214A~C~D.png
  |hitboxes=BBCF Makoto 214A~C~D Lv3 hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_214A~C~D_Hitbox.png
  |notes=Fatal Counter;
  |notes=Fatal Counter;On CH Crumple Duration 65F, Crumple Fall 84F;
}}
}}


Line 830: Line 830:
  |damage=1000 |p1=80 |p2=94 |starter=Normal
  |damage=1000 |p1=80 |p2=94 |starter=Normal
  |level=5 |cancel=R |attribute=B |guard=All |invuln=
  |level=5 |cancel=R |attribute=B |guard=All |invuln=
  |startup=??+5 |active=3 |recovery=11 |onBlock=+7
  |startup=10~35 |active=3 |recovery=11 |onBlock=+7
  |blockstun=20 |blockstop=6 |hitstop=+0 |CHstop=+8
  |blockstun=20 |blockstop=6 |hitstop=+0 |CHstop=+8
  |groundHit=21 |airHit=30 |groundCH=Crumple 34 |airCH=49
  |groundHit=21 |airHit=30 |groundCH=Crumple |airCH=49
  |images=BBCP_Makoto_LanderBlow.png
  |images=BBCF_Makoto_Nanaya_214A~C~D.png
  |hitboxes=BBCF Makoto 214A~C~D LvG hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_214A~C~D_Hitbox.png
  |notes=Fatal Counter;
  |notes=Fatal Counter;On CH Crumple Duration 65F, Crumple Fall 84F;
}}
}}


Line 843: Line 843:
  |damage=800 |p1=80 |p2=89 |starter=Normal
  |damage=800 |p1=80 |p2=89 |starter=Normal
  |level=3 |cancel=R |attribute=H |guard=All |invuln=
  |level=3 |cancel=R |attribute=H |guard=All |invuln=
  |startup=12+?? |active=20 |recovery=Until L+8 |onBlock=
  |startup=22 |active=20 |recovery=Until L+8L |onBlock=
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=17 |airHit=60 |groundCH=22 |airCH=74
  |groundHit=17 |airHit=60 |groundCH=22 |airCH=74
  |images=BBCS_Makoto_MeteorDive.png
  |images=BBCF_Makoto_Nanaya_623C~D.png
  |hitboxes=BBCF Makoto 214B~D Lv1 hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_214B~D_Hitbox.png
  |notes=
  |notes=Startup is fastest possible not including 214B/C~D cancel time (startup from start of 214B/C is 34), can be extended by holding button;Max hold causes Makoto to land before attacking
}}
}}


Line 856: Line 856:
  |damage=1000 |p1=80 |p2=92 |starter=Normal
  |damage=1000 |p1=80 |p2=92 |starter=Normal
  |level=4 |cancel=R |attribute=H |guard=All |invuln=
  |level=4 |cancel=R |attribute=H |guard=All |invuln=
  |startup=12+?? |active=20 |recovery=Until L+8 |onBlock=
  |startup=22 |active=20 |recovery=Until L+8L |onBlock=
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |groundHit=19 |airHit=60 |groundCH=Launch |airCH=75 + GBounce + Down 23
  |groundHit=19 |airHit=60 |groundCH=Launch |airCH=75 + GBounce + Down 23
  |images=BBCS_Makoto_MeteorDive.png
  |images=BBCF_Makoto_Nanaya_623C~D.png
  |hitboxes=BBCF Makoto 214B~D Lv2 hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_214B~D_Hitbox.png
  |notes=
  |notes=Startup is fastest possible not including 214B/C~D cancel time (startup from start of 214B/C is 34), can be extended by holding button past Lv3;Slowest possible startup is 32
}}
}}


Line 869: Line 869:
  |damage=1200 |p1=80 |p2=94 |starter=Normal
  |damage=1200 |p1=80 |p2=94 |starter=Normal
  |level=5 |cancel=R |attribute=H |guard=All |invuln=
  |level=5 |cancel=R |attribute=H |guard=All |invuln=
  |startup=12+?? |active=20 |recovery=Until L+8 |onBlock=
  |startup=22~24 |active=20 |recovery=Until L+8L |onBlock=
  |blockstun=20 |blockstop=20 |hitstop=+0 |CHstop=+8
  |blockstun=20 |blockstop=20 |hitstop=+0 |CHstop=+8
  |groundHit=21 |airHit=60 |groundCH=Launch |airCH=79 + GBounce + Down 23
  |groundHit=21 |airHit=60 |groundCH=Launch |airCH=79 + GBounce + Down 23
  |images=BBCS_Makoto_MeteorDive.png
  |images=BBCF_Makoto_Nanaya_623C~D.png
  |hitboxes=BBCF Makoto 214B~D Lv3 hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_214B~D_Hitbox.png
  |notes=Fatal Counter;
  |notes=Fatal Counter;
}}
}}
Line 882: Line 882:
  |damage=1200 |p1=80 |p2=94 |starter=Normal
  |damage=1200 |p1=80 |p2=94 |starter=Normal
  |level=5 |cancel=R |attribute=H |guard=All |invuln=
  |level=5 |cancel=R |attribute=H |guard=All |invuln=
  |startup=12+?? |active=20 |recovery=Until L+8 |onBlock=
  |startup=17~- |active=20 |recovery=Until L+8L |onBlock=
  |blockstun=20 |blockstop=20 |hitstop=+0 |CHstop=+8
  |blockstun=20 |blockstop=20 |hitstop=+0 |CHstop=+8
  |groundHit=21 |airHit=60 + GBounce + Down 23 |groundCH=Launch |airCH=79 + GBounce + Down 23
  |groundHit=21 |airHit=60 + GBounce + Down 23 |groundCH=Launch |airCH=79 + GBounce + Down 23
  |images=BBCS_Makoto_MeteorDive.png
  |images=BBCF_Makoto_Nanaya_623C~D.png
  |hitboxes=BBCF Makoto 214B~D LvG hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_214B~D_Hitbox.png
  |notes=Fatal Counter;
  |notes=Fatal Counter;Max hold causes Makoto to land before attacking
}}
}}


Line 893: Line 893:
{{MoveData-BBCF |character=Makoto Nanaya |type=special
{{MoveData-BBCF |character=Makoto Nanaya |type=special
  |input=41236C |name=Sirius Jolt
  |input=41236C |name=Sirius Jolt
  |damage=1000 |p1=80 |p2=94 |starter=Normal
  |damage=500 (1000) |p1=80 |p2=92 (94) |starter=Normal
  |level=5 |cancel=R |attribute=B |guard=Low [Unblockable] |invuln=
  |level=4 (5) |cancel=R |attribute=B |guard=All (Unblockable) |invuln=
  |startup=26 |active=3 |recovery=28 |onBlock=-10
  |startup=26 |active=3 |recovery=26 |onBlock=-10
  |blockstun=20 |blockstop=13 [22] |hitstop=+0 |CHstop=+8
  |blockstun=18 |blockstop=12 (22) |hitstop=+0 |CHstop=+5 (+8)
  |groundHit=21 [Launch] |airHit=50 [50 + WBounce 40 + WStick 30] |groundCH=27 [Launch] |airCH=66 [66 + WBounce 40 + WStick 30]
  |groundHit=19 (Launch) |airHit=22 (50 + WBounce 40 + WStick 30) |groundCH=24 (Launch) |airCH=37 (66 + WBounce 40 + WStick 30)
  |images=BBCF_Makoto_SiriusJolt.png |caption=A glorified low
  |images=BBCF_Makoto_Nanaya_41236C.png |caption=A glorified low
  |hitboxes=BBCF Makoto 41236C hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_41236C_Hitbox.png |hitboxCaption=Somehow also hits fully downed opponents
  |notes=Values in [] are when hitting standing opponent;
  |notes=Values in () are when hitting standing opponent;
}}
}}


Line 907: Line 907:
  |input=236B |name=Shooting Star
  |input=236B |name=Shooting Star
  |damage=1200 |p1=70 |p2=92 |starter=Normal
  |damage=1200 |p1=70 |p2=92 |starter=Normal
  |level=4 |cancel=R |attribute=B |guard=All |invuln=1~7 FP<br/>8~17 All
  |level=4 |cancel=R |attribute=B |guard=All |invuln=1~7 FT<br/>8~17 All
  |startup=22 |active=3 |recovery=25 |onBlock=-9
  |startup=22 |active=3 |recovery=25 |onBlock=-9
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=55 + WBounce 60 + WStick 35
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=55 + WBounce 60 + WStick 35
  |images=BBCS_Makoto_ShootingStar.png
  |images=BBCF_Makoto_Nanaya_236B.png
  |hitboxes=BBCF Makoto 236B hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_236B_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 924: Line 924:
  |blockstun=9 |blockstop=8/+10 |hitstop=+0 |CHstop=+10
  |blockstun=9 |blockstop=8/+10 |hitstop=+0 |CHstop=+10
  |groundHit=Guard Break 25 |airHit=Guard Break 25 |groundCH=Guard Break 25 |airCH=Guard Break 25
  |groundHit=Guard Break 25 |airHit=Guard Break 25 |groundCH=Guard Break 25 |airCH=Guard Break 25
  |images=BBCS_Makoto_SpaceCounter.png
  |images=BBCF_Makoto_Nanaya_214D_1.png
  |hitboxes=BBCF Makoto 214D hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_214D_Parry_Hitbox.png |hitboxCaption=Initial parry/strike
  |notes=On Guard Point, hitstop for Makoto is 0F. Opponent hitstop unchanged;Hitbox will not interact with guard point
  |notes=On Guard Point, hitstop for Makoto is 0F. Opponent hitstop unchanged;Cancellable into 214D~D followup on hit, or frames 14~26 after an attack is blocked;Hitbox will not interact with guard point
}}
}}


Line 933: Line 933:
  |input=214D~D Lv1 |name=Space Counter~Attack
  |input=214D~D Lv1 |name=Space Counter~Attack
  |damage=1000 |p1=100 |p2=89 |starter=Long
  |damage=1000 |p1=100 |p2=89 |starter=Long
  |level=3 |cancel=R |attribute=B |guard= |invuln=1-?? HB
  |level=3 |cancel=R |attribute=B |guard= |invuln=1~(End of Active) HB
  |startup= |active=8 |recovery=45 |onBlock=-36
  |startup=18 |active=8 |recovery=42 |onBlock=-26
  |blockstun=16 |blockstop=0 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=0 |hitstop=+0 |CHstop=+2
  |groundHit=Spin Fall 46 |airHit=30 |groundCH=Spin Fall 51 |airCH=44
  |groundHit=Spin Fall 46 |airHit=30 |groundCH=Spin Fall 51 |airCH=44
  |images=BBCS_Makoto_SpaceCounter.png
  |images=BBCF_Makoto_Nanaya_214D_2.png
  |hitboxes=BBCF Makoto 214D~D Lv1 hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_214D_Attack_Hitbox.png |hitboxCaption=Followup strike
  |notes=
  |notes=Startup is fastest possible, can be extended by holding button;Slowest possible startup is 41;Immediately enters recovery on hit/block
}}
}}


Line 946: Line 946:
  |input=214D~D Lv2 |name=Space Counter~Attack
  |input=214D~D Lv2 |name=Space Counter~Attack
  |damage=1200 |p1=100 |p2=92 |starter=Long
  |damage=1200 |p1=100 |p2=92 |starter=Long
  |level=4 |cancel=R |attribute=B |guard= |invuln=1-?? HB
  |level=4 |cancel=R |attribute=B |guard= |invuln=1~(End of Active) HB
  |startup= |active=8 |recovery=45 |onBlock=-34
  |startup=20 |active=8 |recovery=42 |onBlock=-24
  |blockstun=18 |blockstop=0 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=0 |hitstop=+0 |CHstop=+5
  |groundHit=Spin Fall 49 |airHit=45 |groundCH=Spin Fall 54 |airCH=60
  |groundHit=Spin Fall 49 |airHit=45 |groundCH=Spin Fall 54 |airCH=60
  |images=BBCS_Makoto_SpaceCounter.png
  |images=BBCF_Makoto_Nanaya_214D_2.png
  |hitboxes=BBCF Makoto 214D~D Lv2 hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_214D_Attack_Hitbox.png |hitboxCaption=Followup strike
  |notes=
  |notes=Startup is fastest possible, can be extended by holding button past Lv3;Slowest possible startup is 27;Immediately enters recovery on hit/block
}}
}}


Line 959: Line 959:
  |input=214D~D Lv3 |name=Space Counter~Attack
  |input=214D~D Lv3 |name=Space Counter~Attack
  |damage=1400 |p1=100 |p2=94 |starter=Long
  |damage=1400 |p1=100 |p2=94 |starter=Long
  |level=5 |cancel=R |attribute=B |guard= |invuln=1-?? HB
  |level=5 |cancel=R |attribute=B |guard= |invuln=1~(End of Active) HB
  |startup= |active=8 |recovery=45 |onBlock=-32
  |startup=22~23 |active=8 |recovery=42 |onBlock=-22
  |blockstun=20 |blockstop=0 |hitstop=+0 |CHstop=+8
  |blockstun=20 |blockstop=0 |hitstop=+0 |CHstop=+8
  |groundHit=Spin Fall 52 |airHit=60 |groundCH=Spin Fall 61 |airCH=79
  |groundHit=Spin Fall 55 |airHit=60 |groundCH=Spin Fall 63 |airCH=79
  |images=BBCS_Makoto_SpaceCounter.png
  |images=BBCF_Makoto_Nanaya_214D_2.png
  |hitboxes=BBCF Makoto 214D~D Lv3 hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_214D_Attack_Hitbox.png |hitboxCaption=Followup strike
  |notes=Fatal Counter;
  |notes=Fatal Counter;Immediately enters recovery on hit/block
}}
}}


Line 972: Line 972:
  |input=214D~D LvG |name=Space Counter~Attack
  |input=214D~D LvG |name=Space Counter~Attack
  |damage=1600 |p1=100 |p2=94 |starter=Long
  |damage=1600 |p1=100 |p2=94 |starter=Long
  |level=5 |cancel=R |attribute=B |guard= |invuln=1-?? HB
  |level=5 |cancel=R |attribute=B |guard= |invuln=1~(End of Active) HB
  |startup= |active=8 |recovery=45 |onBlock=-32
  |startup=18~41 |active=8 |recovery=42 |onBlock=-22
  |blockstun=20 |blockstop=0 |hitstop=+0 |CHstop=+8
  |blockstun=20 |blockstop=0 |hitstop=+0 |CHstop=+8
  |groundHit=Spin Fall 52 |airHit=60 |groundCH=Spin Fall 61 |airCH=79
  |groundHit=Spin Fall 55 |airHit=60 |groundCH=Spin Fall 63 |airCH=79
  |images=BBCS_Makoto_SpaceCounter.png |caption=Blockable counter, loses to {{clr|A|5A}} mash
  |images=BBCF_Makoto_Nanaya_214D_2.png
  |hitboxes=BBCF Makoto 214D~D LvG hitbox.png
  |hitboxes=BBCF_Makoto_Nanaya_214D_Attack_Hitbox.png |hitboxCaption=Followup strike
  |notes=Fatal Counter;
  |notes=Fatal Counter;Immediately enters recovery on hit block
}}
}}


Line 989: Line 989:
  |blockstun=9 |blockstop=0/+8 |hitstop=+8 |CHstop=8
  |blockstun=9 |blockstop=0/+8 |hitstop=+8 |CHstop=8
  |groundHit=10 |airHit=12 |groundCH=14 |airCH=31
  |groundHit=10 |airHit=12 |groundCH=14 |airCH=31
  |images=
  |images=BBCF_Makoto_Nanaya_Taunt.png
  |hitboxes=
  |hitboxes=BBCF_Makoto_Nanaya_Taunt_1_Hitbox.png;BBCF_Makoto_Nanaya_Taunt_2_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 1,003: Line 1,003:
  |blockstun=16 |blockstop=0 |hitstop=+20 |CHstop=+20
  |blockstun=16 |blockstop=0 |hitstop=+20 |CHstop=+20
  |groundHit=Launch |airHit=100 |groundCH=Launch |airCH=114
  |groundHit=Launch |airHit=100 |groundCH=Launch |airCH=114
  |images=BBCS_Makoto_BigBangSmash.png
  |images=BBCF_Makoto_Nanaya_632146D.png
  |hitboxes=
  |hitboxes=BBCF_Makoto_Nanaya_632146D_1_Hitbox.png;BBCF_Makoto_Nanaya_632146D_2_Lv1_Hitbox.png;BBCF_Makoto_Nanaya_632146D_2_Lv2_Hitbox.png;BBCF_Makoto_Nanaya_632146D_2_Lv3_Hitbox.png |hitboxCaption=First 4 frames\Level 1 Hitbox\Level 2 Hitbox\Level 3/G Hitbox
  |notes=Values are Lv 1 / Lv 2 / Lv 3;Minimum Damage 25%: 450 / 550 / 650;
  |notes=Values are Lv 1 / Lv 2 / Lv 3;Minimum Damage 25%: 450 / 550 / 650;
}}
}}
Line 1,016: Line 1,016:
  |blockstun=20 |blockstop=0 |hitstop=+20 |CHstop=+20
  |blockstun=20 |blockstop=0 |hitstop=+20 |CHstop=+20
  |groundHit=Launch |airHit=100 |groundCH=Launch |airCH=119
  |groundHit=Launch |airHit=100 |groundCH=Launch |airCH=119
  |images=BBCS_Makoto_BigBangSmash.png
  |images=BBCF_Makoto_Nanaya_632146D.png
  |hitboxes=
  |hitboxes=BBCF_Makoto_Nanaya_632146D_2_Lv3_Hitbox.png |hitboxCaption=Level 3/G Hitbox
  |notes=Minimum Damage 25%: 750;
  |notes=Minimum Damage 25%: 750;
}}
}}
Line 1,024: Line 1,024:
{{MoveData-BBCF |character=Makoto Nanaya |type=super
{{MoveData-BBCF |character=Makoto Nanaya |type=super
  |input=236236D |name=1st Hit Lv1 / 2 / 3
  |input=236236D |name=1st Hit Lv1 / 2 / 3
  |damage=900 / 1000 / 1100 |p1=75 |p2=85 / 85 / 89 |starter=Normal
  |damage=900 / 1000 / 1100 |p1=75 |p2=89 / 92 / 94 |starter=Normal
  |level=3 / 4 / 5 |cancel=R |attribute=B |guard=Mid |invuln=1~10 / 7 / 7 All
  |level=3 / 4 / 5 |cancel=R |attribute=B |guard=Mid |invuln=1~10 / 7 / 7 All
  |startup=1+(42 Flash)+7 / 4 / 4 |active=4 |recovery=58 |onBlock=-42 / -40 / -38
  |startup=1+(42 Flash)+7 / 4 / 4 |active=4 |recovery=58 |onBlock=-42 / -40 / -38
  |blockstun=16 / 18 / 20 |blockstop=30 |hitstop=+0 |CHstop=+2 / +5 / +8
  |blockstun=16 / 18 / 20 |blockstop=30 |hitstop=+0 |CHstop=+2 / +5 / +8
  |groundHit=Crumple 64 |airHit=60 |groundCH=Crumple 84 |airCH=74
  |groundHit=Crumple |airHit=60 |groundCH=Crumple |airCH=74
  |images=BBCS_Makoto_ParticleFlare.png
  |images=BBCF_Makoto_Nanaya_236236D_1.png
|caption= Kind of a dp distortion, only sort of not.
|caption= Kind of a dp distortion, only sort of not.
  |hitboxes=
  |hitboxes=BBCF_Makoto_Nanaya_236236D_Hitbox.png
  |notes=Values are Lv 1 / Lv 2 / Lv 3;Makoto immediately enters recovery on block;On Whiff, recovery is 78;Minimum Damage 20%: 180; reversal  
  |notes=Values are Lv 1 / Lv 2 / Lv 3;Makoto immediately enters recovery on block;On Whiff, recovery is 78;Minimum Damage 20%: 180; reversal;Lv 3 has Fatal Counter;Crumple Duration 80F, Crumple Fall 63F;
}}
}}


Line 1,042: Line 1,042:
  |startup=1+(42 Flash)+7 |active=4 |recovery=58 |onBlock=-38
  |startup=1+(42 Flash)+7 |active=4 |recovery=58 |onBlock=-38
  |blockstun=20 |blockstop=30 |hitstop=+0 |CHstop=+8
  |blockstun=20 |blockstop=30 |hitstop=+0 |CHstop=+8
  |groundHit=Crumple 64 |airHit=60 |groundCH=Crumple 87 |airCH=79
  |groundHit=Crumple |airHit=60 |groundCH=Crumple |airCH=79
  |images=BBCS_Makoto_ParticleFlare.png  
  |images=BBCF_Makoto_Nanaya_236236D_1.png
  |hitboxes=
  |hitboxes=BBCF_Makoto_Nanaya_236236D_Hitbox.png
  |notes=Makoto immediately enters recovery on block;On Whiff, recovery is 78;Minimum Damage 20%: 240;
  |notes=Makoto immediately enters recovery on block;On Whiff, recovery is 78;Fatal Counter;Crumple Duration 80F, Crumple Fall 63F;Minimum Damage 20%: 240;
}}
}}


Line 1,056: Line 1,056:
  |blockstun=16 |blockstop=30 |hitstop=+0 |CHstop=+4
  |blockstun=16 |blockstop=30 |hitstop=+0 |CHstop=+4
  |groundHit=Launch |airHit=150 |groundCH=Launch |airCH=164
  |groundHit=Launch |airHit=150 |groundCH=Launch |airCH=164
  |images=BBCS_Makoto_ParticleFlare2.png
  |images=BBCF_Makoto_Nanaya_236236D_2.png
|caption= There's no reason not to go for level 3 here.
|caption= There's no reason not to go for level 3 here.
  |hitboxes=
  |hitboxes=
  |notes=Fatal Counter;Values are Lv 1 / Lv 2 / Lv 3;Minimum Damage 20%: 180/200/220;
  |notes=Fatal Counter;Values are Lv 1 / Lv 2 / Lv 3;Minimum Damage 20%: 180/200/220;
Line 1,070: Line 1,070:
  |blockstun=16×28, 20 |blockstop= |hitstop=1/+4×23, 30/+4 |CHstop=+4
  |blockstun=16×28, 20 |blockstop= |hitstop=1/+4×23, 30/+4 |CHstop=+4
  |groundHit=30×28, Launch |airHit=150 |groundCH=38×28, Launch |airCH=169
  |groundHit=30×28, Launch |airHit=150 |groundCH=38×28, Launch |airCH=169
  |images=BBCS_Makoto_ParticleFlare2.png
  |images=BBCF_Makoto_Nanaya_236236D_2.png
  |hitboxes=
  |hitboxes=
  |notes=Fatal Counter;Minimum Damage 20%: 232;
  |notes=Fatal Counter;Minimum Damage 20%: 232;
Line 1,083: Line 1,083:
  |blockstun= |blockstop= |hitstop=35 |CHstop=+2
  |blockstun= |blockstop= |hitstop=35 |CHstop=+2
  |groundHit= |airHit=100 + Down 33 |groundCH= |airCH=114 + Down 33
  |groundHit= |airHit=100 + Down 33 |groundCH= |airCH=114 + Down 33
  |images=BBCF Makoto 236236D3.png
  |images=BBCF_Makoto_Nanaya_236236D_3.png
|caption= Or here, for that matter.
|caption= Or here, for that matter.
  |hitboxes=
  |hitboxes=
  |notes=Fatal Counter;Values are Lv 1 / Lv 2 / Lv 3;Minimum Damage 20%: 360/440/600;
  |notes=Fatal Counter;Values are Lv 1 / Lv 2 / Lv 3;Minimum Damage 20%: 360/440/600;
Line 1,097: Line 1,097:
  |blockstun= |blockstop= |hitstop=35 |CHstop=+2
  |blockstun= |blockstop= |hitstop=35 |CHstop=+2
  |groundHit= |airHit=100 + Down 33 |groundCH= |airCH=117 + Down 33
  |groundHit= |airHit=100 + Down 33 |groundCH= |airCH=117 + Down 33
  |images=BBCF Makoto 236236D3.png
  |images=BBCF_Makoto_Nanaya_236236D_3.png
  |hitboxes=
  |hitboxes=
  |notes=Fatal Counter; Minimum Damage 20%: 800;
  |notes=Fatal Counter; Minimum Damage 20%: 800;
Line 1,111: Line 1,111:
  |blockstun=26 |blockstop=20 |hitstop=20, 13×2, 15<br/>[20, 13×2, 0, 15, 26] |CHstop=+0
  |blockstun=26 |blockstop=20 |hitstop=20, 13×2, 15<br/>[20, 13×2, 0, 15, 26] |CHstop=+0
  |groundHit=Launch |airHit=100 |groundCH= |airCH=
  |groundHit=Launch |airHit=100 |groundCH= |airCH=
  |images=BBCF Makoto EA.png;BBCF_Makoto_CygnusCombination.png
  |images=BBCF_Makoto_Nanaya_A+B+C+D_1.png;BBCF_Makoto_Nanaya_A+B+C+D_2.png
  |hitboxes=
  |hitboxes=BBCF_Makoto_Nanaya_A+B+C+D_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 1,122: Line 1,122:
  |damage=0, 300×35, 5000 |p1= |p2= |starter=Long
  |damage=0, 300×35, 5000 |p1= |p2= |starter=Long
  |level=5 |cancel= |attribute=B |guard=All |invuln=1~End of Active All
  |level=5 |cancel= |attribute=B |guard=All |invuln=1~End of Active All
  |startup=5+(90 Flash)+16~?? |active=4 |recovery=28 |onBlock=-11
  |startup=5+(90 Flash)+16~34 |active=4 |recovery=28 |onBlock=-11
  |blockstun=20 |blockstop=30 |hitstop= |CHstop=
  |blockstun=20 |blockstop=30 |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCF Makoto Astral1.png;BBCS_Makoto_PlanetCrusher.png;BBCS_Makoto_PlanetCrusher2.png
  |images=BBCF_Makoto_Nanaya_2363214D_1.png;BBCF_Makoto_Nanaya_2363214D_2.png;BBCF_Makoto_Nanaya_2363214D_3.png
  |hitboxes=
  |hitboxes=BBCF_Makoto_Nanaya_2363214D_Hitbox.png |hitboxCaption=Hitbox triggers on proximity, so it can lose to opponent attacks
  |notes=
  |notes=
}}
}}
Line 1,138: Line 1,138:
  |blockstun=20 |blockstop=30 |hitstop= |CHstop=
  |blockstun=20 |blockstop=30 |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCF Makoto Astral1.png;BBCS_Makoto_PlanetCrusher.png;BBCS_Makoto_PlanetCrusher2.png
  |images=BBCF_Makoto_Nanaya_2363214D_1.png;BBCF_Makoto_Nanaya_2363214D_2.png;BBCF_Makoto_Nanaya_2363214D_3.png
  |hitboxes=
  |hitboxes=BBCF_Makoto_Nanaya_2363214D_Hitbox.png |hitboxCaption=Hitbox triggers on proximity, so it can lose to opponent attacks
  |notes=
  |notes=
}}
}}
Line 1,151: Line 1,151:
  |blockstun=20 |blockstop=30 |hitstop= |CHstop=
  |blockstun=20 |blockstop=30 |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCF Makoto Astral1.png;BBCS_Makoto_PlanetCrusher.png;BBCS_Makoto_PlanetCrusher2.png
  |images=BBCF_Makoto_Nanaya_2363214D_1.png;BBCF_Makoto_Nanaya_2363214D_2.png;BBCF_Makoto_Nanaya_2363214D_3.png
  |hitboxes=
  |hitboxes=BBCF_Makoto_Nanaya_2363214D_Hitbox.png |hitboxCaption=Hitbox triggers on proximity, so it can lose to opponent attacks
  |notes=
  |notes=
}}
}}
Line 1,164: Line 1,164:
  |blockstun=20 |blockstop=30 |hitstop= |CHstop=
  |blockstun=20 |blockstop=30 |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCF Makoto Astral1.png;BBCS_Makoto_PlanetCrusher.png;BBCS_Makoto_PlanetCrusher2.png
  |images=BBCF_Makoto_Nanaya_2363214D_1.png;BBCF_Makoto_Nanaya_2363214D_2.png;BBCF_Makoto_Nanaya_2363214D_3.png
  |hitboxes=
  |hitboxes=BBCF_Makoto_Nanaya_2363214D_Hitbox.png |hitboxCaption=Hitbox triggers on proximity, so it can lose to opponent attacks
  |notes=
  |notes=
}}
}}


==Category==
==Category==
{{#lst:BBCF/Navigation}}
{{BBCF/Navigation}}

Latest revision as of 04:50, 10 November 2023

Links


Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Makoto Nanaya 11,000 4F 22F (1~5F Inv All, 2~15 airborne) Asteroid Vision BBCF Makoto Portrait.png BBCF Makoto Nanaya Icon.png

Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 5 2 11 -1 B CSJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Makoto Nanaya 5A.png
BBCF Makoto Nanaya 5A Hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 Mid 9 6 16 -5 B S(J)R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCF Makoto Nanaya 5B.png
BBCF Makoto Nanaya 5B Hitbox.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 Mid 8 7 16 -6 B S(J)R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCF Makoto Nanaya 5C.png
5C
BBCF Makoto Nanaya 5C Hitbox 1.pngBBCF Makoto Nanaya 5C Hitbox 2.png
5C frame 8 • 5C frame 9-14

5CC

5CC
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 Mid 7 6 16 -3 B S(J)R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 18 21 24 26 39 12 +0 +5
BBCF Makoto Nanaya 5CC.png
5CC
BBCF Makoto Nanaya 5CC Hitbox.png
5CC

2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 6 [5] 3 10 -1 F CSR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Makoto Nanaya 2A.png
BBCF Makoto Nanaya 2A Hitbox.png
Values in [] are for followup 2As

2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
550 Low 9 3 12 -1 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 14 18 26 10 +0 +1
BBCF Makoto Nanaya 2B.png
BBCF Makoto Nanaya 2B Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Mid 22 6 26 -13 B 12~27 H SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch 35 Launch 50 12 +0 +5
BBCF Makoto Nanaya 2C.png
BBCF Makoto Nanaya 2C Hitbox.png

6A

6A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 Mid 11 4 23 -10 B 5~14 H SJR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 26 22 40 11 +0 +2
BBCF Makoto Nanaya 6A.png
BBCF Makoto Nanaya 6A Hitbox.png

6B

6B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
750 High 22 3 20 -6 B SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 17 24 + GBounce 22 38 + GBounce 11 +0 +2
BBCF Makoto Nanaya 6B.png
BBCF Makoto Nanaya 6B Hitbox.png
Bonus Proration 110%
Forces crouching on hit

6C

6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 Mid 14 8 20 -11 B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 24 Launch 35 11 +0 +2
BBCF Makoto Nanaya 6C.png
BBCF Makoto Nanaya 6C Hitbox.png

3C

3C
3C (Attack)
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 Low 30 4 13 0 F 6~23 HB SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 40 Launch 54 + Down 16 11 +0 +2
BBCF Makoto Nanaya 3C.png
BBCF Makoto Nanaya 3C Hitbox.png
Bonus Proration 110%

3[C]

3[C]
3[C] (Feint)
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
36 6~24 HB
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Makoto Nanaya 3C.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 High/Air 6 3 9 H CSJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Makoto Nanaya jA.png
BBCF Makoto Nanaya jA Hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 High/Air 8 4 12 H CSJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 26 18 40 10 +0 +1
BBCF Makoto Nanaya jB.png
BBCF Makoto Nanaya jB Hitbox.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 High/Air 13 6 11 H CSJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCF Makoto Nanaya jC.png
j.C
BBCF Makoto Nanaya jC Hitbox 1.pngBBCF Makoto Nanaya jC Hitbox 2.png
j.C frames 13-15 • j.C frames 16-18

j.CC

j.CC
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 High/Air 5 3 22 H CSJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCF Makoto Nanaya jCC.png
j.CC
BBCF Makoto Nanaya jCC Hitbox.png

j.2C

j.2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 High/Air 20 Until L 9 H SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 Crumple 17 Crumple 29 10 +0 +1
BBCF Makoto Nanaya j2C.png
BBCF Makoto Nanaya j2C Hitbox 1.pngBBCF Makoto Nanaya j2C Hitbox 2.png
• Switches between hitboxes every 4 frames
On hit/block, Makoto bounces upwards with recovery 10F
Crumple Duration 24F, Crumple Fall 57F

Drive Moves

5D Lv1

5D Lv1
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 Mid 13 3 31 -17 B SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
70 Long 3 16 17 24 Crumple 54 38 11 +0 +2
BBCF Makoto Nanaya 5D.png
BBCF Makoto Nanaya 5D Lv1 Hitbox.png
Level 1 Hitbox
Startup is fastest possible, can be extended by holding button
Slowest possible startup is 35, max hold cancels move without attacking (total animation 42F)
On CH Crumple Duration 54F, Crumple Fall 78F

5D Lv2

5D Lv2
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 Mid 17 3 31 -15 B SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 4 18 19 30 Crumple 58 45 12 +0 +5
BBCF Makoto Nanaya 5D.png
BBCF Makoto Nanaya 5D Lv2 Hitbox.png
Level 2 Hitbox
Startup is fastest possible, can be extended by holding button past Lv3
Slowest possible startup is 29
On CH Crumple Duration 58F, Crumple Fall 81F

5D Lv3

5D Lv3
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Mid 20~23 3 31 -13 B R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 5 20 Launch 60 + Slide + Down 13 Launch 79 + Slide + Down 13 13 +0 +8
BBCF Makoto Nanaya 5D.png
BBCF Makoto Nanaya 5D Lv3 Hitbox.png
Level 3/G Hitbox
Fatal Counter
Maximum Slide duration 12F

5D LvG

5D LvG
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Mid 9~?? 2 31 -12 B SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 5 20 Launch 60 + Slide Launch 79 + Slide 13 +0 +8
BBCF Makoto Nanaya 5D.png
BBCF Makoto Nanaya 5D Lv3 Hitbox.png
Level 3/G Hitbox
Fatal Counter
Maximum Slide duration 15F
Max hold ends move without attacking (total animation 42F)

2D Lv1

2D Lv1
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 Mid 18 5 32 -21 B SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
70 Long 3 16 Launch 30 Launch 44 11 +0 +2
BBCF Makoto Nanaya 2D.png
BBCF Makoto Nanaya 2D Lv1 Hitbox.png
Level 1 Hitbox
Startup is fastest possible, can be extended by holding button
Slowest possible startup is 39, max hold cancels move without attacking (total animation 53F)

2D Lv2

2D Lv2
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 Mid 21 5 32 -19 B SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 4 18 Launch 40 Launch 55 12 +0 +5
BBCF Makoto Nanaya 2D.png
BBCF Makoto Nanaya 2D Lv2 Hitbox.png
Level 2 Hitbox
Startup is fastest possible, can be extended by holding button past Lv3
Slowest possible startup is 33

2D Lv3

2D Lv3
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Mid 24~27 5 32 -17 B R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 5 20 Launch 62 Launch 81 13 +0 +8
BBCF Makoto Nanaya 2D.png
BBCF Makoto Nanaya 2D Lv3 Hitbox.png
Level 3/G Hitbox
Fatal Counter

2D LvG

2D LvG
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Mid 18~?? 5 32 -17 B SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 5 20 Launch 62 Launch 81 13 +0 +8
BBCF Makoto Nanaya 2D.png
BBCF Makoto Nanaya 2D Lv3 Hitbox.png
Level 3/G Hitbox
Fatal Counter
Max hold cancels move without attacking (total animation 53F)

j.D Lv1

j.D Lv1
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 High/Air 19 6 Until L+5L H SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
70 Long 3 16 Launch 24 Launch 36 11 +0 +2
BBCF Makoto Nanaya jD.png
BBCF Makoto Nanaya jD Lv1 Hitbox.png
Level 1 Hitbox
Startup is fastest possible, can be extended by holding button
Slowest possible startup is 37, max hold cancels move without attacking (recovers airborne + landing recovery, total animation 52F)
Landing recovery applies if move reaches frame 4

j.D Lv2

j.D Lv2
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 High/Air 21 6 Until L+5L H SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 4 18 Launch 40 + WBounce Launch 55 + Slide + WBounce 12 +0 +5
BBCF Makoto Nanaya jD.png
BBCF Makoto Nanaya jD Lv2 Hitbox.png
Level 2 Hitbox
Startup is fastest possible, can be extended by holding button past Lv3
Slowest possible startup is 33
Landing recovery applies if move reaches frame 4
Maximum Slide duration 10F

j.D Lv3

j.D Lv3
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 High/Air 23~26 6 Until L+5L H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 5 20 Launch 56 + WBounce Launch 75 + WBounce 13 +0 +8
BBCF Makoto Nanaya jD.png
BBCF Makoto Nanaya jD Lv3 Hitbox.png
Level 3/G Hitbox
Fatal Counter
Landing recovery applies if move reaches frame 4

j.D LvG

j.D LvG
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 High/Air 20~?? 6 Until L+5 H SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 5 20 Launch 56 + WBounce Launch 75 + WBounce 13 +0 +8
BBCF Makoto Nanaya jD.png
BBCF Makoto Nanaya jD Lv3 Hitbox.png
Level 3/G Hitbox
Fatal Counter
Max hold cancels move without attacking (recovers airborne + landing recovery, total animation 52F)
Landing recovery applies if move reaches frame 4

Universal Mechanics

B+C

B+C
Forward Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw(70) 7 3 23 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 Launch 42 0, 3 +0
BBCF Makoto Nanaya 5B+C.png
Minimum Damage 100%: 1500

4B+C

4B+C
Back Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw(70) 7 3 23 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 Launch 60 + Down 29 0, 12/+15 +0, +15
BBCF Makoto Nanaya 4B+C.png
Minimum Damage 100%: 1500

j.B+C

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 700, 800 Throw(120) 7 3 23+3L T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4×2 60 + Down 49 0×2, 16 +0
BBCF Makoto Nanaya jB+C.png
Minimum Damage 100%: 1500

6A+B

6A+B
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0 All 15 4 28 -13 B 1~20 All R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCF Makoto Nanaya 6C.png
BBCF Makoto Nanaya 6C Hitbox.png

5A+B

5A+B
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 32/Barrier 20 1 25 0 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 24 Crumple + Down 10 60 + GBounce + Down 23 Crumple + Down 10 74 + GBounce + Down 23 11 +0 +2
BBCF Makoto Nanaya 5A+B.png
BBCF Makoto Nanaya 5A+B Hitbox.png
Crumple Duration 50F, Crumple Fall 83F

5[A+B]

5[A+B]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 60/Barrier 30~61 1 25 0 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 24 Crumple + Down 10 60 + GBounce + Down 23 Crumple + Down 10 74 + GBounce + Down 23 11 +0 +2
BBCF Makoto Nanaya 5A+B.png
BBCF Makoto Nanaya 5A+B Hitbox.png
Crumple Duration 50F, Crumple Fall 83F

Specials

236A

236A
Comet Cannon
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
350×3 All 16 72 Total: 49 -5 P1 R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Normal 2 13 14 14 18 26 0/+3 +3 +4
BBCF Makoto Nanaya 236A.png
Projectile
BBCF Makoto Nanaya 236A 1 Hitbox.pngBBCF Makoto Nanaya 236A 3 Hitbox.png
First frame • Max hitbox on frame 42
Can cancel into Break Shot frames 22~34
Projectile re-hits every 6 frames

236A~D Lv1

236A~D Lv1
Break Shot
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 / 700 Mid / All 11 / 12 3 / 25 18 / Total: 31 -11 B / P1 R 100 / 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 / 89 Long / Normal 3 16 17 17 / 25 22 31 / 39 9 / 0/+1 +0 / +12 +2 / +18
BBCF Makoto Nanaya 236A~D.png
BBCF Makoto Nanaya 236A~D Hitbox.png
Strike hitbox. Once struck, the projectile hitbox stops growing
Data listed as Strike / Projectile
Startup is fastest possible, can be extended by holding button
Slowest possible startup (max hold) is 46 / 47, total animation 66F
Frame advantage listed assumes opponent blocks both the strike and projectile
Frame advantage on-block for projectile only (strike whiffs): -2

236A~D Lv2

236A~D Lv2
Break Shot
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
950 / 800 Mid / All 18 / 19 3 / 25 18 / Total: 38 -9 B / P1 R 100 / 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 / 92 Long / Normal 4 18 19 19 / 25 24 34 / 40 9 / 0/+1 +0 / +12 +5 / +18
BBCF Makoto Nanaya 236A~D.png
BBCF Makoto Nanaya 236A~D Hitbox.png
Strike hitbox. Once struck, the projectile hitbox stops growing
Data listed as Strike / Projectile
Startup is fastest possible, can be extended by holding button past Lv3
Slowest possible startup is 38 / 39, total animation 58F
Frame advantage listed assumes opponent blocks both the strike and projectile
Frame advantage on-block for projectile only (strike whiffs): 0

236A~D Lv3

236A~D Lv3
Break Shot
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1100 / 900 Mid / All 25 / 26 3 / 25 18 / Total: 45 -7 B / P1 R 100 / 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 / 94 Long / Normal 5 20 21 21 / 35 27 / Launch 37 / 54 + WBounce 50 9 / 0/+1 +0 / +12 +8 / +18
BBCF Makoto Nanaya 236A~D.png
BBCF Makoto Nanaya 236A~D Hitbox.png
Strike hitbox. Once struck, the projectile hitbox stops growing
Data listed as Strike / Projectile
Fatal Counter
Startup is fastest possible, can be extended by holding button
Slowest possible startup is 31 / 32, total animation 51F
Frame advantage listed assumes opponent blocks both the strike and projectile
Frame advantage on-block for projectile only (strike whiffs): +2

236A~D LvG

236A~D LvG
Break Shot
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1100 / 900 Mid / All 9 / 13 3 / 25 18 / Total: 29 +5 B / P1 R 100 / 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 / 94 Long / Normal 5 20 21 / Launch 21 / 35 27 / Launch 37 / 54 + WBounce 50 9 / 0/+1 +0 / +12 +8 / +18
BBCF Makoto Nanaya 236A~D.png
Strike AND projectile
BBCF Makoto Nanaya 236A~D Hitbox.png
Strike hitbox. Once struck, the projectile hitbox stops growing
Data listed as Strike / Projectile
Fatal Counter
Startup is fastest possible, can be extended by holding button
Slowest possible startup is 47 / 50, total animation 67F

623C

623C
Corona Upper
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 Mid 9 2 (2) 12 28+17 -42 B 1~14 All R 60
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 50 Launch 65 12 +0 +5
BBCF Makoto Nanaya 623C.png
BBCF Makoto Nanaya 623C Hitbox 1.pngBBCF Makoto Nanaya 623C Hitbox 2.pngBBCF Makoto Nanaya 623C Hitbox 3.png
623C frames 9-10 • • Both versions switch between the last two hitboxes every 2 frames
Airborne from frame 11
On hit, cancellable into 623C~D frames 23~39
reversal

j.623C

j.623C
Air Corona Upper
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 8 8 Until L+20 H 1~9 All R 60
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 50 Launch 65 12 +0 +5
BBCF Makoto Nanaya 623C.png
BBCF Makoto Nanaya 623C Hitbox 2.pngBBCF Makoto Nanaya 623C Hitbox 3.png
• Both versions switch between the last two hitboxes every 2 frames
On hit, cancellable into 623C~D frames 14~30

623C~D Lv1

623C~D Lv1
Meteor Dive
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 30 6 Until L+9L H R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 60 Launch 74 11 +0 +2
BBCF Makoto Nanaya 623C~D.png
BBCF Makoto Nanaya 623C~D Hitbox.png
Startup is fastest possible, can be extended by holding button
Slowest possible startup (max hold) is 51

623C~D Lv2

623C~D Lv2
Meteor Dive
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 26 6 Until L+9L H R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch 60 Launch 75 12 +0 +5
BBCF Makoto Nanaya 623C~D.png
BBCF Makoto Nanaya 623C~D Hitbox.png
Startup is fastest possible, can be extended by holding button past Lv3
Slowest possible startup is 35

623C~D Lv3

623C~D Lv3
Meteor Dive
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1400 26 6 Until L+9L H R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 Launch 60 Launch 79 20 +0 +8
BBCF Makoto Nanaya 623C~D.png
BBCF Makoto Nanaya 623C~D Hitbox.png
Fatal Counter

623C~D LvG

623C~D LvG
Meteor Dive
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1400 24~46 6 Until L+9L H R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 Launch 60 + GBounce Launch 79 + GBounce 20 +0 +8
BBCF Makoto Nanaya 623C~D.png
BBCF Makoto Nanaya 623C~D Hitbox.png
Fatal Counter

214A

214A
A Asteroid Vision
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
35+11
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Makoto Nanaya 214A.png
Movement/mixup tool, but carries risk
Can cancel into 214A~C from frame 6
Can cancel into 214A~D or 236B from frame 8
Can cancel into 214A~B from frame 10
Can cancel into 214A~A from frame 12, or automatically cancels after 35 frames (listed recovery includes automatic cancel)

214B

214B
B Asteroid Vision
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
37+6
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Makoto Nanaya 214B.png
214B
Can cancel into j.A, j.B, j.C, j.2C or 214B/C~D from frame 13
Airborne from frame 5
Applies 4 frames of landing recovery to moves used after (that do not have their own landing recovery)

214C

214C
C Asteroid Vision
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
46+6
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Makoto Nanaya 214C.png
214C
Can cancel into j.A, j.B, j.C, j.2C or 214B/C~D from frame 13
Airborne from frame 5
Applies 4 frames of landing recovery to moves used after (that do not have their own landing recovery)

214A~A

214A~A
Break
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
11
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Makoto Nanaya 214A~A.png
BBCF Makoto Nanaya 214A~A Hitbox.png
Fastest possible 214A~A is 11+11 (22F total)

214A~B

214A~B
Eclipse Turn
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
21
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Makoto Nanaya 214A~B.png
BBCF Makoto Nanaya 214A~B Hitbox.png
Can pass through opponent frames 1~17
Fastest possible 214A~B is 9+21 (30F total)

214A~C

214A~C
Rush
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
250×2, 1000 All 9 3(6)3(8)4 33 -20 B R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
97×3 Long 3 16 17×2, Launch 22×2, 50 22×2, Launch 36×2, 64 3×2, 11 +0 +2
BBCF Makoto Nanaya 214A~C.png
BBCF Makoto Nanaya 214A~C 1 Hitbox.pngBBCF Makoto Nanaya 214A~C 2 Hitbox.pngBBCF Makoto Nanaya 214A~C 3 Hitbox.png
Frames 9-11 • Frames 18-20 • Frames 29-32
Followups occur after the second hit (frame 21)
Fastest possible 214A~C startup is 5+9 (14)

214A~D Lv1

214A~D Lv1
Cosmic Ray
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 All 15 6 14 -5 B 8~(End of Active) F R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 20 22 34 11/-2 +0 +2
BBCF Makoto Nanaya 214A~D.png
BBCF Makoto Nanaya 214A~D Hitbox.png
Startup is fastest possible not including 214A~D cancel time (fastest startup from start of 214A is 22), can be extended by holding button
Slowest possible startup (max hold) is 36

214A~D Lv2

214A~D Lv2
Cosmic Ray
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
950 All 17 6 14 -3 B 8~(End of Active) F R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 19 30 24 45 11/-2 +0 +5
BBCF Makoto Nanaya 214A~D.png
BBCF Makoto Nanaya 214A~D Hitbox.png
Startup is fastest possible not including 214A~D cancel time (fastest startup from start of 214A is 24), can be extended by holding button past Lv3
Slowest possible startup is 29

214A~D Lv3

214A~D Lv3
Cosmic Ray
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1100 All 20~23 6 14 -1 B 8~(End of Active) F R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 21 40 30 59 11/-2 +0 +8
BBCF Makoto Nanaya 214A~D.png
BBCF Makoto Nanaya 214A~D Hitbox.png
Startup can be extended by holding button (fastest startup from start of 214A is 27)
Fatal Counter

214A~D LvG

214A~D LvG
Cosmic Ray
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1100 All 10~33 6 14 -1 B 8~(End of Active) F R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 26 60 35 79 11/-2 +0 +8
BBCF Makoto Nanaya 214A~D.png
BBCF Makoto Nanaya 214A~D Hitbox.png
Fatal Counter

214A~C~A

214A~C~A
Mars Chopper
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 High 15 3 16 -2 B R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 17 40 22 54 11 +0 +2
BBCF Makoto Nanaya 214A~C~A.png
Frame trap/overhead
BBCF Makoto Nanaya 214A~C~A Hitbox 1.pngBBCF Makoto Nanaya 214A~C~A Hitbox 2.png
Frame 15 • Frames 16-17
Forces crouching on hit

214A~C~B

214A~C~B
Star Gazer
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Low/Air 11 4 14 -1 F R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 40 Launch 54 + Down 16 11 +0 +2
BBCF Makoto Nanaya 214A~C~B.png
Safe ender on block, also a low
BBCF Makoto Nanaya 214A~C~B Hitbox.png

214A~C~C

214A~C~C
Infinite Rush
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
250×4, 1000 All 3 2(3)2(3)2(3)2(8)4 33 -20 B R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
97×5 Long 3 16 17×4, Launch 22×4, 50 22×4, Launch 36×4, 64 3×4, 11 +0 +2
BBCF Makoto Nanaya 214A~C.png
Don't cancel into this on block by accident
BBCF Makoto Nanaya 214A~C 1 Hitbox.pngBBCF Makoto Nanaya 214A~C 2 Hitbox.pngBBCF Makoto Nanaya 214A~C 3 Hitbox.png
Odd-numbered hits • Even-numbered hits • Final hit
Technically part of 214A~C (additional hits occur if C is held)

214A~C~D Lv1

214A~C~D Lv1
Lander Blow
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 All 11 3 15 -1 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 17 20 22 34 11 +0 +2
BBCF Makoto Nanaya 214A~C~D.png
BBCF Makoto Nanaya 214A~C~D Hitbox.png
Startup is fastest possible, can be extended by holding button
Slowest possible startup (max hold) is 34

214A~C~D Lv2

214A~C~D Lv2
Lander Blow
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 All 16 3 17 -1 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 19 22 Crumple 37 8 +0 +5
BBCF Makoto Nanaya 214A~C~D.png
BBCF Makoto Nanaya 214A~C~D Hitbox.png
Startup is fastest possible, can be extended by holding button past Lv3
Slowest possible startup is 30
On CH Crumple Duration 58F, Crumple Fall 81F

214A~C~D Lv3

214A~C~D Lv3
Lander Blow
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 All 24~28 3 11 +7 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Normal 5 20 21 24 Crumple 43 6 +0 +8
BBCF Makoto Nanaya 214A~C~D.png
BBCF Makoto Nanaya 214A~C~D Hitbox.png
Fatal Counter
On CH Crumple Duration 65F, Crumple Fall 84F

214A~C~D LvG

214A~C~D LvG
Lander Blow
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 All 10~35 3 11 +7 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Normal 5 20 21 30 Crumple 49 6 +0 +8
BBCF Makoto Nanaya 214A~C~D.png
BBCF Makoto Nanaya 214A~C~D Hitbox.png
Fatal Counter
On CH Crumple Duration 65F, Crumple Fall 84F

214B/C~D Lv1

214B/C~D Lv1
Lightning Arrow
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 22 20 Until L+8L H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 17 60 22 74 11 +0 +2
BBCF Makoto Nanaya 623C~D.png
BBCF Makoto Nanaya 214B~D Hitbox.png
Startup is fastest possible not including 214B/C~D cancel time (startup from start of 214B/C is 34), can be extended by holding button
Max hold causes Makoto to land before attacking

214B/C~D Lv2

214B/C~D Lv2
Lightning Arrow
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 All 22 20 Until L+8L H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 19 60 Launch 75 + GBounce + Down 23 12 +0 +5
BBCF Makoto Nanaya 623C~D.png
BBCF Makoto Nanaya 214B~D Hitbox.png
Startup is fastest possible not including 214B/C~D cancel time (startup from start of 214B/C is 34), can be extended by holding button past Lv3
Slowest possible startup is 32

214B/C~D Lv3

214B/C~D Lv3
Lightning Arrow
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 All 22~24 20 Until L+8L H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Normal 5 20 21 60 Launch 79 + GBounce + Down 23 20 +0 +8
BBCF Makoto Nanaya 623C~D.png
BBCF Makoto Nanaya 214B~D Hitbox.png
Fatal Counter

214B/C~D LvG

214B/C~D LvG
Lightning Arrow
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 All 17~- 20 Until L+8L H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Normal 5 20 21 60 + GBounce + Down 23 Launch 79 + GBounce + Down 23 20 +0 +8
BBCF Makoto Nanaya 623C~D.png
BBCF Makoto Nanaya 214B~D Hitbox.png
Fatal Counter
Max hold causes Makoto to land before attacking

41236C

41236C
Sirius Jolt
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
500 (1000) All (Unblockable) 26 3 26 -10 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 (94) Normal 4 (5) 18 19 (Launch) 22 (50 + WBounce 40 + WStick 30) 24 (Launch) 37 (66 + WBounce 40 + WStick 30) 12 (22) +0 +5 (+8)
BBCF Makoto Nanaya 41236C.png
A glorified low
BBCF Makoto Nanaya 41236C Hitbox.png
Somehow also hits fully downed opponents
Values in () are when hitting standing opponent

236B

236B
Shooting Star
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 All 22 3 25 -9 B 1~7 FT
8~17 All
R 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 Launch 40 Launch 55 + WBounce 60 + WStick 35 12 +0 +5
BBCF Makoto Nanaya 236B.png
BBCF Makoto Nanaya 236B Hitbox.png

214D

214D
Space Counter
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0 All 9 5 25 -10 B 1~13 Guard B 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 0 9 Guard Break 25 Guard Break 25 Guard Break 25 Guard Break 25 8/+10 +0 +10
BBCF Makoto Nanaya 214D 1.png
BBCF Makoto Nanaya 214D Parry Hitbox.png
Initial parry/strike
On Guard Point, hitstop for Makoto is 0F. Opponent hitstop unchanged
Cancellable into 214D~D followup on hit, or frames 14~26 after an attack is blocked
Hitbox will not interact with guard point

214D~D Lv1

214D~D Lv1
Space Counter~Attack
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 18 8 42 -26 B 1~(End of Active) HB R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Spin Fall 46 30 Spin Fall 51 44 0 +0 +2
BBCF Makoto Nanaya 214D 2.png
BBCF Makoto Nanaya 214D Attack Hitbox.png
Followup strike
Startup is fastest possible, can be extended by holding button
Slowest possible startup is 41
Immediately enters recovery on hit/block

214D~D Lv2

214D~D Lv2
Space Counter~Attack
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 20 8 42 -24 B 1~(End of Active) HB R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Spin Fall 49 45 Spin Fall 54 60 0 +0 +5
BBCF Makoto Nanaya 214D 2.png
BBCF Makoto Nanaya 214D Attack Hitbox.png
Followup strike
Startup is fastest possible, can be extended by holding button past Lv3
Slowest possible startup is 27
Immediately enters recovery on hit/block

214D~D Lv3

214D~D Lv3
Space Counter~Attack
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1400 22~23 8 42 -22 B 1~(End of Active) HB R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 Spin Fall 55 60 Spin Fall 63 79 0 +0 +8
BBCF Makoto Nanaya 214D 2.png
BBCF Makoto Nanaya 214D Attack Hitbox.png
Followup strike
Fatal Counter
Immediately enters recovery on hit/block

214D~D LvG

214D~D LvG
Space Counter~Attack
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1600 18~41 8 42 -22 B 1~(End of Active) HB R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 Spin Fall 55 60 Spin Fall 63 79 0 +0 +8
BBCF Makoto Nanaya 214D 2.png
BBCF Makoto Nanaya 214D Attack Hitbox.png
Followup strike
Fatal Counter
Immediately enters recovery on hit block

Taunt

Taunt
Acorn
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
100 All 21 Until Hit Total: 82 P1 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
75 Long 0 9 10 12 14 31 0/+8 +8 8
BBCF Makoto Nanaya Taunt.png
BBCF Makoto Nanaya Taunt 1 Hitbox.pngBBCF Makoto Nanaya Taunt 2 Hitbox.png

Distortion Drives

632146D Lv 1 / 2 / 3

632146D Lv1 / 2 / 3
Big Bang Smash
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1800 / 2200 / 2600 All 4+(193 Flash)+13 14 Total: 73 -40 / -38 / -36 P2 1~Flash All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Normal 3 / 4 / 5 16 Launch 100 Launch 114 0 +20 +20
BBCF Makoto Nanaya 632146D.png
BBCF Makoto Nanaya 632146D 1 Hitbox.pngBBCF Makoto Nanaya 632146D 2 Lv1 Hitbox.pngBBCF Makoto Nanaya 632146D 2 Lv2 Hitbox.pngBBCF Makoto Nanaya 632146D 2 Lv3 Hitbox.png
First 4 frames • Level 1 Hitbox • Level 2 Hitbox • Level 3/G Hitbox
Values are Lv 1 / Lv 2 / Lv 3
Minimum Damage 25%: 450 / 550 / 650

632146D Lv G

632146D LvG
Big Bang Smash
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
3000 All 5+(192 Flash)+8 15 Total: 68 -36 P2 1~Flash All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84 Normal 5 20 Launch 100 Launch 119 0 +20 +20
BBCF Makoto Nanaya 632146D.png
BBCF Makoto Nanaya 632146D 2 Lv3 Hitbox.png
Level 3/G Hitbox
Minimum Damage 25%: 750

236236D

236236D
1st Hit Lv1 / 2 / 3
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 / 1000 / 1100 Mid 1+(42 Flash)+7 / 4 / 4 4 58 -42 / -40 / -38 B 1~10 / 7 / 7 All R 75
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 / 92 / 94 Normal 3 / 4 / 5 16 / 18 / 20 Crumple 60 Crumple 74 30 +0 +2 / +5 / +8
BBCF Makoto Nanaya 236236D 1.png
Kind of a dp distortion, only sort of not.
BBCF Makoto Nanaya 236236D Hitbox.png
Values are Lv 1 / Lv 2 / Lv 3
Makoto immediately enters recovery on block
On Whiff, recovery is 78
Minimum Damage 20%: 180
reversal
Lv 3 has Fatal Counter
Crumple Duration 80F, Crumple Fall 63F

236236D LvG

236236D LvG
1st Hit LvG
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 Mid 1+(42 Flash)+7 4 58 -38 B 1~10 All R 75
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Normal 5 20 Crumple 60 Crumple 79 30 +0 +8
BBCF Makoto Nanaya 236236D 1.png
BBCF Makoto Nanaya 236236D Hitbox.png
Makoto immediately enters recovery on block
On Whiff, recovery is 78
Fatal Counter
Crumple Duration 80F, Crumple Fall 63F
Minimum Damage 20%: 240

236236D~D

236236D~D
2nd Hit Lv1 / 2 / 3
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 / 1000 / 1100 1+(43 Flash)+?? 4 51 B 1~10 after Active All R 75
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 3 16 Launch 150 Launch 164 30 +0 +4
BBCF Makoto Nanaya 236236D 2.png
There's no reason not to go for level 3 here.
Fatal Counter
Values are Lv 1 / Lv 2 / Lv 3
Minimum Damage 20%: 180/200/220

236236D~D LvG

236236D~D LvG
2nd Hit LvG
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
20×28, 600 1+(43 Flash)+?? 2×28 (7) 4 59 B 1~10 after Active All R 75
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 3×28, 5 16×28, 20 30×28, Launch 150 38×28, Launch 169 1/+4×23, 30/+4 +4
BBCF Makoto Nanaya 236236D 2.png
Fatal Counter
Minimum Damage 20%: 232

236236D~D~D

236236D~D~D
3rd Hit Lv1 / 2 / 3
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1800 / 2200 / 3000 28+(50 Flash)+?? 6 Until L+11 H 1~End All 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 3 100 + Down 33 114 + Down 33 35 +2
BBCF Makoto Nanaya 236236D 3.png
Or here, for that matter.
Fatal Counter
Values are Lv 1 / Lv 2 / Lv 3
Minimum Damage 20%: 360/440/600

236236D~D~D LvG

236236D~D~D LvG
3rd Hit Lv G
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
4000 28+(50 Flash)+?? 6 Until L+11 H 1~End All 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 100 + Down 33 117 + Down 33 35 +2
BBCF Makoto Nanaya 236236D 3.png
Fatal Counter
Minimum Damage 20%: 800

Exceed Accel

A+B+C+D

A+B+C+D
Cygnus Combination
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600, 800×2, 900
{600, 800×3, 1530×2}
All 20 [10] 3 34 -10 B 1~22 All
[1~12 All]
125
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 26 Launch 100 20 20, 13×2, 15
[20, 13×2, 0, 15, 26]
+0
BBCF Makoto Nanaya A+B+C+D 1.pngBBCF Makoto Nanaya A+B+C+D 2.png
BBCF Makoto Nanaya A+B+C+D Hitbox.png

Astral Heat

236214D Lv1

2363214D Lv1
Planet Crusher
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 300×35, 5000 All 5+(90 Flash)+16~34 4 28 -11 B 1~End of Active All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Long 5 20 30
BBCF Makoto Nanaya 2363214D 1.pngBBCF Makoto Nanaya 2363214D 2.pngBBCF Makoto Nanaya 2363214D 3.png
BBCF Makoto Nanaya 2363214D Hitbox.png
Hitbox triggers on proximity, so it can lose to opponent attacks

236214D Lv2

2363214D Lv2
Planet Crusher
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 300×35, 5000 All 5+(90 Flash)+6~?? 4 28 -11 B 1~End of Active All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Long 5 20 30
BBCF Makoto Nanaya 2363214D 1.pngBBCF Makoto Nanaya 2363214D 2.pngBBCF Makoto Nanaya 2363214D 3.png
BBCF Makoto Nanaya 2363214D Hitbox.png
Hitbox triggers on proximity, so it can lose to opponent attacks

236214D Lv3

2363214D Lv3
Planet Crusher
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 300×35, 5000 All 5+(90 Flash)+3+?? 4 28 -11 B 1~End of Active All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Long 5 20 30
BBCF Makoto Nanaya 2363214D 1.pngBBCF Makoto Nanaya 2363214D 2.pngBBCF Makoto Nanaya 2363214D 3.png
BBCF Makoto Nanaya 2363214D Hitbox.png
Hitbox triggers on proximity, so it can lose to opponent attacks

236214D LvG

2363214D LvG
Planet Crusher
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 300×35, 5000 All 5+(90 Flash)+2~?? 4 28 -11 B 1~End of Active All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Long 5 20 30
BBCF Makoto Nanaya 2363214D 1.pngBBCF Makoto Nanaya 2363214D 2.pngBBCF Makoto Nanaya 2363214D 3.png
BBCF Makoto Nanaya 2363214D Hitbox.png
Hitbox triggers on proximity, so it can lose to opponent attacks

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