BBCF/Mai Natsume/Data

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Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Mai Natsume 11,000 4F 25F (1~7F Inv All) Juncture
Moon Blossom
BBCF Mai Portrait.png BBCF Mai Natsume Icon.png


Normal Moves

5A

5A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 300 All 6 3 10 -1 B SJR 100 85 Normal 1 11 14 14 18 25 9 +0 +0
BBCF Mai 5A.png


5B

5B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 600 Mid 9 4 16 -3 B S(J)R 100 89 Long 3 16 17 17 22 31 11 +0 +2
BBCF Mai 5B.png


5C

5C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 900 Mid 13 4 16 -1 B S(J)R 100 92 Long 4 18 22 19 30 37 12 +0 +5
BBCF Mai 5C.png
Fatal Counter


5xA

5xA Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 600 Mid 8 3 13 +1 B SJR 100 89 Long 3 16 22 24 27 38 11 +0 +2
BBCF Mai 5AA.png


5xB

5xB Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 900 Mid 10 4 14 -1 B S(J)R 100 89 Long 3 16 19 26 Crumple 54 40 11 +0 +2
BBCF Mai 5BB.png
Hold button to go into 5x[B] on 22F


5xC

5xC Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 850 Mid 9 5 18 -6 B SR 100 89 Long 3 16 19 22 24 36 11 +0 +2
BBCF Mai 5CC.png


5xAA

5xAA Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 1200 Mid 16 4 18 -3 B (S)R 82 92 Long 4 18 Spin Fall 25 34 Spin Fall 37 52 + Slide 10 12 +0 +5
BBCF Mai 5AAA.png
Fatal Counter


5xCC

5xCC Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 230×6~24 All 8 3×6~24 22 -8 B SR 100 69 Long 3 16 25 35 30 49 2 +0 +2
BBCF Mai 5CCC.png
Press C to do 6 more hits. Max 24 hits


5xAB

5xAB Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 600 All 15 3 47 -33 B R 100 89 Long 3 16 22 24 27 38 11 +0 +2
BBCF Mai 5AAB.png
Only attacks the first time this move is used in a string
Bonus Proration 110%


5xAB Shot

5xAB Shot Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 600 B: All
C: Low/Air
18 Total 57 -21 P1 R 80 85 Normal 2 13 17 17 21 29 0/+5 +5 +6
BBCF Mai 5AAB.png
Values in [] are for 5xAC version


5x[B]

5x[B] Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 18-? Guard B
BBCF Mai 5x(B).png
Can cancel into attacks during Guard Point frames
When re-entering stance from 5x[B]A, Guard Point starts on 9F
On Guard Point, hitstop for Mai is 4F. Opponent hitstop is 14F


5x[B] A

5x[B] A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 600 Low 13 3 14 -3 F 80 85 Long 2 13 Crumple 24 30 + Down 24 Crumple 48 42 + Down 24 10 +0 +1
BBCF Mai 5x(B)A.png
Bonus Proration 110%


5x[B] 6A

5x[B] 6A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 1000 Mid 13 9 21 -11 B 100 92 Long 4 18 Launch 42 + WBounce + Slide 10 Launch 60 + WBounce + Slide 10 12 +0 +5
BBCF Mai 5x(B)6A.png


5x[B] 8A

5x[B] 8A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 800 High 20 3 23 -7 H 4~22 FT 90 82 Normal 4 18 Launch 50 + GBounce Launch 65 + GBounce 12 +0 +0
BBCF Mai 5x(B)8A.png


5xCA

5xCA Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 900 High 21 6 15 -2 B (S)R 90 82 Normal 4 18 23 60 + GBounce 28 75 + GBounce 12 +0 +5
BBCF Mai 5xCA.png


5xCB

5xCB Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 980 High 25 6 6 +7 H R 90 92 Normal 4 18 19 19 + Down 28 24 34 + Down 28 12 +0 +5
BBCF Mai 5xCB.png


2A

2A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 300 Low/Air 7 3 10 -1 F CSR 80 85 Normal 1 11 14 14 18 25 9 +0 +0
BBCF Mai 2A.png


2B

2B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 700 Low 10 3 18 -4 F SR 80 89 Long 3 16 Launch 40 Launch 54 + Down 23 11 +0 +2
BBCF Mai 2B.png


2C

2C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 850 Mid 10 4 30 -15 B 10~13 H SJR 90 82 Long 4 18 Launch 26 Launch 41 12 +0 +5
BBCF Mai 2C.png


2xC

2xC Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 800 Low 12 6 19 -6 F SR 80 92 Long 3 18 19 28 24 43 12 +0 +5
BBCF Mai 2BC.png


j.A

j.A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 300 High/Air 6 3 9 H CSJR 80 80 Normal 1 11 14 14 18 25 9 +0 +0
BBCF Mai jA.png


j.B

j.B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 750 High/Air 9 4 (2) 2 12 H SJR 80 89 Long 3 16 17 20 22 34 11 +0 +2
BBCF Mai jB.png
Only does 1 hit
Last set of active frames hits crossup


j.C

j.C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 900 High/Air 11 4 24 H SJR 80 89 Long 3 16 19 23 24 37 + Down 23 11 +0 +2
BBCF Mai jC.png


Drive Moves

5D

5D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 800 All 25~80
[20~55]
Until Hit Total: 72~127
[Total: 67~102]
P1 SR 70 79 Normal 3 16 19 35 24 49 0/+3 +13 +15
BBCF Mai 5D.png


5[D]

5[D] Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 900 Unblockable 81 [56] Until Hit Total: 128
[Total: 103]
P1 SR 70 82 Normal 4 Launch 35 Launch 50 0 +13 +15
BBCF Mai 5D!.png


j.D

j.D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 800 All 27~81
[22~56]
Until Hit Total: Until L+8 P1 R 70 79 Normal 3 16 Launch + Down 23 35 Launch + Down 23 49 0/+3 +13 +15
BBCF Mai j.D.png
j.2D also has Down 23


j.[D]

j.[D] Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 900 Unblockable 82 [57] Until Hit Total: Until L+8 P1 R 70 82 Normal 4 Launch 35 Launch 50 0 +13 +15
BBCF Mai j.D!.png
j.2[D] also has Down 23


D D

D D
Redirect
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 800 [900] All 5? P1 R 70 79 [82] Normal 29 Launch 35 Launch 50 0/+3 [0/+13] +13 +15
BBCF Mai DD.png
Damage, attack level, proration, etc. is same as how much you charged it
Values in [] are when used after max charge D/j.D


D D OD

D D OD
Redirect OD
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 800×2 [900×2] All 5? P1 R 70 79 [82] Normal 29 Launch 35 Launch 50 0/+3 [0/+13] +13 +15
BBCF Mai DD.png
Values in [] are when used after max charge D/j.D


Universal Mechanics

BC

BC
Ground Throw
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 0×2, 1500 Throw(70) 7 3 23 T SR 100 50 Normal 0, 4×2 Launch 80, 80 + GBounce + Down 23 0×2, 12 +0
BBCF Mai ForwardThrow.png
Minimum Damage 100%: 1500


j.BC

j.BC
Air Throw
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 0×2, 1500 Throw(70) 7 3 23+3L T SR 100 50 Normal 0, 4×2 80 + WBounce 50 0×2, 12 +0
BBCF Mai AirThrow.png
Minimum Damage 100%: 1500


6AB

6AB
Counter Assault
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 0 All 13 3 32 -16 B 1~20 All R 50 92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCF Mai 5BB.png


5AB

5AB
Crush Trigger
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 1000 Guard Break 32/Barrier 20 1 25 0 B R 80 60 Normal 24 Crumple 50 60 Crumple 100 74 11 +0 +2
BBCF Mai CrushTrigger.png


5[AB]

5[AB]
Crush Trigger
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 1000 Guard Break 60/Barrier 30~61 1 25 0 B R 80 100 Long 24 Crumple 50 60 Crumple 100 74 11 +0 +2
BBCF Mai CrushTrigger.png


Specials

236

236
Juncture
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 28
BBCF Mai Setsuna.png
Can cancel into attacks on 7


214

214
Moon Blossom
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 39+4L 1~4 FT
5~14 All
BBCF Mai MoonBlossom.png
Can cancel into attacks on 16


j.214

j.214
Air Moon Blossom
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special Until L+4 4~11 All
BBCF Mai MoonBlossom.png
Can cancel into attacks on 7


236A

236A
A Himeyuri
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1000 [1100] All
[Guard Crush 25/Barrier]
6 [10] 4 [1] 20 -4 [-2] B R 100 69 [72] Long 3 [4] 16 [18] 22 [26] 30 27 [Crumple 58] 44 [45] 6 [12] +0 +2
BBCF Mai Himeyuri.png
Hit on the last active frame to get Tip version
Values in [] are for Tip version
If input on first possible frame(?) of 236, then base damage increased by 10%


236A OD

236A OD
A OD Himeyuri
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1000, 250
[1100]
All
[Guard Crush 25/Barrier]
6 [10] 2,2 [1] 20 -1 [-2] B R 100 72 [82] Long 4 16 [18] Crumple 29 30 Crumple 58 45 6 [12] +0 +5
BBCF Mai Himeyuri.png
Hit on the last active frame to get Tip version
Values in [] are for Tip version
Normal version first hit always does 1100, remaining hits do 250
If input on first possible frame(?) of 236, then base damage increased by 10%


236B

236B
B Himeyuri
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1250 [1375] All
[Guard Crush 35/Barrier]
15 [23] 8 [1] 20 -9 [+0] B R 100 72 [74] Long 4 [5] 18 [20] Launch + Down 23 36 [52] Launch + Down 23 51 [68] 12 [13] +0 +5 [+8]
BBCF Mai Himeyuri.png
Hit on the last active frame to get Tip version
Values in [] are for Tip version
Normal version first hit always does 1375, remaining hits do 125
If input on first possible frame(?) of 236, then base damage increased by 10%


236B OD

236B OD
B OD Himeyuri
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1250, 125×3
[1375]
All
[Guard Crush 35/Barrier]
15 [23] 2×4 [1] 20 -7 [+0] B R 100 74 [84] Long 5 20 Crumple 31 52 + WBounce Crumple 62 68 + WBounce 3 [13] +0 +8
BBCF Mai Himeyuri.png


236C

236C
Himeyuri: Dipper
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1300 [1430] Mid 9 [17] 8 [1] 24+14L -27 B 1~12 All R 70 70 [84] Very Short 4 [5] 18 [20] Launch 40 [60] Launch 55 [76] 12 [13] +0 +5 [+8]
BBCF Mai Himeyuri-Dipper.png
Hit on the last active frame to get Tip version
Values in [] are for Tip version
Can cancel into Backflip on 17
If input on first possible frame(?) of 236, then base damage increased by 10%


236C OD

236C OD
OD Himeyuri: Dipper
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1300, 130×3
[1430]
Mid 9 [17] 2,2,2,2 [1] 24+14L -25 B 1~12 All R 60 74 [84] Very Short 5 18 [20] Launch 60 Launch 76 3 [12] +0 +8
BBCF Mai Himeyuri-Dipper.png
Hit on the last active frame to get Tip version
Values in [] are for Tip version
Can cancel into Backflip on 17
Normal version first hit alwasy does 1430, remaining hits do 143
If input on first possible frame(?) of 236, then base damage increased by 10%


214A

214A
Suzuran
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 900 All 11 Until L 18 H R 80 82 Normal 4 18 Launch 40 + Down 23 Launch 55 + Down 23 12 +0 +5
BBCF Mai Suzuran.png
OD Version automatically does Delayed version, but startup still 11F


214B

214B
Suzuran: Blaze
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1000 All 11 Until L 20 H R 80 82 Normal 4 18 Launch 40 + Down 23 Launch 55 + Down 23 12 +0 +5
BBCF Mai SuzuranBlaze.png
OD Version automatically does Delayed version, but startup still 11F


214C

214C
Suzuran: Dipper
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1100 All 11 Until L 20 H R 80 82 Normal 4 18 Launch 40 + Down 23 Launch 55 + Down 23 12 +0 +5
BBCF Mai SuzuranDipper.png
OD Version automatically does Delayed version, but startup still 11F


214A Delayed

214A Delayed
Suzuran Delayed
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 900×2 All 11 Until L,2 16 +5 H R 80 82 Normal 4 18 Launch 40 + Down 23, 40 Launch 55 + Down 23, 55 12, 12/+4 +0, +4 +5, +9
BBCF Mai Suzuran.png


214B Delayed

214B Delayed
Suzuran:Blaze Delayed
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1000×2 All 11 Until L,2 18 +3 H R 80 82 Normal 4 18 Launch 40 + Slide 5 + Down 23, 40 Launch 55 + Slide 5 + Down 23, 55 12, 12/+4 +0, +4 +5
BBCF Mai SuzuranBlaze.png


214C Delayed

214C Delayed
Suzuran:Dipper Delayed
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1100×2 All 11 Until L,2 18 +3 H R 80 82 Normal 4 18 Launch 40 + Slide 5 + Down 23, 40 Launch 55 + Slide 5 + Down 23, 55 12, 12/+4 +0, +4 +5
BBCF Mai SuzuranDipper.png


Distortion Drives

236D

236D
Sylvan Hurricane Assault
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 1200×2, 2200
[1200, 300×7, 2200]
All 4+(25 Flash)+2 1,Until Offscreen, Until Ground 61+10L -52 H 4~Until L All R 80 84 Long 5 20 Launch 100 + Down 63 Launch 116 + Down 63 6×2,0
[6, 3×7, 0]
+0 +8
BBCF Mai SylvanHurricaneAssault.png
Values in [] are during OD
Minimum Damage 20%: 920 [1100]


214D

214D
Floral Blizzard Blossom
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 1500 [1800] All 10+(40 Flash)+7 8 49 -36 B 1~10 Guard HBFP
10~24 All
R 60 94 Very Short 5 20 Launch 60 + WBounce 60 + Slide 10 + WStick 25 + Down 23 Launch 76 + WBounce 60 + Slide 10 + WStick 25 + Down 23 13/+10 +10 +18
BBCF Mai FloralBlizzardBlossom.png
Values in [] are during OD
Hold button to delay attack
Guardpoint lasts until superflash
On Guard Point, hitstop for Mai is 0F. Opponent hitstop unchanged
Invul lasts from superflash through active frames
Minimum Damage 30%: 450 [540]


214D Lv2

214D Lv2
Floral Blizzard Blossom
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 2000 [2400] All 11~56+(40 Flash)+8 8 49 -36 B 1~71 Guard HBFP
(11~56)~(25~70) All
R 60 94 Very Short 5 20 Launch 60 + WBounce 60 + Slide 10 + WStick 25 + Down 23 Launch 76 + WBounce 60 + Slide 10 + WStick 25 + Down 23 23/+10 +10 +18
BBCF Mai FloralBlizzardBlossom.png
Values in [] are during OD
Hold button to delay attack
Guardpoint lasts until superflash
On Guard Point, hitstop for Mai is 0F. Opponent hitstop unchanged
Invul lasts from superflash through active frames
Minimum Damage 30%: 600 [720]


214D Lv3

214D Lv3
Floral Blizzard Blossom
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 3000 [3600] All ~57-71+(40 Flash)+8 8 49 -36 B 1~71 Guard HBFP
(57~71)~(71~85) All
R 60 94 Very Short 5 20 Launch 60 + WBounce 60 + Slide 10 + WStick 25 + Down 23 Launch 76 + WBounce 60 + Slide 10 + WStick 25 + Down 23 23/+10 +10 +18
BBCF Mai FloralBlizzardBlossom.png
Values in [] are during OD
Guardpoint lasts until superflash
On Guard Point, hitstop for Mai is 0F. Opponent hitstop unchanged
Invul lasts from superflash through active frames
Minimum Damage 30%: 900 [1080]


Exceed Accel

ABCD

ABCD
Shearing Cherry Blossom Storm
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
exceed accel 600, 200×12
{600, 200×18, 1700}
All 20 [10] 3 34 -10 B 1~22 All
[1~12 All]
100 100 Long 26 Launch 100 20 20, 1×12
{20, 1×18, 15}
+0
BBCF Mai ShearingCherryBlossomStorm.pngBBTag Mai ShearingCherryBlossomStorm.png
Values in [] are when canceled into or immediately after activating Overdrive
Values in {} are during Active Flow
Minimum Damage 10%: 300 {590+59}

Astral Heat

222D

222D
Royal Crimson Sprout: New Moon Lotus
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
astral 0, 2000, 22000 All 7+(105 Flash)+8 3 75 -39 B Long 4 18 12/+20
BBCF Mai NewMoonLotus.pngBBCF Mai NewMoonLotus2.png


Category