BBCF/Litchi Faye Ling/Data

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Links


Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Litchi Faye Ling 11,000 4F 22F (1~5F Inv All, 2~14 airborne) Additional Back Step BBCF Litchi Portrait.png BBCF Litchi Faye Ling Icon.png

Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 6 3 9 0 +9 B CSJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Litchi 5A.png
BBCF Litchi 5A Hitboxes.png

5Bm

5Bm
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
650 Mid 11 3 22 -6 -9 B SJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 19 19 24 34 12 +0 +5
BBCS Litchi 5Bm.png
5Bm
"A little disjointed"
BBCF Litchi 5Bm Hitboxes.png
5Bm

5Be

5Be
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
500 Mid 8 3 14 0 +2 B SJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 19 22 33 8 +0 +2
BBCS Litchi 5B.png
5Be
Swiss Army...knee?
BBCF Litchi 5Be Hitboxes.png
5Be

5Cm

5Cm
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
550×2 Mid 17 3(3)3 23 -7 -22 B S(J)R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 21 19 26 44 14 +0 +5
BBCS Litchi 5Cm.png
5Cm
BBCF Litchi 5Cm1 Hitboxes.pngBBCF Litchi 5Cm2 Hitboxes.png
5Cm

5Ce

5Ce
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 Mid 15 3 30 -16 -20 BP SJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 Crumple 31 10 +0 +2
BBCS Litchi 5C.png
5Ce
BBCF Litchi 5Ce Hitboxes.png
5Ce
On CH Crumple Duration 54F, Crumple Fall 78F

2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 7 3 9 0 +8 F CSJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Litchi 2A.png
BBCF Litchi 2A Hitboxes.png

2Bm

2Bm
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 Low 17 4 26 -13 -20 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCS Litchi 2Bm.png
2Bm
BBCF Litchi 2Bm Hitboxes.png
2Bm
Hitbox connected to Litchi active frames 17-18, hitbox connected to staff active frames 17-20

2Be

2Be
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
450 Low 12 2 22 -10 -9 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 14 18 26 8 +0 +1
BBCS Litchi 2B.png
2Be
BBCF Litchi 2Be Hitboxes.png
2Be

2Cm

2Cm
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 Mid 14 3 28 -14 -18 B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Long 3 16 Launch 30 Launch 62 13 +0 +2
BBCS Litchi 2Cm.png
2Cm
BBCF Litchi 2Cm Hitboxes.png
2Cm

2Ce

2Ce
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
650 Mid 12 3 19 -5 -7 B SJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 10 +0 +2
BBCS Litchi 2C.png
2Ce
BBCF Litchi 2Ce Hitboxes.png
2Ce

6Am

6Am
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 High 25 3 20 -2 -21 B R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 20 Launch 42 + GBounce Launch 57 + GBounce 14 +0 +5
BBCS Litchi 6Am.png
6Am
BBCF Litchi 6Am Hitboxes.png
6Am

6Ae

6Ae
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
550 High 22 3 18 -2 -16 B SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 19 26 + Down 23 24 41 + Down 23 10 +0 +5
BBCS Litchi 6A.png
6Ae
BBCF Litchi 6Ae Hitboxes.png
6Ae
Forces crouching on hit

6Bm

6Bm
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 Mid 17 6 18 -3 -14 B (S)(O)(J)R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84 Long 5 20 21 33 + WBounce 40 27 60 + WBounce 40 15 +0 +8
BBCS Litchi 6Bm.png
BBCF Litchi 6Bm 1 Hitboxes.pngBBCF Litchi 6Bm 2 Hitboxes.png
6Bm
First active frame • Last active frame
Hitbox attached to Litchi active frames 17-20, hitbox attached to staff active frames 17-22

6[B]m

6[B]m
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
28 -2
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Litchi 6Bm.png
6Bm

6Be

6Be
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
660 Mid 17 4 23 -10 -17 B SJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 8 +0 +2
BBCS Litchi 6B.png
BBCF Litchi 6Be Hitboxes.png

6[B]e

6[B]e
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
26 +0
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Litchi 6B.png
6Be

6Cm

6Cm
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
350×4 Mid 23 3×4 27 -5 -35 B R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 Spin Fall 44 38 Spin Fall 52 57 0/+4 +4 +4
BBCS Litchi 6Cm.png
6Cm
BBCF Litchi 6Cm Hitboxes.png
6Cm
Fatal Counter

6Ce

6Ce
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
540×2 Mid, High/Air 11 2 (25) 3 7+6L +1 -27 B, H (S)R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Crumple, Launch + Down 28 41 Crumple, Launch + Down 28 55, 55 10 +0 +2
BBCS Litchi 6C.png
6Ce
The glue in her combo routing
BBCF Litchi 6Ce1 Hitboxes.pngBBCF Litchi 6Ce2 Hitboxes.png
6Ce first hit • 6Ce second hit
Bonus Proration 110%
Airborne from frame 23
Crumple Duration 29F, Crumple Fall 60F

4Bm

4Bm
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
750 Mid 16 3 29 -13 -21 B 8~18 H SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 18 Launch 40 Launch 55 14 +8 +8
BBCP Litchi 4Bm.png
4Bm
BBCF Litchi 4Bm Hitboxes.png
4Bm

4Be

4Be
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 Mid 14 3 21 -7 -11 B 7~16 H SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 42 22 56 8 +0 +2
BBCP Litchi 4B.png
4Be
BBCF Litchi 4Be Hitboxes.png
4Be

3Cm

3Cm
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 Low 20 12 15 -8 -20 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch 40 Launch 55 + Down 23 14 +0 +5
BBCS Litchi 3Cm.png
3Cm
BBCF Litchi 3Cm Hitboxes.png
3Cm

3Ce

3Ce
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
650 Low 15 3 21 -7 -12 F SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 40 Launch 54 + Down 16 10 +0 +2
BBCS Litchi 3C.png
3Ce
BBCF Litchi 3Ce Hitboxes.png
3Cm

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 High/Air 7 4 9 H CSJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Litchi jA.png
BBCF Litchi jA Hitboxes.png

j.Bm

j.Bm
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
650 High/Air 11 3 18 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCS Litchi jBm.png
j.Bm
BBCF Litchi jBm Hitboxes.png

j.Be

j.Be
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
650 High/Air 9 4 12 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 20 22 34 9 +0 +2
BBCS Litchi jB.png
j.Be
BBCF Litchi jBe Hitboxes.png
j.Be

j.Cm

j.Cm
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 High/Air 15 4 14+4L H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 Launch 80 + WBounce 13 +0 +2
BBCS Litchi jCm.png
j.Cm
BBCF Litchi jCm Hitboxes.png
j.Cm

j.Ce

j.Ce
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
750 High/Air 12 3 22 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 56 22 70 9 +0 +2
BBCS Litchi jC.png
j.Ce
BBCF Litchi jCe Hitboxes.png
j.Ce

Drive Moves

5Dm

5Dm
5D Set
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
27 -1
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Litchi 5Dm.png
5Dm
Staff is planted on 9

2Dm

2Dm
2D Set
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
23 +3
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Litchi 2Dm.png
2Dm
Staff is planted on 9

6Dm

6Dm
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 Mid 15 9(4)5 17 +3 -23 B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84 Long 5 20, 24 21, 25 31, 31 + WStick 20 30, 34 50, 50 + WBounce 50 + WStick 23 13 +0 +8
BBCS Litchi 6D.pngBBCF Litchi 6D 2.png
Easy Crush Triggers • Mantenbou's only set after the 2nd hit.
BBCF Litchi 6Dm1 1 Hitboxes.pngBBCF Litchi 6Dm1 2 Hitboxes.pngBBCF Litchi 6Dm2 Hitboxes.png
First hit, first active frame • First hit, last active frame • Second hit
Fatal Counter

4Dm

4Dm
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 High/Air 22 9 8+8L -6 -20 H 16~30 F R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 Launch 40 + Slide Launch 55 + Slide 12 +0 +5
BBCS Litchi 4D.png
Frame advantage varies depending on distance
BBCF Litchi 4Dm Hitboxes.png
Bonus Proration 110%
Airborne from frame 22
Maximum Slide duration 30F

j.Dm

j.Dm
j.D Set
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 14 Until Hit Total: 45+4L P1 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 30 Crumple 44 0/+11 +11 +13
BBCS Litchi jDm.pngBBCF Litchi jD 2.png
Japan calls this "Jump Win"
BBCF Litchi jDm Hitboxes.png
On CH Crumple Duration 25F, Crumple Fall 58F

j.2Dm

j.2Dm
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600×2 All, Low 17 Until L(8)2 8 +7 H, F R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89×2 Long 3 16 17 17 22 31 11, 8 +0 +2
BBCS Litchi j2Dm.pngBBCF Litchi j2D 2.png
First hit, can cross up. • 2nd hit is a low and plus.
BBCF Litchi j2Dm1 Hitboxes.pngBBCF Litchi j2Dm2 Hitboxes.png
First hit • Second hit

5De

5De
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
20 +6
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Litchi 5D.png
5De
If not held, staff is active on frame 9
Animation is 48F total, but cancellable into any action from frame 21

2De

2De
2D Recall
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
20 +6
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Litchi 2D.png
2De
If not held, staff is active on frame 10
Animation is 30F total, but cancellable into any action from frame 21

6[6]De

6[6]De
Running recall
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Litchi 66.png
6[6]De
The earliest possible frame you can press drive is frame 13
The earliest possible active frame is frame 14

j.De

j.De
j.D Recall
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
26+7L
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Litchi jD.png
j.De
Animation is 30F total, but cancellable into any action from frame 27

Staff Launch Vertical

Staff Launch Vertical
Vertical
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
400×2 All P1 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89×2 Normal 3 12 17 30 22 44 0 +0 +2
BBCS Litchi Staff5D.png
Vertical launch (5D set)
BBCF Litchi Staff Launch Vertical Hitboxes.png

Staff Launch Horizontal

Staff Launch Horizontal
Horizontal
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
500 All P1 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 12 Launch 32 Launch 46 0 +0 +2
BBCS Litchi Staff2D.png
Horizontal launch (2D set)
BBCF Litchi Staff Launch Horizontal Hitboxes.png

OD Staff

OD Staff
OD Staff
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 13 8 23 +22 P1 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 17 36 + WBounce + GBounce 22 50 + WBounce + GBounce 0/+6 +6 +8
BBCP Litchi Overdrive.png
startup/active/recovery values are for the staff - Litchi is free to move
Minimum Damage 0%

Universal Mechanics

B+C

B+C
Forward Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0×2, 1500 Thow(70) 7 3 23 -6 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0×2, 3 Crumple, Launch 45 0, 8, 11 +0
BBCF Litchi BC.pngBBCS Litchi FThrow.png
Minimum Damage 100%: 1500
Crumple Duration 35F, Crumple Fall 63F

4B+C

4B+C
Back Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw(70) 7 3 23 -6 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 3 Launch 62 Launch 76 0 +0
BBCF Litchi BC.pngBBCS Litchi BThrow.png
Minimum Damage 100%: 1500

j.B+C

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw(120) 7 3 23+3L T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 3 60 + GBounce + Down 23 0 +0
BBCF Litchi jBC.pngBBCS Litchi AThrow.png
Minimum Damage 100%: 1500

6A+B

6A+B
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0 All 13 2 36 -19 -24 B 1~20 All R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCS Litchi 6B.png
Always does 6Be animation

5A+B

5A+B
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 32/Barrier 20 1 25 0 -19 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 24 Crumple + Down 10 60 + GBounce + Down 23 Crumple + Down 10 74 + GBounce + Down 23 11 +0 +2
BBCP Litchi CT.pngBBCF Litchi 5AB 2.png
Charge
Release
Crumple Duration 50F, Crumple Fall 83F

5[A+B]

5[A+B]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 60/Barrier 30~61 1 25 0 -29~-60 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 24 Crumple + Down 10 60 + GBounce + Down 23 Crumple + Down 10 74 + GBounce + Down 23 11 +0 +2
BBCP Litchi CT.pngBBCF Litchi 5AB 2.png
Charge
Release
Crumple Duration 50F, Crumple Fall 83F

44

44
Backdash
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
22 1~5 All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Litchi 44 Sprite.png
BBCF Litchi 44 6f Hitboxes.pngBBCF Litchi 44 12f Hitboxes.pngBBCF Litchi 44 23f Hitboxes.png
Frame 6 • Frame 12 • Frame 23
Can cancel into 447 on frame 18.

447

447
Additional Backdash
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
43 1~9 All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Litchi 447.png
Backflip
Can cancel into air normals, air throw, forward air dash, 63214A/B/C or 623/421D from frames 20-34

Specials

41236Am

41236Am
A Straight Through
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Mid 19~54 8 40
(Total: 52~87 {54})
-2 -26~-61 BD 7~(12~47) {48} Guard HBP R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 Launch 35 + WBounce 40 51 + WBounce 60 0/+18 +18 +18
BBCS Litchi StraightThrough.pngBBCF Litchi 41236A.png
Values in {} are for max hold
Move ends without attacking held for max duration (up to frame 48), total animation 54F
On Guard Point, hitstop for Litchi is 11F. Opponent hitstop is 11F
Enters 40F recovery immediately on hit/block
Can be cancelled into 41236X~D frame 13 to frame 48, or until button release
Attack startup from button release 7F

41236Bm

41236Bm
B Straight Through
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 All 19~54 8 40
(Total: 52~87 {54})
-2 -26~-61 BD 7~(12~47) {48} Guard HBP R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 Launch 30 Launch 46 0/+18 +18 +18
BBCS Litchi StraightThrough.pngBBCF Litchi 41236B.png
Values in {} are for max hold
Move ends without attacking held for max duration (up to frame 48), total animation 54F
On Guard Point, hitstop for Litchi is 11F. Opponent hitstop is 11F
Enters 40F recovery immediately on hit/block
Can be cancelled into 41236X~D frame 13 to frame 48, or until button release
Attack startup from button release 7F

41236Cm

41236Cm
C Straight Through
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Low/Air 21~56 8 40
(Total: 52~87 {54})
-2 -26~-61 FD 7~(12~47) {48} Guard HBP R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 Launch 40 Launch 56 + Down 23 0/+18 +18 +18
BBCS Litchi StraightThrough.pngBBCF Litchi 41236C.png
• 気通貫 Ikki Tsūkan
Values in {} are for max hold
Fatal Counter
Move ends without attacking held for max duration (up to frame 48), total animation 54F
On Guard Point, hitstop for Litchi is 11F. Opponent hitstop is 11F
Enters 40F recovery immediately on hit/block
Can be cancelled into 41236X~D frame 13 to frame 48, or until button release
Attack startup from button release 9F

41236Xm~D

41236Xm~D
Straight Through Cancel
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
14
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing

214Bm

214Bm
B Ren Chan
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 All 14 29 Total: 45 -15 -19 P1 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 12 17 40 22 54 0/+4 +4 +6
BBCF Litchi RenChan.png

214Cm

214Cm
C Ren Chan
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 All 24 48 Total: 49 -9 -23 P1 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 12 17 40 22 54 0/+4 +4 +6
BBCF Litchi RenChan.png
Combo staple. Also good for filling space

623Dm

623Dm
Tsubame Gaeshi
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
460×3, 1300 Mid×3, All 11 3,2,24, Until L Total: 58 -21 -32 P1 1~15 All 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82×4 Very Short 4 18 Launch 56 Launch 71 0/+1 +1 +6
BBCS Litchi TsubameGaeshi.pngBBCF Litchi 623D 2.png
Quite a literal Dragon Punch • Projectile coming down. Will sometimes clip people who fail to punish you correctly.
3rd hit is a Mid for first 2F, then can be blocked All
reversal

236Ae

236Ae
Three Dragons: White
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 Low/Air 11 3 20 -6 -7 F R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 (92) Long 3 (4) 16 Launch 34 Launch 48 (49) 9 (20) +0 +2 (+5)
BBCS Litchi Haku.png
236Ae
Values in () are on hit when used as third 236X in a string
Can only be used once per string
Cancellable into 236B/C on hit/block, or 63214A/B/C and 41236D on hit only

236Be

236Be
Three Dragons: Green
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 10 4 23+15L -25 -25 B R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 (92) Long 3 (4) 16 Launch 47 Launch 61 (62) 9 (20) +0 +2 (+5)
BBCS Litchi Hatsu.png
236Be
Values in () are on hit when used as third 236X in a string
Can only be used once per string (shared with j.236B)
Cancellable into 236A/C on hit/block, or 63214A/B/C and 41236D on hit only
Airborne from frame 6

j.236Be

j.236Be
Air Three Dragons: Green
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 5 4 Until L+15 H R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 (4) 16 Launch 47 Launch 61 (62) 9 (20) +0 +2 (+5)
BBCS Litchi Hatsu.png
Values in () are on hit when used as third 236X in a string
Can only be used once per string (shared with 236B)
Cancellable into 236A/C on hit/block, or 63214A/B/C and 41236D on hit only

236Ce

236Ce
Three Dragons: Red
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 High/Air 26 3 8+14L -8 -24 H R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 (92) Normal 3 (4) 16 Launch 41 + GBounce Launch 55 (56) + GBounce + Down 23 9 (20) +0 +2 (+5)
BBCS Litchi Chun.png
236Ce
Values in () are on hit when used as third 236X in a string
Can only be used once per string (shared with j.236C)
Cancellable into 236A/B on hit/block, or 63214A/B/C (until landing) and 41236D on hit only

j.236Ce

j.236Ce
Air Three Dragons: Red
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 High/Air 26 3 Until L+14 H R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 (92) Normal 3 16 Launch 41 + GBounce Launch 55 (56) + GBounce + Down 23 9 (20) +0 +2 (+5)
BBCS Litchi Chun.png
Values in () are on hit when used as third 236X in a string
Can only be used once per string (shared with 236C)
Cancellable into 236B/C on hit/block, or 63214A/B/C (until landing) and 41236D on hit only

421Ce

421Ce
Gut Shot
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
450×3
(450×2, 1200)
All 16~27
(37~48)
2×2,3 17 -3 (+1) -13~-24 B 4~15 B R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Long 2×2,3 13×2, 16 (20) 14×2, Launch 34×2, 45 + WBounce 34 (60) 18×2, Launch 46×2, 59 (61) + WBounce 34 (60) 2×2, 13 (20) +0 +1×2, +2 (+8)
BBCS Litchi Kanchan.pngBBCP Litchi ChargedKanchan.png
The infamous Puffba— Wait, wrong character. • Hold C for cross-ups
In-game command list says 623C, which does not work
Values in () are for crossup version (requires held button)
Hold button to extend dash up to 11 additional frames
If held, detects nearby opponents from frame 12
After detecting opponent, can pass through opponent and performs crossup version, startup after detection 25F
If not in range to perform crossup, startup from button release 4F

63214Ae

63214Ae
Reach: Last Chance
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
Total: 28~30 (42+15L)
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Litchi Reach.png
63214Ae
BBCF Litchi Riichi Range.png
Maximum distance Riichi will land on the staff from
Can pass through opponent until reaching staff/ground
Recovery in () is if Litchi does not reach staff
Airborne from frame 3
Drop from staff by pressing any downward direction (1F recovery)

63214Ae~A

63214Ae~A
One Shot
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 All 10 2 17 -2 H JR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 3 16 Launch 35 Launch 49 11 +0 +2
BBCS Litchi ReachA.png
Not super useful, retains staff stance afterwards
Can pass through opponent while on staff
Cancellable into jump, drop from staff or Astral on hit/block

63214Ae~B

63214Ae~B
Last Chance > Three Dragons: Green
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 11 4 9+11L -7 H R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 47 Launch 61 9 +0 +2
BBCS Litchi ReachB.png
Jump off the staff and launch
Can pass through opponent

63214Ae~C

63214Ae~C
Last Chance > Three Dragons: Red
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 High/Air 17 3 4+11L 0 H R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 Launch 41 + GBounce Launch 56 + GBounce + Down 23 16 +0 +5
BBCS Litchi ReachC.png
Stance Overhead

63214Ae~D

63214Ae~D
Robbing a Quad
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600×2 High/Air, Low 8 7(8)3 9 +5 H, F R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 40 + Down 23, 40 Launch 54 + Down 23, 54 7 +0 +2
BBCS Litchi j2Dm.png
Stance low, Side switches with the right setup
Can pass through opponent until 5th frame after landing

63214Be

63214Be
Reach: Robbing the Kong
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 All 45 33 Total: 64
(42+15L)
+4 P1 R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 12 17 28 22 42 0/+11 +11 +13
BBCS Litchi ReachToss.png
63214Be
BBCF Litchi Riichi B C Range.png
B and C versions have a larger maximum distance
Can pass through opponent until reaching staff/ground
Recovery in () is if Litchi misses the staff
38F to reach staff + 7F to launch staff
Airborne from frame 3, recovery until landing

63214Ce

63214Ce
Reach: Kong on Kong
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
59 (42+15L)
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Litchi ReachHop.png
63214Ce
See hitboxes tab for usable distances
BBCF Litchi Riichi B C Range.png
Can pass through opponent until reaching staff + 16 (or landing)
Recovery in () is if Litchi does not reach staff
39F to reach staff + 20F dash from staff

41236De Vertical

41236De Vertical
The Four Winds (Vertical)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
350×7 All 44 8×5, 6, 8 Total: 38 +14 -12 P1 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 12 Launch 28 Launch 43 0/+2 +2 +7
BBCS Litchi FourWindsVert.png
Vertical
Extremely useful vs air-happy characters/players
onBlock advantage is if the opponent blocks a single hit on the ground on frame 44

41236De Horizontal

41236De Horizontal
The Four Winds (Horizontal)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
350×4 All 41 8×4 Total: 44 +41 -18 P1 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 12 Launch 42 Launch 57 0/+2 +2 +7
BBCS Litchi FourWindsHoriz.png
Horizontal
Combo and lockdown tool

623De

623De
Kote Gaeshi
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
16 +10
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Litchi Kote6.pngBBCS Litchi Kote4.png
623D, Vertical 5D Set • 421D, Horizontal 2D Set

j.623De

j.623De
Air Kote Gaeshi
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
20
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Litchi Kote6.pngBBCS Litchi Kote4.png

421De

421De
Kote Gaeshi Backwards
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
16 +10
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Litchi Kote6.pngBBCS Litchi Kote4.png

j.421De

j.421De
Air Kote Gaeshi Backwards
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
20
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Litchi Kote6.pngBBCS Litchi Kote4.png

Distortion Drives

632146C

632146C
All Terminals
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
500, 300×12, 2400
[500, 300×7, 100×8, 150×16, 300×2, 1800]
All 1+(55 Flash)+13 6 27 -16 -20 B 1~19 All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
96×14
[96×8, 99×24, 96×2]
Normal 4 16 Launch 80 + WBounce + Down 28 20 20, 2×9, 6, 14, 16, 0
[20, 1×15, 2×19]
+5
BBCP Litchi AllTerminals.pngBBCP Litchi AllTerminalsStaff.pngBBCP Litchi AllTerminalsStaffless.png
First hit • Staffed ender, Keeps them near • Staffless ender, Blows them away
With Staff equipped, hold D to plant staff
Minimum Damage 15%: 975 [1110]
reversal

6428C

6428C
All Green
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
2000
[520×9, 2000]
All 6+(63 Flash)+2 12
[6,3×7,18,21]
Total 43 -13 -17 P2 1~7 All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 [92×10] Normal 4 18 Launch 40 Launch 55 0/+4 +4 +9
BBCS Litchi Ryuisou.png
Normal Version
Decent punish to mid-range pressure • Overdrive Version
Extremely damaging combo filler
Minimum Damage 20% [15%]: 400 [1002]

632146De Vertical

632146De Vertical
Thirteen Orphans (Vertical)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
350×13 All 7+(30 Flash)+5 1,2×12 Total: 46 -20 P2 1~6 All 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
69 Normal 3 16 Launch 35 Launch 49 0/+3 +3 +5
BBCP Litchi VerticalKokushi.png
Vertical (5D Set)
Combo filler and situational, high damage reversal
Minimum Damage 20%: 910
situational reversal

632146De Horizontal

632146De Horizontal
Thirteen Orphans (Horizontal)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300×13 All 26+(30 Flash)+11 See notes Total: 63 +138 -37 P2 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
69 Normal 3 16 17 30 22 44 0/+3 +3 +5
BBCS Litchi Kokushi.png
Horizontal (2D Set)
When you want to try playing a Doll character
Active Frames 2(6)2(8)2(8)2(8)2(6)2(8)2(8)2(8)2(6)2(8)2(8)2(8)2
Minimum Damage 20%: 780

Exceed Accel

A+B+C+D

A+B+C+D
Crimson Peacock
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600, 100×7, 1634
{600, 100×13, 3610}
All 20 [10] 3 34 -10 -20[-30] B 1~22 All
[1~12 All]
125
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 26 Launch 100 20 20, 0/+3×7 {×13}, 0/+30
BBCF Litchi Exceed Accel.png
Values in [] are when canceled into or immediately after activating Overdrive
Values in {} are during Active Flow
Minimum Damage 10%: 293 {551+55}

Astral Heat

63214Ae~46D

63214Ae~46D
Nine Gates of Heaven
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0,1000,375×97,1600 All 25+(81 Flash)+1 Until L 75 H 1~Until L All, Burst
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Long 4 18 20
BBCS Litchi NineGates.pngBBCS Litchi NineGates2.png

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