
Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
Frame Data Glossary | |||||||||||||||||
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Guard | How this attack can be guarded. All non-throws can be air Barrier Blocked unless otherwise stated. | ||||||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
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Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||||||
P1 | Proration value that is applied only when this attack is used as a starter. See here for more info on P1 and P2. | ||||||||||||||||
P2 | Proration value that is applied to the combo proration value when this attack is used. | ||||||||||||||||
Starter | Combo time modifier when this attack is used as the starting hit of a combo. | ||||||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. | ||||||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||||||
GroundCH | When Counter Hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirCH | When Counter Hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||||||
Blockstop | When an opponent blocks the attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop. | ||||||||||||||||
Hitstop | When an opponent gets hit by this attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop. | ||||||||||||||||
CHstop | When an opponent gets Counter Hit by this attack, how many frames of additional hitstop the opponent experiences. |
Attack Level Values | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Example: Blockstun when Air Instant Blocking + Barrier Blocking a Level 4 attack = 18 + 2 + 1 - 6 = 15 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see BBCF/Frame Data |
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
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Lambda-11 | 10,500 | 4F | 25F (1~7F Inv All) |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5A | 300 | All | 6 | 3 | 12 | -3 | B | 100 | 80 | Normal | CSJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | |||
5B | 600 | Mid | 8 | 3 | 17 | -3 | B | 100 | 89 | Long | SJR | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
5C | 160×8 | All | 16 | P{(4)P}×7 | Total: 71 | -6 | P1 | 100 | 89 | Long | SR | 3 | 16 | 17 | 21 | 22 | 35 | 0/+5 | +5 | +7 | |||
2A | 300 | All | 7 | 4 | 12 | -4 | F | 100 | 80 | Normal | CSR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | |||
2B | 550 | Low | 9 | 4 | 13 | 0 | F | 90 | 89 | Long | SR | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
2C | 140×8 | Mid×2, All×6 | 14 | 2×2,1×6 | 24 | -8 | B | 11~19 H | 90 | 89 | Long | SR×3,SJR×5 | 3 | 16 | 19 | 19 | Launch | 33 | 2 | +0 | +2 | ||
6A | 620 | Mid | 11 | 6 | 17 | -6 | B | 5~11 H | 90 | 89 | Long | SJR | 3 | 16 | 17 | 26 | 22 | 40 | 11 | +0 | +2 | ||
6B | 680 | High | 24 | 2 | 15+8L | -8 | H | 80 | 89 | Normal | SR | 3 | 16 | Launch | 42 | Launch | 56 | 11 | +0 | +2 | |||
6C | 180×8 | Mid×2, All×6 | 22 | 1×8 | 24 | -6 | B | 100 | 82 | Long | SR | 4 | 18 | 24 | 36 + Slide | Launch | 54 + Slide | 2 | +0 | +5 | |||
3C | 140×8 | Low×3, All×5 | 11 | 1×8 | 22 | -6 | F | 90 | 89 | Long | SR | 3 | 16 | Launch | 36 | Launch | 50 + Down 23 | 3 | +0 | +2 | |||
j.A | 300 | High/Air | 8 | 2 | 10 | H | 80 | 80 | Normal | CSJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||||
j.B | 600 | High/Air | 9 | 4 | 12 | H | 80 | 89 | Long | SJR | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | ||||
j.C | 150×8 | High/Air | 9 | 1×2,2×6 | 25 | H | 80 | 89 | Long | SJR | 3 | 16 | 17 | 20 | 22 | 34 | 2 | +0 | +2 | ||||
j.2C | 150×8 | High/Air×2, All×6 | 15 | 1×8 | 10 | H | 80 | 89 | Long | SR | 3 | 16 | 17 | 24 | 22 | 38 | 3 | +0 | +2 |
Drive Moves
- Values in [] are during OD
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5D | 600 | All | 15 | 18 | Total: 48 | P2→P1 [P2] | 80 | 92 | Normal | R | 4 | 18 | 19 | 19 | 24 | 44 | 0/+12 | +16 | +21 | |||||
5D Followup | 300 [600] | All | 17 | 13 | Total: 45 | -5 [-1] | P1 | 80 | 92 [94] | Normal | S(J)R | 4 [5] | 18 [22] | 22 [Crumple] | 25 [27] | Crumple | 40 [43] | 0/+5 | +5 | +10 [+13] | ||||
2D | 600 | All | 11 | 25 | Total: 45 | P2→P1 [P2] | 80 | 92 | Normal | R | 4 | 18 | 19 | 19 | 24 | 44 | 0/+12 | +16 | +21 | |||||
2D Followup | 300 [600] | All | 17 | 13 | Total: 45 | -5 [-1] | P1 | 80 | 92 [94] | Normal | S(J)R | 4 [5] | 18 [22] | 22 [25] | 25 [27] | 27 [31] | 40 [43] | 0/+5 | +5 | +10 [+13] | ||||
6D | 600 | All | 14 | 22 | Total: 45 | P2→P1 [P2] | 80 | 92 | Normal | R | 4 | 18 | 19 | 19 | 24 | 34 | 0/+12 | +12 | +16 | |||||
6D Followup | 300 [600] | All | 18 | 13 | Total: 53 | -12 [-8] | P1 | 80 | 92 [94] | Normal | S(J)R | 4 [5] | 18 [22] | 22 [25] | 25 [27] | 27 [31] | 40 [43] | +5 | +5 | +10 [+13] | ||||
4D | 600 | High/Air | 27 | 3 | Total: 57 | P1 | 70 | 92 | Normal | R | 4 | 18 | 19 | 19 | 24 | 34 | 0/+12 | +12 | +16 | |||||
4D Followup | 300 [600] | All | 17 | 13 | Total: 48 | -8 [-4] | P1 | 70 | 92 [94] | Normal | S(J)R | 4 [5] | 18 [22] | 22 [25] | 25 [27] | 27 [31] | 40 [43] | +5 | +5 | +10 [+13] | ||||
j.D | 600 | All | 13 | 10 | Total: 57+10L | P2→P1 [P2] | 80 | 92 | Normal | R | 4 | 18 | 19 [Launch] | 10 | Launch | 25 [40] | 0/+10 | +14 | +19 | |||||
j.D Followup | 300 [600] | All | 18 | 13 | Total: 43+10L | P1 | 80 | 92 [94] | Normal | S(J)R | 4 [5] | 18 [22] | 22 [25] | 25 [27] | 27 [31] | 40 [43] | +5 | +5 | +10 [+13] | |||||
j.2D | 600 | All | 13 | 8 | Total: 57+10L | P2→P1 [P2] | 80 | 92 | Normal | R | 4 | 18 | 19 [Launch] | 10 | Launch | 25 [40] | 0/+10 | +14 | +19 | |||||
j.2D Followup | 300 [600] | All | 18 | 13 | Total: 43+10L | P1 | 80 | 92 [94] | Normal | S(J)R | 4 [5] | 18 [22] | 22 [25] | 25 [27] | 27 [31] | 40 [43] | +5 | +5 | +10 [+13] | |||||
j.6D | 600 | All | 13 | 6 | Total: 56+10L | P2→P1 [P2] | 80 | 92 | Normal | R | 4 | 18 | 19 [Launch] | 10 | Launch | 25 [40] | 0/+10 | +14 | +19 | |||||
j.6D Followup | 300 [600] | All | 18 | 13 | Total: 43+10L | P1 | 80 | 92 [94] | Normal | S(J)R | 4 [5] | 18 [22] | 22 [25] | 25 [27] | 27 [31] | 40 [43] | +5 | +5 | +10 [+13] |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
B+C | Ground Throw | 0, 1500 | Throw(70) | 7 | 3 | 23 | T | 100 | 50 | Normal | SR | 0, 4 | Launch 40 + WBounce 100 | 0, 12 | +0 | |||||||||
j.B+C | Air Throw | 0, 1500 | Throw(70) | 7 | 3 | 23+3L | T | 100 | 50 | Normal | SR | 0, 4 | 53 + GBounce | 0 | +0 | |||||||||
6A+B | Counter Assault | 0 | All | 13 | 2 | 32 | -15 | B | 1~20 All | 50 | 92 | Very Short | R | 4 | 18 | Launch | 19 | Launch | 34 | 12 | +0 | +5 | ||
5A+B | Crush Trigger | 1000 | Guard Break 32/Barrier | 20 | 1 | 25 | 0 | B | 80 | 60 | Normal | R | 3 | 24 | Crumple 50 | 60 + Slide + WBounce 60 | Crumple | 74 + Slide + WBounce 60 | 12 | +0 | +2 | |||
5[A+B] | Crush Trigger | 1000 | Guard Break 60/Barrier | 30~61 | 1 | 25 | 0 | B | 80 | 100 | Long | R | 3 | 24 | Crumple 50 | 60 + Slide + WBounce 60 | Crumple | 74 + Slide + WBounce 60 | 12 | +0 | +2 |
Specials
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236D | Sickle Storm | 400×4 [×8] | All | 38 | Until Offscreen | Total: 61 | +34 | P1 | 80 | 79 [(89)] | Long | R | 3 | 16 | 17 | 30 + Down 23 | 22 | 44 + Down 23 | 0/+4 | +4 | +6 | |||
214D | Spike Chaser | 1200 | All | 29 | 45 [Until Offscreen] | Total: 69 | -5 | P2 | 80 | 94 | Long | R | 5 | 20 | Launch | 40 | Launch | 56 | 0/+15 | +15 | +15 | |||
j.214D | Crescent Saber | 1000 | High/Air | 16 | 9 | Total: Until L+9 | P1 | 80 | 89 | Normal | R | 3 | 16 | Launch | 40 + Down 28 | Launch | 40 + Down 28 | 0/+7 | +7 | +9 | ||||
214A | Gravity Seed | 800 | All | 13 | 3 | 18 | -2 | B | 80 | 99 | Long | R | 4 | 18 | Launch | 45 | Launch | 63 | 12 | +0 | +5 | |||
236A | Act Parcer Zwei | 34 | ||||||||||||||||||||||
236B | Act Parcer Tri | 800 | All | 18~24 | 3 | 19 | -5 | B | 100 | 89 | Long | R | 3 | 16 | 21 | 31 + Slide | Crumple | 45 + Slide | 15 | +0 | +2 | |||
236B 6A | Act Parcer Tri: Sparda | 1100 | High/Air | 21 | 6 | 16+7L | -10 | H | 90 | 82 | Normal | R | 4 | 18 | Launch | 45 | Launch | 60 | 12 | +0 | +5 | |||
236B 6B | Act Parcer Tri: Blade | 950 | Low/Air | 11 | 6 | 16 | -5 | F | 90 | 79 | Long | R | 3 | 16 | Launch | 40 | Launch | 54 | 11 | +0 | +2 | |||
236C | Act Parcer Tri: Cavalier | 1500 | Mid | 30 | 4 | 22 | -5 | B | 90 | 84 | Long | R | 5 | 20 | Launch | 60 + WBounce 36 | Launch | 79 + WBounce 60 + WStick 39 | 20 | +0 | +8 | |||
22D | Exiga Nail | 1000 | All | 26 | 4 | Total: 54+5L [42] | -3 [+14] | P1 | 1~7 All | 80 | 92 | Normal | R | 4 | 18 | Crumple | 19 + GBounce | Crumple | 34 + GBounce + WBounce 44 | 0/+12 | +12 | +17 |
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
632146D | Calamity Sword | 2400 [2800] | High | 10+(52 Flash)+1 | 9 | Total: 68 | -27 | P2 | 1~11 All | 70 | 82 | Normal | R | 4 | 18 | Launch | 100 + GBounce | Launch | 115 + GBounce | 0/+12 | +0 | +5 | ||
j.632146D | Air Calamity Sword | 2400 [2800] | High/Air | 8+(42 Flash)+5 | 9 | Total: Until L+5 | P2 | 70 | 82 | Normal | R | 4 | 18 | Launch | 100 + GBounce | Launch | 115 + GBounce | 0/+12 | +0 | +5 | ||||
236236D | Legacy Edge | 130×19 [130×29] | All | 16+(41 Flash)+9 | P{(4)P}×19 [×29] | Total: 57 | +59 [+99] | P2 | 100 | 79 | Normal | R | 3 | 16 | 17 | 40 + WBounce | 22 | 54 + WBounce | 0/+2 | +2 | +4 |
Exceed Accel
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
A+B+C+D | Duo Cultus | 600, 200×6, 1230 {600,300×9, 2530} | All | 20 [10] | 3 | 34 | -10 | B | 1~22 All [1~12 All] | 125 | 80 | Long | 26 | Launch | 60 | 20 | 20, 3×6 {×9}, 20 | +0 |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
214214D | Sword of Destruction | 40000 | All | 13+(101 Flash)+7 | 9 | 25 | -13 | B | 13~28 All 1~28 Burst | Long | 5 | 20 | 0 | +0 | +0 |
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
- D normals can cancel into every other D normal
- 5B and 2B are tied together - they can be used a combined total of 2 times per string
External References

To edit frame data, edit values in BBCF/Lambda-11/Data.
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