Combo Notation Guide | Character Name Abbreviations | |||||||||
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Resources
Kokonoe Resource Hub
For video demonstrations of the combos on this page, as well as more information on Kokonoe's combo theory, please see the video below:
Character Specifics
The 3C(1) in air hit 6B > 5C > 3C(1) must be delayed on the following characters in order to prevent combos from dropping both when midscreen and in the corner: Hazama, Mu, Tager, Terumi, Tsubaki, and Valkenhayn.
Hakumen and Makoto require that 3C(1) is delayed when they're in the corner, though it is not required when they're midscreen.
Routes involving 5D > 5B > 5C > 236[A]~D will not work on Taokaka, Carl, Relius, Izayoi, Amane, Es, Bullet, and Platinum, due to their hurtbox being just far enough forward to where the activate whiffs. On long starters, this can be remedied by going straight into 5B > 236[A]~D, but be sure to confirm it quickly
Most routes involving 6B > 5C > 3C(1) > 22A will not work on Carl, Tsubaki, Hazama, Mu, Makoto, Valkenhein, Kokonoe, Terumi, Celica, Hibiki, Susan, and Mai, as they dont get popped far enough back for the lightning to hit.
Combo Theory
j.2C usually requires something covering it (such as a Graviton or a trap) or Kokonoe must spend meter in order to convert it into a full combo. However, in the instances shown below, Kokonoe can combo off j.2C without help since she'll be able to link j.2C into 5A:
- When Kokonoe lands j.2C as an air to air with the opponent slightly higher than her
- When Kokonoe lands a Fatal Counter Instant Overhead j.2C
When performing any route involving 236D > 22B > 2C / 236[A], be sure to hold D from 236D and release as late as you can (which usually is only for a split second or so, but it'll depend on the hitstun of the move used beforehand. Try to aim for as late into that as possible.) (This will often be notated as "236[d]~]d[, though this applies regardless of how its noted). This is required in many instances of the route, to have enough time to link 22B > 2C / 236A, or even for instances it's not required will still make the link far more lenient.
You're also going to want to learn combos that involve using no Gravitons at all in case you're put into a situation where you don't have any remaining or you don't have enough for a specific combo. Additionally, these 'Gravitonless' combos are better when they are longer since they will give you more time to regenerate any missing Gravitons.
Combo List
Meterless Routes (5A/5B/5C/2A/2B/6B)
Combo | Damage | Heat Gain | Graviton Cost | Notes | Example |
---|---|---|---|---|---|
5A / 2A > 5B > 5C > 3C > 236A | 1783 | 12 | 0 | Very Basic BnB. | Video. |
5A / 2A > 5B > 5C > 2C > 8D > 5B > 6A > 5B > 5C > 236A > 665C > 236A > 665C > 22B | 2618 | 20 | 1 | BnB Corner Carry Route. | Video. |
5A / 2A > 5B > 5C > 2C > 8D > 5B > 5C > 236A > 66C > j214B~D > 66 > 6B > 5C > 3C(1) > 22A > 5C > 214X | 2830 | 19 | 2 | Fireball Launch Route - Midscreen. | Video. |
5A / 2A > 5B > 5C > 2C > 8D > 5B > 5C > 236A > 66C > j214B~D > 66 > jB > [1] | 2556 | 19 | 2 | Fireball Launch Route - Fullscreen. | Video. |
5A / 2A > 5B > 5C > 2C > 5D > 5B > 5C > 236[A]~D > 5B > 6A > 5C > 3C > 236[A] > 6B > 5C > 3C(1) > 236[A] > 6B > 5C > 22B | 2952 | 20 | 2 | Bunker Loop Corner Carry Route. | Video. |
6B > 5C > 2C > 5D > 5B > 5C > 236[A]~D > 5B > 5C > 3C > 236[A] > 5A > 6B > 5C > 6D > 214A | 3084 | 21 | 3 | Bunker Loop Combo From 6B. | Video. |
5A / 2A > 5B > 5C > 2C > 5D > 5B > 5C > 236A > 6 > 3C(1) > 22A > 6[A] > 6D > 5B > 5C > 214X | 2641 | 18 | 2 | Meterless Side Swap Route. | Video. |
2A / 2B > 5B > 6A > 6C > 8D > j236B > jB > 236[D]~]D[ > 22B > 2C > 6B > 5C > 3C(1) > 214X | 3099 | 22 | 2 | Anti Roll (OTG) Route (OTG) - Advanced. | Video. |
2A / 2B > 5B > 6A > 6C > 8D > j236B > jB > j236D > 22B > 5AA > 6B > 5C > 3C(1) > 214X | 2911 | 20 | 2 | Anti Roll (OTG) Route - Basic. | Video. |
5A / 2A > 5B > 5C > 3C > 236A > 5B > 6A > jC > j3D > jB(1) > jC > j214A | 2196 | 18 | 1 | j3D Fireball Corner Okizeme Route. | Video. |
5A / 2A > 5B > 5C > 236A > 5B > 5C > 3C(1) > 6D > 6A > 236[D]~]D[ > 22B > 236[A] > 236A > (superjump) tk j214A | 2544 | 17 | 2 | 236[A] > 236A Corner Okizeme route. | |
5A / 2A > 5B > 5C > 236A > 5B > 5C > 3C(1) > 6D > 6A > 236[D]~]D[ > 22B > 236[A] > delay 6B > delay 5C > (Superjump) TK 214A | 2668 | 18 | 2 | Delayed 236[A] bomb Okizeme. Followups are the same as the above route. |
Meterless Routes(3C/6C/j2C)
Combo | Damage | Heat Gain | Graviton Cost | Notes | Example |
---|---|---|---|---|---|
3C > 236[A] > 5A > 5B > 6A > jB(2) > j2C > j2D > j236D > 6B > 5C > 3C(1) > 236A | 2309 | 16 | 2 | Very Basic 3C Corner Carry Route. | Video. |
3C > 236[A] > 5A > 5B > 6A > 6C > j9~j2C > { 6D / 4D } > 66 > 5B > 5C > 236A > 66 > 5C > 236A > 5C > 22B | 2368 | 15 | 1 | 3C Corner Carry / Side Swap Route. | Video. |
3C > 236[A] >~ 5A > 5B > 5C > 3C > 236[A] > 6B > 5C > 3C(1) > 236[A] > 6B > 5C > 3C(1) > 236[A] > 5C > 214X | 2271 | 15 | 0 | 3C Gravitonless Bunker Loops. | Video. |
3C > 236[A] >~ 5A > 5B > 5C > 3C(1) > 4D > 5B > 5C > 22B > Run Under > 5B > 5C > 236[A]~D > 6B > 5C > 3C(1) > 236[A] > 5C > 214X | 2681 | 18 | 2 | 3C Side Swap Route. | Video. |
3C > 236[A] >~ 5A > 5B > 5C > 3C > 236[A] > 66 > 6B > 5C > 236[A] > 5A > 6B > 5C > SJF > jB > [1] | 2190 | 15 | 0 | 3C Safe Jump Route (Drops on Susanoo/Tager). |
Video. |
3C > 236[A] >~ 5A > 5B > 5C > 3C > 236[A] > 66 > 6B > 5C > 236[A] > 5A > 6B > 5C > IADF > ( 2B / 6B / Throw ) | 2190 | 15 | 0 | 3C Airdash Okizeme Route. | Video. |
6C > jC > j9D > j236D > 66 > 5B > 5C > 3C(1) > 4D > 5B > 5C > 236A > 665C > 236A > 5C > 22B | 3348 | 23 | 3 | 6C Corner Carry Route. | Video. |
6C > 5A > 5B > 5C > 3C(1) > 4D > 5B > 5C > 236A > 665C > 236A > 665C > 22B | 2998 | 21 | 1 | Cheaper 6C Carry Route | |
3C > 236[A] > 5A > 5B > 6A > 6C > double jump forward, Delay jB > (run below or stay put) 6B > 5C > 3C(1) > 22A > 66 5C > 236A | 2458 | 17 | 0 | Grav-less 3C Route that lets you sideswap or keep sides | |
j2C > j5D > jA(1) > j236D > 66 6C > 5B > 5C > 3C(1) > 22A > 66 5c > 236A | 2713 | 19 | 2 | IOH j2C Corner Carry Route | |
3C > 236[a] > 5A > 5B > 6A > jC > 6A > 22B > 236[A] > 236A > (superjump) tk2147A | 2358 | 16 | 0 | 236[A] > 236A>tk j214A okizeme in the corner | |
j2C > j5D > jA(1) > j236D > 6B > 5C > 3C(1) > 6D > 6A > 236[D]~]D[ > 22B > 236[A] > 236A>(superjump) tk2147A | 2823 | 19 | 4 | 236[A] > 236A>tkj214A setup off of IOH j2C in the corner |
Metered Routes (5A/5B/5C/2A/2B/6B)
Combo | Damage | Heat Gain | Graviton Cost | Notes | Example |
---|---|---|---|---|---|
5A / 2A > 5B > 5C > 3C > 214214A > 5D > 22B > 5B > 5C > 2C > 6C > j2C > j236D > 6B > 5C > 3C(1) > 214X | 3585 | Needs 41 | 2 | Superball Corner Carry Route. | Video. |
5A / 2A > 5B > 5C > 2C > 8D > 5B > 5C > 236A > 6C > jD > jB > j236D > 66[B] > 5C > 3C(1) > 236C | 3899 | Needs 30 | 3 | 50 Meter Damage Route. | Video. |
5A / 2A > 5B > 5C > 2C > 8D > 5B > 5C > 236A > 66C > jD > jB > j236D > 66[B] > 214214A > 5D > 236C | 4567 | Needs 81 | 3 | 100 Meter Damage Route. | Video. |
5A / 2A > 5B > 5C > 3C > 236A > 5B > 6A > jC > j3D > jB > jC > j2C > j236[D] > jC > j2C > ]D[ > 236C > RC~j9~1D~236[D] > 22B | 2569 | Needs 32 | 4 | j5D Ice Reset Corner Okizeme Route. | Video. |
5A / 2A > 5B > 5C > 236A > 5B > 5C > 3C(1) > 6D > 6A > 236[D]~]D[ > 22B > 236[A] > (22B hits) > 6C > delay j2C > delay j214214C > walk back, bomb hits > 3D | 2993 | Needs 31 | 3 | Basic corner Superball Okizeme route |
Metered Routes (3C/6C/j2C)
Combo | Damage | Heat Gain | Graviton Cost | Notes | Example |
---|---|---|---|---|---|
j2C > RC > jB(1) > 6A > 6C > jC > j9D > j236D > 66 > 6B > 5C > 3C(1) > 22A > 5C > 214X | 3003 | Needs 43 | 2 | j2C RC Route. | Video. |
j2C > 214214A > 5D > 22B > 5B > 5C > 236[A]~D > 6B > 5C > 3C(1) > 236[A] > 6B > 5C > 3C(1) > 236[A] > 5C > 22B | 4219 | Needs 43 | 2 | j2C Superball Route. | Video. |
Followups (j3D Fireball Okizeme)
Combo | Damage | Heat Gain | Graviton Cost | Notes | Example |
---|---|---|---|---|---|
_____ > 22B > 2B > 5C > 236A > 5B > 6A > jC > j3D > jB(1) > jC > j214A | 2448 | 11 | 1 | Low Starter. | Video. |
_____ > 22B > 6B > 5C > 236A > 5B > 6A > jC > j3D > jB(1) > jC > j214A | 2809 | 15 | 1 | High Starter. | Video. |
_____ > 22C > 5B > 5C > 2C > 22B~D > 5B > j9 > 665B > 6A > jC > j3D > jB(1) > jC > j214A | 2710 | 12 | 2 | Crossup Starter. | Video. |
_____ > (6B or 2B > 5B) > 5C > 236[A]~D > 6[A] > Jump back, jC > 5B > 6A > 22B > 236[A] > (22B Hits) > 236A > (superjump) TKj214A | 3702/3078 | 28/23 | 1 | High/Low into 236[A]>236a>tk j214A oki |
Followups (236[A]>236a>tk j214A oki)
Combo | Damage | Heat Gain | Graviton Cost | Notes | Example |
---|---|---|---|---|---|
j214A > (6B / 2B > 5B) > 5C > 236[A] > (Fireball Hits) > 6[A] > Jump back > jC > 5b > 6A > 22B > 236[A] > 236A > (superjump) TKj214A | 3091/2590 | 21/18 | 0 | Loop back into the setup | |
j214A > (6B or 2B > 5B) > 5C > 236[A] > (Fireball Hits) > 6[A] > delay 5C > 236[A] > 5A > (Bomb Hits) > 6B > 5C > (superjump) TKj214A | 2469/2201 | 17/15 | 0 | Bomb Pickup Version of loop in case it launches | |
j214A > (6B or 2B > 5B) > 5C > 236[A] > (Fireball Hits) > 6[A] > Jump back > jC > 5b > 6A > 22B > 236[A] > 6C > Delay j2C > j214214c > (Bomb Hits), Walk Back 3D | 3523/3339 | Needs 28/31 | 1 | Route into Superball setup | |
j214A > (6B or 2B > 5B) > 5C > 236[A] > (Fireball Hits) > 6[A] > Superjump > Delay jC > j5D > jC > j236B > jB > j236D > 22B > 236[A] > (22B Hits) > 236C | 4665/4008 | Needs 25/29 | 2 | Damaging 236c ender |
Followups (j5D Ice Reset Okizeme)
Combo | Damage | Heat Gain | Graviton Cost | Notes | Example |
---|---|---|---|---|---|
_____~]D[ > j2C > 6C > j9D > j236B > jC > j236[D] >~ ]D[ > 6B > 5C > 3C(1) > 22A > 5C > 214X | 4459 | 25 | 2 | Crossup High Starter. | Video. |
_____~]D[ > 6 > 2B > 6[A] > jB > j2C > jD > jB~j236D > 6[B] > 5C > 3C(1) > 22A > 5C > 214X | 3066 | 16 | 2 | Crossup Low Starter. | Video. |
_____~]D[ > 2B > 6[A] > 6C > j7D > j236B > jB(1) > j236D > 22B => 5AA > 6B > 5C > 214X | 3568 | 17 | 2 | Low Starter. | Video. |
_____~]D[ >~ 4BC >~ 9D > 2C > 236D > 22B > 236[A] >~ 5C > 2C > 6C > j2C > j3D > jC > j214X | 3284 | 19 | 2 | Throw Starter. | Video. |
Aerial Routes (6A/jA/jB/jC/j2C)
Combo | Damage | Heat Gain | Graviton Cost | Notes | Example |
---|---|---|---|---|---|
6A > 6C > 8D > j236B > jB(1) > 236[D]~]D[ > 22B > 2C > 6B > 5C > 3C(1) > 214X | 4019 | 28 | 2 | 6A Anti Air Route - Advanced. | Video. |
6A > 6C > 8D > j236B > jB(1) > j236D > 22B > 5AA > 6B > 5C > 3C(1) > 214X | 3685 | 26 | 2 | 6A Anti Air Route - Basic. | Video. |
jA(5) > Double Jump > jA(1) > jB(1) > j2C > jD > jB(1) > j236B > jB(1) > j236D > 22B > 5AA > 6B > 5C > 3C(1) > 214X | 2181 | 15 | 2 | jA Air to Air Route. | Video. |
jB(1) > jC > j9D > j236D > 66 > 5B > 6A > 6C > 5B > 5C > 3C(1) > 22A > 5C > 214X | 2574 | 19 | 2 | jB/jC Air to Air Route. | Video. |
j2C > 5D > 236D > 66 > 5B > 6A > 6C > 5B > 5C > 3C(1) > 22A > 5C > 214X | 2889 | 20 | 2 | j2C Air to Air Route. | Video. |
jB(1) > jC > jD > jB(1) > j236[D] ~ ]D[ > 22B > 5B > 5C > 6B > 5C > 3C > 236A > 5C > 22B | 2964 | 21 | 2 | jB/jC Air to Air Corner Route. | Video. |
Throw Routes (BC/4BC/jBC)
Combo | Damage | Heat Gain | Graviton Cost | Notes | Example |
---|---|---|---|---|---|
BC > 6D > 236[A] > 5A > 236D~22B > 5B > 5C > 236[A] > 6B > 5C > 3C(1) > 236[A] > 5C > 214X | 2881 | 20 | 2 | Forward Throw Bunker Loops Route. | Video. |
4BC > 9D > 236D > 66 > 5B > 6A > 6C > 5B > 5C > 3C(1) > 236A | 2983 | 21 | 2 | Very Basic Back Throw Route. | Video. |
4BC > 5D >~ 3C(1) > 236[A] > 5A > 236D > 22B > 5B > 5C > 236[A] > 6B > 5C > 3C > 236[A] > 5C > 214X | 2866 | 20 | 2 | Back Throw Bunker Loops Route. | Video. |
jBC > j9D > j236B > jB(1) > j236D > 6B > 5C > 3C(1) > 236A | 2760 | 19 | 2 | Very Basic Air Throw Route. | Video. |
jBC > j3D > 663C(1) > 236[A]~D > 6B > 5C > 3C(1) > 236[A] > 6B > 5C > 3C(1) > 236[A] > 5C > 214X | 2760 | 19 | 2 | Air Throw Bunker Loops Route. | Video. |
BC > 5D > 5C > 22B~D > 236[A] > 6B > 5C > 3C(1) > 236[A] > 6B > 5C > 3C(1) > 236[A] > 5C > 22B | 3317 | 23 | 2 | Corner Throw Bunker Loops Route. | Video. |
BC > 9D >~ 2C >~ 236D > 22B > 236[A] >~ 5C > 2C > 6C > j2C > j3D > jC > j214X | 3284 | 23 | 2 | Corner Throw Okizeme Route. | Video. |
BC > 9D > 236B > jC > 236[D] >~ ]D[ > 6B > 5C > 3C(1) > 22A > 5C > 214X | 3393 | 23 | 2 | Corner Throw Damage Route. | Video. |
jBC > j9D > 2C > 236D > 22B > 236[A] >~ 5C > 2C > 6C > j2C > j3D > jC > j214X | 3284 | 23 | 2 | Corner Air Throw Okizeme Route. | Video. |
4BC > 9D >~ 2C > 236D > 22B > 236[A] > 6B > 5C > 3C(1) > 236[A] > 5C > 22B | 3284 | 23 | 2 | Cornered Back Throw Okizeme Route. | Video. |
Special Routes (236A/22B)
Combo | Damage | Heat Gain | Graviton Cost | Notes | Example |
---|---|---|---|---|---|
236[A] > RC > 5B > 5C > 2C > 5D > 5B > 6A > 5C > 22B > 2C > 236[A]~D > 6B > 5C > 3C(1) > 236[A] > 6B > 5C > 3C(1) > 236[A] > 5C > 214X | 3672 | Needs 46 | 1 | 236[A] RC Route | Video. |
[ Lightning Hit ] > 5B > 6A > 6C > 5B > 5C > 3C(1) > 4D > 5B > 5C > 236A > 66 > 5C > 236A > 5C > 22B | 3362 | 23 | 1 | 22X Corner Carry Route. | Video. |
[ Lightning Hit ] > 5B > 6A > 6C > 8D > j236B > jB > 236[D]~]D[ > 22B > 2C > 6B > 5C > 3C(1) > 214X | 3855 | 26 | 2 | 22X Damage Route. | Video. |
[ Lightning Hit ] > jB > j2C > j5D > jB > j236D > Run Under > 5B > 5C > 3C(1) > 22A > 5C > 214X | 2951 | 21 | 2 | 22X Side Swap Route. | Video. |
[ Lightning Hit ] > j2C > 5C > 3C(1) > 7D > 5B > 5C > 6C > j214B~D > 66 > 6B > 5C > 3C(1) > 22A > 5C > 214X | 3897 | 27 | 2 | 22X Fireball Launch Route. | Video. |
Distortion Routes (214214X)
Combo | Damage | Heat Gain | Graviton Cost | Notes | Example |
---|---|---|---|---|---|
214214A > 5D > 22B > 5B > 5C > 236D > 6B > 5C > 3C(1) > 22A > 5C > 214X | 3157 | Needs 50 | 2 | Superball Corner Carry Route. | Video. |
214214A > 6D > 236D~22B > 236[A] > 5C > 2C > 6C > j2C > j3D > jC > j214X | 3425 | Needs 50 | 2 | Cornered Superball Sideswap Route. | Video. |
Counter Hit Routes
Combo | Damage | Heat Gain | Graviton Cost | Notes | Example |
---|---|---|---|---|---|
5C > 22C > 6[A] > AB >~ 6C > j8D > j236B > jB(1) > j236D > 22B > 5AA > 6B > 5C > 3C(1) > 236C | 6952 | Needs 47 | 2 | 5C CH Damage Route - Crush Trigger. | Video. |
5C > 22C > 6[A] > 6C > j8D > j236B > jB(1) > 236[D]~]D[ > 22B > 2C > 6B > 5C > 3C(1) > 236C | 6404 | Needs 12 | 2 | 5C CH Damage Route - Advanced. | Video. |
5C > 22C > 6[A] > 6C > j8D > j236B > jB(1) > j236D > 22B > 5AA > 6B > 5C > 3C(1) > 236C | 5953 | Needs 15 | 2 | 5C CH Route - Basic. | Video. |
6C > 5B > 6A > 6C > j8D > j236B > jB(1) > 236[D]~]D[ > 22B > 2C > 6B > 5C > 3C(1) > 236C | 5553 | Needs 20 | 2 | 6C Fatal CH Route - Advanced. | Video. |
6C > 5B > 6A > 6C > j8D > j236B > jB(1) > j236D > 22B > 5AA > 6B > 5C > 3C(1) > 236C | 5254 | Needs 20 | 2 | 6C Fatal CH Route - Basic. | Video. |
6C > 5B > 2C > Microdash 5B > 6A > 6C > 5B > 5C > 3C (1) > 22a > Microdash 5C > 236A | 3547 | 25 | 0 | 6C Fatal CH Route - Grav-less Carry. | |
236[A] > 5B > 5C > 2C > 5D > 5B > 5C > 22B > 2C > 236[A]~D > 6B > 5C > 3C(1) > 236[A] > 6B > 5C > 3C(1) > 236[A] > 5C > 214X | 3695 | 26 | 1 | 236[A] CH Route. | Video. |
Overdrive Routes
Combo | Damage | Heat Gain | Graviton Cost | Notes | Example |
---|---|---|---|---|---|
5B > 5C > 3C > 5D > 5B > 5C > 236B > 5B > 236D > 6B > 5C > 3C(1) > 236C | 5514 | Needs 21 | 2 | Overdrive Damage Route. | Video. |
5B > 5C > 3C > 5D > 5B > 236[A]~D > 6B > 5C > 3C(1) > 236[A] > 6B > 5C > 3C(1) > 236[A] > 5C > 22B | 3242 | 22 | 2 | Overdrive Corner Carry Route. | Video. |
5C > ODC > 6[B] > 5D > 5C > 236B > 5C > 2C > 6C > j2C > j236[D] > jB > ]D[ > 6[B] > 5C > 3C (1) > 236C | 6776 | Needs 9 | 2 | 5C ODC Route | |
( 5C > ) 3C > ODC > 5B > 5C > 3C(1) > 5D > 5C > 236B > 5C > 2C > 6C > j2C > 236[D] > 6B > 214214A > 5D > 236C | 5506 | 22 | 2 | 100 Meter Overdrive Damage Route. | Video. |
BC > ODC > 5D > 236[A] > 5A > 236D > 22B > 6A > 6461236[C]~]C[ | 7219 | Needs 85 | 2 | Learner's Golden Tager Route. | Video. |
Golden Tager Combos
Golden Tager combos require you to know how much health you have left since the less health you have, the more damage you'll be able to get off of it. Remember, the more you spin the stick while holding down the C button, the more damage will be tacked on when Golden Tager fires. Note that 6A>236[D]~64641236[C]~]D[~]C[ combo routes require you to have 40% HP or less, otherwise you'll end up getting regular Dreadnought Destroyer instead.
Golden Tager Guide by TempestTim
Video Examples
Note: The Koko videos from CF1 still apply in CF2
BBCF2 Kokonoe Beginner Combo Guide
BBCF2 Koko Beginner Combos
BBCF2 New Activate Explanation
BBCF2 Koko Midscreen Routes
BBCF Kokonoe Forward Throw Routes
BBCF Kokonoe Midscreen Fireball Oki
Bunker Setplay Explanation
Confirming off of 5B when used on an airborne opponent
BBCF2 Combo Collection