- Be sure to update both the
move
and themove Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Links
System Data
Health
11,500
Combo Rate
60%
Prejump
5F
Backdash
25F (1-7F Inv)
Movement Options
Double Jump, Air Dash, Dash type: Run
Normal Moves
5A Data
| height="25px"| 300 | All | 5 | 3 | 9 | - | B | -
300 All 5 3 9 - - B -
5B Data
| height="25px"| 480 | Low | 8 | 3 | 11 | - | F | -
480 Low 8 3 11 - - F -
5C Data
| height="25px"| 1100 | Mid | 19 | 4 | 23 | - | B | -
1100 Mid 19 4 23 - - B -
2A Data
| height="25px"| 300 | All | 7 | 3 | 10 | - | F | -
300 All 7 3 10 - - F -
2B Data
| height="25px"| 500 | Low | 10 | 3 | 14 | - | F | -
500 Low 10 3 14 - - F -
2C Data
| height="25px"| 1000 | Mid | 16 | 7 | 23 | - | F | -
1000 Mid 16 7 23 - - F -
6A Data
| height="25px"| 800 | High | 22 | 3 | 19 | - | B | -
800 High 22 3 19 - - B -
6B Data
| height="25px"| 600 | Mid | 9 | 4 | 21 | - | B | -
600 Mid 9 4 21 - - B -
6C Data
| height="25px"| 1300 | Mid | 22 | 6 | 29 | - | B | -
1300 Mid 22 6 29 - - B -
3C Data
| height="25px"| 900 | Low | 14 | 3 | 23 | - | F | -
900 Low 14 3 23 - - F -
j.A Data
| height="25px"| 300 | High/Air | 7 | 3 | 9 | - | H | -
300 High/Air 7 3 9 - - H -
j.B Data
| height="25px"| 550 | High/Air | 10 | 4 | 15 | - | H | -
550 High/Air 10 4 15 - - H -
j.C Data
| height="25px"| 1000 | High/Air | 13 | 5 | 24 | - | H | -
1000 High/Air 13 5 24 - - H -
Drive Moves
5D Data
| height="25px"| | | | | 72 | - | | -
72 - - -
4D Data
| height="25px"| | | | | 12 | - | | -
12 - - -
j.D Data
| height="25px"| | | | | 73 | - | | -
73 - - -
j.4D Data
| height="25px"| | | | | ?? | - | | -
?? - - -
5DA Data
| height="25px"| 800 | Mid | 19 | 3 | 31 | - | B | -
800 Mid 19 3 31 - - B -
5DB Data
| height="25px"| 0, 300, 1200 | Throw(120) | 7 | 3 | 38 | - | T | -
0, 300, 1200 Throw(120) 7 3 38 - - T -
5DC Data
| height="25px"| 700, 1200 | Mid | 17 | 3 (14) 3 | 34 | - | B | -
700, 1200 Mid 17 3 (14) 3 34 - - B -
2DA Data
| height="25px"| 1000 | High/Air | 20 | 7 | 41 | - | H | -
1000 High/Air 20 7 41 - - H -
2DB Data
| height="25px"| 800, 1200 | Low/Air, All | 13 | 3 (10) 2 | 22 | - | F | -
800, 1200 Low/Air, All 13 3 (10) 2 22 - - F -
2DC Data
| height="25px"| 600, 1200 | Mid, Low | 18 | 2 (19) 3 | 27 | - | B, F | -
600, 1200 Mid, Low 18 2 (19) 3 27 - - B, F -
6DA Data
| height="25px"| 850 | All | 35 | 3 | 22 | - | B | -
850 All 35 3 22 - - B -
6DB Data
| height="25px"| 900 | All | 42 | 3 | 24 | - | B | -
900 All 42 3 24 - - B -
6DC Data
| height="25px"| 1200 | All | 13~18 | 6 | 26 | - | B | -
1200 All 13~18 6 26 - - B -
Universal Mechanics
BC Data
| height="25px"| 0, 100, 1400 | Throw(70) | 7 | 3 | 23 | - | T | -
0, 100, 1400 Throw(70) 7 3 23 - - T -
4BC Data
| height="25px"| 0, 100, 1400 | Throw(70) | 7 | 3 | 23 | - | T | -
0, 100, 1400 Throw(70) 7 3 23 - - T -
j.BC Data
| height="25px"| 0, 500, 200, 800 | Throw(120) | 7 | 3 | 23+3L | - | T | -
0, 500, 200, 800 Throw(120) 7 3 23+3L - - T -
6AB Data
| height="25px"| 0 | All | 13 | 5 | 28 | - | B | -
0 All 13 5 28 - - B -
5AB Data
| height="25px"| 1000 | Guard Break 32/Barrier | 20 | 1 | 25 | - | B | -
1000 Guard Break 32/Barrier 20 1 25 - - B -
5[AB] Data
| height="25px"| 1000 | Guard Break 60/Barrier | 30~61 | 1 | 25 | - | B | -
1000 Guard Break 60/Barrier 30~61 1 25 - - B -
66 Cancel Data
| height="25px"| | | | | 22 | - | | -
22 - - -
44 Cancel Data
| height="25px"| | | | | 24 | - | | -
24 - - -
Specials
[4]6A Data
| height="25px"| 700/600*3 | All | 18 | | Total: 36 | - | P1 | -
700/600*3 All 18 Total: 36 - - P1 -
[4]6B Data
| height="25px"| 650*2/500*4/500*6 | All | 40 | | Total 51 | - | P1 | -
650*2/500*4/500*6 All 40 Total 51 - - P1 -
[2]8B Data
| height="25px"| 600*3 | Mid | 13 | 3,2,2 | Until L+12 | - | B | -
600*3 Mid 13 3,2,2 Until L+12 - - B -
[2]8C Data
| height="25px"| 900, 200*5 | Mid, All*5 | 9 | 2 (3) 2,2,2,2,2 | Until L+20 | - | B | -
900, 200*5 Mid, All*5 9 2 (3) 2,2,2,2,2 Until L+20 - - B -
[8]2C Data
| height="25px"| 1200 | High/Air | 13 | 3 | Until L+8 | - | H | -
1200 High/Air 13 3 Until L+8 - - H -
[2]8C [8]2C Data
| height="25px"| 1200 | | 14 | 5 | Until L+8 | - | H | -
1200 14 5 Until L+8 - - H -
Distortion Drives
Stance 28D Data
| height="25px"| 500, 5000
[500*19, 3000]
| Mid
| 1+(48 Flash)+10
| 3
| 51
| -
| B
| -
500, 5000
[500*19, 3000]
Mid
1+(48 Flash)+10
3
51
-
-
B
-
Air Stance 28D Data
| height="25px"| 500, 5000
[500*19, 3000]
| Mid
| 1+(48 Flash)+Until L+5
| 3
| 51
| -
| B
| -
500, 5000
[500*19, 3000]
Mid
1+(48 Flash)+Until L+5
3
51
-
-
B
-
[4]1236C Data
| height="25px"| 1100*3 | All | 1+(62 Flash)+3 | 12(1)12(1)12 | Total 59 | - | P2 | -
1100*3 All 1+(62 Flash)+3 12(1)12(1)12 Total 59 - - P2 -
[4]1236C OD Followup Data
| height="25px"| 380*3, 380*3 | All | 7+(51 Flash)+9 | Until Offscreen | Total: 99 | - | P2* | -
380*3, 380*3 All 7+(51 Flash)+9 Until Offscreen Total: 99 - - P2* -
Exceed Accel
ABCD Data
| height="25px"| 600, 250*4, 1500
{600, 250*4, 500*7}
| All
| 20 [10]
| 3
| 34
| -
| B
| -
600, 250*4, 1500
{600, 250*4, 500*7}
All
20 [10]
3
34
-
-
B
-
Astral Heat
Astral Data
| height="25px"| 31000 | All | 7+(42 Flash)+15 | 5 | 40 | - | B | -
31000 All 7+(42 Flash)+15 5 40 - - B -
Category
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- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •