BBCF/Kagura Mutsuki/Combos

From Dustloop Wiki
Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6D becomes 236D
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
RC = Rapid Cancel
CH = Counter Hit
IAD = Instant Air Dash
OD = Overdrive
EA = Exceed Accel
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
(CSpec) = Contains a part that only works on some characters, refer to the combo thread on Dustloop for more details.
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

___ starter
# Combo Position Damage Heat Gain Works on: Difficulty Notes
_

Midscreen

5/2C > 2DB (1) > RC > 6C > 6DB > 2DA > [4]6A > 3C > 6DC > 2DB > [4]6A/B

Video Example
Damage: 3548
Requires: 50 meter
Notes:
  • Spend 50 meter to turn your 5C and 2C pokes into a more damaging confirm


5DB > 2DB > [2]8B > dash 6B > tk [8]2C > dash 3C > 2DB > [4]6A/B

Video Example
Damage: 3208
Notes:
  • Standard Midscreen Stance Command Grab combo


6DB > 2DC > [2]8B > microdash 6B > tk [8]2C > microdash 3C > 2DB (> 5DA > 6DC >) [4]6X

Video Example
Damage: 3534
Notes:
  • A combo for when you open an opponent up with a Dragon's Mirage left/right mixup. Doing the optional part in brackets will give you more damage and corner carry but will give looser oki. If you're close enough to the corner, it might be worth adding into the combo


Air Throw > [4]6A > [2]8B > microdash 6B > [8]2C > microdash 3C > 2DB > [4]6X

Video Example
Damage: 3034
Notes:
  • Standard Air Throw combo


AA [2]8B > dash 6B > [8]2C > microdash 3C > 2DB > [4]6A/B

Video Example
Damage: 2686
Notes:
  • Anti Air combo from the B Version of Kagura's DP


CH 6DC > 6C > 6DB > 2DA > [4]6A > 3C > 2DC > 5DA > 28C

Video Example
Damage: 4531
Requires: 50 meter
Notes:
  • Counter Hit Dragon's Strike combo for when you catch an opponent trying to throw something out or zone in neutral. This version spends 50 meter to end the round

Close to Corner

CH 6C > 6DB > 2DA > [4]6A |> 3C > [2]8B > dash 5B > tk [8]2C > microdash 3C > 6DC > 2DC > 5DA > [2]8C > [8]2C

Video Example
Damage: 4734
Notes:
  • A Counter Hit 6C combo mostly for when you anti-air people with 6C close to the corner.


5DB > 2DB > [2]8B > dash 6B > tk [8]2C > dash 3C > 6DC > 2DB > [4]6B oki
5DB > 2DB > [2]8B > dash 6B > tk [8]2C > dash 3C > 6DC > 2DB > 5DA > [2]8C > [8]2C

Video Example for Dragon Spirit oki
Video Example for better damage ender
Damage: 3166 for Dragon Spirit oki
Notes:
*Stance Command Grab Combo when you're close enough to the corner to end it with a more corner specific route

Corner

6A > [2]8B > 5B > 5C > [4]6A > 5C > 2DA > [8]2C > 3C > 6DC > 2DC > [4]6A/B oki

Video Example
Damage: 4086
Notes:
  • Meterless Command Normal Overhead combo


6A > RC > 5B > 2B > 6B > 3C > [2]8B > dash 6B > tk [8]2C > [2]8C > [8]2C

Video Example
Damage: 2862
Notes:
  • Command Normal Overhead combo. This requires 50 meter to Rapid Cancel though


5DA > 2DA > [8]2C > 3C > 6DC > 2DC > 5DA > [2]8B > [8]2C

Video Example
Damage: 3118
Notes:
  • A Dragon Blast combo for when you open people up trying to jump out of your pressure expecting 5DB command grab when they see you in 5D stance


6C > 6DA > 2DA > [8]2C > dash 3C > 6DC > 2DB > 5DA > [2]8B > [8]2[C]

Video Example
Damage: 4056
Notes:
  • A 6C combo for when you catch people trying to jump out of your pressure in the corner.

Combo Theory

Video Examples