BBCF/Kagura Mutsuki/Combos

From Dustloop Wiki
Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6D becomes 236D
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
RC = Rapid Cancel
CH = Counter Hit
IAD = Instant Air Dash
OD = Overdrive
EA = Exceed Accel
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
(CSpec) = Contains a part that only works on some characters, refer to the combo thread on Dustloop for more details.
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

___ starter
# Combo Position Damage Heat Gain Works on: Difficulty Notes
_

Midscreen

5/2C > 2DB (1) > RC > 6C > 6DB > 2DA > [4]6A > 3C > 6DC > 2DB > [4]6A/B

Video Example
Damage: 3548
Requires: 50 meter
Notes:
  • Spend 50 meter to turn your 5C and 2C pokes into a more damaging confirm


5DB > 2DB > [2]8B > dash 6B > tk [8]2C > dash 3C > 2DB > [4]6A/B

Video Example
Damage: 3208
Notes:
  • Standard Midscreen Stance Command Grab combo


AA [2]8B > dash 6B > [8]2C > microdash 3C > 2DB > [4]6A/B

Video Example
Damage: 2686
Notes:
  • Anti Air combo from the B Version of Kagura's DP


CH 6DC > 6C > 6DB > 2DA > [4]6A > 3C > 2DC > 5DA > 28C

Video Example
Damage: 4531
Requires: 50 meter
Notes:
  • Counter Hit Dragon's Strike combo for when you catch an opponent trying to throw something out or zone in neutral. This version spends 50 meter to end the round

Close to Corner

Corner

Combo Theory

Video Examples