(→Combo Theory: Linked Wasted's Video on 6A > BFafnir) |
(Adding color) |
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===Midscreen=== | ===Midscreen=== | ||
'''5/2C > 2DB (1) > RC > 6C > 6DA > 2DA > [4]6A > 3C > 6DC > 2DB > [4]6A/B''' | '''5/{{clr|3|2C}} > 2DB (1) > RC > {{clr|3|6C}} > 6DA > 2DA > {{clr|1|[4]6A}} > {{clr|3|3C}} > 6DC > 2DB > {{clr|1|[4]6A}}/{{clr|2|B}}''' | ||
: [https://youtu.be/lMEpqPPB6-U?t=539 Video Example] | : [https://youtu.be/lMEpqPPB6-U?t=539 Video Example] | ||
: Damage: 3548 | : Damage: 3548 | ||
: Requires: 50 meter | : Requires: 50 meter | ||
: Notes: | : Notes: | ||
:* Spend 50 meter to turn your 5C and 2C pokes into a more damaging confirm | :* Spend 50 meter to turn your {{clr|3|5C}} and {{clr|3|2C}} pokes into a more damaging confirm | ||
'''6DB > 2DC > [2]8B > microdash 6B > tk [8]2C > microdash 3C > 2DB (> 5DA > 6DC >) [4]6X''' | '''6DB > 2DC > {{clr|2|[2]8B}} > microdash {{clr|2|6B}} > tk {{clr|3|[8]2C}} > microdash {{clr|3|3C}} > 2DB (> 5DA > 6DC >) [4]6X''' | ||
: [https://youtu.be/mb3EzVubWg8?t=397 Video Example] | : [https://youtu.be/mb3EzVubWg8?t=397 Video Example] | ||
: Damage: 3534 | : Damage: 3534 | ||
Line 41: | Line 41: | ||
'''Air Throw > [4]6A > [2]8B > microdash 6B > [8]2C > microdash 3C > 2DB > [4]6X''' | '''Air Throw > {{clr|1|[4]6A}} > {{clr|2|[2]8B}} > microdash {{clr|2|6B}} > {{clr|3|[8]2C}} > microdash {{clr|3|3C}} > 2DB > [4]6X''' | ||
: [https://youtu.be/3GvgDVGssPo?t=515 Video Example] | : [https://youtu.be/3GvgDVGssPo?t=515 Video Example] | ||
: Damage: 3034 | : Damage: 3034 | ||
Line 48: | Line 48: | ||
'''AA [2]8B > dash 6B > [8]2C > microdash 3C > 2DB > [4]6A/B''' | '''{{clr|1|AA}} {{clr|2|[2]8B}} > dash {{clr|2|6B}} > {{clr|3|[8]2C}} > microdash {{clr|3|3C}} > 2DB > {{clr|1|[4]6A}}/{{clr|2|B}}''' | ||
: [https://youtu.be/lMEpqPPB6-U?t=804 Video Example] | : [https://youtu.be/lMEpqPPB6-U?t=804 Video Example] | ||
: Damage: 2686 | : Damage: 2686 | ||
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'''CH 6DC > 6C > 6DA > 2DA > [4]6A > 3C > 2DC > 5DA > 28C''' | '''CH 6DC > {{clr|3|6C}} > 6DA > 2DA > {{clr|1|[4]6A}} > {{clr|3|3C}} > 2DC > 5DA > {{clr|3|28C}}''' | ||
: [https://youtu.be/L5osuLbrxQE?t=135 Video Example] | : [https://youtu.be/L5osuLbrxQE?t=135 Video Example] | ||
: Damage: 4531 | : Damage: 4531 | ||
Line 64: | Line 64: | ||
===Close to Corner=== | ===Close to Corner=== | ||
'''CH 6C > 6DB > 2DA > [4]6A |> 3C > [2]8B > dash 5B > tk [8]2C > microdash 3C > 6DC > 2DC > 5DA > [2]8C > [8]2C''' | '''CH {{clr|3|6C}} > 6DB > 2DA > {{clr|1|[4]6A}} |> {{clr|3|3C}} > {{clr|2|[2]8B}} > dash {{clr|2|5B}} > tk {{clr|3|[8]2C}} > microdash {{clr|3|3C}} > 6DC > 2DC > 5DA > {{clr|3|[2]8C}} > {{clr|3|[8]2C}}''' | ||
: [https://youtu.be/mb3EzVubWg8?t=359 Video Example] | : [https://youtu.be/mb3EzVubWg8?t=359 Video Example] | ||
: Damage: 4734 | : Damage: 4734 | ||
: Notes: | : Notes: | ||
:* A Counter Hit 6C combo mostly for when you anti-air people with 6C close to the corner. | :* A Counter Hit {{clr|3|6C}} combo mostly for when you anti-air people with {{clr|3|6C}} close to the corner. | ||
'''5DB > 2DB > [2]8B > dash 6B > tk [8]2C > dash 3C > 6DC > 2DB > [4]6B oki'''<br> | '''5DB > 2DB > {{clr|2|[2]8B}} > dash {{clr|2|6B}} > tk {{clr|3|[8]2C}} > dash {{clr|3|3C}} > 6DC > 2DB > {{clr|2|[4]6B}} oki'''<br> | ||
'''5DB > 2DB > [2]8B > dash 6B > tk [8]2C > dash 3C > 6DC > 2DB > 5DA > [2]8C > [8]2C''' | '''5DB > 2DB > {{clr|2|[2]8B}} > dash {{clr|2|6B}} > tk {{clr|3|[8]2C}} > dash {{clr|3|3C}} > 6DC > 2DB > 5DA > {{clr|3|[2]8C}} > {{clr|3|[8]2C}}''' | ||
: [https://youtu.be/3GvgDVGssPo?t=458 Video Example for Dragon Spirit oki] | : [https://youtu.be/3GvgDVGssPo?t=458 Video Example for Dragon Spirit oki] | ||
: [https://youtu.be/eEuSOGX1A8I?t=200 Video Example for better damage ender] | : [https://youtu.be/eEuSOGX1A8I?t=200 Video Example for better damage ender] | ||
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===Corner=== | ===Corner=== | ||
'''6A > [2]8B > 5B > 5C > [4]6A > 5C > 2DA > [8]2C > 3C > 6DC > 2DC > [4]6A/B oki''' | '''{{clr|1|6A}} > {{clr|2|[2]8B}} > {{clr|2|5B}} > {{clr|3|5C}} > {{clr|1|[4]6A}} > {{clr|3|5C}} > 2DA > {{clr|3|[8]2C}} > {{clr|3|3C}} > 6DC > 2DC > {{clr|1|[4]6A}}/{{clr|2|B}} oki''' | ||
: [https://youtu.be/mb3EzVubWg8?t=216 Video Example] | : [https://youtu.be/mb3EzVubWg8?t=216 Video Example] | ||
: Damage: 4086 | : Damage: 4086 | ||
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'''6A > RC > 5B > 2B > 6B > 3C > [2]8B > dash 6B > tk [8]2C > [2]8C > [8]2C''' | '''{{clr|1|6A}} > RC > {{clr|2|5B}} > {{clr|2|2B}} > {{clr|2|6B}} > {{clr|3|3C}} > {{clr|2|[2]8B}} > dash {{clr|2|6B}} > tk {{clr|3|[8]2C}} > {{clr|3|[2]8C}} > {{clr|3|[8]2C}}''' | ||
: [https://youtu.be/3GvgDVGssPo?t=3247 Video Example] | : [https://youtu.be/3GvgDVGssPo?t=3247 Video Example] | ||
: Damage: 2862 | : Damage: 2862 | ||
Line 95: | Line 95: | ||
'''5DA > 2DA > [8]2C > 3C > 6DC > 2DC > 5DA > [2]8B > [8]2C''' | '''5DA > 2DA > {{clr|3|[8]2C}} > {{clr|3|3C}} > 6DC > 2DC > 5DA > {{clr|2|[2]8B}} > {{clr|3|[8]2C}}''' | ||
: [https://youtu.be/eEuSOGX1A8I?t=211 Video Example] | : [https://youtu.be/eEuSOGX1A8I?t=211 Video Example] | ||
: Damage: 3118 | : Damage: 3118 | ||
:Notes: | :Notes: | ||
:* A Dragon Blast combo for when you open people up trying to jump out of your pressure expecting 5DB command grab when they see you in 5D stance | :* A Dragon Blast combo for when you open people up trying to jump out of your pressure expecting 5DB command grab when they see you in {{clr|4|5D}} stance | ||
'''5DB > [2]8B > 6B > 5C > 2DA > [8]2C > 3C > 6DC > 2DC > 5DA > [2]8C''' | '''5DB > {{clr|2|[2]8B}} > {{clr|2|6B}} > {{clr|3|5C}} > 2DA > {{clr|3|[8]2C}} > {{clr|3|3C}} > 6DC > 2DC > 5DA > {{clr|3|[2]8C}}''' | ||
: [https://youtu.be/3GvgDVGssPo?t=726 Video Example] | : [https://youtu.be/3GvgDVGssPo?t=726 Video Example] | ||
: Damage: 3913 | : Damage: 3913 | ||
Line 109: | Line 109: | ||
'''6C > 6DA > 2DA > [8]2C > dash 3C > 6DC > 2DB > 5DA > [2]8B > [8]2[C]''' | '''{{clr|3|6C}} > 6DA > 2DA > {{clr|3|[8]2C}} > dash {{clr|3|3C}} > 6DC > 2DB > 5DA > {{clr|2|[2]8B}} > [8]2[C]''' | ||
: [https://youtu.be/3GvgDVGssPo?t=3231 Video Example] | : [https://youtu.be/3GvgDVGssPo?t=3231 Video Example] | ||
: Damage: 4056 | : Damage: 4056 | ||
: Notes: | : Notes: | ||
:* A 6C combo for when you catch people trying to jump out of your pressure in the corner. | :* A {{clr|3|6C}} combo for when you catch people trying to jump out of your pressure in the corner. | ||
==Combo Theory== | ==Combo Theory== | ||
<small>Currently taken from the Kagura Discord. Future edits may have changed this section greatly</small> <!--Feel free to delete this message on rewrites for the theory section. --> | <small>Currently taken from the Kagura Discord. Future edits may have changed this section greatly</small> <!--Feel free to delete this message on rewrites for the theory section. --> | ||
;6A > BFafnir | ;{{clr|1|6A}} > BFafnir | ||
To combo B Fafnir after 6A, you need to gatling into it from either 5A or 2A, sliding from 2A to 6A ASAP. This gives you just enough time to fully buffer the B Fafnir. | To combo B Fafnir after {{clr|1|6A}}, you need to gatling into it from either {{clr|1|5A}} or {{clr|1|2A}}, sliding from {{clr|1|2A}} to {{clr|1|6A}} ASAP. This gives you just enough time to fully buffer the B Fafnir. | ||
Quick video guide on 6A > BFafnir: https://twitter.com/aWastedNinja/status/1382179898463113216 | Quick video guide on {{clr|1|6A}} > BFafnir: https://twitter.com/aWastedNinja/status/1382179898463113216 | ||
;How do I connect 3C after 2DA>Kadomos in the corner?''' | ;How do I connect {{clr|3|3C}} after 2DA>Kadomos in the corner?''' | ||
Delay the kadomos so you're either level or below the opponent. | Delay the kadomos so you're either level or below the opponent. | ||
Revision as of 19:20, 8 April 2022
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
For a list of combos use the two combo documents below.
Flak Maniak's Kagura Combo Notes.
# | Combo | Position | Damage | Heat Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
_ |
Midscreen
5/2C > 2DB (1) > RC > 6C > 6DA > 2DA > [4]6A > 3C > 6DC > 2DB > [4]6A/B
- Video Example
- Damage: 3548
- Requires: 50 meter
- Notes:
- Spend 50 meter to turn your 5C and 2C pokes into a more damaging confirm
6DB > 2DC > [2]8B > microdash 6B > tk [8]2C > microdash 3C > 2DB (> 5DA > 6DC >) [4]6X
- Video Example
- Damage: 3534
- Notes:
- A combo for when you open an opponent up with a Dragon's Mirage left/right mixup. Doing the optional part in brackets will give you more damage and corner carry but will give looser oki. If you're close enough to the corner, it might be worth adding into the combo
Air Throw > [4]6A > [2]8B > microdash 6B > [8]2C > microdash 3C > 2DB > [4]6X
- Video Example
- Damage: 3034
- Notes:
- Standard Air Throw combo
AA [2]8B > dash 6B > [8]2C > microdash 3C > 2DB > [4]6A/B
- Video Example
- Damage: 2686
- Notes:
- Anti Air combo from the B Version of Kagura's DP
CH 6DC > 6C > 6DA > 2DA > [4]6A > 3C > 2DC > 5DA > 28C
- Video Example
- Damage: 4531
- Requires: 50 meter
- Notes:
- Counter Hit Dragon's Strike combo for when you catch an opponent trying to throw something out or zone in neutral. This version spends 50 meter to end the round
Close to Corner
CH 6C > 6DB > 2DA > [4]6A |> 3C > [2]8B > dash 5B > tk [8]2C > microdash 3C > 6DC > 2DC > 5DA > [2]8C > [8]2C
- Video Example
- Damage: 4734
- Notes:
- A Counter Hit 6C combo mostly for when you anti-air people with 6C close to the corner.
5DB > 2DB > [2]8B > dash 6B > tk [8]2C > dash 3C > 6DC > 2DB > [4]6B oki
5DB > 2DB > [2]8B > dash 6B > tk [8]2C > dash 3C > 6DC > 2DB > 5DA > [2]8C > [8]2C
- Video Example for Dragon Spirit oki
- Video Example for better damage ender
- Damage: 3166 for Dragon Spirit oki
- Notes:
- *Stance Command Grab Combo when you're close enough to the corner to end it with a more corner specific route
Corner
6A > [2]8B > 5B > 5C > [4]6A > 5C > 2DA > [8]2C > 3C > 6DC > 2DC > [4]6A/B oki
- Video Example
- Damage: 4086
- Notes:
- Meterless Command Normal Overhead combo
6A > RC > 5B > 2B > 6B > 3C > [2]8B > dash 6B > tk [8]2C > [2]8C > [8]2C
- Video Example
- Damage: 2862
- Notes:
- Command Normal Overhead combo. This requires 50 meter to Rapid Cancel though
5DA > 2DA > [8]2C > 3C > 6DC > 2DC > 5DA > [2]8B > [8]2C
- Video Example
- Damage: 3118
- Notes:
- A Dragon Blast combo for when you open people up trying to jump out of your pressure expecting 5DB command grab when they see you in 5D stance
5DB > [2]8B > 6B > 5C > 2DA > [8]2C > 3C > 6DC > 2DC > 5DA > [2]8C
- Video Example
- Damage: 3913
- Notes:
- Standard Drive Command Grab combo.
6C > 6DA > 2DA > [8]2C > dash 3C > 6DC > 2DB > 5DA > [2]8B > [8]2[C]
- Video Example
- Damage: 4056
- Notes:
- A 6C combo for when you catch people trying to jump out of your pressure in the corner.
Combo Theory
Currently taken from the Kagura Discord. Future edits may have changed this section greatly
- 6A > BFafnir
To combo B Fafnir after 6A, you need to gatling into it from either 5A or 2A, sliding from 2A to 6A ASAP. This gives you just enough time to fully buffer the B Fafnir.
Quick video guide on 6A > BFafnir: https://twitter.com/aWastedNinja/status/1382179898463113216
- How do I connect 3C after 2DA>Kadomos in the corner?
Delay the kadomos so you're either level or below the opponent.
Video Examples
BBCF2 Kagura Mutsuki combo collections
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Attack Attributes •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Active Flow
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Heat
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Bonus Proration
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Crush Trigger
- Danger State
- Distortion Drive
- Exceed Accel
- Fatal Counter
- Guard Cancel Overdrive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Overdrive
- Overdrive Cancel
- Purple Throw
- P1, P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State