BBCF/Kagura Mutsuki/Combos: Difference between revisions

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(→‎Combo Theory: Linked Wasted's Video on 6A > BFafnir)
(Adding color)
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===Midscreen===
===Midscreen===


'''5/2C > 2DB (1) > RC > 6C > 6DA > 2DA > [4]6A > 3C > 6DC > 2DB > [4]6A/B'''
'''5/{{clr|3|2C}} > 2DB (1) > RC > {{clr|3|6C}} > 6DA > 2DA > {{clr|1|[4]6A}} > {{clr|3|3C}} > 6DC > 2DB > {{clr|1|[4]6A}}/{{clr|2|B}}'''
: [https://youtu.be/lMEpqPPB6-U?t=539 Video Example]
: [https://youtu.be/lMEpqPPB6-U?t=539 Video Example]
: Damage: 3548
: Damage: 3548
: Requires: 50 meter
: Requires: 50 meter
: Notes:
: Notes:
:* Spend 50 meter to turn your 5C and 2C pokes into a more damaging confirm
:* Spend 50 meter to turn your {{clr|3|5C}} and {{clr|3|2C}} pokes into a more damaging confirm




'''6DB > 2DC > [2]8B > microdash 6B > tk [8]2C > microdash 3C > 2DB (> 5DA > 6DC >) [4]6X'''
'''6DB > 2DC > {{clr|2|[2]8B}} > microdash {{clr|2|6B}} > tk {{clr|3|[8]2C}} > microdash {{clr|3|3C}} > 2DB (> 5DA > 6DC >) [4]6X'''
: [https://youtu.be/mb3EzVubWg8?t=397 Video Example]
: [https://youtu.be/mb3EzVubWg8?t=397 Video Example]
: Damage: 3534
: Damage: 3534
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'''Air Throw > [4]6A > [2]8B > microdash 6B > [8]2C > microdash 3C > 2DB > [4]6X'''
'''Air Throw > {{clr|1|[4]6A}} > {{clr|2|[2]8B}} > microdash {{clr|2|6B}} > {{clr|3|[8]2C}} > microdash {{clr|3|3C}} > 2DB > [4]6X'''
: [https://youtu.be/3GvgDVGssPo?t=515 Video Example]
: [https://youtu.be/3GvgDVGssPo?t=515 Video Example]
: Damage: 3034
: Damage: 3034
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'''AA [2]8B > dash 6B > [8]2C > microdash 3C > 2DB > [4]6A/B'''
'''{{clr|1|AA}} {{clr|2|[2]8B}} > dash {{clr|2|6B}} > {{clr|3|[8]2C}} > microdash {{clr|3|3C}} > 2DB > {{clr|1|[4]6A}}/{{clr|2|B}}'''
: [https://youtu.be/lMEpqPPB6-U?t=804 Video Example]
: [https://youtu.be/lMEpqPPB6-U?t=804 Video Example]
: Damage: 2686
: Damage: 2686
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'''CH 6DC > 6C > 6DA > 2DA > [4]6A > 3C > 2DC > 5DA > 28C'''
'''CH 6DC > {{clr|3|6C}} > 6DA > 2DA > {{clr|1|[4]6A}} > {{clr|3|3C}} > 2DC > 5DA > {{clr|3|28C}}'''
: [https://youtu.be/L5osuLbrxQE?t=135 Video Example]
: [https://youtu.be/L5osuLbrxQE?t=135 Video Example]
: Damage: 4531
: Damage: 4531
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===Close to Corner===
===Close to Corner===


'''CH 6C > 6DB > 2DA > [4]6A |> 3C > [2]8B > dash 5B > tk [8]2C > microdash 3C > 6DC > 2DC > 5DA > [2]8C > [8]2C'''
'''CH {{clr|3|6C}} > 6DB > 2DA > {{clr|1|[4]6A}} |> {{clr|3|3C}} > {{clr|2|[2]8B}} > dash {{clr|2|5B}} > tk {{clr|3|[8]2C}} > microdash {{clr|3|3C}} > 6DC > 2DC > 5DA > {{clr|3|[2]8C}} > {{clr|3|[8]2C}}'''
: [https://youtu.be/mb3EzVubWg8?t=359 Video Example]
: [https://youtu.be/mb3EzVubWg8?t=359 Video Example]
: Damage: 4734
: Damage: 4734
: Notes:  
: Notes:  
:* A Counter Hit 6C combo mostly for when you anti-air people with 6C close to the corner.  
:* A Counter Hit {{clr|3|6C}} combo mostly for when you anti-air people with {{clr|3|6C}} close to the corner.  




'''5DB > 2DB > [2]8B > dash 6B > tk [8]2C > dash 3C > 6DC > 2DB > [4]6B oki'''<br>
'''5DB > 2DB > {{clr|2|[2]8B}} > dash {{clr|2|6B}} > tk {{clr|3|[8]2C}} > dash {{clr|3|3C}} > 6DC > 2DB > {{clr|2|[4]6B}} oki'''<br>
'''5DB > 2DB > [2]8B > dash 6B > tk [8]2C > dash 3C > 6DC > 2DB > 5DA > [2]8C > [8]2C'''
'''5DB > 2DB > {{clr|2|[2]8B}} > dash {{clr|2|6B}} > tk {{clr|3|[8]2C}} > dash {{clr|3|3C}} > 6DC > 2DB > 5DA > {{clr|3|[2]8C}} > {{clr|3|[8]2C}}'''
: [https://youtu.be/3GvgDVGssPo?t=458 Video Example for Dragon Spirit  oki]
: [https://youtu.be/3GvgDVGssPo?t=458 Video Example for Dragon Spirit  oki]
: [https://youtu.be/eEuSOGX1A8I?t=200 Video Example for better damage ender]
: [https://youtu.be/eEuSOGX1A8I?t=200 Video Example for better damage ender]
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===Corner===
===Corner===


'''6A > [2]8B > 5B > 5C > [4]6A > 5C > 2DA > [8]2C > 3C > 6DC > 2DC > [4]6A/B oki'''
'''{{clr|1|6A}} > {{clr|2|[2]8B}} > {{clr|2|5B}} > {{clr|3|5C}} > {{clr|1|[4]6A}} > {{clr|3|5C}} > 2DA > {{clr|3|[8]2C}} > {{clr|3|3C}} > 6DC > 2DC > {{clr|1|[4]6A}}/{{clr|2|B}} oki'''
: [https://youtu.be/mb3EzVubWg8?t=216 Video Example]
: [https://youtu.be/mb3EzVubWg8?t=216 Video Example]
: Damage: 4086
: Damage: 4086
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'''6A > RC > 5B > 2B > 6B > 3C > [2]8B > dash 6B > tk [8]2C > [2]8C > [8]2C'''
'''{{clr|1|6A}} > RC > {{clr|2|5B}} > {{clr|2|2B}} > {{clr|2|6B}} > {{clr|3|3C}} > {{clr|2|[2]8B}} > dash {{clr|2|6B}} > tk {{clr|3|[8]2C}} > {{clr|3|[2]8C}} > {{clr|3|[8]2C}}'''
: [https://youtu.be/3GvgDVGssPo?t=3247 Video Example]
: [https://youtu.be/3GvgDVGssPo?t=3247 Video Example]
: Damage: 2862
: Damage: 2862
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'''5DA > 2DA > [8]2C > 3C > 6DC > 2DC > 5DA > [2]8B > [8]2C'''
'''5DA > 2DA > {{clr|3|[8]2C}} > {{clr|3|3C}} > 6DC > 2DC > 5DA > {{clr|2|[2]8B}} > {{clr|3|[8]2C}}'''
: [https://youtu.be/eEuSOGX1A8I?t=211 Video Example]
: [https://youtu.be/eEuSOGX1A8I?t=211 Video Example]
: Damage: 3118
: Damage: 3118
:Notes:
:Notes:
:* A Dragon Blast combo for when you open people up trying to jump out of your pressure expecting 5DB command grab when they see you in 5D stance
:* A Dragon Blast combo for when you open people up trying to jump out of your pressure expecting 5DB command grab when they see you in {{clr|4|5D}} stance




'''5DB > [2]8B > 6B > 5C > 2DA > [8]2C > 3C > 6DC > 2DC > 5DA > [2]8C'''
'''5DB > {{clr|2|[2]8B}} > {{clr|2|6B}} > {{clr|3|5C}} > 2DA > {{clr|3|[8]2C}} > {{clr|3|3C}} > 6DC > 2DC > 5DA > {{clr|3|[2]8C}}'''
: [https://youtu.be/3GvgDVGssPo?t=726 Video Example]
: [https://youtu.be/3GvgDVGssPo?t=726 Video Example]
: Damage: 3913
: Damage: 3913
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'''6C > 6DA > 2DA > [8]2C > dash 3C > 6DC > 2DB > 5DA >  [2]8B > [8]2[C]'''
'''{{clr|3|6C}} > 6DA > 2DA > {{clr|3|[8]2C}} > dash {{clr|3|3C}} > 6DC > 2DB > 5DA >  {{clr|2|[2]8B}} > [8]2[C]'''
: [https://youtu.be/3GvgDVGssPo?t=3231 Video Example]
: [https://youtu.be/3GvgDVGssPo?t=3231 Video Example]
: Damage: 4056
: Damage: 4056
: Notes:
: Notes:
:* A 6C combo for when you catch people trying to jump out of your pressure in the corner.
:* A {{clr|3|6C}} combo for when you catch people trying to jump out of your pressure in the corner.


==Combo Theory==
==Combo Theory==
<small>Currently taken from the Kagura Discord. Future edits may have changed this section greatly</small> <!--Feel free to delete this message on rewrites for the theory section. -->
<small>Currently taken from the Kagura Discord. Future edits may have changed this section greatly</small> <!--Feel free to delete this message on rewrites for the theory section. -->


;6A > BFafnir
;{{clr|1|6A}} > BFafnir
To combo B Fafnir after 6A, you need to gatling into it from either 5A or 2A, sliding from 2A to 6A ASAP. This gives you just enough time to fully buffer the B Fafnir.
To combo B Fafnir after {{clr|1|6A}}, you need to gatling into it from either {{clr|1|5A}} or {{clr|1|2A}}, sliding from {{clr|1|2A}} to {{clr|1|6A}} ASAP. This gives you just enough time to fully buffer the B Fafnir.


Quick video guide on 6A > BFafnir: https://twitter.com/aWastedNinja/status/1382179898463113216
Quick video guide on {{clr|1|6A}} > BFafnir: https://twitter.com/aWastedNinja/status/1382179898463113216


;How do I connect 3C after 2DA>Kadomos in the corner?'''
;How do I connect {{clr|3|3C}} after 2DA>Kadomos in the corner?'''
Delay the kadomos so you're either level or below the opponent.
Delay the kadomos so you're either level or below the opponent.



Revision as of 19:20, 8 April 2022

 Kagura Mutsuki


Combo Notation GuideCharacter Name Abbreviations
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example, 236+A becomes 236A.
> = Proceed from the previous move to the following move.
/land = Indicate that the player must land at that point in the sequence.
, = Link To perform a second action after the first action completely finishes its animation. the previous move into the following move.
->/~ = Cancel To bypass the remaining time or frames in an action by proceeding directly into another action. the previous special into a follow-up special.
dl./delay = Delay the following move.
whiff/(whiff) = The move must whiff (not hit).
c. = Close
f. = Far
j. = Jumping/Aerial
hj./sj. = High Jump/Super Jump
jc = Jump Cancel
hjc/sjc = High Jump Cancel/Super Jump Cancel
dc/adc = Dash Cancel/Air Dash Cancel
CH = Counter Hit
AA = Anti-Air
IAS = Instant Air Special
[X] = Hold input.
]X[ = Release input.
(move) = Move is optional.
[X] or [Y] = Perform sequence X or Y.
[sequence] xN = Repeat sequence N amount of times.
(N) = Hit N of a move or move must deal N amount of hits.
IAD = Instant Air Dash
RC = Rapid Cancel
OD = Overdrive
ODc / cOD / ODC / OD Cancel = Overdrive Cancel
EA = Exceed Accel
AM =  Amane
AR =  Arakune
AZ =  Azrael
BG =  Bang
BU =  Bullet
CR =  Carl
CE =  Celica
ES =  Es
HK =  Hakumen
HZ =  Hazama
HI =  Hibiki
TG =  Tager
IN =  Izanami
IZ =  Izayoi
JI =  Jin
JU =  Jubei
KG =  Kagura
KO =  Kokonoe
LA =  Λ-No.11-
LI =  Litchi
MA =  Mai
MK =  Makoto
MU =  Mu-12
NA =  Naoto
NI =  Nine
NO =  Noel
NU =  ν-No.13-
PL =  Platinum
RC =  Rachel
RG =  Ragna
RE =  Relius
SU =  Susano'o
TK =  Taokaka
TS =  Tsubaki
VK =  Valkenhayn
TE =  Terumi


Combo List

For a list of combos use the two combo documents below.

CF2 Kagura Basic Combo Doc.

Flak Maniak's Kagura Combo Notes.

___ starter
# Combo Position Damage Heat Gain Works on: Difficulty Notes
_

Midscreen

5/2C > 2DB (1) > RC > 6C > 6DA > 2DA > [4]6A > 3C > 6DC > 2DB > [4]6A/B

Video Example
Damage: 3548
Requires: 50 meter
Notes:
  • Spend 50 meter to turn your 5C and 2C pokes into a more damaging confirm


6DB > 2DC > [2]8B > microdash 6B > tk [8]2C > microdash 3C > 2DB (> 5DA > 6DC >) [4]6X

Video Example
Damage: 3534
Notes:
  • A combo for when you open an opponent up with a Dragon's Mirage left/right mixup. Doing the optional part in brackets will give you more damage and corner carry but will give looser oki. If you're close enough to the corner, it might be worth adding into the combo


Air Throw > [4]6A > [2]8B > microdash 6B > [8]2C > microdash 3C > 2DB > [4]6X

Video Example
Damage: 3034
Notes:
  • Standard Air Throw combo


AA [2]8B > dash 6B > [8]2C > microdash 3C > 2DB > [4]6A/B

Video Example
Damage: 2686
Notes:
  • Anti Air combo from the B Version of Kagura's DP


CH 6DC > 6C > 6DA > 2DA > [4]6A > 3C > 2DC > 5DA > 28C

Video Example
Damage: 4531
Requires: 50 meter
Notes:
  • Counter Hit Dragon's Strike combo for when you catch an opponent trying to throw something out or zone in neutral. This version spends 50 meter to end the round

Close to Corner

CH 6C > 6DB > 2DA > [4]6A |> 3C > [2]8B > dash 5B > tk [8]2C > microdash 3C > 6DC > 2DC > 5DA > [2]8C > [8]2C

Video Example
Damage: 4734
Notes:
  • A Counter Hit 6C combo mostly for when you anti-air people with 6C close to the corner.


5DB > 2DB > [2]8B > dash 6B > tk [8]2C > dash 3C > 6DC > 2DB > [4]6B oki
5DB > 2DB > [2]8B > dash 6B > tk [8]2C > dash 3C > 6DC > 2DB > 5DA > [2]8C > [8]2C

Video Example for Dragon Spirit oki
Video Example for better damage ender
Damage: 3166 for Dragon Spirit oki
Notes:
*Stance Command Grab Combo when you're close enough to the corner to end it with a more corner specific route

Corner

6A > [2]8B > 5B > 5C > [4]6A > 5C > 2DA > [8]2C > 3C > 6DC > 2DC > [4]6A/B oki

Video Example
Damage: 4086
Notes:
  • Meterless Command Normal Overhead combo


6A > RC > 5B > 2B > 6B > 3C > [2]8B > dash 6B > tk [8]2C > [2]8C > [8]2C

Video Example
Damage: 2862
Notes:
  • Command Normal Overhead combo. This requires 50 meter to Rapid Cancel though


5DA > 2DA > [8]2C > 3C > 6DC > 2DC > 5DA > [2]8B > [8]2C

Video Example
Damage: 3118
Notes:
  • A Dragon Blast combo for when you open people up trying to jump out of your pressure expecting 5DB command grab when they see you in 5D stance


5DB > [2]8B > 6B > 5C > 2DA > [8]2C > 3C > 6DC > 2DC > 5DA > [2]8C

Video Example
Damage: 3913
Notes:
  • Standard Drive Command Grab combo.


6C > 6DA > 2DA > [8]2C > dash 3C > 6DC > 2DB > 5DA > [2]8B > [8]2[C]

Video Example
Damage: 4056
Notes:
  • A 6C combo for when you catch people trying to jump out of your pressure in the corner.

Combo Theory

Currently taken from the Kagura Discord. Future edits may have changed this section greatly

6A > BFafnir

To combo B Fafnir after 6A, you need to gatling into it from either 5A or 2A, sliding from 2A to 6A ASAP. This gives you just enough time to fully buffer the B Fafnir.

Quick video guide on 6A > BFafnir: https://twitter.com/aWastedNinja/status/1382179898463113216

How do I connect 3C after 2DA>Kadomos in the corner?

Delay the kadomos so you're either level or below the opponent.

Video Examples

BBCF2 Kagura Mutsuki combo collections


Navigation

 Kagura Mutsuki


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