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For a list of combos use the two combo documents below. | For a list of combos use the two combo documents below. | ||
[https://www.evernote.com/shard/s738/sh/aa3b3008-d5d5-4912-9e34-cd6dddfb6afa/1e5441c19498b060b410148d0a6d1e89 CF2 Kagura Basic Combo Doc]. | [https://www.evernote.com/shard/s738/sh/aa3b3008-d5d5-4912-9e34-cd6dddfb6afa/1e5441c19498b060b410148d0a6d1e89 CF2 Kagura Basic Combo Doc]. | ||
[https://docs.google.com/document/d/1SJrIFtneINLNwlj327nVZ3w8lQx6cr38PjoqDdRwVxY/edit?usp=sharing Flak Maniak's Kagura Combo Notes]. | [https://docs.google.com/document/d/1SJrIFtneINLNwlj327nVZ3w8lQx6cr38PjoqDdRwVxY/edit?usp=sharing Flak Maniak's Kagura Combo Notes]. | ||
Revision as of 11:04, 5 January 2022
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
For a list of combos use the two combo documents below.
Flak Maniak's Kagura Combo Notes.
# | Combo | Position | Damage | Heat Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
_ |
Midscreen
5/2C > 2DB (1) > RC > 6C > 6DA > 2DA > [4]6A > 3C > 6DC > 2DB > [4]6A/B
- Video Example
- Damage: 3548
- Requires: 50 meter
- Notes:
- Spend 50 meter to turn your 5C and 2C pokes into a more damaging confirm
6DB > 2DC > [2]8B > microdash 6B > tk [8]2C > microdash 3C > 2DB (> 5DA > 6DC >) [4]6X
- Video Example
- Damage: 3534
- Notes:
- A combo for when you open an opponent up with a Dragon's Mirage left/right mixup. Doing the optional part in brackets will give you more damage and corner carry but will give looser oki. If you're close enough to the corner, it might be worth adding into the combo
Air Throw > [4]6A > [2]8B > microdash 6B > [8]2C > microdash 3C > 2DB > [4]6X
- Video Example
- Damage: 3034
- Notes:
- Standard Air Throw combo
AA [2]8B > dash 6B > [8]2C > microdash 3C > 2DB > [4]6A/B
- Video Example
- Damage: 2686
- Notes:
- Anti Air combo from the B Version of Kagura's DP
CH 6DC > 6C > 6DA > 2DA > [4]6A > 3C > 2DC > 5DA > 28C
- Video Example
- Damage: 4531
- Requires: 50 meter
- Notes:
- Counter Hit Dragon's Strike combo for when you catch an opponent trying to throw something out or zone in neutral. This version spends 50 meter to end the round
Close to Corner
CH 6C > 6DB > 2DA > [4]6A |> 3C > [2]8B > dash 5B > tk [8]2C > microdash 3C > 6DC > 2DC > 5DA > [2]8C > [8]2C
- Video Example
- Damage: 4734
- Notes:
- A Counter Hit 6C combo mostly for when you anti-air people with 6C close to the corner.
5DB > 2DB > [2]8B > dash 6B > tk [8]2C > dash 3C > 6DC > 2DB > [4]6B oki
5DB > 2DB > [2]8B > dash 6B > tk [8]2C > dash 3C > 6DC > 2DB > 5DA > [2]8C > [8]2C
- Video Example for Dragon Spirit oki
- Video Example for better damage ender
- Damage: 3166 for Dragon Spirit oki
- Notes:
- *Stance Command Grab Combo when you're close enough to the corner to end it with a more corner specific route
Corner
6A > [2]8B > 5B > 5C > [4]6A > 5C > 2DA > [8]2C > 3C > 6DC > 2DC > [4]6A/B oki
- Video Example
- Damage: 4086
- Notes:
- Meterless Command Normal Overhead combo
6A > RC > 5B > 2B > 6B > 3C > [2]8B > dash 6B > tk [8]2C > [2]8C > [8]2C
- Video Example
- Damage: 2862
- Notes:
- Command Normal Overhead combo. This requires 50 meter to Rapid Cancel though
5DA > 2DA > [8]2C > 3C > 6DC > 2DC > 5DA > [2]8B > [8]2C
- Video Example
- Damage: 3118
- Notes:
- A Dragon Blast combo for when you open people up trying to jump out of your pressure expecting 5DB command grab when they see you in 5D stance
5DB > [2]8B > 6B > 5C > 2DA > [8]2C > 3C > 6DC > 2DC > 5DA > [2]8C
- Video Example
- Damage: 3913
- Notes:
- Standard Drive Command Grab combo.
6C > 6DA > 2DA > [8]2C > dash 3C > 6DC > 2DB > 5DA > [2]8B > [8]2[C]
- Video Example
- Damage: 4056
- Notes:
- A 6C combo for when you catch people trying to jump out of your pressure in the corner.
Combo Theory
Currently taken from the Kagura Discord. Future edits may have changed this section greatly
- B fafnir after 6A
To combo B fafnir after 6A, you need to gatling into it from either 5A or 2A, sliding from 2A to 6A ASAP. This gives you just enough time to fully buffer the B fafnir.
- How do I connect 3C after 2DA>Kadomos in the corner?
Delay the kadomos so you're either level or below the opponent.
Video Examples
BBCF2 Kagura Mutsuki combo collections
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Attack Attributes •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Active Flow
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Heat
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Bonus Proration
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Crush Trigger
- Danger State
- Distortion Drive
- Exceed Accel
- Fatal Counter
- Guard Cancel Overdrive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Overdrive
- Overdrive Cancel
- Purple Throw
- P1, P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State