BBCF/Kagura Mutsuki/Combos: Difference between revisions

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==Combo List==
==Combo List==

Revision as of 02:53, 18 July 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data   Discord   Forums   Videos    
Combo Notation GuideCharacter Name Abbreviations
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example, 236+A becomes 236A.
> = Proceed from the previous move to the following move.
/land = Indicate that the player must land at that point in the sequence.
, = Link To perform a second action after the first action completely finishes its animation. the previous move into the following move.
->/~ = Cancel To bypass the remaining time or frames in an action by proceeding directly into another action. the previous special into a follow-up special.
dl./delay = Delay the following move.
whiff/(whiff) = The move must whiff (not hit).
c. = Close
f. = Far
j. = Jumping/Aerial
hj./sj. = High Jump/Super Jump
jc = Jump Cancel
hjc/sjc = High Jump Cancel/Super Jump Cancel
dc/adc = Dash Cancel/Air Dash Cancel
CH = Counter Hit
AA = Anti-Air
IAS = Instant Air Special
[X] = Hold input.
]X[ = Release input.
(move) = Move is optional.
[X] or [Y] = Perform sequence X or Y.
[sequence] xN = Repeat sequence N amount of times.
(N) = Hit N of a move or move must deal N amount of hits.
IAD = Instant Air Dash
RC = Rapid Cancel
OD = Overdrive
ODc / cOD / ODC / OD Cancel = Overdrive Cancel
EA = Exceed Accel
AM =  Amane
AR =  Arakune
AZ =  Azrael
BG =  Bang
BU =  Bullet
CR =  Carl
CE =  Celica
ES =  Es
HK =  Hakumen
HZ =  Hazama
HI =  Hibiki
TG =  Tager
IN =  Izanami
IZ =  Izayoi
JI =  Jin
JU =  Jubei
KG =  Kagura
KO =  Kokonoe
LA =  Λ-No.11-
LI =  Litchi
MA =  Mai
MK =  Makoto
MU =  Mu-12
NA =  Naoto
NI =  Nine
NO =  Noel
NU =  ν-No.13-
PL =  Platinum
RC =  Rachel
RG =  Ragna
RE =  Relius
SU =  Susano'o
TK =  Taokaka
TS =  Tsubaki
VK =  Valkenhayn
TE =  Terumi


Combo List

___ starter
# Combo Position Damage Heat Gain Works on: Difficulty Notes
_

Midscreen

5/2C > 2DB (1) > RC > 6C > 6DA > 2DA > [4]6A > 3C > 6DC > 2DB > [4]6A/B

Video Example
Damage: 3548
Requires: 50 meter
Notes:
  • Spend 50 meter to turn your 5C and 2C pokes into a more damaging confirm


6DB > 2DC > [2]8B > microdash 6B > tk [8]2C > microdash 3C > 2DB (> 5DA > 6DC >) [4]6X

Video Example
Damage: 3534
Notes:
  • A combo for when you open an opponent up with a Dragon's Mirage left/right mixup. Doing the optional part in brackets will give you more damage and corner carry but will give looser oki. If you're close enough to the corner, it might be worth adding into the combo


Air Throw > [4]6A > [2]8B > microdash 6B > [8]2C > microdash 3C > 2DB > [4]6X

Video Example
Damage: 3034
Notes:
  • Standard Air Throw combo


AA [2]8B > dash 6B > [8]2C > microdash 3C > 2DB > [4]6A/B

Video Example
Damage: 2686
Notes:
  • Anti Air combo from the B Version of Kagura's DP


CH 6DC > 6C > 6DA > 2DA > [4]6A > 3C > 2DC > 5DA > 28C

Video Example
Damage: 4531
Requires: 50 meter
Notes:
  • Counter Hit Dragon's Strike combo for when you catch an opponent trying to throw something out or zone in neutral. This version spends 50 meter to end the round

Close to Corner

CH 6C > 6DB > 2DA > [4]6A |> 3C > [2]8B > dash 5B > tk [8]2C > microdash 3C > 6DC > 2DC > 5DA > [2]8C > [8]2C

Video Example
Damage: 4734
Notes:
  • A Counter Hit 6C combo mostly for when you anti-air people with 6C close to the corner.


5DB > 2DB > [2]8B > dash 6B > tk [8]2C > dash 3C > 6DC > 2DB > [4]6B oki
5DB > 2DB > [2]8B > dash 6B > tk [8]2C > dash 3C > 6DC > 2DB > 5DA > [2]8C > [8]2C

Video Example for Dragon Spirit oki
Video Example for better damage ender
Damage: 3166 for Dragon Spirit oki
Notes:
*Stance Command Grab Combo when you're close enough to the corner to end it with a more corner specific route

Corner

6A > [2]8B > 5B > 5C > [4]6A > 5C > 2DA > [8]2C > 3C > 6DC > 2DC > [4]6A/B oki

Video Example
Damage: 4086
Notes:
  • Meterless Command Normal Overhead combo


6A > RC > 5B > 2B > 6B > 3C > [2]8B > dash 6B > tk [8]2C > [2]8C > [8]2C

Video Example
Damage: 2862
Notes:
  • Command Normal Overhead combo. This requires 50 meter to Rapid Cancel though


5DA > 2DA > [8]2C > 3C > 6DC > 2DC > 5DA > [2]8B > [8]2C

Video Example
Damage: 3118
Notes:
  • A Dragon Blast combo for when you open people up trying to jump out of your pressure expecting 5DB command grab when they see you in 5D stance


5DB > 6B > 5C > 2DA > [8]2C > 3C > 6DC > 2DC > 5DA > [2]8C

Video Example
Damage: 3913
Notes:
  • Standard Drive Command Grab combo.


6C > 6DA > 2DA > [8]2C > dash 3C > 6DC > 2DB > 5DA > [2]8B > [8]2[C]

Video Example
Damage: 4056
Notes:
  • A 6C combo for when you catch people trying to jump out of your pressure in the corner.

Combo Theory

Video Examples

BBCF2 Kagura Mutsuki combo collections


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