< BBCF | Jin Kisaragi
m (5C and 2C's untech are wrong but I don't know how to precisely measure it. j.2C was missing guard) |
|||
Line 51: | Line 51: | ||
|startup=10 |active=4 |recovery=19 |onBlock=-6 | |startup=10 |active=4 |recovery=19 |onBlock=-6 | ||
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2 | |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2 | ||
|groundHit=17 |airHit= | |groundHit=17 |airHit=19 |groundCH=22 |airCH=31 | ||
|images=BBCS_Jin_5C.png | |images=BBCS_Jin_5C.png | ||
|hitboxes= | |hitboxes= | ||
Line 191: | Line 191: | ||
|input=j.2C |name= | |input=j.2C |name= | ||
|damage=850 |p1=80 |p2=89 |starter=Long | |damage=850 |p1=80 |p2=89 |starter=Long | ||
|level=3 |cancel=SJR |attribute=H |guard= |invuln= | |level=3 |cancel=SJR |attribute=H |guard=High/Air |invuln= | ||
|startup=13 |active=5 |recovery=24 |onBlock= | |startup=13 |active=5 |recovery=24 |onBlock= | ||
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2 | |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2 |
Revision as of 10:48, 20 April 2022
Links
Infobox Data
Name | Health | Prejump | Backdash | Forward Dash | Unique Movement Options | Portrait | Icon |
---|---|---|---|---|---|---|---|
Jin Kisaragi | 11,000 | 4F | 22F (1~5F Inv All) |
Normal Moves
5A
5B
5C
2A
2B
2C
6A
6B
6C
3C
j.A
j.B
j.C
j.2C
Drive Moves
5D
2D
6D
j.D
236D
j.236D
623D
214D
214D~C
j.214D
22C~D
22C~D Sekkajin Followup drive |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
400, 800 [200×6, 800] |
All | 25 | 10 [2×5,8] | 52 | -45 | B | R | 100 | ||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
100, 74 [100×6, 74] | Long | 3 | 16 | Crumple 60 [×6], Launch | 40 [×6], 60 | 0 | +0 | +2 | ||||
File:BBCS Jin SekkajinFollowup.png | ||||||||||||
First hit of followup freezes for 70. Freeze Count 10 Only 1 hit on block/whiff. Recovery in this case is 52F |
Universal Mechanics
BC
4BC
j.BC
6AB
5AB
5[AB]
66 Cancel
66 Cancel Dash Cancel other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
22 | ||||||||||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
Specials
214B
214B~C
22C
623B
623C
236A
j.236A
j.214C
Distortion Drives
632146C
632146C OD Followup
632146D
j.632146D
236236D
236236D Attack
Exceed Accel
ABCD
ABCD Gekka Hyourou exceed accel |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
600, 300×4, 1250 {600, 400×10, 1250} |
All | 20 [10] | 3 | 34 | -10 | B | 1~22 All [1~12 All] |
100 | ||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
100 | Long | 4 | 26 | Launch | 200 + Down 23 | 20 | 20, 0, 8×3, 30 [20, 0, 8×3, 0×6, 30] |
+0 | ||||
File:BBCF Jin Gekka.png | ||||||||||||
Values in [] are when canceled into or immediately after activating Overdrive Values in {} are during Active Flow Minimum Damage 10%: 305 {585+58} |
Astral Heat
[2]8D
Category
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Attack Attributes •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Active Flow
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Heat
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Bonus Proration
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Crush Trigger
- Danger State
- Distortion Drive
- Exceed Accel
- Fatal Counter
- Guard Cancel Overdrive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Overdrive
- Overdrive Cancel
- Purple Throw
- P1, P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State