Scale | Matchup Legend | ||||
---|---|---|---|---|---|
Very Favorable | Favorable | Even | Unfavorable | Very Unfavorable |
- Replay Theater is a great resource to find matchup footage.
- Character Strategy pages generally have at least some basic counter-strategy.
- Please keep in mind the matchup chart is subjective and not all players may agree.
Please feel free to make edits, but include edit summaries and sources where applicable.
Amane Nishiki
Amane's long pressure sequences and high chip damage, as well as his range and burst safe combos make this matchup extremely ddifficult for Tager.
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Neutral
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Offense
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Defense
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Closing Thoughts
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Arakune
This Matchup is extremely difficult for Tager due to his limited options to deal with Curse, various mixups and surprisingly good movement. If Tager manages to lock Arakune down, he'll probably get blown up due to Tager's damage and Arakune's very low health.
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Neutral
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Offense
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Defense
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Closing Thoughts
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Azrael
A match-up that can go either way. Both characters have strong advantage states and powerful corner pressure. Azrael has better Neutral and has better mobility, but his need to get close to Tager is exactly what Tager wants.
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Neutral
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Offense
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Defense
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Closing Thoughts
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Bang Shishigami
Tager's tools struggle against Bang's speed, and Tager often has a hard time getting out of pressure without getting mixed. However, if Bang makes a mistake, Tager can blow him up due to his high damage and Bang's relatively low health.
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Neutral
• Bang's Neutral Game is much better than Tager's due to his faster speed and mobility options, he can quickly turn a poke into a combo. However, his normals are smaller than yours, especially compared to your 5D, which is disjointed and hard to punish due to how far it pushes the opponent on block, so despite its slow speed, nailing this on a Bang trying to approach is very useful.
• Bang will usually try to bait reactions out of you with his two air dashes and his other unique options in order to hit you during recovery, so be sure to not be too predictable or overcommit too often. Less rewarding but safer options can often be better than high risk but high reward options like 2A for low air approaches or 5A to check approaches rather than 623C as an anti-air or 5C to check approaches.
Offense
• If you manage to get Bang on the back foot, you want to lock him down with magnetism and/or the corner to keep him from getting away so he can't start his mixup game.
Defense
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Closing Thoughts
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Bullet
Bullet's aggressive rushdown/grappled hybrid gameplay means she'll often be in Tager's face, which is what both of them want. The match is largely decided by who gets going first.
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Neutral
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Offense
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Defense
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Closing Thoughts
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Carl Clover
A lot of Tager's options can be shut down by Nirvana, and a good Carl will almost never let Tager get in. If Tager manages to make his way in, Carl is most likely dead, as rare as it is.
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Neutral
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Offense
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Defense
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Closing Thoughts
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Celica A. Mercury
Celica's lack of mixup potential and poor Oki gives a patient Tager player an advantage over the much squishier Celica, though if you get conditioned, Celica and pull out some surprises.
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Neutral
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Offense
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Defense
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Closing Thoughts
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Es
Es's long normals and projectiles can be annoying for Tager, but a patient Neutral game and well timed uses of Spark Bolt can turn a match around.
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Neutral
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Offense
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Defense
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Closing Thoughts
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Hakumen
Hakumen and Tager both get big punishes off mistakes, and while Hakumen has better mobility and high damage, even on Tager, Tager's command grabs bypass Hakumen's counters, and his Magnetism forces Hakumen to get close, which can be difficult for him.
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Neutral
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Offense
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Defense
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Closing Thoughts
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Hazama
Hazama's Ouroboros chains means he rarely has to commit to a mistake, and can entirely ignore Tager's Magnetism with them, but if he runs out, Tager can quickly put turn things around.
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Neutral
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Offense
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Defense
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Closing Thoughts
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Hibiki Kohaku
Hibiki is a Ninja type character that's hard for Tager to lock down, but is slightly squishier than Bang.
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Neutral
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Offense
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Defense
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Closing Thoughts
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Izanami
Izanami is an extremely hard matchup for Tager, Ribcage prevents Spark Bolt from wall bouncing, and Float prevents Magnetism from working normally.
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Neutral
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Offense
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Defense
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Closing Thoughts
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Izayoi
Neutral
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Offense
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Defense
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Closing Thoughts
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Jin Kisaragi
Jubei
Neutral
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Offense
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Defense
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Closing Thoughts
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Kagura Mutsuki
Neutral
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Offense
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Defense
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Closing Thoughts
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Kokonoe
Lambda-11
Neutral
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Offense
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Defense
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Closing Thoughts
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Litchi Faye Ling
Neutral
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Offense
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Defense
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Closing Thoughts
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Mai Natsume
Neutral
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Offense
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Defense
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Closing Thoughts
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Makoto Nanaya
Makoto's stubby buttons and lack of ranged options means she'll often be where Tager wants her to be.
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Neutral
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Offense
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Defense
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Closing Thoughts
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Mu-12
Mu's zoning and setplay usually prevent Tager from being able to approach, and her reversal can completely ruin Tager's offense.
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Neutral
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Offense
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Defense
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Closing Thoughts
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Naoto Kurogane
Neutral
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Offense
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Defense
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Closing Thoughts
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Nine the Phantom
Neutral
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Offense
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Defense
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Closing Thoughts
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Noel Vermillion
Neutral
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Offense
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Defense
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Closing Thoughts
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Nu-13
The classic Grappler vs Zoner matchup. Nu has very little issue in keeping Tager away, but is very squishy and crumples under pressure.
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Neutral
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Offense
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Defense
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Closing Thoughts
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Platinum the Trinity
Neutral
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Offense
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Defense
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Closing Thoughts
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Rachel Alucard
Neutral
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Offense
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Defense
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Closing Thoughts
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Ragna the Bloodedge
Neutral
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Offense
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Defense
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Closing Thoughts
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Relius Clover
Neutral
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Offense
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Defense
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Closing Thoughts
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Susano'o
Neutral
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Offense
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Defense
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Closing Thoughts
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Taokaka
Neutral
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Offense
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Defense
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Closing Thoughts
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Tsubaki Yayoi
Neutral
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Offense
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Defense
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Closing Thoughts
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Valkenhayn R. Hellsing
Neutral
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Offense
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Defense
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Closing Thoughts
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Yuuki Terumi
Neutral
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Offense
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Defense
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Closing Thoughts
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