< BBCF | Iron Tager
Links
Infobox Data
Name | Health | Prejump | Backdash | Forward Dash | Unique Movement Options | Portrait | Icon |
---|---|---|---|---|---|---|---|
Iron Tager | 13,000 | 6F | 27F (1~20F Inv All) | No Double Jump No Air Dash No Run Magnetism |
Normal Moves
5A
5B
5C
2A
2B
2C
6A
6A Uncharged normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
800 | Mid | 19~52 | 7 | 37 | -27 | -36 | B | 16~(25~58) Guard HBP | SOR | 90 | ||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
89 | Long | 3 | 16 | 17 | 22 + Slide 20 | 22 | 36 + Slide 20 | 11 | +0 | +2 | ||
Pose when delaying the move... • And release | ||||||||||||
File:BBCF Iron Tager 6A 1 Hitbox.pngFile:BBCF Iron Tager 6A 2 Hitbox.png | ||||||||||||
Frames 19-22 • Frames 23-25 | ||||||||||||
Guard Point ends at the end of active frames On Guard Point, hitstop for Tager 14F. Opponent hitstop unchanged Can guard point up to 2000 damage Tager takes 50% damage from attacks guarded +20 slide frames if opponent is hit close to the ground Attractive from frame 16 to one frame before active frames Attraction force (2300G, 650A) |
6[A]
6[A] Charged normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1000 | Mid | 52 | 7 | 37 | -23 | B | 16~58 Guard HBP | SOR | 90 | |||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
94 | Long | 5 | 20 | 20 | 22 + Slide 20 | 26 | 38 + Slide 20 | 13 | +0 | +8 | ||
Pose when delaying the move... • And release | ||||||||||||
File:BBCF Iron Tager 6A 1 Hitbox.pngFile:BBCF Iron Tager 6A 2 Hitbox.png | ||||||||||||
Frames 19-22 • Frames 23-25 | ||||||||||||
On Guard Point, hitstop for Tager 14F. Opponent hitstop unchanged Can guard point up to 2000 damage Tager takes 50% damage from attacks guarded +20 slide frames if opponent is hit close to the ground Attractive from frame 16 to one frame before active frames Attraction force (2300G, 650A) |
6B
6C
3C
j.A
j.B
j.B normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
700 | High/Air | 10 | 16 | 20 | H | SOR | 80 | |||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
89 | Long | 3 | 16 | 17 | 17 + GBounce | 22 | 31 + GBounce 60 | 11 | +0 | +2 | ||
Go-to jump-in and decent air-to-air | ||||||||||||
File:BBCF Iron Tager jB Hitbox.png | ||||||||||||
Not disjointed, won't clash with anti-airs | ||||||||||||
j.C
j.2C
j.2C normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1200 | High/Air | 18 [5] | Until L+2 | 18 | H | R | 80 | |||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
92 | Long | 4 | 18 | Launch | 32 + Down 23 | Launch | 50 + GBounce | 12 | +0 | +5 | ||
The anti-anti-air | ||||||||||||
File:BBCF Iron Tager j2C Hitbox.png | ||||||||||||
Fatal Counter Startup is five frames if performed just prior to landing |
Drive Moves
5D
5D drive |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1100 | All | 23 | 7 | 20 | -6 | -23 | B | OD: 15-26 Guard BP | SOR | 100 | ||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
84 | Long | 5 | 20 | Crumple 31 | 40 + Slide 15 | Crumple 84 | 56 + Slide 22 | 15 | +0 | +8 | ||
File:BBCF Iron Tager 5D 1 Hitbox.pngFile:BBCF Iron Tager 5D 2 Hitbox.png | ||||||||||||
Applies 300F of magnetism (1000F in Overdrive) On Guard Point, hitstop for Tager reduced by 1F. Opponent hitstop unchanged Attractive between 6-23F Attraction strength starts at (1500G, 1500A) before going to (4000G, 3600A) on frame 18 |
2D
2D drive |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1200 | All | 26 | 10 | 18 | +2 | -27 | F | OD: 12-35 Guard FP | R | 90 | ||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
84 | Long | 5 | 20 | 21 | 32 + Slide 10 | 30 | 51 + Slide 10 | 15 | +0 | +8 | ||
Plus on block, but slow and risky | ||||||||||||
File:BBCF Iron Tager 2D Hitbox.png | ||||||||||||
Smaller than you might think | ||||||||||||
Fatal Counter Applies 300F of magnetism (1000F in Overdrive) On hit/block, Tager skips remaining active frames and goes into recovery Guard Point ends when Tager starts recovery On Guard Point, hitstop for Tager reduced by 1F. Opponent hitstop unchanged Attractive from 12 until start of recovery Attraction strength starts at (800G, 800A) before going to (5000G, 4000A) on frame 26 |
4D
4D drive |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
800 | All | 13 | 4 | 14 | -1 | -4 | B | OD: 5-12 Guard BP | R | 100 | ||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
89 | Normal | 3 | 16 | 17 | 30 | 28 | 44 + WBounce 50 | 11 | +0 | +2 | ||
Nice blockstring ender because of its speed and frame advantage | ||||||||||||
File:BBCF Iron Tager 4D 1 Hitbox.pngFile:BBCF Iron Tager 4D 2 Hitbox.png | ||||||||||||
Frames 13-14, can be low profiled fairly easily • Frames 15-16, lower hitbox | ||||||||||||
Applies 180F of magnetism (1000F in Overdrive) On Guard Point, hitstop for Tager reduced by 1F. Opponent hitstop unchanged Attractive between 9-15 Attraction strength starts at (6000G, 3000A) before going to (4000G, 2000A) on frame 13 |
j.D
Universal Mechanics
B+C
B+C Forward Throw other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1500 | Throw (140) | 7 | 3 | 23 | T | SOR | 100 | |||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
50 | Normal | 0, 4 | Launch 100 | 0, 12 | +0 | |||||||
Surprisingly useful standard grab | ||||||||||||
File:BBCF Iron Tager B+C Hitbox.png | ||||||||||||
100% minimum damage (1500) |
4B+C
4B+C Back Throw other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0, 1500 | Throw (140) | 7 | 3 | 23 | T | R | 100 | |||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
50 | Normal | 0, 4 | Launch 100 | 0, 12 | +0 | |||||||
Similarly useful, but sideswitches as well | ||||||||||||
File:BBCF Iron Tager B+C Hitbox.png | ||||||||||||
100% minimum damage (1500) |
j.B+C
j.B+C Air Throw other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0, 1500 | Throw (160) | 7 | 3 | 23+3L | T | R | 100 | |||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
50 | Normal | 0, 4 | 60 | 0 | +0 | |||||||
Unfortunately not as useful as his ground throws | ||||||||||||
File:BBCF Iron Tager jB+C Hitbox.png | ||||||||||||
100% minimum damage (1500) |
6A+B
5A+B
5[A+B]
Specials
236A
236A A Sledgehammer special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1200 | All | 20 | 3 | 18 | -4 | -14 | B | 1~23 Guard P | R | 80 | ||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
89 | Normal | 3 | 16 | 26 | 44 | 31 | 58 | 11 | +0 | +2 | ||
Good combo filler, not-so-good neutral tool, everyone calls this "Sledge" | ||||||||||||
File:BBCF Iron Tager 236X Hitbox.png | ||||||||||||
Can cancel into Additional attack for an 8F window after active frames end On Guard Point, hitstop for Tager is 0F. Opponent hitstop unchanged Can guard point up to 20000 damage Can guard against unblockables |
236B
236B B Sledgehammer special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1300 (1500) | All | 35~56 | 4 | 20 | -7 | -32 | B | 1~1F after Active Guard P 11~5F before Active Guard HBP |
R | 80 | ||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
89 | Normal | 3 | 16 | Crumple 31 | 50 | Crumple 62 | 64 | 11 | +0 | +2 | ||
Charging pose • Good at closing the distance against zoners...sometimes | ||||||||||||
File:BBCF Iron Tager 236X Hitbox.png | ||||||||||||
Same hitbox as 236A | ||||||||||||
Can cancel into Additional attack for a 13F window after active frames end If delayed to maximum duration, damage increases to 1500 On Guard Point, hitstop for Tager is 0F. Opponent hitstop unchanged Can guard point up to 20000 damage Delaying move also extends both guardpoint durations |
236X~236A
236X~236A 236X Additional Attack special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1370 | High | 22 | 6 | 30 | -17 | -31 | B | 1~21 Guard HBP | R | 70 | ||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
92 | Very Short | 4 | 18 | Launch | 54 + Down 23 | Launch | 69 + GBounce + Down 23 | 12 | +0 | +5 | ||
Gimmicky overhead followup. Everyone calls this "Hammer" | ||||||||||||
File:BBCF Iron Tager 236X~236A Hitbox.png | ||||||||||||
Much higher than you might expect | ||||||||||||
Considered a different move when done from each starter for Same Move proration purposes Counterhit state for entire move On Guard Point, hitstop for Tager reduced by 1F. Opponent hitstop unchanged |
360A
360A Gigantic Tager Driver special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0×2, 2500 | Throw | 6 | 1~20 | 29 (Miss), 44 (Hit) | T | 3~6 All | 100 | |||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
60 | Very Short | 0×2, 4 | Launch 100 + Down 23 | 0×2, 12 | +0 | |||||||
This is not a reversal, but still a potent defensive tool | ||||||||||||
File:BBCF Iron Tager 360A Hitbox.png | ||||||||||||
100% minimum damage (2500) Hold button to extend active frames On successful throw, can cancel into Gadget Finger last 5F Counterhit state for entire move Attractive from 1-end of active frames Attraction forces: (3450G, 0A) from frame 1, (1150G, 0A) from frame 8, (2300G, 0A) during extended active frames |
360B
360B Wedge Catapault special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0×2, 1200 | Throw | 30 | 4 | 30 (Miss), 41 (Hit) | T | 6~30 All | 60 | |||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
100 | Normal | 0×2, 4 | Launch 200 + WBounce | 0×2, 6 | +0 | |||||||
File:BBCF Tager WedgeCatapult1.pngFile:BBCF Tager WedgeCatapult2.png | ||||||||||||
Punish the opponent's big buttons | ||||||||||||
File:BBCF Iron Tager 360B Hitbox.png | ||||||||||||
Can be comboed into Counterhit state for entire move Cannot reduce health below 1 Attractive from 6-31F Attraction forces: (1000G, 1000A) from frame 6, (10000G, 1000A) from frame 21, (2000G, 0A) from frames 24 to 31 Minimum Damage 100% when first hit of combo (1200), else Minimum Damage 0% |
360B~360B
j.360C
j.360C Air Driver special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0×2, 2700 | Throw | 6 | 3-35 | Until L+12 (Miss), 44 (Hit) | T | 100 | ||||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
60 | Very Short | 0×2, 4 | 100 + Down 23 | 0×2, 12 | +0 | |||||||
File:BBCF Tager Air Driver.png | ||||||||||||
Tager Driver, but in the air | ||||||||||||
File:BBCF Iron Tager j360C Hitbox.png | ||||||||||||
Huge minimum range, but small hitbox for an air throw | ||||||||||||
100% minimum damage (2700) On successful throw, can cancel into Gadget Finger last 5F Catches airborne only Counterhit state for entire move. Does not include landing Attractive from startup until recovery Attraction forces on Tager's body of (0G, 3450A) from frame 1, Adds an extra (0, 2500A) towards Tager's hand from frame 6 until end of active frames, After frame 8 Tager's body is set to (1150G, 0A) and then on frame 12 it is set to (575A, 0G) until end of active frames |
22D
22D Gadget Finger special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0, 100 | Unblockable | 7 | 8-47 | 16 (Whiff), 27 (Hit) | +10 | T | 100 | |||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
80 | Long | 0 | Until L+10 | Stand | 0 | +0 | ||||||
File:BBCF Tager Finger2.png | ||||||||||||
Common after combos to set up RPS oki • Drops them from up here | ||||||||||||
File:BBCF Iron Tager 22D Hitbox.png | ||||||||||||
It's a throw, but it has no meaningful range or position check | ||||||||||||
Magnetises for 360F (1000F in Overdrive) Tager is +10 on hit Minimum Damage 100% (100) Hitstun unaffected by hitstun decay but can be extended by fatal counters No normal heat gain for either player. Fixed 5% heat gain for Tager Cannot hit standing or crouching opponents Combo must include a knockdown before this move can be activated Cannot reduce health below 1 Attractive for entire move Attraction forces (6000G, 2000A) on frame 1 only, (4000G, 2000A) on frame 2-14 and (4000G, 3000A) thereafter |
41236D
623D
j.63214A
214D
214D~236A
214D~236A 214D Additional Attack special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1370 | High | 13 | 6 | 30 | -17 | -22 | B | 1~12 Guard HBP | R | 70 | ||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
92 | Very Short | 4 | 18 | Launch | 54 + Down 23 | Launch | 69 + GBounce + Down 23 | 12 | +0 | +5 | ||
File:BBCF Iron Tager 236X~236A Hitbox.png | ||||||||||||
Counterhit state for entire move Considered a different move from the versions performed after Sledgehammer for Same Move proration purposes On Guard Point, hitstop for Tager reduced by 1F. Opponent hitstop unchanged |
623C
623C Atomic Collider special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0, 2250 | Air Unblockable | 17~59 | 3 | 19 | T | 4~16 H | R | 100 | ||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
100, 82 | Long | 0, 4 | 62 + GBounce | 77 + GBounce | 0, 12 | +0 | ||||||
File:BBCF Iron Tager 623C Hitbox.png | ||||||||||||
If held, move goes active 2F after releasing button Cannot hit standing or crouching state Magnetic force of (0G, 3000A) starting from the end of minimum possible startup until end of active frames Attracts towards Tager's hand rather than his body |
Distortion Drives
720C
720C Genesic Emerald Tager Buster super |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0×3, 4620 [0×3, 5220] | Throw | 5+(28 Flash)+0 | 3~58 | 41 | T | 1~6 All | 100 | |||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
100,75,92 | Long | 0×3, 4 | Launch 100 + Down 65 | 0×3, 20 | +0 | |||||||
Don't be too reckless with it • This is what you want to see | ||||||||||||
File:BBCF Iron Tager 720C Hitbox.png | ||||||||||||
Values in [] are during OD Minimum Damage 100%: 4620 [5220] OD Version applies 1000F of magnetism Counterhit state for entire move Attractive from 1-end of active frames Attraction forces: (26000G, 0A) from frame 1, (1200G, 0A) from frame 3 until the end of the attractive time*Ends up at 69P2 on the hit for burst gain calculation reversal |
236236B
236236B OD
236236B~236236B
Exceed Accel
A+B+C+D
A+B+C+D Charged Lightning exceed accel |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
600, 0, 70×21, 1150 {600, 0, 75×30, 3300} |
All | 20 [10] | 3 | 34 | -10 | -30 [-20] | B | 1~22 All [1~12 All] |
100 | |||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
100 | Long | 2 | 26 | Launch | 120 + Down 23 | 20 | 20, 8×21 {×30}, 20 | +0 | ||||
File:BBCS Tager EA.pngFile:BBCF Tager ChargedLightning.png | ||||||||||||
Same animation as 5C • Good damage, but there's usually a better option | ||||||||||||
Same hitbox as 5C | ||||||||||||
Astral Heat
1080D
1080D King of Tager astral |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
16000 | Throw | 5+(50 Flash)+16~89 | 4 | 76 | T | 1~9 All | ||||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
5 | 13 | |||||||||||
Fairly impractical to land, even among Astrals • • But oh boy when it lands | ||||||||||||
File:BBCF Iron Tager 1080D Hitbox.png | ||||||||||||
Can be comboed into Counterhit state for entire move Attractive force of 4500G, 3000A from end of superflash to end of delayed startup + 14F Can hit all states except fully downed. |
Category
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Attack Attributes •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Active Flow
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Heat
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Bonus Proration
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Crush Trigger
- Danger State
- Distortion Drive
- Exceed Accel
- Fatal Counter
- Guard Cancel Overdrive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Overdrive
- Overdrive Cancel
- Purple Throw
- P1, P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State